Recent logs - 幻想水滸伝Ⅰ&Ⅱ

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Game title Version Latest Report Message
幻想水滸伝Ⅰ&Ⅱ v1.4.2-425-g7a7ccee5e 2024-11-04 D3D error in shader compilation: info: D:\??\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' D:\??\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters D:\??\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: D:\??\5funGameHall\memory(14,21): error X3013: mul(float, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatK) D:\??\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) D:\??\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
幻想水滸伝Ⅰ&Ⅱ v1.4.2-425-g7a7ccee5e 2024-10-31 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
幻想水滸伝Ⅰ&Ⅱ v1.17.1 2024-05-18 __KernelStopThread: thread 372 does not exist (ApctlThread deleted)
幻想水滸伝Ⅰ&Ⅱ v1.17.1 2024-02-21 80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 0007f800): invalid RIFF header
幻想水滸伝Ⅰ&Ⅱ v1.17.1 2024-02-21 80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 00090800): invalid RIFF header
幻想水滸伝Ⅰ&Ⅱ v1.16.6 2023-11-03 Branch in branch delay slot at 09e76e98 with different target
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2023-07-29 Lots of blits needed for obscure blending: 30 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.13.1 2024-01-20 Failed to read valid video stream data from header
幻想水滸伝Ⅰ&Ⅱ v1.17.1 2024-04-22 Branch in branch delay slot at 09ef04c8 with different target
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2023-02-09 Lots of blits needed for obscure blending: 26 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.11.2 2023-01-21 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
幻想水滸伝Ⅰ&Ⅱ v1.11.2 2023-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
幻想水滸伝Ⅰ&Ⅱ v1.11.2 2023-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
幻想水滸伝Ⅰ&Ⅱ v1.11.2 2023-01-21 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-10-09 WriteToHardware: Invalid address 0a000000 near PC 09eda70c LR 09ed9020
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-10-02 ReadFromHardware: Invalid address 0000009c near PC 09e76ea0 LR 09e75708
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-10-02 ReadFromHardware: Invalid address 00000000 near PC 09ec7144 LR 09ec715c
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-10-02 ReadFromHardware: Invalid address 120b139c near PC 09ec7144 LR 09ec70d0
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-10-02 WriteToHardware: Invalid address 120b13d4 near PC 09ec7048 LR 09ec7018
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2023-07-11 Unknown GetPointer 00000000 PC 0897ea54 LR 08000020
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2022-09-09 Unknown GetPointer 00000000 PC 08901970 LR 08901970
幻想水滸伝Ⅰ&Ⅱ v1.13.2 2022-12-05 Branch in RSRTComp delay slot at 09ef04c8 in block starting at 09ef04c0
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2024-05-17 Lots of blits needed for obscure blending: 36 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.12.3 2022-02-27 Lots of blits needed for obscure blending: 29 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.11.3-24-g331834781 2022-05-01 Unknown GetPointer 00000000 PC 08987070 LR 089870a8
幻想水滸伝Ⅰ&Ⅱ v1.10.3 2021-06-14 WriteToHardware: Invalid address 0000035e near PC 08000000 LR 08000000
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2020-12-10 Lots of blits needed for obscure blending: 25 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2024-11-07 Unknown GetPointer 00000000 PC 089004ac LR 089004ac
幻想水滸伝Ⅰ&Ⅱ v1.9.4 2024-06-15 80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00020000, 00329800): invalid RIFF header
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2023-10-21 GL ran out of GPU memory; switching to low memory mode
幻想水滸伝Ⅰ&Ⅱ v1.9.0 2023-04-11 Texture cache ran out of GPU memory; switching to low memory mode
幻想水滸伝Ⅰ&Ⅱ v1.6.3-492-g9fddfff66 2019-08-29 Branch in RSRTComp delay slot at 08945c54 in block starting at 08945c50
幻想水滸伝Ⅰ&Ⅱ v1.7.2 2019-01-18 Lots of blits needed for obscure blending: 31 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.9.3 2024-05-19 Lots of blits needed for obscure blending: 27 per frame, blend 6/9/0
幻想水滸伝Ⅰ&Ⅱ v1.9.4 2024-11-08 Savedata version requested on save: 2
幻想水滸伝Ⅰ&Ⅱ v1.9.4 2024-11-08 Savedata version requested: 2
幻想水滸伝Ⅰ&Ⅱ v1.1.1 2017-08-07 sceAtracSetHalfwayBufferAndGetID(09704d00, 000e0000, 0013e800): bad data
幻想水滸伝Ⅰ&Ⅱ v1.0.1 2016-06-21 sceAtracSetDataAndGetID(09704d00, 0005f800): bad data
幻想水滸伝Ⅰ&Ⅱ v1.2.1-7-g05d4cae 2016-03-07 80630006=sceAtracSetHalfwayBufferAndGetID(09704d00, 00060000, 00063000): invalid RIFF header
幻想水滸伝Ⅰ&Ⅱ v1.17.1 2024-02-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceSAScore with version 0103, devkit 00000000
幻想水滸伝Ⅰ&Ⅱ v1.5.2 2024-11-07 Loading module sceMpeg_library with version 0104, devkit 00000000