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Game title |
Version |
Latest Report |
Message |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-11-28 |
Unknown GetPointerWrite 0e2fbd4c PC 0881d084 LR 0881d098 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.18 |
2024-12-04 |
ReadFromHardware: Invalid address 190d2712 near PC 089bc57c LR 089bb50c |
無雙OROCHI 蛇魔再臨 增值版 |
v1.18 |
2024-12-04 |
ReadFromHardware: Invalid address 00000000 near PC 089f9388 LR 089f9384 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2024-11-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2024-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2024-11-09 |
Failed decrypting the PRX (ret = -4, size = 3184388, psp_size = 3184736)! |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-11-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.18 |
2024-11-18 |
Can't draw: No current render step. Step count: 0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-26 |
UNIMPL sceP3daBridgeInit(00000004, 00000800) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-26 |
80630006=sceAtracSetDataAndGetID(091fce00, 00040000): invalid RIFF header |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-26 |
80630006=sceAtracSetDataAndGetID(091bcdc0, 00040000): invalid RIFF header |
無雙OROCHI 蛇魔再臨 增值版 |
v1.18.1-8-g2384c17439 |
2024-11-23 |
Branch in RSRTComp delay slot at 089a1fd4 in block starting at 089a1fd4 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-08 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-08 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-08-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-07-19 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-760-gf0e3fd277 |
2024-06-14 |
Unknown GetPointer b375d2c4 PC 089c9aac LR 089c9adc |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-760-gf0e3fd277 |
2024-06-14 |
Unknown GetPointer b1d47713 PC 089c9aac LR 089c9adc |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-760-gf0e3fd277 |
2024-06-14 |
Unknown GetPointer 4db27c44 PC 089c9aac LR 089c9adc |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-760-gf0e3fd277 |
2024-06-14 |
Unknown GetPointerWrite b400007a PC 089c9aac LR 089c9adc |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
80630011=sceAtracSetDataAndGetID(08ee35c0, 00000000): buffer too small |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1-491-g9cdd97c13b |
2024-05-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42156INSTALL/LINKDATA.BIN, 09fa87d0, 00000002) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-05-13 |
Unknown GetPointer 011000aa PC 089f9d80 LR 08815184 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-04-27 |
sceMpegRingbufferPut(): invalid mpeg data |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.6 |
2024-01-17 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.2 |
2023-12-30 |
sceKernelRegisterSubIntrHandler(30, 1, 08891b98, 00000000): duplicate handler |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2023-10-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2023-10-12 |
Video out requested, not supported: mode=0 size=0,0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2023-10-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2023-10-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.1 |
2024-07-16 |
Failed to read valid video stream data from header |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.3 |
2023-10-01 |
__KernelStopThread: thread 394 does not exist (ApctlThread deleted) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.15.4 |
2024-11-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16 |
2023-09-11 |
Unexpected mpeg first timestamp: 6a8b6327156 / 7321681031510 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.15.3 |
2023-08-20 |
80630006=sceAtracSetDataAndGetID(08bf43c0, 00010000): invalid RIFF header |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-111-g047f84d5e |
2023-08-08 |
WriteToHardware: Invalid address 00000088 near PC 088dfc1c LR 088dfca8 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.15.4 |
2023-07-12 |
sceNetAdhocMatchingInit(3000) at 088f2a04 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2023-06-13 |
Unknown GetPointer 00000000 PC 089f948c LR 089f948c |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-111-g047f84d5e |
2023-06-05 |
WriteToHardware: Invalid address 00000088 near PC 089be8e4 LR 089be8e4 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2023-05-15 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2023-05-15 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2023-05-15 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2023-05-15 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2023-05-14 |
WriteToHardware: Invalid address 00000088 near PC 089ca568 LR 089ca568 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-11-28 |
Unknown GetPointer 0df46800 PC 0881d084 LR 0881d098 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.15.3 |
2023-05-13 |
Decoding texture from VRAM mirror at 0421db30 swizzle=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2023-04-20 |
__KernelStopThread: thread 325 does not exist (ApctlThread deleted) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lig |
無雙OROCHI 蛇魔再臨 增值版 |
v1.14.4 |
2023-03-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000938 HWX C T Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000938 HWX C T Tex Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
|
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-66-g9da032dbe |
2023-02-03 |
