Recent logs - 侍道ポータブル

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Game title Version Latest Report Message
侍道ポータブル v1.8.0 2020-01-23 WriteToHardware: Invalid address 000006f0 near PC 088fa01c LR 088f9e34
侍道ポータブル v1.6.3-492-g9fddfff66 2020-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01170000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
侍道ポータブル v1.6.3-492-g9fddfff66 2020-01-23 sceDmacMemcpy(dest=04088000, src=09a23b20, size=557056): overlapping read
侍道ポータブル v1.6.3-492-g9fddfff66 2020-01-21 GL ran out of GPU memory; switching to low memory mode
侍道ポータブル v1.9.4 2020-01-18 ReadFromHardware: Invalid address 00000508 near PC 08809ff0 LR 08809aa8
侍道ポータブル v1.9.4 2020-01-18 WriteToHardware: Invalid address 00000058 near PC 08809ff0 LR 08809aa8
侍道ポータブル v1.6.3-492-g9fddfff66 2020-01-17 Error in shader program link: info: Fragment shader object not attached. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01170000:0000090d HWX C T LM Fog Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
侍道ポータブル v1.6.3-492-g9fddfff66 2020-01-09 WriteToHardware: Invalid address 001438d8 near PC 088ed660 LR 088ed660
侍道ポータブル v1.8.0 2019-10-04 Unknown GetPointer 00000000 PC 0892aec0 LR 0892ab8c
侍道ポータブル v1.9 2019-09-30 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
侍道ポータブル v1.9 2019-09-30 BREAK instruction hit
侍道ポータブル v1.9 2019-09-30 WriteToHardware: Invalid address 00000058 near PC 08939df0 LR 08884888
侍道ポータブル v1.9 2019-09-30 ReadFromHardware: Invalid address 00000508 near PC 08939df0 LR 08884888
侍道ポータブル v1.8.0 2019-09-20 DrawActiveTexture() failed: 8876086c
侍道ポータブル v1.8.0 2019-09-20 Direct3D9: Failed to get the device caps!
侍道ポータブル v1.6.3-312-g31646d6c8 2019-08-20 WriteToHardware: Invalid address 00150c80 near PC 088ed660 LR 088ed660
侍道ポータブル v1.6.3-312-g31646d6c8 2019-08-20 WriteToHardware: Invalid address 000ba988 near PC 088ed660 LR 088ed660
侍道ポータブル v1.9.4 2020-02-10 Unknown GetPointer 00000000 PC 08859d7c LR 08859d7c
侍道ポータブル v1.6.3-492-g9fddfff66 2019-07-15 Error in shader program link: info: (unknown reason) fs: 00010000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
侍道ポータブル v1.6.3 2019-07-12 WriteToHardware: Invalid address 000006f0 near PC 089128e0 LR 089128e0
侍道ポータブル v1.6.3 2019-07-12 ReadFromHardware: Invalid address 00000508 near PC 089128e0 LR 089128e0
侍道ポータブル v1.8.0 2019-05-15 WriteToHardware: Invalid address 000006f2 near PC 08000000 LR 08000000
侍道ポータブル v1.6.3-492-g9fddfff66 2019-02-02 WriteToHardware: Invalid address 00004098 near PC 088ed660 LR 088ed660
侍道ポータブル v1.6.3-492-g9fddfff66 2020-02-06 WriteToHardware: Invalid address 00000000 near PC 088ed660 LR 088ed660
侍道ポータブル v1.7.1 2018-11-20 ReadFromHardware: Invalid address 00000508 near PC 0887b3c8 LR 0887b3ac
侍道ポータブル v1.4.2-409-g884aef660 2018-03-10 sceDmacMemcpy(dest=04088000, src=09a23b20, size=557056): overlapping read
侍道ポータブル v1.9.4 2020-01-21 ReadFromHardware: Invalid address 00000508 near PC 08000000 LR 08000000
侍道ポータブル v1.1.1-66-g5ebd7bf 2016-03-12 sceDmacMemcpy(dest=04088000, src=09b33b40, size=557056): overlapping read
侍道ポータブル v1.8.0 2020-02-10 WriteToHardware: Invalid address 000006ec near PC 08000000 LR 08000000
侍道ポータブル v1.8.0 2019-09-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
侍道ポータブル v1.3.0.1 2017-05-14 sceDmacMemcpy(dest=04088000, src=0999bb10, size=557056): overlapping read
侍道ポータブル v1.5.2 2019-11-14 Loading module sceFont_Library with version 0101, devkit 03070010
侍道ポータブル v1.9.4 2020-02-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
侍道ポータブル v1.9.4 2020-01-09 WriteToHardware: Invalid address 000006f0 near PC 08000000 LR 08000000
侍道ポータブル v1.9.4 2020-01-19 WriteToHardware: Invalid address 00000544 near PC 08000000 LR 08000000
侍道ポータブル v1.6.3-456-g6d0ed4a 2020-01-13 WriteToHardware: Invalid address 000006ee near PC 08000000 LR 08000000
侍道ポータブル v1.9.4 2020-01-21 WriteToHardware: Invalid address 00000058 near PC 08000000 LR 08000000