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Game title |
Version |
Latest Report |
Message |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03f04440:41400b21 HWX T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f04440:41400b21 HWX T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2024-11-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f31550:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_col |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2024-11-02 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-06-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f04440:00000301 HWX N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04440:00000301 HWX N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-05-05 |
ReadFromHardware: Invalid address 00000038 near PC 088ac308 LR 088ac308 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-05-05 |
ReadFromHardware: Invalid address 00000000 near PC 088ac308 LR 088ac308 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-05-05 |
ReadFromHardware: Invalid address 00000018 near PC 088ac2f0 LR 088abbe8 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c07750, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-04-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c07750, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-05-05 |
ReadFromHardware: Invalid address 00000000 near PC 088ac2c0 LR 088abbe8 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-09-04 |
Unknown GetPointerWrite 00000000 PC 08c1bb50 LR 08ad2d4c |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-02-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01730155:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:3
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730155:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.17.1 |
2024-02-22 |
An uneaten prefix at end of block: 08927e70 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.16.6 |
2024-01-24 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.16.6 |
2024-01-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15.3 |
2023-11-20 |
Unknown GetPointerWrite 00000000 PC 08ad36bc LR 08ad2d4c |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15.4 |
2023-09-26 |
Video out requested, not supported: mode=0 size=0,0 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15.4 |
2023-09-26 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3-1233-g9de942087 |
2023-09-15 |
Failed to read valid video stream data from header |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15.4 |
2023-09-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15.4 |
2023-06-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=000f9000, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceSasSetADSRMode(08c801c0, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.15 |
2023-05-01 |
sceMpegRingbufferPut(): invalid mpeg data |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.4 |
2023-01-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 5 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 4 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 3 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2024-11-02 |
GE Interrupt: newState might be 1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 0 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 7 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.14.2 |
2022-12-31 |
GE Interrupt: newState might be 6 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.13.2 |
2022-10-16 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04080000 offset: 0 (512x64 stride 512, 5551):
[C:04044000/512 Z:04088000/512 X:0 Y:240 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:512 reint: false] |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.13.1 |
2024-10-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-08-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
|
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
Crazy varData address 01011006, skipping rest of module |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042428 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2022-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-07-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-03-23 |
Unknown GetPointer 00000000 PC 08ad36bc LR 08ad2d4c |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.12.3 |
2022-01-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.13.1 |
2024-10-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3 |
2020-12-05 |
Unexpected mpeg first timestamp: 803f3024 / 2151624740 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3 |
2020-11-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3 |
2020-11-11 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3 |
2020-11-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2021-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.11.3 |
2024-11-14 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3-97-gd0e9d2c54 |
2024-09-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3-97-gd0e9d2c54 |
2024-09-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
X-MEN LEGENDS 2: EL ASCENSO DE APOCALIPSIS |
v1.10.3-97-gd0e9d2c54 |
2024-09-21 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |