Recent logs - Star Wars : Lethal Alliance

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Game title Version Latest Report Message
Star Wars : Lethal Alliance v1.12.3 2022-05-29 GE Interrupt: newState might be 4
Star Wars : Lethal Alliance v1.12.3 2022-05-29 GE Interrupt: newState might be 3
Star Wars : Lethal Alliance v1.12.3 2022-04-08 Error in shader compilation: info: Compile failed. ERROR: 0:23: 'u_proj' : undeclared identifier ERROR: 0:23: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'no-symbol-id' and a right operand of type '4-component vector of float' (and there is no acceptable conversion) ERROR: 0:23: 'assign' : cannot convert from 'invalid' to '4-component vector of float' 3 compilation errors. No code generated. 00000000:0000011a THR HWX C Tex #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.12.3 2022-03-31 Error in shader compilation: info: Compile failed. ERROR: 0:27: 'u_proj' : undeclared identifier ERROR: 0:27: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'no-symbol-id' and a right operand of type '4-component vector of float' (and there is no acceptable conversion) ERROR: 0:27: 'assign' : cannot convert from 'invalid' to '4-component vector of float' 3 compilation errors. No code generated. 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.12.3 2022-03-31 Error in shader compilation: info: Compile failed. ERROR: 0:23: 'u_proj' : undeclared identifier ERROR: 0:23: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'no-symbol-id' and a right operand of type '4-component vector of float' (and there is no acceptable conversion) ERROR: 0:23: 'assign' : cannot convert from 'invalid' to '4-component vector of float' 3 compilation errors. No code generated. 00000000:0000011a THR HWX C Tex #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.12.3 2022-01-05 Error in shader compilation: info: ERROR: 0:27: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 320 es // Adreno (TM) 505 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.12.3 2022-01-05 Error in shader compilation: info: ERROR: 0:23: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 00000000:0000011a THR HWX C Tex #version 320 es // Adreno (TM) 505 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.12.2 2021-10-15 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=2, text=2
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08a410b4, pos=0, access=1, data=1, text=1
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=2, text=2
Star Wars : Lethal Alliance v1.11.3-1632-gee4daadf8 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1
Star Wars : Lethal Alliance v1.12.4 2022-07-05 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (256x256 stride 512, 565)
Star Wars : Lethal Alliance v1.12.3-232-gb6e7fe1aa 2022-07-05 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Star Wars : Lethal Alliance v1.12.3 2022-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Star Wars : Lethal Alliance v1.10.3 2021-03-19 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Star Wars : Lethal Alliance v1.12.4 2022-07-07 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (128x128 stride 512, 565)
Star Wars : Lethal Alliance v1.12.4 2022-07-07 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04044000/040cc000
Star Wars : Lethal Alliance v1.12.4 2022-07-07 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Star Wars : Lethal Alliance v1.10.3 2021-03-19 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Error in shader compilation: info: 0:20: L0002: Undeclared variable 'u_proj' 0:25: L0002: Undeclared variable 'outPos' 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Error in shader compilation: info: 0:16: L0002: Undeclared variable 'u_proj' 0:19: L0002: Undeclared variable 'outPos' 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-07-10 Error in shader compilation: info: ERROR: 0:20: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-07-10 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.7.4 2020-01-26 DecodeVerts: Failed to deduce prim: -1
Star Wars : Lethal Alliance v1.7.4 2020-01-26 4 and 8-bit CLUT format not supported for framebuffers
Star Wars : Lethal Alliance v1.8.0 2019-07-31 Error in shader compilation: info: 0:20: L0002: Undeclared variable 'u_proj' 0:25: L0002: Undeclared variable 'outPos' 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.8.0 2019-07-31 Error in shader compilation: info: 0:16: L0002: Undeclared variable 'u_proj' 0:19: L0002: Undeclared variable 'outPos' 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2022-05-09 Immediate draw: Unexpected primitive 7 at count 1
Star Wars : Lethal Alliance v1.9.4 2022-06-28 Render to texture using CLUT with offset at 040cc000 +256x0
Star Wars : Lethal Alliance v1.9.4 2022-07-07 Rendering to framebuffer offset: 040cc000 +256x0
Star Wars : Lethal Alliance v1.7.4 2019-02-21 Unexpected mpeg first timestamp: 8d555841 / 2371180609
Star Wars : Lethal Alliance v1.7.5 2019-11-10 BREAK instruction hit
Star Wars : Lethal Alliance v1.9.4 2022-07-18 Render to texture with incompatible formats 3 != 0 at 04000000
Star Wars : Lethal Alliance v1.4.2 2017-10-21 Unsupported Vertex Alpha and Primitive : f750451d
Star Wars : Lethal Alliance v1.4.2 2018-05-24 Unsupported Vertex Alpha and Primitive : f7746172
Star Wars : Lethal Alliance v1.6.3 2018-09-02 Render to texture with incompatible formats 7 != 0 at 00000000
Star Wars : Lethal Alliance v1.9.4 2022-07-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
Star Wars : Lethal Alliance v1.9.4 2022-08-09 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Star Wars : Lethal Alliance v1.9.4 2022-08-09 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Star Wars : Lethal Alliance v1.7.5 2022-07-09 Render to texture using CLUT with offset at 000cc000 +256x0
Star Wars : Lethal Alliance v1.9.4 2022-06-28 Render to area containing texture at 040cc000 +256x0
Star Wars : Lethal Alliance v1.2.2 2016-05-15 0 depal unsupported: shift=24 mask=ff offset=0
Star Wars : Lethal Alliance v1.9.4 2022-03-02 Render to texture using CLUT with offset at 04000000 +0x136
Star Wars : Lethal Alliance v1.9.4 2022-06-28 Inter-buffer memcpy 04000000 -> 04044000
Star Wars : Lethal Alliance v1.7.5 2022-07-09 Render to area containing texture at 000cc000 +256x0
Star Wars : Lethal Alliance v1.7.5 2021-11-25 Rendering to framebuffer offset: 000cc000 +256x0
Star Wars : Lethal Alliance v1.7.5 2022-07-09 Render to texture with incompatible formats 3 != 0 at 00000000
Star Wars : Lethal Alliance v1.9.4 2022-07-18 Render to texture with different formats 3 != 1