Recent logs - X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS

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X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03f04440:41400b21 HWX T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04440:41400b21 HWX T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor)
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2024-11-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f31550:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_col
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2024-11-02 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-06-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f04440:00000301 HWX N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04440:00000301 HWX N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-05-05 ReadFromHardware: Invalid address 00000038 near PC 088ac308 LR 088ac308
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-05-05 ReadFromHardware: Invalid address 00000000 near PC 088ac308 LR 088ac308
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-05-05 ReadFromHardware: Invalid address 00000018 near PC 088ac2f0 LR 088abbe8
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c07750, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c07750, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-05-05 ReadFromHardware: Invalid address 00000000 near PC 088ac2c0 LR 088abbe8
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-09-04 Unknown GetPointerWrite 00000000 PC 08c1bb50 LR 08ad2d4c
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-02-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01730155:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:3 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730155:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.17.1 2024-02-22 An uneaten prefix at end of block: 08927e70
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.16.6 2024-01-24 00000400=sceGeEdramSetAddrTranslation(00000400)
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.16.6 2024-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15.3 2023-11-20 Unknown GetPointerWrite 00000000 PC 08ad36bc LR 08ad2d4c
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15.4 2023-09-26 Video out requested, not supported: mode=0 size=0,0
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15.4 2023-09-26 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3-1233-g9de942087 2023-09-15 Failed to read valid video stream data from header
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15.4 2023-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15.4 2023-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=000f9000, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceSasSetADSRMode(08c801c0, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.15 2023-05-01 sceMpegRingbufferPut(): invalid mpeg data
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 5
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 4
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 3
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2024-11-02 GE Interrupt: newState might be 1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 0
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 7
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.14.2 2022-12-31 GE Interrupt: newState might be 6
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.13.2 2022-10-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04080000 offset: 0 (512x64 stride 512, 5551): [C:04044000/512 Z:04088000/512 X:0 Y:240 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:512 reint: false]
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.13.1 2024-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 Crazy varData address 01011006, skipping rest of module
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042428
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2022-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-07-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-03-23 Unknown GetPointer 00000000 PC 08ad36bc LR 08ad2d4c
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.12.3 2022-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.13.1 2024-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3 2020-12-05 Unexpected mpeg first timestamp: 803f3024 / 2151624740
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3 2020-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3 2020-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3 2020-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2021-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.11.3 2024-11-14 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3-97-gd0e9d2c54 2024-09-21 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3-97-gd0e9d2c54 2024-09-21 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS v1.10.3-97-gd0e9d2c54 2024-09-21 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca