Recent logs - Ys SEVEN

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Game title Version Latest Report Message
Ys SEVEN v1.17.1 2024-04-16 sceDmacMemcpy(dest=08dc6780, src=09d813f0, size=32768): overlapping read
Ys SEVEN v1.17.1 2024-04-10 sceDmacMemcpy(dest=08da5e00, src=09b7b480, size=32768): overlapping read
Ys SEVEN v1.17.1 2024-04-07 sceDmacMemcpy(dest=08dd2b40, src=09c01460, size=32768): overlapping read
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdbe
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdbc
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdba
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdb8
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdb6
Ys SEVEN v1.10.1 2024-03-31 Bottom-right corner of source of block transfer is at an invalid address: 0480fdb4
Ys SEVEN v1.8.0 2024-01-27 Render to area containing texture at 09d1ff20 +464x15
Ys SEVEN v1.8.0 2024-01-27 Ignoring possible render to texture at 09d17830 +328x49 / 512x272
Ys SEVEN v1.8.0 2024-01-27 Render to area containing texture at 09c9c960 +496x13
Ys SEVEN v1.8.0 2024-01-27 Ignoring possible render to texture at 09ca0140 +384x106 / 512x272
Ys SEVEN v1.8.0 2024-01-26 Render to area containing texture at 09bc7f60 +104x1
Ys SEVEN v1.8.0 2024-01-26 Ignoring possible render to texture at 09b86490 +96x79 / 512x272
Ys SEVEN v1.8.0 2024-01-26 Render to area containing texture at 09c352c0 +8x12
Ys SEVEN v1.8.0 2024-01-26 Ignoring possible render to texture at 09c66ba0 +72x62 / 512x272
Ys SEVEN v1.16.6 2024-01-06 sceDmacMemcpy(dest=08dcc540, src=09e41a30, size=32768): overlapping read
Ys SEVEN v1.10-6-g8ac4efd3c 2024-01-04 Render to texture with incompatible formats 3 != 1 at 04000000
Ys SEVEN v1.10-6-g8ac4efd3c 2024-01-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Ys SEVEN v1.10-6-g8ac4efd3c 2024-01-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Ys SEVEN v1.10.3 2023-12-28 fbo_blit_color failed in blit (04044000 -> 09cb0bf0)
Ys SEVEN v1.10.3 2023-12-28 fbo_blit_color failed in blit (04000000 -> 09cb0bf0)
Ys SEVEN v1.16.6 2023-12-27 sceDmacMemcpy(dest=08d8f0a0, src=09e27880, size=32768): overlapping read
Ys SEVEN v1.16.6 2023-12-27 sceDmacMemcpy(dest=08da7c80, src=09f2ae00, size=32768): overlapping read
Ys SEVEN v1.10.3 2023-12-24 sceDmacMemcpy(dest=08da0a00, src=09dc9600, size=32768): overlapping read
Ys SEVEN v1.10.3 2023-12-24 Ignoring possible render to texture at 09c9ea80 +184x72 / 512x272
Ys SEVEN v1.10.3 2023-12-24 Render to area containing texture at 09cb4180 +368x14
Ys SEVEN v1.10.3 2023-12-17 Render to area containing texture at 09d46120 +104x1
Ys SEVEN v1.16.6 2023-12-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Ys SEVEN v1.15.4 2023-11-01 sceDmacMemcpy(dest=08d96140, src=09e4bd70, size=32768): overlapping read
Ys SEVEN v1.16.5 2023-10-30 sceDmacMemcpy(dest=08d90d80, src=09c95f00, size=32768): overlapping read
Ys SEVEN v1.16 2023-09-27 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625)); screen = clamp(screen, vec3(0.0), vec3(1.0)); screen = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * screen, vec3(0.4545454680919647216796875)); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Ys SEVEN v1.16 2023-09-27 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz; colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Ys SEVEN v1.15.4 2023-09-11 sceDmacMemcpy(dest=08d8d7a0, src=09e08ac0, size=32768): overlapping read