WriteToHardware: Invalid address 00000088 near PC 0881a040 LR 08846ac0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2023-01-31 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-66-g9da032dbe |
2023-01-09 |
WriteToHardware: Invalid address 00000088 near PC 08814018 LR 08814340 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2022-12-01 |
Unimplemented HLE function sceNetResolverTerm |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2022-12-01 |
Unimplemented HLE function sceNpCommerce2Term |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2022-12-01 |
Unimplemented HLE function sceNpCommerce2DestroyCtx |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-10-12 |
ReadFromHardware: Invalid address 0ae27ae2 near PC 089d212c LR 089d212c |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2022-10-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2023-07-14 |
WriteToHardware: Invalid address 00000088 near PC 08a035b4 LR 08a035e0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-62-g55c707cfe |
2022-08-24 |
WriteToHardware: Invalid address 00000088 near PC 08804988 LR 08804988 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-08-18 |
ReadFromHardware: Invalid address 0000000e near PC 0000000e LR 0000000e |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-08-18 |
ReadFromHardware: Invalid address 1690fab8 near PC 08000000 LR 08000000 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-07-22 |
Unknown GetPointer 00000000 PC 0880cdc0 LR 0880cdb0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.12.3 |
2022-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-55-g8b7591791 |
2022-05-24 |
WriteToHardware: Invalid address 00000088 near PC 08814228 LR 08814368 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-04-06 |
Unknown GetPointer c0f5a831 PC 0881d084 LR 0881d098 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-04-06 |
Unknown GetPointer 00000000 PC 089c4ae0 LR 08815184 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2022-04-02 |
MFIC instruction hit (70020024) at 0894c1c4 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-09-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-03-23 |
WriteToHardware: Invalid address 00000088 near PC 08819370 LR 08819370 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-03-23 |
ReadFromHardware: Invalid address 0ae27ae2 near PC 08a035e0 LR 08a035e0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-03-23 |
ReadFromHardware: Invalid address 0ae27ae2 near PC 08a035b4 LR 08a035e0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-03-23 |
Unknown GetPointer b4b2f410 PC 088234c0 LR 08815174 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2022-03-22 |
WriteToHardware: Invalid address 00000088 near PC 08a3380c LR 08a035e0 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.15.3 |
2023-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.12.3 |
2022-04-01 |
Waiting thread for 20 that was already waiting for 20 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.5 |
2024-02-29 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.5 |
2024-02-29 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2021-12-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2021-12-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-24-g331834781 |
2024-08-07 |
WriteToHardware: Invalid address 00000088 near PC 08814094 LR 08814340 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.2 |
2023-05-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3-24-g331834781 |
2021-11-01 |
WriteToHardware: Invalid address 00000088 near PC 089c8f4c LR 089c8f4c |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.4-1 |
2024-08-11 |
sceIoChstat: change attr to 0000 requested |
無雙OROCHI 蛇魔再臨 增值版 |
v1.12.3 |
2022-03-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.12.1 |
2021-10-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.10.3-1286-gf9e720644 |
2021-10-07 |
80630011=sceAtracSetHalfwayBufferAndGetID(09ea1780, 00008000, 00008000): no data chunk |
無雙OROCHI 蛇魔再臨 增值版 |
v1.10.3-1286-gf9e720644 |
2021-10-07 |
RIFF chunk had uneven size |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2021-09-30 |
Unknown GetPointer 3c0308a6 PC 088f2930 LR 08815104 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2024-04-26 |
ReadFromHardware: Invalid address 1298cd33 near PC 08000000 LR 08000000 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.3 |
2021-08-06 |
WriteToHardware: Invalid address a34e6219 near PC 08000000 LR 08000000 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.11.2 |
2021-07-26 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.6 |
2024-01-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42164-DATA01/LINKDATA.CNS, 09f0d740, 00000002) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.16.6 |
2024-01-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42164-DATA01/PARAM.SFO, 09f0d740, 00000002) |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2021-07-18 |
WriteToHardware: Invalid address 00000088 near PC 08813fec LR 08814340 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.0 |
2021-07-17 |
ReadFromHardware: Invalid address 0ae27ae2 near PC 089d1650 LR 089d1650 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.3-736-gb94260715 |
2021-07-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.3-736-gb94260715 |
2021-07-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.3-736-gb94260715 |
2021-07-13 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
無雙OROCHI 蛇魔再臨 增值版 |
v1.9.3-736-gb94260715 |
2021-07-13 |
RET: Stack empty! |