Recent logs - FlatOut Head On

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Game title Version Latest Report Message
FlatOut Head On v1.17.1 2024-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
FlatOut Head On v1.16.6 2023-12-07 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
FlatOut Head On v1.16.6 2023-12-07 00000400=sceGeEdramSetAddrTranslation(00000800)
FlatOut Head On v1.15.3 2023-11-30 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
FlatOut Head On v1.15.3 2023-11-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
FlatOut Head On v1.16.6 2023-10-20 80630006=sceAtracSetData(0, 0915bf00, 00018000): invalid RIFF header
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01130000:00000b10 HWX T N Tex Light: 0: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No vertex shader attached. fs: 00000000:0d00f022 Tex TexAlpha StenToAlpha StenKeep TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No vertex shader attached. fs: 00000000:0000038e Tex TClampST TFuncRepl #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000b10 HWX T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No vertex shader attached. fs: 00000000:0000008e Tex TClamp TFuncRepl #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000082 Tex TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01030000:00000918 HWX C T Tex Light: MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:003a0b10 HWX T N Tex UVEnv 2: c:0 t:0 3: c:0 t:0 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform vec3 u_lightpos3; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos2), worldnormal), 1.0 + dot(normalize(u_lightpos3), worldnormal)) * 0.5, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01130000:00000b10 HWX T N Tex Light: 0: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01030000:00000918 HWX C T Tex Light: MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000100 HWX #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:000d0b50 HWX T N Tex TexProjNrm UVMtx #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(normal, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000b10 HWX T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.6.3-432-gfd6c3145d 2023-10-08 Error in shader program link: info: No fragment shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FlatOut Head On v1.15.4 2023-08-07 __KernelStopThread: thread 280 does not exist (ApctlThread deleted)
FlatOut Head On v1.15.4 2023-07-17 No DL ID available to enqueue
FlatOut Head On v1.15.4 2023-07-15 Block transfer invalid: 00000000/0 -> 00000000/0, 1x929x2 (0,0)->(0,924)
FlatOut Head On v1.15.4 2023-07-15 Unknown GE command : ed100000
FlatOut Head On v1.15.4 2023-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
FlatOut Head On v1.15.4 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
FlatOut Head On v1.15.4 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
FlatOut Head On v1.15.4 2023-05-27 80630006=sceAtracSetData(0, 09165900, 00018000): invalid RIFF header
FlatOut Head On v1.15.3 2023-05-26 80630006=sceAtracSetData(0, 09145d00, 00018000): invalid RIFF header
FlatOut Head On v1.15.3 2023-05-26 80630006=sceAtracSetData(0, 08fe8c00, 00018000): invalid RIFF header
FlatOut Head On v1.15.4 2023-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2
FlatOut Head On v1.15.4 2023-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1
FlatOut Head On v1.14.4 2023-04-22 __KernelStopThread: thread 307 does not exist (helper deleted)
FlatOut Head On v1.14.4 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=088fc4e0, pos=0, access=1, data=1, text=1
FlatOut Head On v1.14.4 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=089c5c8c, pos=0, access=1, data=1, text=1
FlatOut Head On v1.14.4 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=088fc4e0, pos=0, access=1, data=2, text=2
FlatOut Head On v1.14.4 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=089c6c8c, pos=0, access=1, data=1, text=1
FlatOut Head On v1.14.4 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
FlatOut Head On v1.14.4-106-g765bfac01 2023-01-20 Video out requested, not supported: mode=0 size=0,0
FlatOut Head On v1.14.4-106-g765bfac01 2023-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FlatOut Head On v1.14.4-106-g765bfac01 2023-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FlatOut Head On v1.14.4-106-g765bfac01 2023-01-20 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
FlatOut Head On v1.14.4-106-g765bfac01 2023-01-20 GE Interrupt: newState might be 1
FlatOut Head On v1.13.2-2494-g6a6ec80f6 2023-01-19 UI scissor out of bounds in CwCheatScreen: 410,0-1510,997 / 960,696
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1697,516-0,92 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1697,412-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1697,308-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1697,204-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1697,100-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1649,516-0,92 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1649,412-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1649,308-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1649,204-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1649,100-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1511,516-0,92 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1511,412-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1511,308-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1511,204-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1511,100-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1612,516-0,92 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1612,412-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1612,308-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1612,204-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1612,100-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1700,516-0,92 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1700,412-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1700,308-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1700,204-0,99 / 1500,720
FlatOut Head On v1.14.2 2023-01-04 UI scissor out of bounds in SavedataScreen: 1700,100-0,99 / 1500,720
FlatOut Head On v1.14.1 2022-12-30 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
FlatOut Head On v1.12.2 2022-12-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
FlatOut Head On v1.12.2 2022-12-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
FlatOut Head On v1.10.3 2022-11-07 Render to texture with different strides 256 != 128
FlatOut Head On v1.9.0 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
FlatOut Head On v1.9.0 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
FlatOut Head On v1.9.0 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
FlatOut Head On v1.9.0 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
FlatOut Head On v1.12.3 2022-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
FlatOut Head On v1.12.3 2022-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08af0100, pos=0, access=1, data=2, text=2
FlatOut Head On v1.12.3 2022-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1
FlatOut Head On v1.12.3 2022-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2
FlatOut Head On v1.13.1 2022-10-10 sceNetAdhocMatchingInit(13620) at 089fb8b4
FlatOut Head On v1.13.1-633-g437d6d30a 2022-09-01 Ignoring possible texturing from framebuffer at 04138000 +0x-128 / 127x127
FlatOut Head On v1.13.1 2022-10-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
FlatOut Head On v1.12.3 2022-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
FlatOut Head On v1.12.3 2022-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
FlatOut Head On v1.12.3 2022-05-08 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
FlatOut Head On v1.10.2 2022-04-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
FlatOut Head On v1.12.3 2022-03-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
FlatOut Head On v1.9.4 2022-03-07 80630006=sceAtracSetData(0, 09169100, 00018000): invalid RIFF header
FlatOut Head On v1.13.2 2023-07-28 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
FlatOut Head On v1.12 2022-02-23 Waiting thread for 20 that was already waiting for 20
FlatOut Head On v1.13.1 2022-08-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
FlatOut Head On v1.13.1 2022-08-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
FlatOut Head On v1.13.1 2022-08-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120