Ys SEVEN v1.10.3 2023-08-28 Render to area containing texture at 09e169f0 +64x6
Ys SEVEN v1.10.3 2023-08-27 Render to area containing texture at 09e23000 +328x1
Ys SEVEN v1.15.4 2023-07-30 sceDmacMemcpy(dest=08d85fe0, src=09ece5a0, size=32768): overlapping read
Ys SEVEN v1.15.4 2023-07-20 sceDmacMemcpy(dest=08d95080, src=09cd11a0, size=32768): overlapping read
Ys SEVEN v1.15.4 2023-07-19 sceDmacMemcpy(dest=08d76020, src=09dbec60, size=32768): overlapping read
Ys SEVEN v1.15.4 2023-07-07 sceDmacMemcpy(dest=08d9cdc0, src=09f27cd0, size=32768): overlapping read
Ys SEVEN v1.15.4 2023-07-06 Unknown GetPointerWrite 3933db9c PC 08a065a4 LR 08a065a4
Ys SEVEN v1.10.3 2023-07-02 Ignoring possible render to texture at 09d388d0 +384x47 / 512x272
Ys SEVEN v1.10.3 2023-07-02 Render to area containing texture at 09cebc20 +168x2
Ys SEVEN v1.13.2 2023-05-24 sceDmacMemcpy(dest=08dce1a0, src=09c8c900, size=32768): overlapping read
Ys SEVEN v1.13.2 2023-05-16 sceDmacMemcpy(dest=08d80c80, src=09d83cd0, size=32768): overlapping read
Ys SEVEN v1.10.3 2023-05-15 Render to area containing texture at 09e23580 +488x2
Ys SEVEN v1.14.4 2023-05-15 sceDmacMemcpy(dest=08de2500, src=09b7a990, size=32768): overlapping read
Ys SEVEN v1.15.3 2023-05-14 WriteToHardware: Invalid address 0daea24c near PC 08000000 LR 08000000
Ys SEVEN v1.9.3 2023-05-03 Ignoring possible render to texture at 09ce60b0 +136x104 / 512x272
Ys SEVEN v1.9.3 2023-05-03 Render to area containing texture at 09d5a7b0 +424x3
Ys SEVEN v1.9.3 2023-05-03 Render to area containing texture at 09c51eb0 +272x27
Ys SEVEN v1.9.3 2023-05-03 Ignoring possible render to texture at 09dddac0 +96x68 / 512x272
Ys SEVEN v1.9.3 2023-05-03 Render to area containing texture at 09c502b0 +32x4
Ys SEVEN v1.9.3 2023-05-03 Ignoring possible render to texture at 09c86460 +104x43 / 512x272
Ys SEVEN v1.9.3 2023-05-02 Ignoring possible render to texture at 09c6ec00 +152x137 / 512x272
Ys SEVEN v1.9.3 2023-05-02 Render to area containing texture at 09ca5020 +360x29
Ys SEVEN v1.9.3 2023-05-02 Ignoring possible render to texture at 09c9fe40 +88x50 / 512x272
Ys SEVEN v1.10.3 2023-04-10 Render to area containing texture at 09e224f0 +464x5
Ys SEVEN v1.10.3 2023-04-10 Render to area containing texture at 09e22b30 +312x3
Ys SEVEN v1.14.4 2023-04-07 sceDmacMemcpy(dest=08d7f800, src=09ecef70, size=32768): overlapping read
Ys SEVEN v1.10.3 2023-03-12 Render to area containing texture at 09d6c910 +144x6
Ys SEVEN v1.10.3 2023-03-11 sceDmacMemcpy(dest=08da05e0, src=09eaec10, size=32768): overlapping read
Ys SEVEN v1.9.4 2023-03-02 Ignoring possible render to texture at 09b809e0 +144x59 / 512x272
Ys SEVEN v1.14.2 2023-02-27 UI scissor out of bounds in GameSettingsScreen: 394,0-1347,810 / 1654,810
Ys SEVEN v1.9.4 2023-02-27 sceDmacMemcpy(dest=08d95d40, src=09eaecd0, size=32768): overlapping read
Ys SEVEN v1.14.1 2023-02-16 UI scissor out of bounds in GamePauseScreen: 1051,20-300,748 / 960,544
