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| Game title |
Version |
Latest Report |
Message |
| PES ASIA (SeziaMod) |
v1.6.3 |
2026-03-01 |
Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig |
| PES ASIA (SeziaMod) |
v1.6.3 |
2026-03-01 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-12-22 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-09-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| PES ASIA (SeziaMod) |
v1.19.3 |
2025-10-13 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in JumpReg delay slot at 089ca73c in block starting at 089ca6b8 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in Jump delay slot at 089ca6dc in block starting at 089ca6b8 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in Jump delay slot at 089ca6cc in block starting at 089ca6b8 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
An uneaten prefix at end of block: 089ca740 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in JumpReg delay slot at 089ca73c in block starting at 089c1a34 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 07f69b00 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02345ca0 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02330ed0 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02334080 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02333940 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in Jump delay slot at 089ca6dc in block starting at 089c1a34 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 023357a0 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02344530 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Branch in Jump delay slot at 089ca6cc in block starting at 089c1a34 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02338cb0 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-04-05 |
Jump to invalid address: 02344600 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-10-27 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2025-03-21 |
Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4 |
| PES ASIA (SeziaMod) |
v1.18.1 |
2024-12-05 |
Can't draw: No current render step. Step count: 0 |
| PES ASIA (SeziaMod) |
v1.18.1 |
2026-02-11 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-06-03 |
Game install with no files / data |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-06-03 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-06-03 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| PES ASIA (SeziaMod) |
v1.16.6 |
2024-02-06 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| PES ASIA (SeziaMod) |
v1.17 |
2024-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| PES ASIA (SeziaMod) |
v1.17.1 |
2024-07-07 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| PES ASIA (SeziaMod) |
v1.10.3 |
2024-01-25 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| PES ASIA (SeziaMod) |
v1.13 |
2023-10-22 |
MIPSCompileOp: Invalid instruction 04040404 |
| PES ASIA (SeziaMod) |
v1.9.4 |
2026-02-21 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| PES ASIA (SeziaMod) |
v1.7.5 |
2026-03-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PES ASIA (SeziaMod) |
v1.11.3 |
2023-09-29 |
Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c |
| PES ASIA (SeziaMod) |
v1.18.1 |
2026-02-11 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| PES ASIA (SeziaMod) |
v1.18.1 |
2026-02-11 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| PES ASIA (SeziaMod) |
v1.12.3 |
2025-10-05 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| PES ASIA (SeziaMod) |
v1.15.3 |
2023-05-22 |
ReadFromHardware: Invalid address 00000002 near PC 08815fa0 LR 08815f88 |
| PES ASIA (SeziaMod) |
v1.15.3 |
2023-05-22 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4 |
| PES ASIA (SeziaMod) |
v1.15.3 |
2023-05-22 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 088a69f4 |
| PES ASIA (SeziaMod) |
v1.15.3 |
2023-05-22 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800 |
| PES ASIA (SeziaMod) |
v1.18.1 |
2025-12-22 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| PES ASIA (SeziaMod) |
v1.14.4 |
2023-03-11 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| PES ASIA (SeziaMod) |
v1.14.4 |
2023-03-11 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
| PES ASIA (SeziaMod) |
v1.10.3 |
2023-03-14 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
| PES ASIA (SeziaMod) |
v1.13.2 |
2022-12-02 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
| PES ASIA (SeziaMod) |
v1.13.2 |
2022-11-18 |
Unknown GetPointer 29857cec PC 0881c410 LR 0881c420 |
| PES ASIA (SeziaMod) |
v1.14.4 |
2023-03-11 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| PES ASIA (SeziaMod) |
v1.14.1 |
2022-12-31 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES ASIA (SeziaMod) |
v1.13.2 |
2022-11-17 |
Unknown GetPointer 29863fec PC 0881c410 LR 0881c420 |
| PES ASIA (SeziaMod) |
v1.9.4 |
2026-03-19 |
Savedata version requested: 3 |
| PES ASIA (SeziaMod) |
v1.11.2-917-g89e70c319 |
2022-11-13 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| PES ASIA (SeziaMod) |
v1.9.4 |
2026-02-21 |
Savedata version requested on save: 3 |