Recent logs - Bakugan™: Defenders of the Core

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Game title Version Latest Report Message
Bakugan™: Defenders of the Core v1.9.4 2019-11-09 WriteToHardware: Invalid address 00000fc8 near PC 089be938 LR 089fe04c
Bakugan™: Defenders of the Core v1.9.3 2019-10-27 WriteToHardware: Invalid address 00000fc8 near PC 089ce8ac LR 089ce8ac
Bakugan™: Defenders of the Core v1.6.2 2019-10-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0020d802 Tex LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01320001:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 MatUp:2 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Bakugan™: Defenders of the Core v1.9 2019-09-27 Unknown GetPointer 00000000 PC 08000104 LR 09fabac0
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0120d822 Tex TexAlpha LM Fog StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0000d000 AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader program link: info: (unknown reason) fs: 00000000:0000d000 AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000002 THR (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader compilation: info: (unknown reason) 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: (unknown reason) fs: stencil (failed) #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; } vs: stencil (failed) #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-11 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Bakugan™: Defenders of the Core v1.8.0 2019-08-21 ReadFromHardware: Invalid address 0a2d02c0 near PC 089be724 LR 089be684
Bakugan™: Defenders of the Core v1.8.0 2019-08-21 WriteToHardware: Invalid address 000003c0 near PC 089be724 LR 089be684
Bakugan™: Defenders of the Core v1.8.0 2019-06-08 Unknown GetPointer 00000000 PC 089c54f8 LR 089c54f8
Bakugan™: Defenders of the Core v1.4.2-425-g7a7ccee5e 2019-05-10 WriteToHardware: Invalid address 000004d0 near PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.4 2019-05-06 ReadFromHardware: Invalid address 00000000 near PC 089bd584 LR 089bde58
Bakugan™: Defenders of the Core v1.4 2019-05-06 WriteToHardware: Invalid address 00000000 near PC 089be8fc LR 089fe04c
Bakugan™: Defenders of the Core v1.8.0 2019-08-09 Unknown GetPointer 00000000 PC 089d5520 LR 08000020
Bakugan™: Defenders of the Core v1.8.0 2019-04-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.9.3 2019-11-14 Unknown GetPointer 00000000 PC 089b43e0 LR 08000030
Bakugan™: Defenders of the Core v1.9.4 2019-11-14 Unknown GetPointer 00000000 PC 089c6de0 LR 089c6de0
Bakugan™: Defenders of the Core v1.4-200-gf9b2272 2019-02-27 Unsupported texture lod slope: -0.149998 + -7.000000
Bakugan™: Defenders of the Core v1.6.3-358-g17de6ad 2019-05-16 WriteToHardware: Invalid address 00000000 near PC 089be918 LR 089fe04c
Bakugan™: Defenders of the Core v1.6.3-358-g17de6ad 2019-05-16 ReadFromHardware: Invalid address 00000000 near PC 089bd588 LR 089bde58
Bakugan™: Defenders of the Core v1.7.5 2019-07-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-01-05 WriteToHardware: Invalid address 00190f80 near PC 089cc844 LR 089cc844
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-01-04 WriteToHardware: Invalid address 000b6f70 near PC 089cc844 LR 089cc844
Bakugan™: Defenders of the Core v1.7.5 2018-12-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Bakugan™: Defenders of the Core v1.7.1-190-g036baf04d 2018-11-27 Unknown GetPointer 00000000 PC 089bd158 LR 089bd158
Bakugan™: Defenders of the Core v1.6.3 2018-10-29 WriteToHardware: Invalid address 000004f0 near PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.6.3 2018-10-29 ReadFromHardware: Invalid address fffdb2c0 near PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.8.0 2019-07-02 scePsmfPlayerStart(08d1fe80, 08d7f5c0, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.6.3 2018-12-10 GL ran out of GPU memory; switching to low memory mode
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-12 WriteToHardware: Invalid address 00000000 near PC 089cc844 LR 089cc844
Bakugan™: Defenders of the Core v1.4-56-gb1a530b 2018-08-17 Wrong magic number 00000000
Bakugan™: Defenders of the Core v1.6.3 2018-08-05 WriteToHardware: Invalid address 00000fc8 near PC 089f4dc0 LR 089f5d70
Bakugan™: Defenders of the Core v1.8.0 2019-09-30 WriteToHardware: Invalid address 00000fc8 near PC 089be724 LR 089be684
Bakugan™: Defenders of the Core v1.6.3 2018-07-06 WriteToHardware: Invalid address 00000fc8 near PC 08a01e54 LR 08a01e54
Bakugan™: Defenders of the Core v1.5.4 2017-12-13 WriteToHardware: Invalid address 00000fc8 near PC 089be85c LR 089fe04c
Bakugan™: Defenders of the Core v1.8.0 2019-05-17 WriteToHardware: Invalid address 00000fc8 near PC 089be8fc LR 089fe04c
Bakugan™: Defenders of the Core v1.2.2-693-g12be183 2017-09-25 Direct3D9: Failed to get the device caps!
