Recent logs - v1.17.1-422-gb4755e98f

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Game title Version Latest Report Message
Samurai Shodown Anthology v1.17.1-422-gb4755e98f 2024-10-15 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000482 Tex TexAlpha TClamp TFuncMod #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000482 Tex TexAlpha TClamp TFuncMod uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Samurai Shodown Anthology v1.17.1-422-gb4755e98f 2024-10-15 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000400 TexAlpha #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000400 TexAlpha varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Samurai Shodown Anthology v1.17.1-422-gb4755e98f 2024-10-15 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000402 Tex TexAlpha TFuncMod #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000402 Tex TexAlpha TFuncMod uniform sampler2D tex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
キン肉マン マッスルジェネレーションズ v1.17.1-422-gb4755e98f 2024-10-05 AT3 header map lacks entry for bpf: 0 channels: 0
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-422-gb4755e98f 2024-10-02 sceDmacMemcpy(dest=0414e000, src=095da130, size=239760): overlapping read
eFootball 2025 STAR PATCH v1.9.4 2024-12-25 Savedata version requested: 3
Crash™ Tag Team Racing v1.17.1-422-gb4755e98f 2024-09-11 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
EA FC 2024 BY MR-PATCH v1.9.4 2024-12-25 Savedata version requested: 3
eFootball v1.9.4 2024-12-25 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-12-25 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
METAL SLUG Anthology v1.17.1-422-gb4755e98f 2024-06-27 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe93b, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
eFootball Euro y Copa America By T. Bendezu v1.18.1-92-gfe6db07f0d 2024-12-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.9.4 2024-12-25 Savedata version requested: 3
Def Jam® Fight For NY™: The Takeover v1.17.1-422-gb4755e98f 2024-06-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(7ac3b8a, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.17.1-422-gb4755e98f 2024-06-17 UNTESTED sceNetAdhocctlJoinEnterGameMode(4dd531b, 70:6e:9d:5b:79:10, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.17.1-422-gb4755e98f 2024-06-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(ae7527f, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Syphon Filter™: Logan's Shadow v1.17.1-422-gb4755e98f 2024-06-02 80631004=sceAtracSetAA3DataAndGetID(08e10000, 00000000, 00000000, 09fcc9b8[08c675ec]): buffer too small
Syphon Filter™: Logan's Shadow v1.17.1-422-gb4755e98f 2024-06-02 80631003=sceAtracSetAA3DataAndGetID(08e10000, ffffffff, 00000000, 09fcc9b8[08c675ec]): invalid ea3 magic bytes
EA SPORTS 2010 FIFA World Cup™ v1.17.1-422-gb4755e98f 2024-05-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b18ab8
EA SPORTS 2010 FIFA World Cup™ v1.17.1-422-gb4755e98f 2024-05-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ab1450
Midnight Club: L.A. Remix® v1.17.1-422-gb4755e98f 2024-05-25 Block transfer invalid: 00000000/0 -> 003db160/0, 768x828x2 (0,0)->(283,852)
Midnight Club: L.A. Remix® v1.17.1-422-gb4755e98f 2024-05-25 Bad vertex address 02032444!
Midnight Club: L.A. Remix® v1.17.1-422-gb4755e98f 2024-05-25 Unknown GE command : 11f403fd
LEGO® Batman™: The Videogame v1.17.1-422-gb4755e98f 2024-05-21 Unaligned icache invalidation of 08613138 (08613138 + 0) at PC=089741fc
Assassin's Creed: Bloodlines™ v1.17.1-422-gb4755e98f 2024-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Assassin's Creed: Bloodlines™ v1.17.1-422-gb4755e98f 2024-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Assassin's Creed: Bloodlines™ v1.17.1-422-gb4755e98f 2024-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
LittleBigPlanet™ v1.17.1-422-gb4755e98f 2024-09-14 __KernelStopThread: thread 1532 does not exist (ApctlThread stopped)
LittleBigPlanet™ v1.17.1-422-gb4755e98f 2024-05-18 __KernelStopThread: thread 1530 does not exist (ApctlThread stopped)
LittleBigPlanet™ v1.17.1-422-gb4755e98f 2024-05-18 __KernelStopThread: thread 2628 does not exist (ApctlThread deleted)
LittleBigPlanet™ v1.17.1-422-gb4755e98f 2024-05-18 __KernelStopThread: thread 2628 does not exist (ApctlThread stopped)
MediEvil Resurrection™ v1.17.1-422-gb4755e98f 2024-05-18 Branch in Jump delay slot at 09f28ef4 in block starting at 09f28eec
MediEvil Resurrection™ v1.17.1-422-gb4755e98f 2024-05-18 Jump to invalid address: 04e06200
MediEvil Resurrection™ v1.17.1-422-gb4755e98f 2024-05-18 MIPSCompileOp: Invalid instruction 00000001
eFootball PES 2024 "SN3" v1.9.4 2024-12-25 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2024 "SN3" v1.9.4 2024-12-25 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-539-g79940fe58a 2024-12-25 AT3 header map lacks entry for bpf: 0 channels: 0
ワンピース ROMANCE DAWN 冒険の夜明け v1.18.1-362-g01b4eb41be 2024-12-25 AT3 header map lacks entry for bpf: 0 channels: 0
ソードアート・オンライン -インフィニティ・モーメント- v1.18.1-40-gc9c5435a86 2024-12-25 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Super: Multiverse Break v1.18.1 2024-12-24 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2024-12-25 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball PC - V. v1.9.4 2024-12-25 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-422-gb4755e98f 2024-10-27 Truncating vertex count from 34017 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-28 Truncating vertex count from 31239 to 21845
