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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2026-02-28 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data |
| WWE 2K23 by Modder DX2000 |
v1.9.4 |
2026-09-27 |
19 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| BLAZBLUE Portable |
v1.17.1 |
2025-03-12 |
3 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10505DATA/BBS1.DAT, 09faad70, 00000002) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-03-12 |
1 |
WriteToHardware: Invalid address 108ca18c near PC 0880dcc8 LR 0880dcc8 |
| PES2017 BLACK EDITION |
v1.7.5 |
2026-05-10 |
125 |
MIPSCompileOp: Invalid instruction 00010fbf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-14 |
3 |
Unknown GE command : 03f4bdc7 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 03d27200 PC 09437174 LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 04d83d80 PC 09437170 LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 0514a000 PC 0943716c LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 050dc2c0 PC 09437168 LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 050dcd40 PC 09437164 LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 4243f4e5 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 411bf4e6 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 013a8a1f |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
2 |
Trying to compile instruction 414c9300 that can't be interpreted |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 02f02890 PC 09437138 LR 09437134 |
| ダンボール戦機W |
v1.17.1 |
2025-03-11 |
1 |
Jump to invalid address: 01042100 PC 09437134 LR 09437134 |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
BREAK instruction hit |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction cfe20000 |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 004fffff |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 9ff919ff |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 000007ff |
| eFootball 2025 MAH |
v1.17.1 |
2025-03-11 |
1 |
MIPSCompileOp: Invalid instruction 00000194 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-03-10 |
1 |
WriteToHardware: Invalid address 81e9b858 near PC 0880dcc8 LR 0880dcc8 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.17.1 |
2025-03-10 |
1 |
WriteToHardware: Invalid address 0000027c near PC 08220e1c LR 083fddc0 |
| SBK®08 Superbike World Championship |
v1.17.1 |
2025-03-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094bc020): duplicate handler |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-07 |
347 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-14 |
825 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-04-10 |
44 |
80630007=sceAtracSetData(2, 08d4b180, 00008c2c): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-22 |
371 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-08-20 |
144 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-21 |
162 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-11-07 |
1,551 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-12 |
399 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-11 |
190 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2025-03-09 |
1 |
Unaligned icache invalidation of 086cb638 (086cb638 + 0) at PC=089741fc |
| eFootball 2025 Betway Premiership By Zamani |
v1.17.1 |
2025-03-09 |
8 |
ReadFCR: Unexpected reg 21 |
| eFootball 2024 |
v1.17.1 |
2025-03-09 |
17 |
ReadFCR: Unexpected reg 21 |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-04-10 |
67 |
80630007=sceAtracSetData(2, 08d4b180, 000011e4): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-04-10 |
55 |
80630007=sceAtracSetData(2, 08d4b180, 00003224): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.20.4 |
2026-11-10 |
1,201 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-09-14 |
2,676 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| AFTER BURNER: BLACK FALCON |
v1.17.1 |
2025-03-09 |
2 |
MIPSCompileOp: Invalid instruction 00000001 |
| DISSIDIA® FINAL FANTASY® |
v1.18.1 |
2025-03-08 |
7 |
WriteToHardware: Invalid address 00000010 near PC 08aea9a4 LR 08aea9a0 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00400106, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893d50 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893cf8 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893c50 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893bf8 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 088b3b98 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893b7c |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 08893b74 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893b40 / 18893b48 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
2 |
ELF relocation HI16/LO16 with mismatching r_info lo=00040006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00180006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00040006, hi=00010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00180006, hi=00010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=42000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000806, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 08893314 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 089b3304 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08893274 / 0889327c |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
2 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=90010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00002006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00080005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=04010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=20010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00800006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
2 |
ELF relocation HI16/LO16 with mismatching r_info lo=00001006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/7 pair (instead of LO16) at 088903ac / 088903b0 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00100006, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=20000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00040005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00410006, hi=01010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
2 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00012006, hi=00010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=20100006, hi=00000015 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000106, hi=00000005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00011406, hi=00010105 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 08b32c1c |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 08b32bcc |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08b32ba0 / 28b32ba8 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
2 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=00010105 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=08010005 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 0888f265, skipping reloc, type = 6 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 1088fa60, skipping reloc, type = 5 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Bad segment number 64 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Bad segment number 32 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 0008b944, skipping reloc, type = 6 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Bad segment number 128 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 1888f864, skipping reloc, type = 6 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 2888f7e4, skipping reloc, type = 5 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 0888f7e1, skipping reloc, type = 6 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.17.1 |
2025-03-08 |
1 |
Suspicious address 0008b784, skipping reloc, type = 4 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-09-11 |
39 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| Medal of Honor Heroes™ |
v1.17.1 |
2025-03-08 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.17.1 |
2025-03-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff2e1d1a), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-03-08 |
1 |
WriteToHardware: Invalid address ad8384fc near PC 0880dcc8 LR 0880dcc8 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-03-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09a83268) |