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| Game title |
Version |
Latest Report |
Hits |
Message |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
906 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
914 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,080 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,074 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,084 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,090 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,093 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,098 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| F1 |
v1.9.3-805-g864d138cd |
2026-09-16 |
1,159 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| Ape Escape™ |
v1.11.3-24-g331834781 |
2026-05-16 |
356 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
264 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
267 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
265 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
265 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
266 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
264 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
265 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| Ape Escape™ |
v1.11.3-24-g331834781 |
2026-05-16 |
364 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
193 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
|
| Ape Escape™ |
v1.11.3-24-g331834781 |
2026-05-16 |
360 |
Crazy varData address 01011006, skipping rest of module |
| Ape Escape™ |
v1.11.3-24-g331834781 |
2026-05-16 |
369 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
195 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
198 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
292 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
293 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
296 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
298 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
294 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
310 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| Ape Escape™ |
v1.10.3-97-gd0e9d2c54 |
2024-07-04 |
316 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| Рататуй |
v1.9.4 |
2024-05-28 |
8 |
sceDmacMemcpy(dest=04000000, src=085806c0, size=557056): overlapping read |
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-23 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000b14 HWX T N Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00004000:00200000 Fog Flat
#version 300 es
precision lowp float;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000104 HWX Fog Flat
#version 300 es
precision highp float;
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
3 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:00000000
#version 300 es
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:00000108 HWX C
#version 300 es
precision highp float;
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
3 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000091c HWX C T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
4 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| KINGDOM HEARTS Birth by Sleep |
v1.18.1 |
2026-01-18 |
22,825 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01441DATA/BBS1.DAT, 09faad70, 00000002) |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
95 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
95 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
96 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
97 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
96 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
98 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
96 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
97 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
| 아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
97 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
| Pro Evolution Soccer 2020 |
v1.9.4 |
2021-12-28 |
23 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2020-08-25 |
2 |
sceDmacMemcpy(dest=0963ad00, src=08400000, size=72384): overlapping read |
| DRAGON BALL SUPER TORNEO DEL PODER FINAL |
v1.9.4 |
2021-10-30 |
17 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| Crash™ Tag Team Racing |
v1.8.0 |
2023-03-30 |
12 |
80630006=sceAtracSetDataAndGetID(09cb7ac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.9.4 |
2023-06-22 |
18 |
80630006=sceAtracSetDataAndGetID(09dadc40, 00014000): invalid RIFF header |
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2020-07-22 |
5 |
Error in shader program link: info: LinkShaders: Too many uniforms.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
| Daxter |
v1.18.1 |
2026-09-16 |
301 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| Daxter |
v1.10.3-97-gd0e9d2c54 |
2023-07-06 |
54 |
Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db |
| Daxter |
v1.10.3-97-gd0e9d2c54 |
2023-07-06 |
54 |
Unknown syscall in known module 'SysMemForKernel': 0x7b749390 |
| NARUTO: Ultimate Ninja Heroes |
v1.9.0 |
2025-08-24 |
985 |
RET: Stack empty! |
| PES LIBERTADORES 2020 GMD |
v1.9.4 |
2022-01-24 |
28 |
Unknown GetPointer 00000000 PC 08815e58 LR 08000020 |
| SBK-07 |
v1.9.4 |
2020-07-14 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934bbe0): duplicate handler |
| RIDGE RACER |
v1.10.3 |
2024-11-23 |
37 |
Ignoring possible render to texture at 041fc000 +0x64 / 480x272 |
| OJR EDIÇÕES 2020 |
v1.9.4 |
2020-07-16 |
25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
| LUCKY PATCH (BETA) |
v1.9.4 |
2023-10-07 |
947 |
Savedata version requested on save: 3 |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
192 |
Ignoring func export sceMp3/f5478233, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
193 |
Ignoring func export sceMp3/d8f54a51, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
194 |
Ignoring func export sceMp3/d0a56296, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
196 |
Ignoring func export sceMp3/d021c0fb, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
198 |
Ignoring func export sceMp3/a703fe0f, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
196 |
Ignoring func export sceMp3/8f450998, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
199 |
Ignoring func export sceMp3/87c263d1, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
198 |
Ignoring func export sceMp3/87677e40, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
202 |
Ignoring func export sceMp3/7f696782, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
200 |
Ignoring func export sceMp3/44e07129, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
202 |
Ignoring func export sceMp3/3cef484f, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
204 |
Ignoring func export sceMp3/3c2fa058, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
208 |
Ignoring func export sceMp3/35750070, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
210 |
Ignoring func export sceMp3/354d27ea, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
214 |
Ignoring func export sceMp3/2a368661, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
217 |
Ignoring func export sceMp3/0db149f4, already implemented in HLE. |
| Surf's Up™ |
v1.10.3 |
2025-07-10 |
219 |
Ignoring func export sceMp3/07ec321a, already implemented in HLE. |
| FIFA 12 |
v1.11.3 |
2024-03-24 |
21 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
10 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
9 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| FIFA 12 |
v1.10.3 |
2022-07-12 |
9 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
10 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| FIFA 12 |
v1.11.3 |
2024-03-24 |
20 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| FIFA 12 |
v1.11.3 |
2023-07-17 |
18 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
11 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
11 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
13 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
13 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| FIFA 12 |
v1.10.3 |
2023-07-17 |
10 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |