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Game title |
Version |
Latest Report |
Message |
幻想水滸伝Ⅰ&Ⅱ |
v1.4.2-425-g7a7ccee5e |
2024-11-04 |
D3D error in shader compilation: info: D:\??\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
D:\??\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
D:\??\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
幻想水滸伝Ⅰ&Ⅱ |
v1.4.2-425-g7a7ccee5e |
2024-10-31 |
Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj"
0(159) : error C1008: undefined variable "col"
0(175) : error C1008: undefined variable "col"
0(178) : error C1008: undefined variable "col"
0(179) : error C1008: undefined variable "col"
0(190) : error C1008: undefined variable "col"
0(193) : error C1008: undefined variable "col"
0(194) : error C1008: undefined variable "col"
0(205) : error C1008: undefined variable "col"
0(208) : error C1008: undefined variable "col"
0(209) : error C1008: undefined variable "col"
0(220) : error C1008: undefined variable "col"
0(223) : error C1008: undefined variable "col"
0(224) : error C1008: undefined variable "col"
0(226) : error C1008: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
幻想水滸伝Ⅰ&Ⅱ |
v1.17.1 |
2024-05-18 |
__KernelStopThread: thread 372 does not exist (ApctlThread deleted) |
幻想水滸伝Ⅰ&Ⅱ |
v1.17.1 |
2024-02-21 |
80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 0007f800): invalid RIFF header |
幻想水滸伝Ⅰ&Ⅱ |
v1.17.1 |
2024-02-21 |
80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 00090800): invalid RIFF header |
幻想水滸伝Ⅰ&Ⅱ |
v1.16.6 |
2023-11-03 |
Branch in branch delay slot at 09e76e98 with different target |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2023-07-29 |
Lots of blits needed for obscure blending: 30 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.1 |
2024-01-20 |
Failed to read valid video stream data from header |
幻想水滸伝Ⅰ&Ⅱ |
v1.17.1 |
2024-04-22 |
Branch in branch delay slot at 09ef04c8 with different target |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2023-02-09 |
Lots of blits needed for obscure blending: 26 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.11.2 |
2023-01-21 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
幻想水滸伝Ⅰ&Ⅱ |
v1.11.2 |
2023-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
幻想水滸伝Ⅰ&Ⅱ |
v1.11.2 |
2023-01-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
幻想水滸伝Ⅰ&Ⅱ |
v1.11.2 |
2023-01-21 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-10-09 |
WriteToHardware: Invalid address 0a000000 near PC 09eda70c LR 09ed9020 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-10-02 |
ReadFromHardware: Invalid address 0000009c near PC 09e76ea0 LR 09e75708 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-10-02 |
ReadFromHardware: Invalid address 00000000 near PC 09ec7144 LR 09ec715c |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-10-02 |
ReadFromHardware: Invalid address 120b139c near PC 09ec7144 LR 09ec70d0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-10-02 |
WriteToHardware: Invalid address 120b13d4 near PC 09ec7048 LR 09ec7018 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2023-07-11 |
Unknown GetPointer 00000000 PC 0897ea54 LR 08000020 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2022-09-09 |
Unknown GetPointer 00000000 PC 08901970 LR 08901970 |
幻想水滸伝Ⅰ&Ⅱ |
v1.13.2 |
2022-12-05 |
Branch in RSRTComp delay slot at 09ef04c8 in block starting at 09ef04c0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2024-05-17 |
Lots of blits needed for obscure blending: 36 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.12.3 |
2022-02-27 |
Lots of blits needed for obscure blending: 29 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.11.3-24-g331834781 |
2022-05-01 |
Unknown GetPointer 00000000 PC 08987070 LR 089870a8 |
幻想水滸伝Ⅰ&Ⅱ |
v1.10.3 |
2021-06-14 |
WriteToHardware: Invalid address 0000035e near PC 08000000 LR 08000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2020-12-10 |
Lots of blits needed for obscure blending: 25 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2024-11-07 |
Unknown GetPointer 00000000 PC 089004ac LR 089004ac |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.4 |
2024-06-15 |
80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 00329800): invalid RIFF header |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2023-10-21 |
GL ran out of GPU memory; switching to low memory mode |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.0 |
2023-04-11 |
Texture cache ran out of GPU memory; switching to low memory mode |
幻想水滸伝Ⅰ&Ⅱ |
v1.6.3-492-g9fddfff66 |
2019-08-29 |
Branch in RSRTComp delay slot at 08945c54 in block starting at 08945c50 |
幻想水滸伝Ⅰ&Ⅱ |
v1.7.2 |
2019-01-18 |
Lots of blits needed for obscure blending: 31 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.3 |
2024-05-19 |
Lots of blits needed for obscure blending: 27 per frame, blend 6/9/0 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.4 |
2024-11-08 |
Savedata version requested on save: 2 |
幻想水滸伝Ⅰ&Ⅱ |
v1.9.4 |
2024-11-08 |
Savedata version requested: 2 |
幻想水滸伝Ⅰ&Ⅱ |
v1.1.1 |
2017-08-07 |
sceAtracSetHalfwayBufferAndGetID(09704d00, 000e0000, 0013e800): bad data |
幻想水滸伝Ⅰ&Ⅱ |
v1.0.1 |
2016-06-21 |
sceAtracSetDataAndGetID(09704d00, 0005f800): bad data |
幻想水滸伝Ⅰ&Ⅱ |
v1.2.1-7-g05d4cae |
2016-03-07 |
80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00060000, 00063000): invalid RIFF header |
幻想水滸伝Ⅰ&Ⅱ |
v1.17.1 |
2024-02-21 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceSAScore with version 0103, devkit 00000000 |
幻想水滸伝Ⅰ&Ⅱ |
v1.5.2 |
2024-11-07 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |