Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-02-28 4 80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data
WWE 2K23 by Modder DX2000 v1.9.4 2026-09-27 19 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
BLAZBLUE Portable v1.17.1 2025-03-12 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10505DATA/BBS1.DAT, 09faad70, 00000002)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-03-12 1 WriteToHardware: Invalid address 108ca18c near PC 0880dcc8 LR 0880dcc8
PES2017 BLACK EDITION v1.7.5 2026-05-10 125 MIPSCompileOp: Invalid instruction 00010fbf
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-14 3 Unknown GE command : 03f4bdc7
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 03d27200 PC 09437174 LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 04d83d80 PC 09437170 LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 0514a000 PC 0943716c LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 050dc2c0 PC 09437168 LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 050dcd40 PC 09437164 LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 4243f4e5
ダンボール戦機W v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 411bf4e6
ダンボール戦機W v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 013a8a1f
ダンボール戦機W v1.17.1 2025-03-11 2 Trying to compile instruction 414c9300 that can't be interpreted
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 02f02890 PC 09437138 LR 09437134
ダンボール戦機W v1.17.1 2025-03-11 1 Jump to invalid address: 01042100 PC 09437134 LR 09437134
eFootball 2025 MAH v1.17.1 2025-03-11 1 BREAK instruction hit
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction cfe20000
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 00000005
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 004fffff
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 9ff919ff
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 000007ff
eFootball 2025 MAH v1.17.1 2025-03-11 1 MIPSCompileOp: Invalid instruction 00000194
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-03-10 1 WriteToHardware: Invalid address 81e9b858 near PC 0880dcc8 LR 0880dcc8
BLEACH ~HEAT・THE・SOUL 7~ v1.17.1 2025-03-10 1 WriteToHardware: Invalid address 0000027c near PC 08220e1c LR 083fddc0
SBK®08 Superbike World Championship v1.17.1 2025-03-10 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094bc020): duplicate handler
PATCH SPARTAN11 v1.9.4 2026-11-07 347 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-14 825 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-10 44 80630007=sceAtracSetData(2, 08d4b180, 00008c2c): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-22 371 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2026-08-20 144 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-21 162 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-07 1,551 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-12 399 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-11 190 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2025-03-09 1 Unaligned icache invalidation of 086cb638 (086cb638 + 0) at PC=089741fc
eFootball 2025 Betway Premiership By Zamani v1.17.1 2025-03-09 8 ReadFCR: Unexpected reg 21
eFootball 2024 v1.17.1 2025-03-09 17 ReadFCR: Unexpected reg 21
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-10 67 80630007=sceAtracSetData(2, 08d4b180, 000011e4): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-10 55 80630007=sceAtracSetData(2, 08d4b180, 00003224): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.20.4 2026-11-10 1,201 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-09-14 2,676 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
AFTER BURNER: BLACK FALCON v1.17.1 2025-03-09 2 MIPSCompileOp: Invalid instruction 00000001
DISSIDIA® FINAL FANTASY® v1.18.1 2025-03-08 7 WriteToHardware: Invalid address 00000010 near PC 08aea9a4 LR 08aea9a0
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00400106, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893d50
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893cf8
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893c50
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893bf8
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 088b3b98
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893b7c
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893b74
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 18893b48
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 2 ELF relocation HI16/LO16 with mismatching r_info lo=00040006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00180006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00040006, hi=00010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00180006, hi=00010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=42000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00000806, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 08893314
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 089b3304
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 0889327c
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 2 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=90010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00002006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00080005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=04010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=20010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00800006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 2 ELF relocation HI16/LO16 with mismatching r_info lo=00001006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/7 pair (instead of LO16) at 088903ac / 088903b0
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00100006, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=20000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00040005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00410006, hi=01010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 2 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00012006, hi=00010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=20100006, hi=00000015
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00000106, hi=00000005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00011406, hi=00010105
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 08b32c1c
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 08b32bcc
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 28b32ba8
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 2 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=00010105
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=08010005
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 0888f265, skipping reloc, type = 6
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 1088fa60, skipping reloc, type = 5
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Bad segment number 64
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Bad segment number 32
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 0008b944, skipping reloc, type = 6
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Bad segment number 128
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 1888f864, skipping reloc, type = 6
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 2888f7e4, skipping reloc, type = 5
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 0888f7e1, skipping reloc, type = 6
ACE COMBAT X2 JOINT ASSAULT v1.17.1 2025-03-08 1 Suspicious address 0008b784, skipping reloc, type = 4
EA-Sports FC PC-V v1.18.1 2026-09-11 39 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
Medal of Honor Heroes™ v1.17.1 2025-03-08 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Ben 10 Ultimate Alien Cosmic Destruction v1.17.1 2025-03-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff2e1d1a), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-03-08 1 WriteToHardware: Invalid address ad8384fc near PC 0880dcc8 LR 0880dcc8
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2025-03-08 1 00000000=sceUtilityScreenshotInitStart(09a83268)

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