Recent logs - Assassin's Creed: Bloodlines™

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Game title Version Latest Report Message
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b47a04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b47a04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2020-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b62a64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2020-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4f294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2020-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4f294, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-04-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c039e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-04-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c039e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-01-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Assassin's Creed: Bloodlines™ v1.9.3 2020-01-23 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4f284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.3 2020-01-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4f284, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2019-12-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b81184, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2019-12-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b81184, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Assassin's Creed: Bloodlines™ v1.8.0 2019-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b3ba94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-11-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b3ba94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2019-10-22 GL ran out of GPU memory; switching to low memory mode
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-21 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d1cfd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-09-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d1cfd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9 2019-10-10 WriteToHardware: Invalid address 7274735b near PC 08000000 LR 08000000
Assassin's Creed: Bloodlines™ v1.8.0 2019-07-07 Video out requested, not supported: mode=0 size=0,0
Assassin's Creed: Bloodlines™ v1.9.4 2020-03-26 Unknown GetPointer 00000000 PC 088f8614 LR 08000030
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-09 Unknown GetPointer 00000000 PC 088d8d28 LR 08000020
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b364c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2019-05-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b364c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-21 An uneaten prefix at end of block: 08927e1c
Assassin's Creed: Bloodlines™ v1.7.5 2019-10-19 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-11 An uneaten prefix at end of block: 08928190
Assassin's Creed: Bloodlines™ v1.5.4 2018-02-21 Failed decrypting the PRX (ret = -1, size = 3231504, psp_size = 3231840)!
Assassin's Creed: Bloodlines™ v1.4.1 2017-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b80914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.1 2017-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b80914, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.1 2017-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26454, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4.1 2017-10-04 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26454, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.3.0.1 2017-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aebe94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.3.0.1 2017-06-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aebe94, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-2-g648bc5d 2017-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b99704, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.4-2-g648bc5d 2017-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b99704, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.2.2 2016-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9ab64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.2.2 2016-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9ab64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.2 2020-04-11 Loading module sceFont_Library with version 0101, devkit 05050010
Assassin's Creed: Bloodlines™ v1.9.4 2020-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.9.4 2020-06-11 BREAK instruction hit