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Game title |
Version |
Latest Report |
Message |
FlatOut Head On |
v1.13.1 |
2025-01-28 |
Failed to read valid video stream data from header |
FlatOut Head On |
v1.17.1 |
2025-01-20 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
FlatOut Head On |
v1.17.1 |
2025-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.17.1 |
2025-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.11.3 |
2024-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.11.3 |
2024-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.17.1 |
2024-08-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.17.1 |
2024-08-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.17.1 |
2024-08-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.17.1 |
2024-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.17.1 |
2024-07-15 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
FlatOut Head On |
v1.17.1 |
2024-07-15 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
FlatOut Head On |
v1.17.1 |
2024-07-02 |
Unknown GetPointer ffffffff PC 089cbf84 LR 089cbf94 |
FlatOut Head On |
v1.17.1 |
2024-09-26 |
Can't draw: No current render step. Step count: 0 |
FlatOut Head On |
v1.17.1 |
2024-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.16.6 |
2023-12-07 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
FlatOut Head On |
v1.16.6 |
2023-12-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
FlatOut Head On |
v1.15.3 |
2023-11-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.15.3 |
2023-11-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.16.6 |
2023-10-20 |
80630006=sceAtracSetData(0, 0915bf00, 00018000): invalid RIFF header |
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 01130000:00000b10 HWX T N Tex Light: 0: c:0 t:0 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0d00f022 Tex TexAlpha StenToAlpha StenKeep TFuncMod AlphaTest >=
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = vec4(v.rgb, 0.0);
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0000038e Tex TClampST TFuncRepl
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000000
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:00000b10 HWX T N Tex
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0000008e Tex TClamp TFuncRepl
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000082 Tex TClamp TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 01030000:00000918 HWX C T Tex Light: MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:003a0b10 HWX T N Tex UVEnv 2: c:0 t:0 3: c:0 t:0
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos2), worldnormal), 1.0 + dot(normalize(u_lightpos3), worldnormal)) * 0.5, 1.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 01130000:00000b10 HWX T N Tex Light: 0: c:0 t:0 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 01030000:00000918 HWX C T Tex Light: MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000000
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = v;
}
vs: 00000000:00000100 HWX
#version 100
precision highp float;
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:000d0b50 HWX T N Tex TexProjNrm UVMtx
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}
|
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v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000b10 HWX T N Tex
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >=
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
FlatOut Head On |
v1.6.3-432-gfd6c3145d |
2023-10-08 |
Error in shader program link: info: No fragment shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000910 HWX T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
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v1.15.4 |
2023-08-07 |
__KernelStopThread: thread 280 does not exist (ApctlThread deleted) |
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v1.15.4 |
2023-07-17 |
No DL ID available to enqueue |
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v1.15.4 |
2023-07-15 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x929x2 (0,0)->(0,924) |
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v1.15.4 |
2023-07-15 |
Unknown GE command : ed100000 |
FlatOut Head On |
v1.15.4 |
2023-06-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.15.4 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.15.4 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.15.4 |
2023-05-27 |
80630006=sceAtracSetData(0, 09165900, 00018000): invalid RIFF header |
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v1.15.3 |
2023-05-26 |
80630006=sceAtracSetData(0, 09145d00, 00018000): invalid RIFF header |
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v1.15.3 |
2023-05-26 |
80630006=sceAtracSetData(0, 08fe8c00, 00018000): invalid RIFF header |
FlatOut Head On |
v1.15.4 |
2023-05-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.15.4 |
2023-05-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
__KernelStopThread: thread 307 does not exist (helper deleted) |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=088fc4e0, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=089c5c8c, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=088fc4e0, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=089c6c8c, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.14.4 |
2023-04-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
FlatOut Head On |
v1.14.4-106-g765bfac01 |
2023-01-20 |
Video out requested, not supported: mode=0 size=0,0 |
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v1.14.4-106-g765bfac01 |
2023-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.17.1 |
2024-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.14.4-106-g765bfac01 |
2023-01-20 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
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v1.14.4-106-g765bfac01 |
2023-01-20 |
GE Interrupt: newState might be 1 |
FlatOut Head On |
v1.13.2-2494-g6a6ec80f6 |
2023-01-19 |
UI scissor out of bounds in CwCheatScreen: 410,0-1510,997 / 960,696 |
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v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1697,516-0,92 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1697,412-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1697,308-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1697,204-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1697,100-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1649,516-0,92 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1649,412-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1649,308-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1649,204-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1649,100-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1511,516-0,92 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1511,412-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1511,308-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1511,204-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1511,100-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1612,516-0,92 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1612,412-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1612,308-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1612,204-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1612,100-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1700,516-0,92 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1700,412-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1700,308-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1700,204-0,99 / 1500,720 |
FlatOut Head On |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1700,100-0,99 / 1500,720 |
FlatOut Head On |
v1.14.1 |
2022-12-30 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
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v1.12.2 |
2022-12-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
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v1.12.2 |
2022-12-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
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v1.10.3 |
2022-11-07 |
Render to texture with different strides 256 != 128 |
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v1.9.0 |
2022-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.9.0 |
2022-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.9.0 |
2022-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.9.0 |
2022-10-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.17.1 |
2024-08-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.12.3 |
2022-10-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2 |
FlatOut Head On |
v1.12.3 |
2022-10-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
FlatOut Head On |
v1.12.3 |
2022-10-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2 |