Recent logs - v1.11.2-221-g5d4d8ab41

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Game title Version Latest Report Message
FAT PRINCESS: FISTFUL OF CAKE v1.11.2-221-g5d4d8ab41 2021-03-19 __KernelStopThread: thread 689 does not exist
FAT PRINCESS: FISTFUL OF CAKE v1.11.3 2021-03-29 __KernelStopThread: thread 321 does not exist
EA SPORTS FIFA2021 By PROMIT ROY v1.9.4 2021-05-09 Savedata version requested on save: 3
EA SPORTS FIFA2021 By PROMIT ROY v1.9.4 2021-05-16 Savedata version requested: 3
Dynasty Warriors®: Strikeforce v1.11.2-221-g5d4d8ab41 2021-03-08 Waiting thread for 20 that was already waiting for 20
Gladiator Begins v1.11.2-317-g42186e8e9 2021-03-15 Waiting thread for 20 that was already waiting for 20
GODS EATER BURST v1.11.3-672-gf1bf596f5 2021-05-16 Waiting thread for 20 that was already waiting for 20
eFootball PES 2020 "C19" v1.11.2-221-g5d4d8ab41 2021-02-27 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Mortal Kombat: Unchained v1.11.3-634-ge725eddf1 2021-05-16 Failed to read valid video stream data from header
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-221-g5d4d8ab41 2021-02-27 ReadFromHardware: Invalid address 3c14105a near PC 088f2c3c LR 088f2d8c
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-221-g5d4d8ab41 2021-02-27 ReadFromHardware: Invalid address 3b028d0c near PC 089002c8 LR 089002d0
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-221-g5d4d8ab41 2021-02-26 ReadFromHardware: Invalid address 2e523e0f near PC 08901464 LR 08901464
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-221-g5d4d8ab41 2021-02-26 ReadFromHardware: Invalid address 2efc578c near PC 0885eaf0 LR 089a6f00
TEST DRIVE UNLIMITED v1.11.2-221-g5d4d8ab41 2021-02-25 sceMpegRingbufferPut(): unable to enqueue all added packets, going to overwrite some frames.
Silent Hill®: Origins v1.11.2-221-g5d4d8ab41 2021-02-25 sceDmacMemcpy(dest=0992d6c0, src=098a56a0, size=557056): overlapping read
Silent Hill®: Origins v1.11.2-221-g5d4d8ab41 2021-04-12 sceKernelVolatileMemUnlock(0) FAILED - not locked
無双OROCHI2 Special v1.11.3-635-g2987b8c17 2021-05-14 Waiting thread for 20 that was already waiting for 20
GOD EATER 2 v1.11.2-487-gf52bef701 2021-04-20 Waiting thread for 20 that was already waiting for 20
Silent Hill Zero v1.11.2-221-g5d4d8ab41 2021-03-17 sceKernelVolatileMemUnlock(0) FAILED - not locked
Lord of Arcana v1.11.2-317-g42186e8e9 2021-04-04 Waiting thread for 20 that was already waiting for 20
ファンタシースターポータブル2インフィニティ v1.11.3-597-g630f071d5 2021-05-06 Waiting thread for 20 that was already waiting for 20
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.3-634-ge725eddf1 2021-05-12 Waiting thread for 20 that was already waiting for 20
グランツーリスモ® v1.11.3-598-g4462b0c61 2021-05-08 Waiting thread for 20 that was already waiting for 20
GTA: Liberty City Stories v1.11.2-89-g76c45ebbd 2021-04-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b899a0, pos=0, access=1, data=1, text=1
Rengoku 2 v1.11.3 2021-05-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Rengoku 2 v1.11.3 2021-05-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
PES 2021 MOD BY RICHZIE ART v1.9.4 2021-05-16 Savedata version requested on save: 3
Tenchu: Shadow Assassins v1.11.2-221-g5d4d8ab41 2021-03-08 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Silent Hill Zero v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill Zero v1.11.3 2021-05-12 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
PES 2021 MOD BY RICHZIE ART v1.9.4 2021-05-16 Savedata version requested: 3
sm64-port d698e233-dirty v1.11.3-598-g4462b0c61 2021-05-03 Trying to relocate non-loaded section (null)
Mega Drops (PD Roms compo 3.99) v1.11.3 2021-04-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Mega Drops (PD Roms compo 3.99) v1.11.3 2021-04-16 MFIC instruction hit (70020024) at 089d2e50
Fate/EXTRA v1.11.3 2021-05-11 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/00000000
Fate/EXTRA v1.11.3 2021-05-11 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/00000000
Fate/EXTRA v1.11.3 2021-05-11 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
Fate/EXTRA v1.11.3 2021-05-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cd000 offset: 0 (128x128 stride 128, 5551)
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cd000/04088000
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d6000/04088000
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d4000/04088000
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Fate/EXTRA v1.11.3 2021-05-11 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.2-54-g5d62610a9 2021-03-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
AKIBA’S TRIP PLUS v1.11.3 2021-05-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
AKIBA’S TRIP PLUS v1.11.3 2021-05-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.3-634-ge725eddf1 2021-05-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.11.3-634-ge725eddf1 2021-05-13 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
STREET FIGHTER ALPHA3 MAX v1.11.3-574-g8c72cc119 2021-05-16 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
STREET FIGHTER ALPHA3 MAX v1.11.3-574-g8c72cc119 2021-05-16 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/00000000
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Prince of Persia: The Forgotten Sands™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Silent Hill Zero v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill Zero v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill Zero v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
PixelJunk™ Monsters Deluxe v1.11.3 2021-05-10 UNIMPLsceNetUpnpInit 14336,100
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-14 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Prince of Persia - Revelations v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Prince of Persia - Revelations v1.11.3 2021-05-16 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Prince of Persia - Revelations v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Prince of Persia - Revelations v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
刺客信条 血统 汉化版 PLAY汉化组 v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
刺客信条 血统 汉化版 PLAY汉化组 v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-618-g7141a01a2 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-618-g7141a01a2 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-603-g96c109e6c 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-574-g8c72cc119 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Silent Hill®: Origins v1.11.3-598-g4462b0c61 2021-05-16 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Silent Hill Zero v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill Zero v1.11.3 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Silent Hill Zero v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Burnout Legends v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Burnout Legends v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Burnout Legends v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ファンタシースターポータブル2インフィニティ v1.11.3-598-g4462b0c61 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
The Simpsons™ Game v1.11.3-603-g96c109e6c 2021-05-16 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-16 Savedata version requested on save: 3
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-05-16 Savedata version requested: 3
TEST DRIVE UNLIMITED v1.11.3-672-gf1bf596f5 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16)
FAT PRINCESS: FISTFUL OF CAKE v1.11.3 2021-05-14 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 128x272
God of War™: Ghost of Sparta v1.11.3-603-g96c109e6c 2021-05-16 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Star Wars: The Force Unleashed v1.11.3-603-g96c109e6c 2021-05-16 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
God of War: Chains of Olympus v1.11.3-672-gf1bf596f5 2021-05-16 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
FAT PRINCESS: FISTFUL OF CAKE v1.11.3-662-g138d81e14 2021-05-15 Unimplemented HLE function sceNetInetRecvfrom
eFootball Winning Eleven 2020 by SinSega v1.9.4 2021-05-02 Savedata version requested: 3
eFootball Winning Eleven 2020 by SinSega v1.9.4 2021-05-02 Savedata version requested on save: 3