Bakugan™: Defenders of the Core v1.2.2-693-g12be183 2017-09-25 DrawActiveTexture() failed: 8876086c
Bakugan™: Defenders of the Core v1.5.4 2018-02-18 scePsmfPlayerCreate(08d1fe80, 08dc7420): invalid buffer address 00000000
Bakugan™: Defenders of the Core v1.5.4 2018-02-18 scePsmfPlayerSetPsmf(08d1fe80, disc0:/PSP_GAME/USRDIR/movie/bkn2op_us.pmf): invalid psmf player or status
Bakugan™: Defenders of the Core v1.4-2-g648bc5d 2017-08-05 WriteToHardware: Invalid address fffdb3bc near PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.4-2-g648bc5d 2017-08-05 WriteToHardware: Invalid address 000004c8 near PC 08000000 LR 08000000
Bakugan™: Defenders of the Core v1.9.4 2019-11-04 scePsmfPlayerStart(08da44b0, 08da44f0, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.4-177-g032e21b 2017-05-07 Unsupported texture lod slope: 0.149998 + -7.000000
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 6
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 79
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 14
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 5
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 10
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 9e
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 4
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID d
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID c0
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID a0
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 3
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID a
Bakugan™: Defenders of the Core v1.3.0.1 2017-04-28 scePsmfPlayerSetPsmf*: unexpected streamID 0
Bakugan™: Defenders of the Core v1.8.0 2019-10-19 80630006=sceAtracSetData(0, 08400000, 00012044): invalid RIFF header
Bakugan™: Defenders of the Core v1.8.0 2019-05-27 Failed decrypting the PRX (ret = -1, size = 3768249, psp_size = 3768592)!
Bakugan™: Defenders of the Core v1.9.3 2019-11-07 scePsmfPlayerStart(08d1fe80, 08dd5e60, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.1.1 2016-06-27 Unsupported RGB mask: r=d6 g=07 b=87
Bakugan™: Defenders of the Core v1.2.2 2016-06-26 80630006=sceAtracSetData(0, 08400000, 000b46c0): invalid RIFF header
Bakugan™: Defenders of the Core v1.7.5 2019-02-16 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Bakugan™: Defenders of the Core v1.9.4 2019-11-14 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
Bakugan™: Defenders of the Core v1.6.1 2018-05-31 scePsmfPlayerStart(08d1fe70, 08dd5e50, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.1.1-66-g5ebd7bf 2016-03-20 scePsmfPlayerStart(08d1fe70, 08d9c940, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.2.2 2017-09-16 scePsmfPlayerStart(08da44a0, 08da44e0, 0): unable to change video stream to 0
Bakugan™: Defenders of the Core v1.9.4 2019-11-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Bakugan™: Defenders of the Core v1.6.3-492-g9fddfff66 2019-09-07 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Bakugan™: Defenders of the Core v1.5.4 2018-02-18 scePsmfPlayerCreate(08d1fe70, 08dc7410): invalid buffer address 00000000
Bakugan™: Defenders of the Core v1.5.4 2018-02-18 scePsmfPlayerSetPsmf(08d1fe70, disc0:/PSP_GAME/USRDIR/movie/bkn2op_us.pmf): invalid psmf player or status
Bakugan™: Defenders of the Core v1.9.4 2019-11-13 Render to texture with different strides 512 != 256
Bakugan™: Defenders of the Core v1.9.4 2019-11-13 Render to texture with different formats 3 != 0
Bakugan™: Defenders of the Core v1.5.2 2019-10-01 Loading module scePsmf_library with version 0101, devkit 06020010
Bakugan™: Defenders of the Core v1.5.2 2019-10-01 Loading module scePsmfP_library with version 0101, devkit 06020010
Bakugan™: Defenders of the Core v1.4-2-g648bc5d 2018-03-28 BREAK instruction hit
Bakugan™: Defenders of the Core v1.8.0 2019-08-12 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Bakugan™: Defenders of the Core v1.8.0 2019-11-14 WriteToHardware: Invalid address 00000fc8 near PC 08000000 LR 08000000