Recent logs - DISSIDIA® FINAL FANTASY®

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Game title Version Latest Report Message
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-20 Ignoring possible render to texture at 041bc000 +16x72 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/68d42328, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/5f457515, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/7491c438, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/28240568, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-31 Unknown GetPointer 00000000 PC 08a64e78 LR 08a64e8c
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-31 Ignoring possible render to texture at 04196000 +208x76 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.2 2020-10-29 Ignoring possible render to texture at 04154000 +16x39 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-29 Ignoring possible render to texture at 04194000 +208x55 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-29 Ignoring possible render to texture at 0418a000 +144x61 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-24 Ignoring possible render to texture at 04184000 +80x91 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.2 2020-10-15 Ignoring possible render to texture at 0415a000 +16x84 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-20 Ignoring possible render to texture at 04170000 +16x83 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-10 Ignoring possible render to texture at 041cc000 +144x41 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-10 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:174: 'outerProduct' : no matching overloaded function found ERROR: 0:174: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); ind
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-08 Ignoring possible render to texture at 0418a000 +144x45 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-08 Ignoring possible render to texture at 04182000 +16x62 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-08 Ignoring possible render to texture at 0418a000 +16x35 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-07 Ignoring possible render to texture at 0419a000 +208x49 / 256x128
DISSIDIA® FINAL FANTASY® v1.8.0 2020-10-05 sceDmacMemcpy(dest=49c43ecc, src=09d4cbc0, size=15808): overlapping read
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-04 Ignoring possible render to texture at 04180000 +208x91 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpService': 0xc76f55ed
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpService': 0xa670d3a3
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpService': 0x5494274b
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpService': 0x250488f9
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0xf4531adc
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0x6900f084
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNp': 0xbb069a87
DISSIDIA® FINAL FANTASY® v1.10.3 2020-09-29 Unknown syscall in known module 'sceNp': 0x4b5c71c8
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-24 sceDmacMemcpy(dest=49c43f30, src=09d4cbc0, size=32704): overlapping read
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-17 Render to texture with incompatible formats 5 != 1 at 041d6000
DISSIDIA® FINAL FANTASY® v1.10.3-343-g8f013ef2e 2020-08-11 Ignoring possible texturing from framebuffer at 04178000 +144x36 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3-343-g8f013ef2e 2020-08-11 Texturing from framebuffer with different formats 1 != 3
DISSIDIA® FINAL FANTASY® v1.10.3-343-g8f013ef2e 2020-08-11 Texturing from framebuffer with different strides 512 != 128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-11 Ignoring possible render to texture at 04190000 +80x79 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-09 Ignoring possible render to texture at 0418a000 +16x34 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-08 Ignoring possible render to texture at 04192000 +16x98 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-08-05 Ignoring possible render to texture at 04192000 +16x79 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.3 2020-07-31 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
DISSIDIA® FINAL FANTASY® v1.10.3 2020-11-23 Ignoring possible render to texture at 04196000 +16x34 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-29 sceDmacMemcpy(dest=49c43f30, src=09d4cbc0, size=38784): overlapping read
DISSIDIA® FINAL FANTASY® v1.10.2 2020-07-28 Ignoring possible render to texture at 04178000 +208x89 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.2 2020-07-28 Ignoring possible render to texture at 04182000 +16x92 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-10-31 Ignoring possible render to texture at 04180000 +144x77 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-22 Ignoring possible render to texture at 0419a000 +208x58 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-18 Ignoring possible render to texture at 04192000 +16x80 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-17 Ignoring possible render to texture at 041cc000 +144x93 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-17 Ignoring possible render to texture at 041b2000 +16x75 / 256x128
DISSIDIA® FINAL FANTASY® v1.10.3 2020-07-17 Ignoring possible render to texture at 041a0000 +16x53 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-10-01 Ignoring possible render to texture at 041c2000 +208x90 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-07-02 sceDmacMemcpy(dest=09d4cbc0, src=09d3cb80, size=40064): overlapping read
DISSIDIA® FINAL FANTASY® v1.9.4 2020-07-02 Ignoring possible render to texture at 041bc000 +80x111 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-06-28 Ignoring possible render to texture at 041cc000 +128x39 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-06-16 Ignoring possible render to texture at 041b2000 +144x62 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-06-04 Render to texture with different formats 1 != 3
DISSIDIA® FINAL FANTASY® v1.9.4 2020-11-10 Unknown GetPointer 00000000 PC 08909924 LR 08909924
DISSIDIA® FINAL FANTASY® v1.9.3-734-g31b1993a6 2020-12-02 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09faf110, 00000002)
DISSIDIA® FINAL FANTASY® v1.9.3-734-g31b1993a6 2020-12-02 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/DISSINST.DAT, 09faf5f0, 00000002)
DISSIDIA® FINAL FANTASY® v1.9.3-734-g31b1993a6 2020-12-02 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09ffeb80, 00000002)
DISSIDIA® FINAL FANTASY® v1.9.3-734-g31b1993a6 2020-12-02 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/DISSINST.DAT, 09fff060, 00000002)
DISSIDIA® FINAL FANTASY® v1.9.3-734-g31b1993a6 2020-12-02 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09fff030, 00000002)
DISSIDIA® FINAL FANTASY® v1.9.4 2020-05-02 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found ERROR: 1 compilation errors. No code generated. postshader
DISSIDIA® FINAL FANTASY® v1.9.4 2020-04-30 Ignoring possible render to texture at 0419a000 +80x47 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-04-26 sceDmacMemcpy(dest=49c98f3c, src=09d4cbc0, size=3712): overlapping read
DISSIDIA® FINAL FANTASY® v1.9.4 2020-04-04 Ignoring possible render to texture at 0415a000 +64x71 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.3 2020-03-26 Ignoring possible render to texture at 04194000 +16x59 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-22 80630006=sceAtracSetDataAndGetID(09b99200, 00003dcc): invalid RIFF header
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-21 Ignoring possible render to texture at 041de000 +144x47 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-21 Ignoring possible render to texture at 041a6000 +16x63 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-21 Ignoring possible render to texture at 0418a000 +208x54 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-13 Ignoring possible render to texture at 0419a000 +208x77 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-12 Ignoring possible render to texture at 041a6000 +80x36 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-09 Ignoring possible render to texture at 04192000 +144x46 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-03 Ignoring possible render to texture at 04194000 +208x35 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-03-02 sceDmacMemcpy(dest=49c98f7c, src=09d4cbc0, size=31616): overlapping read
DISSIDIA® FINAL FANTASY® v1.9.4 2020-02-29 sceDmacMemcpy(dest=49c43f30, src=09d4cbc0, size=50752): overlapping read
DISSIDIA® FINAL FANTASY® v1.9.4 2020-02-28 Ignoring possible render to texture at 04170000 +208x45 / 256x128
DISSIDIA® FINAL FANTASY® v1.9.4 2020-02-22 Ignoring possible render to texture at 0418a000 +208x77 / 256x128