To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Samurai Shodown Anthology |
v1.17.1-422-gb4755e98f |
2024-10-15 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000482 Tex TexAlpha TClamp TFuncMod
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000482 Tex TexAlpha TClamp TFuncMod
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Samurai Shodown Anthology |
v1.17.1-422-gb4755e98f |
2024-10-15 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000400 TexAlpha
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000400 TexAlpha
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Samurai Shodown Anthology |
v1.17.1-422-gb4755e98f |
2024-10-15 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000402 Tex TexAlpha TFuncMod
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000402 Tex TexAlpha TFuncMod
uniform sampler2D tex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
キン肉マン マッスルジェネレーションズ |
v1.17.1-422-gb4755e98f |
2024-10-05 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-422-gb4755e98f |
2024-10-02 |
sceDmacMemcpy(dest=0414e000, src=095da130, size=239760): overlapping read |
Crash™ Tag Team Racing |
v1.17.1-422-gb4755e98f |
2024-09-11 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
EA FC 2024 BY MR-PATCH |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
METAL SLUG Anthology |
v1.17.1-422-gb4755e98f |
2024-06-27 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe93b, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1-92-gfe6db07f0d |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-422-gb4755e98f |
2024-06-17 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7ac3b8a, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-422-gb4755e98f |
2024-06-17 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(4dd531b, 70:6e:9d:5b:79:10, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-422-gb4755e98f |
2024-06-17 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(ae7527f, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Syphon Filter™: Logan's Shadow |
v1.17.1-422-gb4755e98f |
2024-06-02 |
80631004=sceAtracSetAA3DataAndGetID(08e10000, 00000000, 00000000, 09fcc9b8[08c675ec]): buffer too small |
Syphon Filter™: Logan's Shadow |
v1.17.1-422-gb4755e98f |
2024-06-02 |
80631003=sceAtracSetAA3DataAndGetID(08e10000, ffffffff, 00000000, 09fcc9b8[08c675ec]): invalid ea3 magic bytes |
EA SPORTS 2010 FIFA World Cup™ |
v1.17.1-422-gb4755e98f |
2024-05-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b18ab8 |
EA SPORTS 2010 FIFA World Cup™ |
v1.17.1-422-gb4755e98f |
2024-05-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ab1450 |
Midnight Club: L.A. Remix® |
v1.17.1-422-gb4755e98f |
2024-05-25 |
Block transfer invalid: 00000000/0 -> 003db160/0, 768x828x2 (0,0)->(283,852) |
Midnight Club: L.A. Remix® |
v1.17.1-422-gb4755e98f |
2024-05-25 |
Bad vertex address 02032444! |
Midnight Club: L.A. Remix® |
v1.17.1-422-gb4755e98f |
2024-05-25 |
Unknown GE command : 11f403fd |
LEGO® Batman™: The Videogame |
v1.17.1-422-gb4755e98f |
2024-05-21 |
Unaligned icache invalidation of 08613138 (08613138 + 0) at PC=089741fc |
Assassin's Creed: Bloodlines™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
Assassin's Creed: Bloodlines™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
Assassin's Creed: Bloodlines™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-09-14 |
__KernelStopThread: thread 1532 does not exist (ApctlThread stopped) |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
__KernelStopThread: thread 1530 does not exist (ApctlThread stopped) |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
__KernelStopThread: thread 2628 does not exist (ApctlThread deleted) |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
__KernelStopThread: thread 2628 does not exist (ApctlThread stopped) |
MediEvil Resurrection™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
Branch in Jump delay slot at 09f28ef4 in block starting at 09f28eec |
MediEvil Resurrection™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
Jump to invalid address: 04e06200 |
MediEvil Resurrection™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball PES 2024 "SN3" |
v1.9.4 |
2024-11-23 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball PES 2024 "SN3" |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-38-g2daca0fedf |
2024-11-23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
ワンピース ROMANCE DAWN 冒険の夜明け |
v1.18.1 |
2024-11-23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Super: Multiverse Break |
v1.18.1 |
2024-11-21 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2024-11-23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
eFootball PC - V. |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-422-gb4755e98f |
2024-10-27 |
Truncating vertex count from 34017 to 21845 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-422-gb4755e98f |
2024-11-02 |
Truncating vertex count from 31239 to 21845 |
LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-11-22 |
Unaligned icache invalidation of 086e14f8 (086e14f8 + 0) at PC=089741fc |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
WWE SmackDown vs. RAW 2007 The Remastered Mod |
v1.18.1 |
2024-11-21 |
Rendering to framebuffer offset at 04000000 +480x0 (stride 512) |
WWE SmackDown vs. RAW 2007 The Remastered Mod |
v1.9.4 |
2024-11-21 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
SOCOM: Fireteam Bravo 3 |
v1.17.1-422-gb4755e98f |
2024-10-18 |
Can't draw: No current render step. Step count: 0 |
eFootball 2024 By RH12 Official |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-823-g0b76d443e2 |
2024-10-31 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball Play-C |
v1.9.4 |
2024-11-23 |
Game install with no files / data |
eFootball Play-C |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-05-18 |
__KernelStopThread: thread 1532 does not exist (ApctlThread deleted) |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-23 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-40-gc9c5435a86 |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.18.1 |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
Prinny 2: Dawn of Operation Panties, Dood! |
v1.17.1-6-g25689c36d |
2024-10-24 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
LEGO® Batman™: The Videogame |
v1.17.1-60-g7cddd09e3 |
2024-11-21 |
Unaligned icache invalidation of 086cce38 (086cce38 + 0) at PC=089741fc |
Dragon Ball Super: Multiverse Break |
v1.18.1-92-gfe6db07f0d |
2024-11-22 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-11-08 |
Unaligned icache invalidation of 0860ce38 (0860ce38 + 0) at PC=089741fc |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-10-19 |
__KernelStopThread: thread 1517 does not exist (ApctlThread deleted) |
LittleBigPlanet™ |
v1.17.1-422-gb4755e98f |
2024-06-13 |
__KernelStopThread: thread 1517 does not exist (ApctlThread stopped) |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2024-11-23 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Killzone™: Liberation |
v1.18.1 |
2024-11-23 |
__KernelStopThread: thread 281 does not exist (ApctlThread deleted) |
Killzone™: Liberation |
v1.18.1 |
2024-11-23 |
__KernelStopThread: thread 281 does not exist (ApctlThread stopped) |
SILVERFALL |
v1.18.1 |
2024-11-23 |
00001000=sceGeEdramSetAddrTranslation(00001000) |
SILVERFALL |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
WWE All Stars |
v1.18.1 |
2024-11-22 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
イレギュラーハンターX |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-22 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
DBZ TTT Ultimate Tenkaichi V2 |
v1.18.1 |
2024-11-21 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-23 |
Branch in branch delay slot at 08a78944 with different target |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1-107-g6c64608359 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Yu-Gi-Oh! GX Tag Force 3 |
v1.18.1-116-g2402eea4b1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Mega Man Powered Up |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-23 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
MX vs ATV™ Reflex |
v1.18.1-38-g2daca0fedf |
2024-11-21 |
Rendering to framebuffer offset at 04000000 +256x0 (stride 1024) |
SEGARALLY |
v1.18.1-87-gda0168f41a |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
Prinny: Can I Really Be the Hero? |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
El Padrino® |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Mega Man Maverick Hunter X |
v1.18.1 |
2024-11-21 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
God of War™: Ghost of Sparta |
v1.18.1-40-gc9c5435a86 |
2024-11-23 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
WWE'12 |
v1.18.1-92-gfe6db07f0d |
2024-11-23 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Call of Duty : Roads to Victory™ |
v1.18.1-38-g2daca0fedf |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE All Stars |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Daxter |
v1.18.1-58-g673c22a9c4 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.18.1-141-g21ffc37ebd |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Worms Open Warfare 2 |
v1.18.1-38-g2daca0fedf |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Mega Man Maverick Hunter X |
v1.18.1 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-40-gc9c5435a86 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2024-11-23 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
God of War: Chains of Olympus |
v1.18.1-58-g673c22a9c4 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-89-gc6e7a50830 |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
MONSTER HUNTER PORTABLE 3rd |
v1.18.1-92-gfe6db07f0d |
2024-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |