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Game title |
Version |
Latest Report |
Message |
NBA2K13 |
v1.17.1 |
2024-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.17.1 |
2024-11-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.17.1 |
2024-10-28 |
WriteToHardware: Invalid address 00000060 near PC 088ee900 LR 08a4a7b4 |
NBA2K13 |
v1.17.1 |
2024-10-28 |
ReadFromHardware: Invalid address 0000003c near PC 088ee900 LR 08a4a7b4 |
NBA2K13 |
v1.17.1 |
2024-10-28 |
ReadFromHardware: Invalid address 00000008 near PC 08a705c8 LR 08a705c8 |
NBA2K13 |
v1.17.1 |
2024-10-28 |
WriteToHardware: Invalid address 0000001c near PC 08a7429c LR 08a74250 |
NBA2K13 |
v1.17.1 |
2024-10-28 |
ReadFromHardware: Invalid address 0000001c near PC 08a7429c LR 08a74250 |
NBA2K13 |
v1.17.1 |
2024-10-07 |
ReadFromHardware: Invalid address 00000037 near PC 08b278b4 LR 08b278b4 |
NBA2K13 |
v1.17.1 |
2024-11-10 |
ReadFromHardware: Invalid address 00000000 near PC 089ec954 LR 089ec96c |
NBA2K13 |
v1.17.1 |
2024-09-28 |
ReadFromHardware: Invalid address b22152cc near PC b22152cc LR 08b934b0 |
NBA2K13 |
v1.17.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 0000003f |
NBA2K13 |
v1.17.4-1 |
2024-08-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.17.4-1 |
2024-08-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.17.3 |
2024-08-17 |
Can't draw: No current render step. Step count: 0 |
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
v_color0 = color0;
gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0));
}
|
NBA2K13 |
v1.16.6 |
2024-01-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.16.6-602-gef149bd9f |
2024-01-05 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
NBA2K13 |
v1.16.6 |
2023-12-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.16.6 |
2023-12-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.16.6 |
2023-12-04 |
UNIMPL sceUtilityLoadUsbModule(1) |
NBA2K13 |
v1.16.6 |
2023-12-04 |
__KernelStopThread: thread 300 does not exist (helper deleted) |
NBA2K13 |
v1.10.3 |
2023-11-17 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
NBA2K13 |
v1.11.3 |
2023-11-16 |
Jump to invalid address: 0acd609c |
NBA2K13 |
v1.11.3 |
2023-11-16 |
Jump to invalid address: 0575c230 |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0001ed7a |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000ed3e |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000ec4e |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000eafa |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000e3bc |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0001ecde |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000d9de |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000d494 |
NBA2K13 |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 0000d37c |
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2023-09-19 |
Error in shader program link: info: The shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
v_color0 = color0;
gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0));
}
|
NBA2K13 |
v1.16.6 |
2023-12-24 |
Video out requested, not supported: mode=0 size=0,0 |
NBA2K13 |
v1.16.6 |
2023-12-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b0302368 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 62002024 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b40020af |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 71a9d8af |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b1302100 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 00000068 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 0018218e |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b000108f |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b0000026 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b3000c00 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b1000400 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b4001068 |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b100148f |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 0020210e |
NBA2K13 |
v1.8.0 |
2023-07-31 |
MIPSCompileOp: Invalid instruction b200083c |
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2023-11-30 |
Error in shader program link: info: The shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
NBA2K13 |
v1.12.3 |
2023-05-09 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
NBA2K13 |
v1.14.4 |
2023-04-20 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
NBA2K13 |
v1.14.4 |
2023-04-13 |
VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=8 |
NBA2K13 |
v1.14.4 |
2023-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=fffffffc, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.12.3 |
2023-04-13 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
NBA2K13 |
v1.6.3-432-gfd6c3145d |
2023-03-25 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01f40000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:4
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = depthRoundZVP(u_proj * viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
NBA2K13 |
v1.14.1 |
2023-03-19 |
UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720 |
NBA2K13 |
v1.14.4 |
2023-02-22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
NBA2K13 |
v1.13.2 |
2023-01-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
NBA2K13 |
v1.13.2 |
2023-01-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
NBA2K13 |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in GamePauseScreen: 965,20-300,780 / 1280,717 |
NBA2K13 |
v1.13.2 |
2022-12-27 |
sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read |
NBA2K13 |
v1.16.6 |
2024-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.13.2 |
2023-01-28 |
GE Interrupt: newState might be 17 |
NBA2K13 |
v1.13.2 |
2022-10-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.13.1 |
2022-09-01 |
80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): invalid RIFF header |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
NBA2K13 |
v1.13.1 |
2022-08-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.12.2 |
2022-08-05 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cb770 |
NBA2K13 |
v1.12.3 |
2022-06-28 |
Rendering to framebuffer offset: 04162000 +256x0 |
NBA2K13 |
v1.14.4 |
2023-02-22 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
NBA2K13 |
v1.17.1 |
2024-10-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.17.1 |
2024-10-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.14.4 |
2023-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.14.4 |
2023-02-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.13.2 |
2023-01-02 |
Savedata version requested on save: 3 |
NBA2K13 |
v1.12.3 |
2024-02-03 |
Savedata version requested: 3 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
NBA2K13 |
v1.12.3 |
2022-04-21 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
NBA2K13 |
v1.12.3 |
2022-02-06 |
ReadFromHardware: Invalid address 00000391 near PC 088a4544 LR 088a453c |
NBA2K13 |
v1.9.4 |
2022-01-08 |
Unknown GetPointer 00000000 PC 08b7fb88 LR 08000024 |
NBA2K13 |
v1.12.3 |
2022-01-05 |
ReadFromHardware: Invalid address 1e0c4b44 near PC 1e0c4b44 LR 08b934b0 |
NBA2K13 |
v1.12.3 |
2021-12-19 |
Jump to invalid address: 0eb03230 |
NBA2K13 |
v1.12.3 |
2021-12-19 |
Jump to invalid address: 0ea9b000 |
NBA2K13 |
v1.12.3 |
2021-12-19 |
Jump to invalid address: 0ea8709c |
NBA2K13 |
v1.12.3 |
2021-12-19 |
Jump to invalid address: 0f9e3230 |