Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.18.1 2025-06-11 5 Vertices without position found: (12400003) [12400003] P: ? T: f (12b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (04000004) [04000004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04c00059) [04c00059] P: ? N: s16 C: 4444 T: u8 (through) (14b)
Resistance: Retribution™ v1.18.1 2025-06-11 2 Vertices without position found: (04000008) [04000008] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 6 Vertices without position found: (12200007) [12200007] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 7 Vertices without position found: (1260000b) [1260000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 6 Vertices without position found: (12200005) [12200005] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 5 Vertices without position found: (12400019) [12400019] P: ? C: 4444 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2025-06-11 5 Vertices without position found: (12000009) [12000009] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (0400000c) [0400000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (0400002e) [0400002e] P: ? N: s8 C: ? T: u16 (6b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04000009) [04000009] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-05-18 2 Vertices without position found: (12000018) [12000018] P: ? C: 4444 (6b)
Resistance: Retribution™ v1.18.1 2025-06-11 5 Vertices without position found: (1240000d) [1240000d] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04800007) [04800007] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2025-05-18 2 Vertices without position found: (04000018) [04000018] P: ? C: 4444 (6b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04200004) [04200004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (04060007) [04060007] P: ? C: ? T: f Morph: 2 (8b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04a0000b) [04a0000b] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (0460001e) [0460001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04200002) [04200002] P: ? T: u16 (8b)
Resistance: Retribution™ v1.18.1 2025-06-11 5 Vertices without position found: (12600004) [12600004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-05-18 2 Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04600004) [04600004] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 10 Vertices without position found: (1260001e) [1260001e] P: ? C: 8888 T: u16 (12b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (0400000b) [0400000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04200006) [04200006] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04300003) [04300003] P: ? T: f Morph: 5 (60b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04200061) [04200061] P: ? N: f T: u8 (20b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (12400006) [12400006] P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 2 Vertices without position found: (04800077) [04800077] P: ? N: f C: 5551 T: f (through) (28b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (0440000c) [0440000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 2 Vertices without position found: (0480000f) [0480000f] P: ? C: ? T: f (through) (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04400007) [04400007] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (1240000c) [1240000c] P: ? C: ? (3b)
Resistance: Retribution™ v1.18.1 2025-06-11 4 Vertices without position found: (04e0000e) [04e0000e] P: ? C: ? T: u16 (through) (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (0460000f) [0460000f] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04400019) [04400019] P: ? C: 4444 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04a00013) [04a00013] P: ? C: 565 T: f (through) (16b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04200076) [04200076] P: ? N: f C: 5551 T: u16 (24b)
Resistance: Retribution™ v1.18.1 2025-05-18 3 Vertices without position found: (1200000b) [1200000b] P: ? C: ? T: f (4b)
Resistance: Retribution™ v1.18.1 2025-06-11 3 Vertices without position found: (04000015) [04000015] P: ? C: 5551 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2025-06-11 2 Vertices without position found: (04600005) [04600005] P: ? C: ? T: u8 (3b)
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-07 1 80630007=sceAtracSetData(2, 08d4b180, 00005498): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-03-07 1 80630007=sceAtracSetData(2, 08d4b180, 00001640): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2026-01-31 4 80630006=sceAtracSetData(2, 08d4b180, 0000a07c): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4428538d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4426d3ff
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 2 MIPSCompileOp: Invalid instruction 4425acb1
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 44255313
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4422969a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4427e560
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-07 1 MIPSCompileOp: Invalid instruction 4427aa39
Resistance: Retribution™ v1.18.1 2025-03-07 1 Unknown GetPointerWrite 263ba238 PC 08d09d20 LR 08cd6754
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(1d7f2dd, 3c:1c:50:5f:ea:16, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(1d7f2dd, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(74d8893, cc:8b:b2:3f:9d:a5, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(74d8893, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Harvest Moon®: Boy & Girl v1.18.1 2025-03-07 1 WriteToHardware: Invalid address 000000f7 near PC 0881a720 LR 0881a900
Toy Story 3 v1.18.1 2025-03-07 1 WriteToHardware: Invalid address 3c9dc019 near PC 08b9163c LR 08b58bac
eFootball ALDAIR KITMAKER v1.18.1 2025-05-25 24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-03-07 2 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
Spider-Man 3 v1.18.1 2025-03-06 1 WriteToHardware: Invalid address 00000d40 near PC 08a2b4a4 LR 08a2b724
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-08-09 9 80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 18 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-09-05 25 80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data
eFOOTBALL 2020 v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 4ca40000
eFOOTBALL 2020 v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 40fc0000
eFOOTBALL 2020 v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 40742862
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 WriteToHardware: Invalid address 120b6970 near PC 0880de08 LR 0880de08
eFootball Chelito 19 v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 71e27ef4
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-27 36 80630007=sceAtracSetData(2, 08d4b180, 0000e1b0): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-03-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0dd6e23c), bad data
FC NEY GAMER 2025V.1 v1.18.1 2025-03-06 1 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
シャイニング・ブレイド v1.18.1 2025-03-06 1 Failed to truncate file.
シャイニング・ブレイド v1.18.1 2025-03-06 1 A game install request is already running, not starting a new one
PES MY 2024 v1.18.1 2025-06-10 4 MIPSCompileOp: Invalid instruction cfa5284a
PES MY 2024 v1.18.1 2025-06-10 4 MIPSCompileOp: Invalid instruction cf0916d5
PES MY 2024 v1.18.1 2025-06-10 3 MIPSCompileOp: Invalid instruction 6cc23d82
PES MY 2024 v1.18.1 2025-06-10 4 MIPSCompileOp: Invalid instruction 6e4a384d
PES MY 2024 v1.18.1 2025-03-09 2 MIPSCompileOp: Invalid instruction 72fd67dc
PES MY 2024 v1.18.1 2025-06-10 3 MIPSCompileOp: Invalid instruction b4e2035c
PES my 2024 v1.18.1 2025-05-29 15 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 Branch in RSZeroComp delay slot at 09e5c960 in block starting at 09e50000
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(a16115c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 7 MIPSCompileOp: Invalid instruction 4136db6f
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 8 MIPSCompileOp: Invalid instruction 4646c646
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 7 MIPSCompileOp: Invalid instruction 003e10be
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 8 MIPSCompileOp: Invalid instruction 7778c61b
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 715953ec
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 8 MIPSCompileOp: Invalid instruction 4646c000
eFootball PES 2021 By GABRIEL v1.18.1 2025-05-07 8 MIPSCompileOp: Invalid instruction 0000007e
eFootball PES 2021 By GABRIEL v1.18.1 2025-03-06 40 MIPSCompileOp: Invalid instruction 46464646
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 71715e10
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-06 1 MIPSCompileOp: Invalid instruction 716b22d8
EFOOTBALL AMERICANO 2025 v1.18.1 2026-10-12 118 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(61eda4f, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Call of Duty : Roads to Victory™ v1.18.1 2025-03-06 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00050b00 HWX T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-03-06 1 00000000=sceUtilityScreenshotInitStart(09311c60)
初音ミク -Project DIVA- 2nd お買い得版 v1.18.1 2025-03-06 1 00000000=sceUtilityScreenshotInitStart(09393250)

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