Recent logs - The Sims™ 2 Pets

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Game title Version Latest Report Message
The Sims™ 2 Pets v1.9.4 2020-05-12 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
The Sims™ 2 Pets v1.9.4 2020-03-17 Unknown GetPointer 00000000 PC 08b04e58 LR 08b04e6c
The Sims™ 2 Pets v1.9.4 2020-03-10 Savedata version requested: 3
The Sims™ 2 Pets v1.9.4 2020-03-10 Savedata version requested on save: 3
The Sims™ 2 Pets v1.9.4 2020-03-10 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
The Sims™ 2 Pets v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 722 does not exist
The Sims™ 2 Pets v1.9.3-80-g73bf6098e 2020-01-18 __KernelStopThread: thread 1448 does not exist
The Sims™ 2 Pets v1.9.3-80-g73bf6098e 2020-01-18 __KernelStopThread: thread 344 does not exist
The Sims™ 2 Pets v1.9.4 2020-01-08 Unknown GetPointer 65543dc1 PC 08afd71c LR 08afac68
The Sims™ 2 Pets v1.9.3-80-g73bf6098e 2019-12-08 __KernelStopThread: thread 313 does not exist
The Sims™ 2 Pets v1.9.4 2019-11-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f54444:00050b50 HWX T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:5 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
The Sims™ 2 Pets v1.9.4 2020-01-26 Unknown GetPointer 00000000 PC 089d0f4c LR 089d0f70
The Sims™ 2 Pets v1.9.4 2020-04-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
The Sims™ 2 Pets v1.6.3 2019-06-06 Trying to write block exit to illegal destination 40cc0fdb: pc = 40cb0fdb
The Sims™ 2 Pets v1.6.3 2019-06-06 Trying to write block exit to illegal destination 40cb0fdb: pc = 40ca0fdb
The Sims™ 2 Pets v1.6.3 2019-06-06 Trying to write block exit to illegal destination 40ca0fdb: pc = 40c90fdb
The Sims™ 2 Pets v1.6.3 2019-06-06 ReadFromHardware: Invalid address 40c90fdb near PC 40c90fdb LR 08a64384
The Sims™ 2 Pets v1.9.4 2020-01-15 Unknown GetPointer 00000000 PC 089d2908 LR 08000030
The Sims™ 2 Pets v1.9.4 2020-06-03 Unknown GetPointer 00000000 PC 08a56ec8 LR 08000020
The Sims™ 2 Pets v1.9.4 2020-07-09 Render to texture with incompatible formats 3 != 0 at 04000000
The Sims™ 2 Pets v1.6.3-492-g9fddfff66 2020-05-03 WriteToHardware: Invalid address 00000000 near PC 08a8baac LR 08a8baac
The Sims™ 2 Pets v1.8.0 2019-07-22 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
The Sims™ 2 Pets v1.9.4 2019-11-08 Unknown GetPointer 00000000 PC 089d1624 LR 089d1638
The Sims™ 2 Pets v1.9.4 2020-04-05 Unknown GetPointer 00000000 PC 08af0c04 LR 08af0c38
The Sims™ 2 Pets v1.2.2 2017-10-02 Unknown GE command : b65be27c
The Sims™ 2 Pets v1.6.3 2019-06-09 Unknown GetPointer 00000000 PC 08af0c30 LR 08af0c38
The Sims™ 2 Pets v1.4-2-g648bc5d 2017-05-24 ReadFromHardware: Invalid address 8ea40000 near PC 8ea40000 LR 089891ec
The Sims™ 2 Pets v1.9.4 2020-07-06 BREAK instruction hit
The Sims™ 2 Pets v1.7.5 2020-07-08 Render to texture with incompatible formats 3 != 0 at 00000000
The Sims™ 2 Pets v1.9.4 2020-07-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146882120