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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
833 |
80630006=sceAtracSetData(3, 08d4b180, 00001f00): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
156 |
80630006=sceAtracSetData(3, 08d4b180, 0000b938): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-16 |
234 |
80630006=sceAtracSetData(2, 08d4b180, 00003a58): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-12 |
210 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-03-21 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
873 |
80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
544 |
80630006=sceAtracSetData(2, 08d4b180, 0000b190): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-09 |
253 |
80630006=sceAtracSetData(2, 08d4b180, 00004bd8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
715 |
80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-07-04 |
843 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
165 |
80630006=sceAtracSetData(2, 08d4b180, 00010e88): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
92 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-04 |
324 |
80630006=sceAtracSetData(3, 08d4b180, 00006730): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-13 |
224 |
80630006=sceAtracSetData(3, 08d4b180, 00004778): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-04 |
143 |
80630006=sceAtracSetData(2, 08d4b180, 0000e4f8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-13 |
749 |
80630006=sceAtracSetData(2, 08d4b180, 00003fd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
114 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-07-04 |
1,357 |
80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-17 |
93 |
80630006=sceAtracSetData(2, 08d4b180, 0000a8d0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
493 |
80630006=sceAtracSetData(2, 08d4b180, 00001f00): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
730 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
125 |
80630006=sceAtracSetData(3, 08d4b180, 0000a240): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
880 |
80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-06-06 |
153 |
80630006=sceAtracSetData(2, 08d4b180, 0000cf18): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-12 |
158 |
80630006=sceAtracSetData(2, 08d4b180, 0000da08): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-17 |
1,725 |
80630006=sceAtracSetData(2, 08d4b180, 00001cd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-07-06 |
775 |
80630006=sceAtracSetData(2, 08d4b180, 00004890): invalid RIFF header |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-21 |
44 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
588 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
124 |
80630006=sceAtracSetData(2, 08d4b180, 0000eb88): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-03 |
323 |
80630006=sceAtracSetData(2, 08d4b180, 000062d0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-16 |
338 |
80630006=sceAtracSetData(3, 08d4b180, 000062d0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-01-01 |
244 |
80630006=sceAtracSetData(3, 08d4b180, 0000c1f8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
315 |
80630006=sceAtracSetData(3, 08d4b180, 00004200): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
159 |
80630006=sceAtracSetData(3, 08d4b180, 0000c658): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-17 |
255 |
80630006=sceAtracSetData(3, 08d4b180, 00002c20): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-06-30 |
18,755 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-06-30 |
18,767 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-13 |
285 |
80630006=sceAtracSetData(3, 08d4b180, 0000ce00): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-15 |
77 |
80630006=sceAtracSetData(3, 08d4b180, 0000fad8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
789 |
80630006=sceAtracSetData(3, 08d4b180, 00007bf8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-21 |
157 |
80630006=sceAtracSetData(3, 08d4b180, 0000de68): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,510 |
80630006=sceAtracSetData(3, 08d4b180, 00003fd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
315 |
80630006=sceAtracSetData(3, 08d4b180, 0000c428): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,549 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,485 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,086 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
1,764 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,682 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,088 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-03 |
177 |
80630006=sceAtracSetData(2, 08d4b180, 00009cc8): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
475 |
80630006=sceAtracSetData(2, 08d4b180, 000032b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,184 |
80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-13 |
977 |
80630006=sceAtracSetData(3, 08d4b180, 000032b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
445 |
80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
181 |
80630006=sceAtracSetData(3, 08d4b180, 00005b28): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-07-06 |
245 |
80630006=sceAtracSetData(3, 08d4b180, 000090c0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
2,380 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-03-04 |
632 |
80630006=sceAtracSetData(2, 08d4b180, 00005150): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-07-05 |
12,025 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,853 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
4,929 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
240 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
4,946 |
Render to area containing texture at 040cc000 +64x0 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
6,628 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-13 |
201 |
80630006=sceAtracSetData(3, 08d4b180, 0000c540): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,154 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
61,695 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
33,715 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
1,611 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-06 |
96 |
80630006=sceAtracSetData(3, 08d4b180, 00010e88): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,167 |
80630006=sceAtracSetData(3, 08d4b180, 00004890): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
301 |
80630006=sceAtracSetData(3, 08d4b180, 000055b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,549 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
9,267 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-26 |
2,643 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
29,912 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
30,300 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-07 |
407 |
80630006=sceAtracSetData(3, 08d4b180, 00003080): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
18,977 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-23 |
264 |
80630006=sceAtracSetData(3, 08d4b180, 0000b5f0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
2,292 |
80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
9,191 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
17,896 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.3 |
2023-07-27 |
431 |
Unsupported RGB mask: r=ef g=ff b=ff |
| PES 2020 BY Golden Game |
v1.9.4 |
2025-12-12 |
40 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| (homebrew) |
v1.9.4 |
2022-11-05 |
38 |
MFIC instruction hit (70020024) at 088d5fdc |
| Driver® '76 |
v1.9.4 |
2023-12-22 |
42 |
Unknown GE command : 11011000 |
| (homebrew) |
v1.9.4 |
2022-10-12 |
296 |
MFIC instruction hit (70020024) at 088d3f94 |
| OJR EDIÇÕES 2020 |
v1.9.4 |
2023-06-15 |
298 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
2,527 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
5,427 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| eFOOTBALL 2020 |
v1.9.4 |
2026-10-12 |
3,083 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid fmt magic: 0002 |
| Virtua Tennis 3 |
v1.9.4 |
2021-08-29 |
9 |
80630011=sceAtracSetDataAndGetID(08cd5ac0, 00000004): buffer too small |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-06-13 |
4,157 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| God of War®: Ghost of Sparta |
v1.9.2 |
2024-12-20 |
10 |
WriteToHardware: Invalid address 00000029 near PC 08817e88 LR 08818448 |
| PES 2020 BY Golden Game |
v1.9.4 |
2026-09-22 |
865 |
Savedata version requested on save: 3 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-03-08 |
56 |
00000000=sceUtilityScreenshotInitStart(09a72898) |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-10-11 |
17,365 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFOOTBALL 2020 |
v1.9.4 |
2026-11-07 |
13,533 |
Savedata version requested on save: 3 |