Recent logs - 妖精的尾巴:携带公會2

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Game title Version Latest Report Message
妖精的尾巴:携带公會2 v1.11.3 2024-10-05 Savedata version requested: 3
妖精的尾巴:携带公會2 v1.17.1-980-gabaea0197b 2024-10-23 Unknown GetPointer 00000000 PC 089a35f4 LR 089a31e4
妖精的尾巴:携带公會2 v1.17.1-980-gabaea0197b 2024-10-23 WriteToHardware: Invalid address 04800000 near PC 08a88488 LR 088087bc
妖精的尾巴:携带公會2 v1.17.1-980-gabaea0197b 2024-10-23 Unknown GetPointerWrite 00000000 PC 08a88488 LR 088087bc
妖精的尾巴:携带公會2 v1.17 2024-02-06 Can't draw: No current render step. Step count: 0
妖精的尾巴:携带公會2 v1.12.2 2023-10-02 Unexpected mpeg first timestamp: 0 / 0
妖精的尾巴:携带公會2 v1.14.4 2023-05-07 Unknown GetPointerWrite 00000000 PC 088087a8 LR 088087bc
妖精的尾巴:携带公會2 v1.14 2023-04-07 UI scissor out of bounds in GameSettingsScreen: 131,0-823,611 / 960,562
妖精的尾巴:携带公會2 v1.17.1-1187-g6b383e40e0 2024-10-19 sceNetAdhocMatchingInit(32768) at 089be578
妖精的尾巴:携带公會2 v1.12.3 2022-08-21 sceDmacMemcpy(dest=09131900, src=09021800, size=278528): overlapping read
妖精的尾巴:携带公會2 v1.12.1 2021-10-16 80630011=sceAtracSetDataAndGetID(08c80140, 00076000): too small for WAVE chunk at 1097205740
妖精的尾巴:携带公會2 v1.10.3 2021-07-15 sceDmacMemcpy(dest=09175940, src=09021800, size=278528): overlapping read
妖精的尾巴:携带公會2 v1.10.3 2021-04-28 80630006=sceAtracSetDataAndGetID(08c80140, 00076000): invalid RIFF header
妖精的尾巴:携带公會2 v1.11.2 2021-03-22 Rendering to framebuffer offset: 04162000 +256x0
妖精的尾巴:携带公會2 v1.10.3 2020-10-01 sceDmacMemcpy(dest=09131900, src=090ed8c0, size=278528): overlapping read
妖精的尾巴:携带公會2 v1.9.3-80-g73bf6098e 2020-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
妖精的尾巴:携带公會2 v1.8.0 2019-07-02 80630006=sceAtracSetDataAndGetID(097d13c0, 000072f0): invalid RIFF header
妖精的尾巴:携带公會2 v1.9.4 2024-03-29 Unknown GetPointer 00000000 PC 089b1088 LR 08000020
妖精的尾巴:携带公會2 v1.9.4 2024-04-27 Unknown GetPointer 00000000 PC 08a83808 LR 08000030
妖精的尾巴:携带公會2 v1.7.1 2018-11-11 sceDmacMemcpy(dest=09175940, src=090a9880, size=278528): overlapping read
妖精的尾巴:携带公會2 v1.9.3 2020-03-05 GL ran out of GPU memory; switching to low memory mode
妖精的尾巴:携带公會2 v1.4 2017-10-13 sceDmacMemcpy(dest=09131940, src=09021840, size=278528): overlapping read
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097a02e0, 00003b24): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097d8470, 0000456c): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097c0a80, 00003c9c): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097db870, 000052a0): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097dae10, 00001dc0): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097dc270, 00003b24): invalid RIFF header
妖精的尾巴:携带公會2 v1.4.2 2017-09-20 80630006=sceAtracSetDataAndGetID(097d9120, 0000456c): invalid RIFF header
妖精的尾巴:携带公會2 v1.9.0 2023-01-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7