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				| Game title | Version | Latest Report | Message | 
			
				| NBA2K13 | v1.19.3 | 2025-10-28 | Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (51,819)->(939,266) | 
				| NBA2K13 | v1.10.3 | 2025-07-25 | Jump to invalid address: 0eef5230 | 
				| NBA2K13 | v1.10.3 | 2025-07-25 | Jump to invalid address: 0ee8d000 | 
				| NBA2K13 | v1.10.3 | 2025-07-25 | Jump to invalid address: 0ee5909c | 
				| NBA2K13 | v1.10.3 | 2025-07-25 | Jump to invalid address: 0bbb7230 | 
				| NBA2K13 | v1.19.3 | 2025-08-13 | INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first | 
				| NBA2K13 | v1.19.3 | 2025-08-13 | INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction b000008f | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction b100048f | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction b200088f | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction b3000c8f | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction b4001002 | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 40f8098e | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | Branch in RSZeroComp delay slot at 08b9c0db in block starting at 08b9c0cb | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 40ff948e | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction d1ff978e | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 0504a80a | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 0604040e | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 0604ac0a | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 0604340e | 
				| NBA2K13 | v1.9.0 | 2025-05-30 | MIPSCompileOp: Invalid instruction 04f7dc8c | 
				| NBA2K13 | v1.18.1 | 2025-05-03 | MIPSCompileOp: Invalid instruction 07165002 | 
				| NBA2K13 | v1.18.1 | 2025-05-03 | MIPSCompileOp: Invalid instruction 0714d400 | 
				| NBA2K13 | v1.18.1 | 2025-05-03 | MIPSCompileOp: Invalid instruction 07149c27 | 
				| NBA2K13 | v1.18.1 | 2025-05-03 | MIPSCompileOp: Invalid instruction 0716208c | 
				| NBA2K13 | v1.19.1 | 2025-06-12 | An uneaten prefix at end of block for 0880717c | 
				| NBA2K13 | v1.18.1-1042-gd58d193138 | 2025-05-18 | SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first | 
				| NBA2K13 | v1.18.1-1211-g6770122c5c | 2025-05-18 | SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first | 
				| NBA2K13 | v1.16.1 | 2024-12-23 | Jump to invalid address: 0a442230 | 
				| NBA2K13 | v1.17.1 | 2024-11-06 | sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 | 
				| NBA2K13 | v1.17.1 | 2024-11-06 | sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.17.1 | 2024-10-28 | WriteToHardware: Invalid address 00000060 near PC 088ee900 LR 08a4a7b4 | 
				| NBA2K13 | v1.17.1 | 2024-10-28 | ReadFromHardware: Invalid address 0000003c near PC 088ee900 LR 08a4a7b4 | 
				| NBA2K13 | v1.17.1 | 2024-10-28 | ReadFromHardware: Invalid address 00000008 near PC 08a705c8 LR 08a705c8 | 
				| NBA2K13 | v1.17.1 | 2024-10-28 | WriteToHardware: Invalid address 0000001c near PC 08a7429c LR 08a74250 | 
				| NBA2K13 | v1.17.1 | 2024-10-28 | ReadFromHardware: Invalid address 0000001c near PC 08a7429c LR 08a74250 | 
				| NBA2K13 | v1.17.1 | 2024-10-07 | ReadFromHardware: Invalid address 00000037 near PC 08b278b4 LR 08b278b4 | 
				| NBA2K13 | v1.17.1 | 2024-11-15 | ReadFromHardware: Invalid address 00000000 near PC 089ec954 LR 089ec96c | 
				| NBA2K13 | v1.17.1 | 2024-09-28 | ReadFromHardware: Invalid address b22152cc near PC b22152cc LR 08b934b0 | 
				| NBA2K13 | v1.17.1 | 2024-09-17 | MIPSCompileOp: Invalid instruction 0000003f | 
				| NBA2K13 | v1.17.4-1 | 2024-08-15 | sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 | 
				| NBA2K13 | v1.17.4-1 | 2024-08-15 | sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.18.1 | 2025-01-11 | Can't draw: No current render step. Step count: 0 | 
				| NBA2K13 | v1.4.2-425-g7a7ccee5e | 2024-01-29 | Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
 / fs: #version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
 in vec3 v_color1;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
} | 
				| NBA2K13 | v1.4.2-425-g7a7ccee5e | 2024-01-29 | Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
 / fs: #version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
 in vec3 v_color1;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
vec4 depthRoundZVP(vec4 v) {
  float z = v.z / v.w;
  z = z * u_depthRange.x + u_depthRange.y;
  z = floor(z);
  z = (z - u_depthRange.z) * u_depthRange.w;
  return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
  v_color0 = color0;
  gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0));
} | 
				| NBA2K13 | v1.16.6 | 2024-01-22 | sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.16.6-602-gef149bd9f | 2024-01-05 | 00000400=sceGeEdramSetAddrTranslation(00000800) | 
				| NBA2K13 | v1.16.6 | 2023-12-24 | sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 | 
				| NBA2K13 | v1.16.6 | 2023-12-24 | sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.16.6 | 2023-12-04 | UNIMPL sceUtilityLoadUsbModule(1) | 
				| NBA2K13 | v1.16.6 | 2023-12-04 | __KernelStopThread: thread 300 does not exist (helper deleted) | 
				| NBA2K13 | v1.10.3 | 2023-11-17 | Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 | 
				| NBA2K13 | v1.11.3 | 2023-11-16 | Jump to invalid address: 0acd609c | 
				| NBA2K13 | v1.11.3 | 2023-11-16 | Jump to invalid address: 0575c230 | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0001ed7a | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000ed3e | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000ec4e | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000eafa | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000e3bc | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0001ecde | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000d9de | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000d494 | 
				| NBA2K13 | v1.16.6 | 2023-11-14 | MIPSCompileOp: Invalid instruction 0000d37c | 
				| NBA2K13 | v1.4.2-425-g7a7ccee5e | 2023-09-19 | Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
 / fs: #version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
 in vec3 v_color1;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
vec4 depthRoundZVP(vec4 v) {
  float z = v.z / v.w;
  z = z * u_depthRange.x + u_depthRange.y;
  z = floor(z);
  z = (z - u_depthRange.z) * u_depthRange.w;
  return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
  v_color0 = color0;
  gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0));
} | 
				| NBA2K13 | v1.16.6 | 2023-12-24 | Video out requested, not supported: mode=0 size=0,0 | 
				| NBA2K13 | v1.16.6 | 2023-12-24 | sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b0302368 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction 62002024 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b40020af | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction 71a9d8af | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b1302100 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction 00000068 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction 0018218e | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b000108f | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b0000026 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b3000c00 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b1000400 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b4001068 | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b100148f | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction 0020210e | 
				| NBA2K13 | v1.8.0 | 2023-07-31 | MIPSCompileOp: Invalid instruction b200083c | 
				| NBA2K13 | v1.4.2-425-g7a7ccee5e | 2023-11-30 | Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
 / fs: #version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
 in vec3 v_color1;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  fragColor0 = v;
}
 / vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
} | 
				| NBA2K13 | v1.12.3 | 2023-05-09 | FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 | 
				| NBA2K13 | v1.14.4 | 2023-04-20 | 00000400=sceGeEdramSetAddrTranslation(00000400) | 
				| NBA2K13 | v1.14.4 | 2023-04-13 | VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=8 | 
				| NBA2K13 | v1.14.4 | 2023-04-13 | sceKernelLoadModule: unsupported options size=00000014, flags=fffffffc, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.12.3 | 2023-04-13 | 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first | 
				| NBA2K13 | v1.6.3-432-gfd6c3145d | 2023-03-25 | Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > 
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}
vs: 01f40000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:4 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
vec4 depthRoundZVP(vec4 v) {
  float z = v.z / v.w;
  z = z * u_depthRange.x + u_depthRange.y;
  z = floor(z);
  z = (z - u_depthRange.z) * u_depthRange.w;
  return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = depthRoundZVP(u_proj * viewPos);
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  vec3 toLight;
  lowp vec3 diffuse;
  mediump float ldot;
  toLight = u_lightpos0;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
  lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos1;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
  lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos2;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
  lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
  toLight = u_lightpos3;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
  lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
} | 
				| NBA2K13 | v1.14.1 | 2023-03-19 | UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720 | 
				| NBA2K13 | v1.14.4 | 2023-02-22 | Rendering to framebuffer offset at 04162000 +256x0 (stride 512) | 
				| NBA2K13 | v1.13.2 | 2023-01-28 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 | 
				| NBA2K13 | v1.13.2 | 2023-01-28 | sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 | 
				| NBA2K13 | v1.14.1 | 2023-01-22 | UI scissor out of bounds in GamePauseScreen: 965,20-300,780 / 1280,717 | 
				| NBA2K13 | v1.13.2 | 2022-12-27 | sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read | 
				| NBA2K13 | v1.16.6 | 2024-06-15 | sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.13.2 | 2023-01-28 | GE Interrupt: newState might be 17 | 
				| NBA2K13 | v1.13.2 | 2022-10-22 | sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 | 
				| NBA2K13 | v1.13.1 | 2022-09-01 | 80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): invalid RIFF header | 
				| NBA2K13 | v1.13.1 | 2022-08-27 | sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 | 
				| NBA2K13 | v1.13.1 | 2022-08-27 | sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |