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Game title Version Latest Report Message
WARRIORS OROCHI v1.10.3 2021-12-01 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:33: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000128 HWX C Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:36: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:52: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01130000:00000b30 HWX T N Tex Light: 0: c:0 t:0 MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:55: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01130000:00000b3c HWX C T N Fog Tex Light: 0: c:0 t:0 MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01030000:00000b3c HWX C T N Fog Tex Light: MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:45: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 01030000:0000093c HWX C T Fog Tex Light: MatUp:3 Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:27: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000038 C Tex Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:20: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:20: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.11.2-917-g89e70c319 2021-11-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:17: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
WARRIORS OROCHI v1.12.3 2021-11-04 __KernelStopThread: thread 324 does not exist
WARRIORS OROCHI v1.12.2 2021-10-25 sceDmacMemcpy(dest=0927a960, src=09bed300, size=32768): overlapping read
WARRIORS OROCHI v1.12.3 2021-10-24 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WARRIORS OROCHI v1.11.3 2021-10-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
WARRIORS OROCHI v1.11.3 2021-09-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
WARRIORS OROCHI v1.11.3 2021-09-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
WARRIORS OROCHI v1.11.3 2021-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
WARRIORS OROCHI v1.11.3 2021-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
WARRIORS OROCHI v1.11.3 2021-09-12 Savedata version requested: 3
WARRIORS OROCHI v1.11.3 2021-08-26 Unknown GetPointer 00e02021 PC 08816a50 LR 08816a58
WARRIORS OROCHI v1.11.3 2021-07-14 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
WARRIORS OROCHI v1.11.3 2021-05-10 Rendering to framebuffer offset: 04162000 +256x0
WARRIORS OROCHI v1.11.2-463-g7e8a94e7d 2021-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
WARRIORS OROCHI v1.11.3 2021-04-10 Jump to invalid address: 061464c0
WARRIORS OROCHI v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 47221c00
WARRIORS OROCHI v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 46723000
WARRIORS OROCHI v1.11.3 2021-04-10 Jump to invalid address: 066dafc0
WARRIORS OROCHI v1.11.3 2021-04-10 Branch in Jump delay slot at 09972670 in block starting at 09972660
WARRIORS OROCHI v1.11.3 2021-04-10 Jump to invalid address: 0658a400
WARRIORS OROCHI v1.11.3 2021-04-03 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10423-DATA01/LINKDATA.CNS, 09f98810, 00000002)
WARRIORS OROCHI v1.11.3 2021-04-03 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10423-DATA01/PARAM.SFO, 09f98330, 00000002)
WARRIORS OROCHI v1.11.3 2021-03-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
WARRIORS OROCHI v1.11.3 2021-03-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
WARRIORS OROCHI v1.11.3 2021-03-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
WARRIORS OROCHI v1.9.3-998-gc739d4e16 2021-02-07 Direct3D9: Failed to get the device caps!
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
WARRIORS OROCHI v1.10.3 2020-12-15 RET: Stack empty!
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
WARRIORS OROCHI v1.10.3 2020-12-02 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
WARRIORS OROCHI v1.10.3 2020-12-02 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-12-02 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-12-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
WARRIORS OROCHI v1.10.3 2020-11-07 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
WARRIORS OROCHI v1.10.3 2020-10-19 Unknown syscall in known module 'sceNpService': 0x37e1e274
WARRIORS OROCHI v1.10.3 2020-10-19 Unknown syscall in known module 'sceNpService': 0x1d60ae4b
WARRIORS OROCHI v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
WARRIORS OROCHI v1.10.3 2020-10-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
WARRIORS OROCHI v1.10.3 2020-10-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
WARRIORS OROCHI v1.10.3 2020-10-12 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
WARRIORS OROCHI v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
WARRIORS OROCHI v1.10.3 2021-01-07 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
WARRIORS OROCHI v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
WARRIORS OROCHI v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
WARRIORS OROCHI v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
WARRIORS OROCHI v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/28240568, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-10-06 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/beb47224, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/92c05851, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/8406f469, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-27 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
WARRIORS OROCHI v1.10.3 2020-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
WARRIORS OROCHI v1.10.3 2020-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
WARRIORS OROCHI v1.11.3 2021-03-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
WARRIORS OROCHI v1.12.3 2021-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
WARRIORS OROCHI v1.12.3 2021-11-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
WARRIORS OROCHI v1.10.3 2020-12-02 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
WARRIORS OROCHI v1.10.3 2020-09-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe44, pos=0, access=1, data=1, text=1