Recent logs - Dead To Rights: Reckoning

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Dead To Rights: Reckoning v1.11.3 2021-07-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.3 2021-07-10 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Dead To Rights: Reckoning v1.10.3 2021-06-13 Error in shader program link: info: --From Vertex Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC3 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Error: Symbol u_texelDelta defined with different precision in vertex and fragment shaders. --From Fragment Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment s fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordp
Dead To Rights: Reckoning v1.10.3 2021-06-13 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //neg
Dead To Rights: Reckoning v1.11.3 2021-06-12 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000e
Dead To Rights: Reckoning v1.11.3 2021-06-12 sceMp3Init: invalid data: not layer 3
Dead To Rights: Reckoning v1.11.3 2021-06-09 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Dead To Rights: Reckoning v1.11.3 2021-06-09 An uneaten prefix at end of block: 08927ee4
Dead To Rights: Reckoning v1.11.3 2021-06-09 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Dead To Rights: Reckoning v1.11.3 2021-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Dead To Rights: Reckoning v1.11.3 2021-06-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Dead To Rights: Reckoning v1.11.3 2021-05-31 80630006=sceAtracSetDataAndGetID(09de8440, 00014000): invalid RIFF header
Dead To Rights: Reckoning v1.11.3 2021-05-31 80630006=sceAtracSetDataAndGetID(09dc7e40, 00014000): invalid RIFF header
Dead To Rights: Reckoning v1.11.3 2021-05-31 80630006=sceAtracSetDataAndGetID(09da7e80, 00014000): invalid RIFF header
Dead To Rights: Reckoning v1.11.3 2021-06-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-05-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Dead To Rights: Reckoning v1.11.3 2021-05-10 __KernelStopThread: thread 304 does not exist
Dead To Rights: Reckoning v1.11.3 2021-05-10 Branch in Jump delay slot at 09fff4cc in block starting at 09fff498
Dead To Rights: Reckoning v1.11.3 2021-05-10 Jump to invalid address: 07ffea40
Dead To Rights: Reckoning v1.11.3 2021-05-10 MIPSCompileOp: Invalid instruction 00000001
Dead To Rights: Reckoning v1.10.2 2021-05-10 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Dead To Rights: Reckoning v1.11.3 2021-07-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-07-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.3 2021-05-02 Unknown GetPointer 00000000 PC 08aeb4d8 LR 08aeb4f0
Dead To Rights: Reckoning v1.11.3 2021-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-04-25 MFIC instruction hit (70020024) at 088b63a8
Dead To Rights: Reckoning v1.11.3 2021-04-25 Video out requested, not supported: mode=0 size=512,512
Dead To Rights: Reckoning v1.10.2 2021-04-03 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Dead To Rights: Reckoning v1.11.3 2021-05-02 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Dead To Rights: Reckoning v1.9.0 2021-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.9.0 2021-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.3 2021-03-27 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
Dead To Rights: Reckoning v1.11.3 2021-03-21 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Dead To Rights: Reckoning v1.10.3 2021-03-12 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Dead To Rights: Reckoning v1.10.3 2021-03-12 Crazy varData address 01011006, skipping rest of module
Dead To Rights: Reckoning v1.10.3 2021-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.10.3 2021-03-08 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
Dead To Rights: Reckoning v1.9.0 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.9.0 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.2 2021-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.2 2021-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.2 2021-02-24 sceSasSetADSRMode(08a86580, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Dead To Rights: Reckoning v1.10.3 2021-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.10.3 2021-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2021-02-10 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
Dead To Rights: Reckoning v1.10.3 2021-02-10 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
Dead To Rights: Reckoning v1.4.2 2021-02-02 Wrong magic number 916feae0
Dead To Rights: Reckoning v1.10.3 2021-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2021-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.10.3 2021-01-21 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Dead To Rights: Reckoning v1.10.3 2021-01-21 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
Dead To Rights: Reckoning v1.10.3 2021-01-21 Unknown syscall in known module 'sceAudio': 0x46ebb729
Dead To Rights: Reckoning v1.10.3 2021-01-21 Unknown syscall in known module 'sceAudio': 0x20628e6f
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 5
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 4
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 3
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 1
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 0
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 7
Dead To Rights: Reckoning v1.10.3 2021-01-20 GE Interrupt: newState might be 6
Dead To Rights: Reckoning v1.10.3 2021-01-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.2 2021-05-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Dead To Rights: Reckoning v1.10.3 2021-01-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Dead To Rights: Reckoning v1.10.3 2020-12-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2020-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2020-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.10.3 2020-12-13 Trying to relocate non-loaded section .debug_frame, ignoring
Dead To Rights: Reckoning v1.10.3 2020-12-13 Trying to relocate non-loaded section .debug_line, ignoring
Dead To Rights: Reckoning v1.10.3 2020-12-13 Trying to relocate non-loaded section .debug_info, ignoring
Dead To Rights: Reckoning v1.10.3 2020-12-13 Trying to relocate non-loaded section .debug_pubnames, ignoring
Dead To Rights: Reckoning v1.10.3 2020-12-13 Trying to relocate non-loaded section .debug_aranges, ignoring
Dead To Rights: Reckoning v1.10.3 2021-07-25 Savedata version requested on save: 3
Dead To Rights: Reckoning v1.10.3 2020-11-26 80020001=sceKernelCreateSema(): invalid name
Dead To Rights: Reckoning v1.11.3 2021-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.11.3 2021-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.9.4 2020-11-10 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Dead To Rights: Reckoning v1.10.3 2020-10-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2020-12-03 80020001=sceKernelCreateMutex(): invalid name
Dead To Rights: Reckoning v1.10.3 2020-10-18 80630006=sceAtracSetDataAndGetID(08afe700, 000000a0): invalid RIFF header
Dead To Rights: Reckoning v1.11.3 2021-05-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Dead To Rights: Reckoning v1.10.3 2020-10-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Dead To Rights: Reckoning v1.10.3 2020-10-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Dead To Rights: Reckoning v1.9.4 2021-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Dead To Rights: Reckoning v1.11.3 2021-05-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Dead To Rights: Reckoning v1.10.3 2021-01-08 RET: Stack empty!
Dead To Rights: Reckoning v1.10.3 2020-12-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Dead To Rights: Reckoning v1.11.3 2021-04-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2021-01-14 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Dead To Rights: Reckoning v1.10.3 2020-12-16 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Dead To Rights: Reckoning v1.10.3 2020-12-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Dead To Rights: Reckoning v1.10.3 2020-10-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Dead To Rights: Reckoning v1.11.3 2021-04-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dead To Rights: Reckoning v1.10.3 2020-10-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776