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-12-18 Unaligned icache invalidation of 086e14f8 (086e14f8 + 0) at PC=089741fc
eFootball Chelito 19 v1.9.4 2024-12-25 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
WWE SmackDown vs. RAW 2007 The Remastered Mod v1.18.1 2024-12-24 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
WWE SmackDown vs. RAW 2007 The Remastered Mod v1.9.4 2024-12-25 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
SOCOM: Fireteam Bravo 3 v1.17.1-422-gb4755e98f 2024-10-18 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.9.4 2024-12-25 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-12-25 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2024-12-25 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-12-25 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2024-12-25 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2024-12-21 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2024-12-25 Savedata version requested: 3
eFootball Play-C v1.9.4 2024-12-25 Game install with no files / data
eFootball Play-C v1.9.4 2024-12-25 Savedata version requested: 3
LittleBigPlanet™ v1.17.1-422-gb4755e98f 2024-05-18 __KernelStopThread: thread 1532 does not exist (ApctlThread deleted)
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2024-12-25 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-12-25 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-40-gc9c5435a86 2024-12-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2024-12-25 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-12-25 Savedata version requested: 3
Prinny 2: Dawn of Operation Panties, Dood! v1.17.1-6-g25689c36d 2024-10-24 00000400=sceGeEdramSetAddrTranslation(00000000)
LEGO® Batman™: The Videogame v1.17.1-60-g7cddd09e3 2024-12-22 Unaligned icache invalidation of 086cce38 (086cce38 + 0) at PC=089741fc
Dragon Ball Super: Multiverse Break v1.18.1-92-gfe6db07f0d 2024-12-24 00000400=sceGeEdramSetAddrTranslation(00000800)
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-12-23 Unaligned icache invalidation of 0860ce38 (0860ce38 + 0) at PC=089741fc
LittleBigPlanet™ v1.18.1 2024-12-08 __KernelStopThread: thread 1517 does not exist (ApctlThread deleted)
LittleBigPlanet™ v1.18.1 2024-12-08 __KernelStopThread: thread 1517 does not exist (ApctlThread stopped)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1-162-gfe38e8822c 2024-12-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Killzone™: Liberation v1.18.1 2024-12-25 __KernelStopThread: thread 281 does not exist (ApctlThread deleted)
Killzone™: Liberation v1.18.1 2024-12-25 __KernelStopThread: thread 281 does not exist (ApctlThread stopped)
SILVERFALL v1.18.1 2024-12-25 00001000=sceGeEdramSetAddrTranslation(00001000)
SILVERFALL v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE All Stars v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000400)
イレギュラーハンターX v1.18.1 2024-12-24 00000400=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2010 v1.18.1-541-g34f3b724cd 2024-12-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
DBZ TTT Ultimate Tenkaichi V2 v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-162-gfe38e8822c 2024-12-24 Branch in branch delay slot at 08a78944 with different target
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.18.1-362-g01b4eb41be 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000400)
Yu-Gi-Oh! GX Tag Force 3 v1.18.1-539-g79940fe58a 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000800)
Mega Man Powered Up v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2008 v1.18.1 2024-12-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
MX vs ATV™ Reflex v1.18.1-38-g2daca0fedf 2024-12-23 Rendering to framebuffer offset at 04000000 +256x0 (stride 1024)
SEGARALLY v1.18.1-87-gda0168f41a 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000200)
Prinny: Can I Really Be the Hero? v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000000)
El Padrino® v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000800)
Mega Man Maverick Hunter X v1.18.1 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000000)
God of War™: Ghost of Sparta v1.18.1-40-gc9c5435a86 2024-12-25 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
WWE'12 v1.18.1-92-gfe6db07f0d 2024-12-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Call of Duty : Roads to Victory™ v1.18.1-421-gb608257b46 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE All Stars v1.18.1-138-g129c64c6b8 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000400)
ソードアート・オンライン -インフィニティ・モーメント- v1.18.1-40-gc9c5435a86 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000200)
Daxter v1.18.1-58-g673c22a9c4 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000800)
Assassin's Creed: Bloodlines™ v1.18.1-493-gbff2498a3f 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000400)
Worms Open Warfare 2 v1.18.1-38-g2daca0fedf 2024-12-22 00000400=sceGeEdramSetAddrTranslation(00000400)
Mega Man Maverick Hunter X v1.18.1-362-g01b4eb41be 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00000000)
Def Jam® Fight For NY™: The Takeover v1.18.1-539-g79940fe58a 2024-12-25 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE SmackDown vs. RAW 2010 v1.18.1-362-g01b4eb41be 2024-12-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)