Recent logs - 侍道ポータブル

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Game title Version Latest Report Message
侍道ポータブル v1.8.0 2019-05-15 WriteToHardware: Invalid address 000006f2 near PC 08000000 LR 08000000
侍道ポータブル v1.6.3-492-g9fddfff66 2019-03-10 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
侍道ポータブル v1.6.3-492-g9fddfff66 2019-02-02 WriteToHardware: Invalid address 00004098 near PC 088ed660 LR 088ed660
侍道ポータブル v1.6.3-492-g9fddfff66 2018-12-08 Error in shader program link: info: (unknown reason) fs: 00000000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
侍道ポータブル v1.6.3-492-g9fddfff66 2019-05-22 WriteToHardware: Invalid address 00000000 near PC 088ed660 LR 088ed660
侍道ポータブル v1.7.1 2018-11-20 ReadFromHardware: Invalid address 00000508 near PC 0887b3c8 LR 0887b3ac
侍道ポータブル v1.6.3-355-g1f274a207 2018-08-19 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
侍道ポータブル v1.4.2-409-g884aef660 2018-03-10 sceDmacMemcpy(dest=04088000, src=09a23b20, size=557056): overlapping read
侍道ポータブル v1.8.0 2019-05-18 ReadFromHardware: Invalid address 00000508 near PC 08000000 LR 08000000
侍道ポータブル v1.1.1-66-g5ebd7bf 2016-03-12 sceDmacMemcpy(dest=04088000, src=09b33b40, size=557056): overlapping read
侍道ポータブル v1.7.5 2019-03-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
侍道ポータブル v1.3.0.1 2017-05-14 sceDmacMemcpy(dest=04088000, src=0999bb10, size=557056): overlapping read
侍道ポータブル v1.5.2 2019-05-20 Loading module sceFont_Library with version 0101, devkit 03070010
侍道ポータブル v1.8.0-143-g122f871c7 2019-05-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
侍道ポータブル v1.8.0 2019-05-20 WriteToHardware: Invalid address 000006f0 near PC 08000000 LR 08000000
侍道ポータブル v1.7.5 2018-12-13 WriteToHardware: Invalid address 00000544 near PC 08000000 LR 08000000
侍道ポータブル v1.8.0 2019-05-16 WriteToHardware: Invalid address 00000058 near PC 08000000 LR 08000000