Recent logs - NBA2K13

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NBA2K13 v1.17 2024-01-30 Can't draw: No current render step. Step count: 0
NBA2K13 v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NBA2K13 v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; out lowp vec4 v_color0; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { v_color0 = color0; gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0)); }
NBA2K13 v1.16.6 2024-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
NBA2K13 v1.16.6-602-gef149bd9f 2024-01-05 00000400=sceGeEdramSetAddrTranslation(00000800)
NBA2K13 v1.16.6 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
NBA2K13 v1.16.6 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
NBA2K13 v1.16.6 2023-12-04 UNIMPL sceUtilityLoadUsbModule(1)
NBA2K13 v1.16.6 2023-12-04 __KernelStopThread: thread 300 does not exist (helper deleted)
NBA2K13 v1.10.3 2023-11-17 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
NBA2K13 v1.11.3 2023-11-16 Jump to invalid address: 0acd609c
NBA2K13 v1.11.3 2023-11-16 Jump to invalid address: 0575c230
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0001ed7a
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000ed3e
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000ec4e
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000eafa
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000e3bc
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0001ecde
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000d9de
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000d494
NBA2K13 v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 0000d37c
NBA2K13 v1.4.2-425-g7a7ccee5e 2023-09-19 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; out lowp vec4 v_color0; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { v_color0 = color0; gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0)); }
NBA2K13 v1.16.6 2023-12-24 Video out requested, not supported: mode=0 size=0,0
NBA2K13 v1.16.6 2023-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b0302368
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction 62002024
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b40020af
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction 71a9d8af
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b1302100
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction 00000068
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction 0018218e
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b000108f
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b0000026
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b3000c00
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b1000400
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b4001068
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b100148f
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction 0020210e
NBA2K13 v1.8.0 2023-07-31 MIPSCompileOp: Invalid instruction b200083c
NBA2K13 v1.4.2-425-g7a7ccee5e 2023-11-30 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NBA2K13 v1.12.3 2023-05-09 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
NBA2K13 v1.14.4 2023-04-20 00000400=sceGeEdramSetAddrTranslation(00000400)
NBA2K13 v1.14.4 2023-04-13 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=8
NBA2K13 v1.14.4 2023-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=fffffffc, pos=0, access=1, data=1, text=1
NBA2K13 v1.12.3 2023-04-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
NBA2K13 v1.6.3-432-gfd6c3145d 2023-03-25 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01f40000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:4 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = depthRoundZVP(u_proj * viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NBA2K13 v1.14.1 2023-03-19 UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720
NBA2K13 v1.14.4 2023-02-22 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
NBA2K13 v1.13.2 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
NBA2K13 v1.13.2 2023-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
NBA2K13 v1.14.1 2023-01-22 UI scissor out of bounds in GamePauseScreen: 965,20-300,780 / 1280,717
NBA2K13 v1.13.2 2022-12-27 sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read
NBA2K13 v1.15.4 2023-11-17 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
NBA2K13 v1.13.2 2023-01-28 GE Interrupt: newState might be 17
NBA2K13 v1.13.2 2022-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
NBA2K13 v1.13.1 2022-09-01 80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): invalid RIFF header
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
NBA2K13 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
NBA2K13 v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
NBA2K13 v1.12.2 2022-08-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cb770
NBA2K13 v1.12.3 2022-06-28 Rendering to framebuffer offset: 04162000 +256x0
NBA2K13 v1.14.4 2023-02-22 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
NBA2K13 v1.14.4 2023-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NBA2K13 v1.14.4 2023-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NBA2K13 v1.14.4 2023-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NBA2K13 v1.14.4 2023-02-22 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NBA2K13 v1.13.2 2023-01-02 Savedata version requested on save: 3
NBA2K13 v1.12.3 2024-02-03 Savedata version requested: 3
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
NBA2K13 v1.12.3 2022-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
NBA2K13 v1.12.3 2022-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NBA2K13 v1.12.3 2022-04-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
NBA2K13 v1.12.3 2022-02-06 ReadFromHardware: Invalid address 00000391 near PC 088a4544 LR 088a453c
NBA2K13 v1.9.4 2022-01-08 Unknown GetPointer 00000000 PC 08b7fb88 LR 08000024
NBA2K13 v1.12.3 2022-01-05 ReadFromHardware: Invalid address 1e0c4b44 near PC 1e0c4b44 LR 08b934b0
NBA2K13 v1.12.3 2021-12-19 Jump to invalid address: 0eb03230
NBA2K13 v1.12.3 2021-12-19 Jump to invalid address: 0ea9b000
NBA2K13 v1.12.3 2021-12-19 Jump to invalid address: 0ea8709c
NBA2K13 v1.12.3 2021-12-19 Jump to invalid address: 0f9e3230
NBA2K13 v1.12.3 2021-11-23 Unexpected mpeg first timestamp: 0 / 0
NBA2K13 v1.12.3 2022-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
NBA2K13 v1.10.3 2021-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NBA2K13 v1.11.3 2022-05-07 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NBA2K13 v1.10.3 2021-09-03 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
NBA2K13 v1.10.3 2021-09-03 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
NBA2K13 v1.10.3 2021-09-03 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
NBA2K13 v1.11.3 2021-08-21 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header