Recent logs - v1.18.1

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Game title Version Latest Report Hits Message
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
SBK®09 Superbike World Championship v1.17.1 2024-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090de4f0): duplicate handler
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2024-10-29 1 00000000=sceUtilityScreenshotInitStart(09797080)
LEGO® Indiana Jones™: TOA v1.17.1 2024-10-29 1 Unaligned icache invalidation of 0860a8f8 (0860a8f8 + 0) at PC=0896f274
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 WriteToHardware: Invalid address 0000027c near PC 08ad729c LR 08ad72cc
一騎当千 XROSS IMPACT v1.18.1 2025-04-20 2 Block transfer invalid: e2044000/0 -> 09932b70/200, 1024x188x2 (0,0)->(992,271)
NEED FOR SPEED™ Carbon OTC v1.17.1 2024-10-29 1 WriteToHardware: Invalid address 0000028c near PC 08881298 LR 08881298
第2次スーパーロボット大戦Z 破界篇 v1.17.1 2024-10-29 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
一騎当千 XROSS IMPACT v1.17.1 2024-10-29 1 Unknown GE command : b7731f0e
Crash™ Tag Team Racing v1.17.1 2024-10-29 1 80630006=sceAtracSetDataAndGetID(09a1f0c0, 00014000): invalid RIFF header
Kenka Bancho: Badass Rumble v1.17.1 2024-10-29 2 00000000=sceUtilityScreenshotInitStart(093bfca0)
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-29 1 Unaligned icache invalidation of 086096f8 (086096f8 + 0) at PC=08845668
WWE SmackDown vs. RAW 2010 v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
RESISTANCE® ~報復の刻~ v1.17.1 2024-11-04 8 Unknown GetPointerWrite 1908a938 PC 08d09d20 LR 08cd6754
NEED FOR SPEED™ Carbon OTC v1.17.1 2024-10-29 2 WriteToHardware: Invalid address 0000028c near PC 08881290 LR 08881290
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-29 1 WriteToHardware: Invalid address 27768e54 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-23 2 MIPSCompileOp: Invalid instruction 716b1ae0
Ghost Rider v1.17.1 2024-10-29 1 WriteToHardware: Invalid address afac0e0c near PC 08978228 LR 08a24734
FIFA 14 - Por v1.17.1 2024-10-29 1 Block transfer invalid: 09eb2de0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-10-29 1 WriteToHardware: Invalid address 15affc80 near PC 0888ac34 LR 0883e334
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 45d45b00
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 463fd9f9
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 45e59600
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 4638c201
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 45ee48e0
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 46349399
PES 2014 v1.17.1 2024-10-29 2 MIPSCompileOp: Invalid instruction 46077768
PES 2014 v1.17.1 2024-10-29 2 MIPSCompileOp: Invalid instruction 45d978e2
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 43eba000
PES 2014 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 00000b85
God of War: Chains of Olympus v1.17.1 2024-10-29 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34444:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdep
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2025-04-16 2 80630007=sceAtracSetData(3, 08d4b180, 0000545c): atracID uses different codec type than data
God of War®: Ghost of Sparta v1.17.1 2024-10-29 1 Trying to compile instruction 00000032 that can't be interpreted
God of War®: Ghost of Sparta v1.17.1 2024-10-29 1 Trying to compile instruction 00000031 that can't be interpreted
God of War®: Ghost of Sparta v1.17.1 2024-10-29 1 Trying to compile instruction 00000030 that can't be interpreted
God of War®: Ghost of Sparta v1.17.1 2024-10-29 1 Jump to invalid address: 07795dc0 PC 09e081a8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 1 Jump to invalid address: 06d79540 PC 09e081a0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07849700 PC 09e08198 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0784a4c0 PC 09e08190 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 033b3b80 PC 09e08188 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07a11900 PC 09e08180 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07876600 PC 09e08178 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 06d78ec0 PC 09e08170 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07818e80 PC 09e08168 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07753e80 PC 09e08160 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 06d79bc0 PC 09e08158 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07849b80 PC 09e08150 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 078493c0 PC 09e08148 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 078bc480 PC 09e08140 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 078bc480 PC 09e08138 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 033b4600 PC 09e08130 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a4100 PC 09e08128 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07853280 PC 09e08120 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a2740 PC 09e08118 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a3080 PC 09e08110 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07853ac0 PC 09e08108 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 078522c0 PC 09e08100 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a5000 PC 09e080f8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a2200 PC 09e080f0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07852900 PC 09e080e8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a4680 PC 09e080e0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 077a5900 PC 09e080d8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07854a80 PC 09e080d0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07854140 PC 09e080c8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07753e80 PC 09e080c0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07795dc0 PC 09e080b8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 06d7a240 PC 09e080b0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0784a4c0 PC 09e080a8 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0799e2c0 PC 09e080a0 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0784a000 PC 09e08098 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07a11900 PC 09e08090 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 06d6a300 PC 09e08088 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0784a4c0 PC 09e08080 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07936280 PC 09e08078 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 0784d7c0 PC 09e08070 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07880f00 PC 09e08068 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 033b3b80 PC 09e08060 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07a99cc0 PC 09e08058 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 07753e80 PC 09e08050 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 07a8b880 PC 09e08048 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 07a11900 PC 09e08040 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 079ad780 PC 09e08038 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 078bbd80 PC 09e08030 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 078bad00 PC 09e08028 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 3 Jump to invalid address: 07855180 PC 09e08020 LR 09e08010
God of War®: Ghost of Sparta v1.17.1 2024-10-29 2 Jump to invalid address: 07793700 PC 09e08018 LR 09e08010
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-05-19 7 MIPSCompileOp: Invalid instruction 7112668c
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-28 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(2ae852c, 3c:50:0a:84:3f:dc, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-28 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a123fd1, 3c:52:d3:29:14:a8, 20000000, 0) at 0897eeec
Brothers in Arms® D-Day v1.17.1 2025-06-19 2 Unknown GetPointerWrite 00000001 PC 08ca028c LR 08ca0278
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-28 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(adff096, 3c:50:0a:84:3f:dc, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-28 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(adff096, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-28 1 MIPSCompileOp: Invalid instruction 04060606

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