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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090de4f0): duplicate handler |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2024-10-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09797080) |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-10-29 |
1 |
Unaligned icache invalidation of 0860a8f8 (0860a8f8 + 0) at PC=0896f274 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address 0000027c near PC 08ad729c LR 08ad72cc |
| 一騎当千 XROSS IMPACT |
v1.18.1 |
2025-04-20 |
2 |
Block transfer invalid: e2044000/0 -> 09932b70/200, 1024x188x2 (0,0)->(992,271) |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address 0000028c near PC 08881298 LR 08881298 |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.17.1 |
2024-10-29 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| 一騎当千 XROSS IMPACT |
v1.17.1 |
2024-10-29 |
1 |
Unknown GE command : b7731f0e |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-29 |
1 |
80630006=sceAtracSetDataAndGetID(09a1f0c0, 00014000): invalid RIFF header |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-10-29 |
2 |
00000000=sceUtilityScreenshotInitStart(093bfca0) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-29 |
1 |
Unaligned icache invalidation of 086096f8 (086096f8 + 0) at PC=08845668 |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
| RESISTANCE® ~報復の刻~ |
v1.17.1 |
2024-11-04 |
8 |
Unknown GetPointerWrite 1908a938 PC 08d09d20 LR 08cd6754 |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2024-10-29 |
2 |
WriteToHardware: Invalid address 0000028c near PC 08881290 LR 08881290 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address 27768e54 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction 716b1ae0 |
| Ghost Rider |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address afac0e0c near PC 08978228 LR 08a24734 |
| FIFA 14 - Por |
v1.17.1 |
2024-10-29 |
1 |
Block transfer invalid: 09eb2de0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address 15affc80 near PC 0888ac34 LR 0883e334 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 45d45b00 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 463fd9f9 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 45e59600 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 4638c201 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 45ee48e0 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 46349399 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
2 |
MIPSCompileOp: Invalid instruction 46077768 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
2 |
MIPSCompileOp: Invalid instruction 45d978e2 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 43eba000 |
| PES 2014 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 00000b85 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-10-29 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34444:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34444:00010b29 HWX C T N LM TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdep |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2025-04-16 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 0000545c): atracID uses different codec type than data |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
1 |
Trying to compile instruction 00000032 that can't be interpreted |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
1 |
Trying to compile instruction 00000031 that can't be interpreted |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
1 |
Trying to compile instruction 00000030 that can't be interpreted |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
1 |
Jump to invalid address: 07795dc0 PC 09e081a8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
1 |
Jump to invalid address: 06d79540 PC 09e081a0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07849700 PC 09e08198 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0784a4c0 PC 09e08190 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 033b3b80 PC 09e08188 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07a11900 PC 09e08180 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07876600 PC 09e08178 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 06d78ec0 PC 09e08170 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07818e80 PC 09e08168 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07753e80 PC 09e08160 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 06d79bc0 PC 09e08158 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07849b80 PC 09e08150 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 078493c0 PC 09e08148 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 078bc480 PC 09e08140 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 078bc480 PC 09e08138 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 033b4600 PC 09e08130 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a4100 PC 09e08128 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07853280 PC 09e08120 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a2740 PC 09e08118 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a3080 PC 09e08110 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07853ac0 PC 09e08108 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 078522c0 PC 09e08100 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a5000 PC 09e080f8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a2200 PC 09e080f0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07852900 PC 09e080e8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a4680 PC 09e080e0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 077a5900 PC 09e080d8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07854a80 PC 09e080d0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07854140 PC 09e080c8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07753e80 PC 09e080c0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07795dc0 PC 09e080b8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 06d7a240 PC 09e080b0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0784a4c0 PC 09e080a8 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0799e2c0 PC 09e080a0 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0784a000 PC 09e08098 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07a11900 PC 09e08090 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 06d6a300 PC 09e08088 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0784a4c0 PC 09e08080 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07936280 PC 09e08078 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 0784d7c0 PC 09e08070 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07880f00 PC 09e08068 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 033b3b80 PC 09e08060 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07a99cc0 PC 09e08058 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 07753e80 PC 09e08050 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 07a8b880 PC 09e08048 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 07a11900 PC 09e08040 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 079ad780 PC 09e08038 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 078bbd80 PC 09e08030 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 078bad00 PC 09e08028 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
3 |
Jump to invalid address: 07855180 PC 09e08020 LR 09e08010 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-29 |
2 |
Jump to invalid address: 07793700 PC 09e08018 LR 09e08010 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-05-19 |
7 |
MIPSCompileOp: Invalid instruction 7112668c |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-28 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(2ae852c, 3c:50:0a:84:3f:dc, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-28 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(a123fd1, 3c:52:d3:29:14:a8, 20000000, 0) at 0897eeec |
| Brothers in Arms® D-Day |
v1.17.1 |
2025-06-19 |
2 |
Unknown GetPointerWrite 00000001 PC 08ca028c LR 08ca0278 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-28 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(adff096, 3c:50:0a:84:3f:dc, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-28 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(adff096, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-28 |
1 |
MIPSCompileOp: Invalid instruction 04060606 |