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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 00042101 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 00020e3c |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 000c27bd |
| FIFA 14 |
v1.18.1 |
2025-05-02 |
1 |
Unknown GetPointerWrite 00000014 PC 08ae51d4 LR 08ae51ec |
| eFottball Hend Asean |
v1.18.1 |
2025-05-02 |
2 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e46d44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e46d44, 4, 00000000, 0) |
| Pro Evolution Soccer 2010 |
v1.18.1 |
2025-05-02 |
2 |
Unknown GetPointerWrite 11bfdb7a PC 0883df54 LR 0883dfbc |
| Pro Evolution Soccer 2010 |
v1.18.1 |
2025-05-10 |
750 |
MIPSCompileOp: Invalid instruction 01010101 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ed4c20) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ed69d0) |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(09635380, 00014000): invalid RIFF header |
| SBK-07 |
v1.18.1 |
2025-05-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09891d70): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-05-02 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09890850): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-05-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09891d90): duplicate handler |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
3 |
80630006=sceAtracSetDataAndGetID(0962d3c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(096192c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(09635400, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(09a27900, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(094b2400, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(094f65c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(094e2540, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
6 |
80630006=sceAtracSetDataAndGetID(0990a000, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
2 |
80630006=sceAtracSetDataAndGetID(09c551c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(09abd900, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(09aa1840, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
6 |
80630006=sceAtracSetDataAndGetID(09c55200, 00014000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09888c28) |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(097260c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
4 |
80630006=sceAtracSetDataAndGetID(09742280, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
2 |
80630006=sceAtracSetDataAndGetID(09c4d180, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(094d73c0, 00014000): invalid RIFF header |
| SBK-07 |
v1.18.1 |
2025-05-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0911a390): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7d434, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7d434, 4, 00000000, 0) |
| Spider-Man 2 |
v1.18.1 |
2025-05-02 |
1 |
WriteToHardware: Invalid address 0a000000 near PC 08a5047c LR 08a501d0 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(0929bd40) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ebd980) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ecd960) |
| Disney•Pixar Cars 2 |
v1.18.1 |
2025-05-02 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(to |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ed7540) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08f04910) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(0931bcc0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09320a00) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08eed1a0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08eeccf0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09631630) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09504f50) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
2 |
00000000=sceUtilityScreenshotInitStart(091b2f50) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(091b2c30) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(092c0ff0) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(092ba050) |
| eFootball Asia 2023 |
v1.18.1 |
2025-05-02 |
1 |
Unknown GetPointerWrite 0000116d PC 08a02afc LR 08808460 |
| SBK-07 |
v1.18.1 |
2025-05-02 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906db10): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-05-02 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906e390): duplicate handler |
| eFootball RB - V. |
v1.9.4 |
2025-07-27 |
195 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball 25 Europa Hend Asean |
v1.18.1 |
2025-05-02 |
194 |
ReadFCR: Unexpected reg 21 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-08 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090108c0): duplicate handler |
| 真・三國無双 MULTI RAID 2 |
v1.18.1 |
2025-05-02 |
1 |
80630006=sceAtracSetDataAndGetID(08dccf80, 00005764): invalid RIFF header |
| Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-05-02 |
1 |
WriteToHardware: Invalid address 00000024 near PC 088c9440 LR 088c9200 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-24 |
3,720 |
MIPSCompileOp: Invalid instruction 46800499 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 7889abbc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
Branch in branch delay slot at 09b57dc0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction ccddeeff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
WriteToHardware: Invalid address deae3355 near PC 09b64ed8 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction eddccbba |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction eeddccbb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 79272727 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction cddeefff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 67889abb |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(093e1b68) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09382a20) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-02 |
1 |
00000000=sceUtilityScreenshotInitStart(094c80a0) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-02 |
2 |
00000000=sceUtilityScreenshotInitStart(09370f20) |
| METAL SLUG Anthology |
v1.18.1 |
2025-05-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0901, 1, 2, 09fff8c0, 20000000, 0) at 08829184 |
| METAL SLUG Anthology |
v1.18.1 |
2025-05-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0901, 1c:e7:6f:5b:09:01, 20000000, 0) at 08829208 |
| SBK-07 |
v1.18.1 |
2025-05-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c8b80): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-07-07 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09341760): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-06-15 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09309c90): duplicate handler |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-01 |
6 |
00000000=sceUtilityScreenshotInitStart(091737a0) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-01 |
1 |
00000000=sceUtilityScreenshotInitStart(093895e0) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-05-01 |
1 |
00000000=sceUtilityScreenshotInitStart(092cc178) |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-01 |
1 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 47feeef7 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 46744bfe |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 77bb9888 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 77979eee |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction efeffddd |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 44644bee |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 469efb64 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 4791994b |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 4fb46647 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 4de6446b |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction b766bfee |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction 79b6977f |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction eedfeeee |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction ee60022b |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction eeeeeb78 |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction eeeb609f |
| WWE'12 |
v1.18.1 |
2025-05-01 |
1 |
MIPSCompileOp: Invalid instruction b6a8677b |