Ys SEVEN v1.14.1 2023-02-16 UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 960,544
Ys SEVEN v1.10.3 2023-01-18 Ignoring possible render to texture at 09e3e240 +280x49 / 512x272
Ys SEVEN v1.13.2 2022-12-23 sceDmacMemcpy(dest=08db27c0, src=09d00370, size=32768): overlapping read
Ys SEVEN v1.11.3 2022-12-01 sceDmacMemcpy(dest=08d79c00, src=09e4cdb0, size=32768): overlapping read
Ys SEVEN v1.9.4 2022-10-28 Ignoring possible render to texture at 09af7420 +240x35 / 512x272
Ys SEVEN v1.9.4 2022-10-21 Ignoring possible render to texture at 09aff1d0 +456x55 / 512x272
Ys SEVEN v1.9.4 2022-10-21 Inter-buffer memcpy 04044000 -> 08c3bfc0
Ys SEVEN v1.9.3 2022-10-12 Ignoring possible render to texture at 09def3f0 +488x71 / 512x272
Ys SEVEN v1.9.3 2022-10-10 Render to area containing texture at 09ec1890 +488x2
Ys SEVEN v1.9.3 2022-10-08 Ignoring possible render to texture at 09def180 +288x72 / 512x272
Ys SEVEN v1.13.2 2022-11-20 sceDmacMemcpy(dest=08d7f800, src=09dc2f70, size=32768): overlapping read
Ys SEVEN v1.13.2 2022-09-23 WriteToHardware: Invalid address 41ba5637 near PC 08000000 LR 08000000
Ys SEVEN v1.13.2 2022-09-22 sceDmacMemcpy(dest=08d80700, src=09cbf9c0, size=32768): overlapping read
Ys SEVEN v1.9.4 2022-09-21 Ignoring possible render to texture at 09d2cfe0 +144x96 / 512x272
Ys SEVEN v1.9.4 2022-09-21 Render to area containing texture at 09d45100 +120x16
Ys SEVEN v1.12.3-946-ge88ddbb42 2022-09-16 sceDmacMemcpy(dest=08d8b420, src=09e79370, size=32768): overlapping read
Ys SEVEN v1.13.1-632-g3168f8d11 2022-09-05 Ignoring possible texturing from framebuffer at 0411c000 +0x-160 / 128x128
Ys SEVEN v1.13.1-291-g8d0c84bf0 2022-08-24 WriteToHardware: Invalid address 8b4f54e0 near PC 08000000 LR 08000000
Ys SEVEN v1.10.3 2022-08-22 Ignoring possible render to texture at 09d4bb50 +80x80 / 512x272
Ys SEVEN v1.12.3 2022-08-21 sceDmacMemcpy(dest=08da05e0, src=09ecaac0, size=32768): overlapping read
Ys SEVEN v1.13.1 2022-08-14 sceDmacMemcpy(dest=08da3ac0, src=09c2f0a0, size=32768): overlapping read
Ys SEVEN v1.13.1 2022-08-13 sceDmacMemcpy(dest=08d9dd40, src=09e2ee80, size=32768): overlapping read
Ys SEVEN v1.13.1 2022-08-09 sceDmacMemcpy(dest=08dc9f20, src=09ccb400, size=32768): overlapping read
Ys SEVEN v1.12.3 2022-07-31 sceDmacMemcpy(dest=08da05e0, src=09eb98e0, size=32768): overlapping read
Ys SEVEN v1.10.3 2022-07-28 Render to area containing texture at 09d6e800 +208x1
Ys SEVEN v1.10.3 2022-07-28 Ignoring possible render to texture at 09df0e50 +112x119 / 512x272
Ys SEVEN v1.10.3 2022-07-28 Ignoring possible render to texture at 09c5a8a0 +440x128 / 512x272
Ys SEVEN v1.9.4 2022-07-22 Render to area containing texture at 09deca40 +216x5
Ys SEVEN v1.9.4 2022-07-22 Ignoring possible render to texture at 09dedff0 +48x129 / 512x272
Ys SEVEN v1.12.3 2022-07-13 sceDmacMemcpy(dest=08d7f800, src=09ebfdf0, size=32768): overlapping read
Ys SEVEN v1.11.2 2022-06-29 sceDmacMemcpy(dest=08d76520, src=09cfb0c0, size=32768): overlapping read
Ys SEVEN v1.9.4 2022-06-10 Render to area containing texture at 09d6dec0 +352x27
Ys SEVEN v1.9.4 2022-06-09 Render to area containing texture at 09e19100 +320x2