Recent logs - 無雙OROCHI 蛇魔再臨 增值版

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Game title Version Latest Report Message
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-11-28 Unknown GetPointerWrite 0e2fbd4c PC 0881d084 LR 0881d098
無雙OROCHI 蛇魔再臨 增值版 v1.18 2024-12-04 ReadFromHardware: Invalid address 190d2712 near PC 089bc57c LR 089bb50c
無雙OROCHI 蛇魔再臨 增值版 v1.18 2024-12-04 ReadFromHardware: Invalid address 00000000 near PC 089f9388 LR 089f9384
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2024-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2024-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2024-11-09 Failed decrypting the PRX (ret = -4, size = 3184388, psp_size = 3184736)!
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.18 2024-11-18 Can't draw: No current render step. Step count: 0
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-26 UNIMPL sceP3daBridgeInit(00000004, 00000800)
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-26 80630006=sceAtracSetDataAndGetID(091fce00, 00040000): invalid RIFF header
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-26 80630006=sceAtracSetDataAndGetID(091bcdc0, 00040000): invalid RIFF header
無雙OROCHI 蛇魔再臨 增值版 v1.18.1-8-g2384c17439 2024-11-23 Branch in RSRTComp delay slot at 089a1fd4 in block starting at 089a1fd4
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-08 Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-07-19 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-760-gf0e3fd277 2024-06-14 Unknown GetPointer b375d2c4 PC 089c9aac LR 089c9adc
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-760-gf0e3fd277 2024-06-14 Unknown GetPointer b1d47713 PC 089c9aac LR 089c9adc
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-760-gf0e3fd277 2024-06-14 Unknown GetPointer 4db27c44 PC 089c9aac LR 089c9adc
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-760-gf0e3fd277 2024-06-14 Unknown GetPointerWrite b400007a PC 089c9aac LR 089c9adc
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-669-gd298c6f6f5 2024-06-07 80630011=sceAtracSetDataAndGetID(08ee35c0, 00000000): buffer too small
無雙OROCHI 蛇魔再臨 增值版 v1.17.1-491-g9cdd97c13b 2024-05-27 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42156INSTALL/LINKDATA.BIN, 09fa87d0, 00000002)
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-05-13 Unknown GetPointer 011000aa PC 089f9d80 LR 08815184
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
無雙OROCHI 蛇魔再臨 增值版 v1.16.6 2024-01-17 00000800=sceGeEdramSetAddrTranslation(00000800)
無雙OROCHI 蛇魔再臨 增值版 v1.11.2 2023-12-30 sceKernelRegisterSubIntrHandler(30, 1, 08891b98, 00000000): duplicate handler
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2023-10-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2023-10-12 Video out requested, not supported: mode=0 size=0,0
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2023-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2023-10-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.13.1 2024-07-16 Failed to read valid video stream data from header
無雙OROCHI 蛇魔再臨 增值版 v1.16.3 2023-10-01 __KernelStopThread: thread 394 does not exist (ApctlThread deleted)
無雙OROCHI 蛇魔再臨 增值版 v1.15.4 2024-11-16 00000400=sceGeEdramSetAddrTranslation(00000400)
無雙OROCHI 蛇魔再臨 增值版 v1.16 2023-09-11 Unexpected mpeg first timestamp: 6a8b6327156 / 7321681031510
無雙OROCHI 蛇魔再臨 增值版 v1.15.3 2023-08-20 80630006=sceAtracSetDataAndGetID(08bf43c0, 00010000): invalid RIFF header
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-111-g047f84d5e 2023-08-08 WriteToHardware: Invalid address 00000088 near PC 088dfc1c LR 088dfca8
無雙OROCHI 蛇魔再臨 增值版 v1.15.4 2023-07-12 sceNetAdhocMatchingInit(3000) at 088f2a04
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2023-06-13 Unknown GetPointer 00000000 PC 089f948c LR 089f948c
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-111-g047f84d5e 2023-06-05 WriteToHardware: Invalid address 00000088 near PC 089be8e4 LR 089be8e4
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2023-05-15 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2023-05-15 sceKernelCreateThread(name=layout): unsupported attributes 00000006
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2023-05-15 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2023-05-15 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2023-05-14 WriteToHardware: Invalid address 00000088 near PC 089ca568 LR 089ca568
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-11-28 Unknown GetPointer 0df46800 PC 0881d084 LR 0881d098
無雙OROCHI 蛇魔再臨 增值版 v1.15.3 2023-05-13 Decoding texture from VRAM mirror at 0421db30 swizzle=1
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2023-04-20 __KernelStopThread: thread 325 does not exist (ApctlThread deleted)
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2023-03-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2023-03-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
無雙OROCHI 蛇魔再臨 增值版 v1.14.4 2023-03-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000938 HWX C T Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000938 HWX C T Tex Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0;
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-66-g9da032dbe 2023-02-03 WriteToHardware: Invalid address 00000088 near PC 0881a040 LR 08846ac0
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2023-01-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-66-g9da032dbe 2023-01-09 WriteToHardware: Invalid address 00000088 near PC 08814018 LR 08814340
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2022-12-01 Unimplemented HLE function sceNetResolverTerm
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2022-12-01 Unimplemented HLE function sceNpCommerce2Term
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2022-12-01 Unimplemented HLE function sceNpCommerce2DestroyCtx
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-10-12 ReadFromHardware: Invalid address 0ae27ae2 near PC 089d212c LR 089d212c
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2022-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2023-07-14 WriteToHardware: Invalid address 00000088 near PC 08a035b4 LR 08a035e0
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-62-g55c707cfe 2022-08-24 WriteToHardware: Invalid address 00000088 near PC 08804988 LR 08804988
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-08-18 ReadFromHardware: Invalid address 0000000e near PC 0000000e LR 0000000e
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-08-18 ReadFromHardware: Invalid address 1690fab8 near PC 08000000 LR 08000000
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-07-22 Unknown GetPointer 00000000 PC 0880cdc0 LR 0880cdb0
無雙OROCHI 蛇魔再臨 增值版 v1.12.3 2022-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-55-g8b7591791 2022-05-24 WriteToHardware: Invalid address 00000088 near PC 08814228 LR 08814368
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-04-06 Unknown GetPointer c0f5a831 PC 0881d084 LR 0881d098
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-04-06 Unknown GetPointer 00000000 PC 089c4ae0 LR 08815184
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2022-04-02 MFIC instruction hit (70020024) at 0894c1c4
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-03-23 WriteToHardware: Invalid address 00000088 near PC 08819370 LR 08819370
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-03-23 ReadFromHardware: Invalid address 0ae27ae2 near PC 08a035e0 LR 08a035e0
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-03-23 ReadFromHardware: Invalid address 0ae27ae2 near PC 08a035b4 LR 08a035e0
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-03-23 Unknown GetPointer b4b2f410 PC 088234c0 LR 08815174
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2022-03-22 WriteToHardware: Invalid address 00000088 near PC 08a3380c LR 08a035e0
無雙OROCHI 蛇魔再臨 增值版 v1.15.3 2023-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.12.3 2022-04-01 Waiting thread for 20 that was already waiting for 20
無雙OROCHI 蛇魔再臨 增值版 v1.16.5 2024-02-29 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
無雙OROCHI 蛇魔再臨 增值版 v1.16.5 2024-02-29 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2021-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2021-12-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-24-g331834781 2024-08-07 WriteToHardware: Invalid address 00000088 near PC 08814094 LR 08814340
無雙OROCHI 蛇魔再臨 增值版 v1.13.2 2023-05-15 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
無雙OROCHI 蛇魔再臨 增值版 v1.11.3-24-g331834781 2021-11-01 WriteToHardware: Invalid address 00000088 near PC 089c8f4c LR 089c8f4c
無雙OROCHI 蛇魔再臨 增值版 v1.17.4-1 2024-08-11 sceIoChstat: change attr to 0000 requested
無雙OROCHI 蛇魔再臨 增值版 v1.12.3 2022-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
無雙OROCHI 蛇魔再臨 增值版 v1.12.1 2021-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
無雙OROCHI 蛇魔再臨 增值版 v1.10.3-1286-gf9e720644 2021-10-07 80630011=sceAtracSetHalfwayBufferAndGetID(09ea1780, 00008000, 00008000): no data chunk
無雙OROCHI 蛇魔再臨 增值版 v1.10.3-1286-gf9e720644 2021-10-07 RIFF chunk had uneven size
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2021-09-30 Unknown GetPointer 3c0308a6 PC 088f2930 LR 08815104
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2024-04-26 ReadFromHardware: Invalid address 1298cd33 near PC 08000000 LR 08000000
無雙OROCHI 蛇魔再臨 增值版 v1.11.3 2021-08-06 WriteToHardware: Invalid address a34e6219 near PC 08000000 LR 08000000
無雙OROCHI 蛇魔再臨 增值版 v1.11.2 2021-07-26 00000000=sceDisplaySetHoldMode(00000001): unsupported
無雙OROCHI 蛇魔再臨 增值版 v1.16.6 2024-01-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42164-DATA01/LINKDATA.CNS, 09f0d740, 00000002)
無雙OROCHI 蛇魔再臨 增值版 v1.16.6 2024-01-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42164-DATA01/PARAM.SFO, 09f0d740, 00000002)
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2021-07-18 WriteToHardware: Invalid address 00000088 near PC 08813fec LR 08814340
無雙OROCHI 蛇魔再臨 增值版 v1.9.0 2021-07-17 ReadFromHardware: Invalid address 0ae27ae2 near PC 089d1650 LR 089d1650
無雙OROCHI 蛇魔再臨 增值版 v1.9.3-736-gb94260715 2021-07-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
無雙OROCHI 蛇魔再臨 增值版 v1.9.3-736-gb94260715 2021-07-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
無雙OROCHI 蛇魔再臨 增值版 v1.9.3-736-gb94260715 2021-07-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
無雙OROCHI 蛇魔再臨 增值版 v1.9.3-736-gb94260715 2021-07-13 RET: Stack empty!