Recent logs - PES ASIA (SeziaMod)

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PES ASIA (SeziaMod) v1.6.3 2026-03-01 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
PES ASIA (SeziaMod) v1.6.3 2026-03-01 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
PES ASIA (SeziaMod) v1.18.1 2025-12-22 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
PES ASIA (SeziaMod) v1.11.3 2025-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
PES ASIA (SeziaMod) v1.19.3 2025-10-13 sceNetAdhocMatchingInit(32768) at 08a719b8
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in JumpReg delay slot at 089ca73c in block starting at 089ca6b8
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in Jump delay slot at 089ca6dc in block starting at 089ca6b8
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in Jump delay slot at 089ca6cc in block starting at 089ca6b8
PES ASIA (SeziaMod) v1.11.3 2025-04-05 An uneaten prefix at end of block: 089ca740
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in JumpReg delay slot at 089ca73c in block starting at 089c1a34
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 07f69b00
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02345ca0
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02330ed0
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02334080
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02333940
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in Jump delay slot at 089ca6dc in block starting at 089c1a34
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 023357a0
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02344530
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Branch in Jump delay slot at 089ca6cc in block starting at 089c1a34
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02338cb0
PES ASIA (SeziaMod) v1.11.3 2025-04-05 Jump to invalid address: 02344600
PES ASIA (SeziaMod) v1.11.3 2025-10-27 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
PES ASIA (SeziaMod) v1.11.3 2025-03-21 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
PES ASIA (SeziaMod) v1.18.1 2024-12-05 Can't draw: No current render step. Step count: 0
PES ASIA (SeziaMod) v1.18.1 2026-02-11 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
PES ASIA (SeziaMod) v1.18.1 2025-06-03 Game install with no files / data
PES ASIA (SeziaMod) v1.18.1 2025-06-03 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
PES ASIA (SeziaMod) v1.18.1 2025-06-03 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
PES ASIA (SeziaMod) v1.16.6 2024-02-06 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
PES ASIA (SeziaMod) v1.17 2024-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PES ASIA (SeziaMod) v1.17.1 2024-07-07 Unimplemented HLE function sceKernelDcacheWritebackAll
PES ASIA (SeziaMod) v1.10.3 2024-01-25 Unknown GetPointer 00000000 PC 08808448 LR 08808460
PES ASIA (SeziaMod) v1.13 2023-10-22 MIPSCompileOp: Invalid instruction 04040404
PES ASIA (SeziaMod) v1.9.4 2026-02-21 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
PES ASIA (SeziaMod) v1.7.5 2026-03-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES ASIA (SeziaMod) v1.11.3 2023-09-29 Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c
PES ASIA (SeziaMod) v1.18.1 2026-02-11 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PES ASIA (SeziaMod) v1.18.1 2026-02-11 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PES ASIA (SeziaMod) v1.12.3 2025-10-05 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PES ASIA (SeziaMod) v1.15.3 2023-05-22 ReadFromHardware: Invalid address 00000002 near PC 08815fa0 LR 08815f88
PES ASIA (SeziaMod) v1.15.3 2023-05-22 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4
PES ASIA (SeziaMod) v1.15.3 2023-05-22 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 088a69f4
PES ASIA (SeziaMod) v1.15.3 2023-05-22 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800
PES ASIA (SeziaMod) v1.18.1 2025-12-22 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
PES ASIA (SeziaMod) v1.14.4 2023-03-11 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES ASIA (SeziaMod) v1.14.4 2023-03-11 Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc
PES ASIA (SeziaMod) v1.10.3 2023-03-14 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
PES ASIA (SeziaMod) v1.13.2 2022-12-02 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
PES ASIA (SeziaMod) v1.13.2 2022-11-18 Unknown GetPointer 29857cec PC 0881c410 LR 0881c420
PES ASIA (SeziaMod) v1.14.4 2023-03-11 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PES ASIA (SeziaMod) v1.14.1 2022-12-31 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES ASIA (SeziaMod) v1.13.2 2022-11-17 Unknown GetPointer 29863fec PC 0881c410 LR 0881c420
PES ASIA (SeziaMod) v1.9.4 2026-03-19 Savedata version requested: 3
PES ASIA (SeziaMod) v1.11.2-917-g89e70c319 2022-11-13 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES ASIA (SeziaMod) v1.9.4 2026-02-21 Savedata version requested on save: 3