Recent logs - Star Wars : Lethal Alliance

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Game title Version Latest Report Message
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Error in shader compilation: info: 0:20: L0002: Undeclared variable 'u_proj' 0:25: L0002: Undeclared variable 'outPos' 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Error in shader compilation: info: 0:16: L0002: Undeclared variable 'u_proj' 0:19: L0002: Undeclared variable 'outPos' 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-02-11 Error in shader compilation: info: ERROR: 0:20: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-02-11 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier ERROR: 1 compilation errors. No code generated. 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.7.4 2020-01-26 DecodeVerts: Failed to deduce prim: -1
Star Wars : Lethal Alliance v1.7.4 2020-01-26 4 and 8-bit CLUT format not supported for framebuffers
Star Wars : Lethal Alliance v1.9.4 2019-11-18 Unknown GetPointer 00000000 PC 08804730 LR 08804730
Star Wars : Lethal Alliance v1.9.4 2019-11-11 Unknown GetPointer 00000000 PC 08807c58 LR 08807c58
Star Wars : Lethal Alliance v1.8.0 2019-07-31 Error in shader compilation: info: 0:20: L0002: Undeclared variable 'u_proj' 0:25: L0002: Undeclared variable 'outPos' 01010000:0000011a THR HWX C Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.8.0 2019-07-31 Error in shader compilation: info: 0:16: L0002: Undeclared variable 'u_proj' 0:19: L0002: Undeclared variable 'outPos' 00000000:0000011a THR HWX C Tex #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); gl_Position = outPos; }
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Immediate draw: Unexpected primitive 7 at count 1
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Corrupt shader cache: Both IS_THROUGH and USE_HW_TRANSFORM set.
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Render to texture using CLUT with offset at 040cc000 +256x0
Star Wars : Lethal Alliance v1.9.4 2020-01-05 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Rendering to framebuffer offset: 040cc000 +256x0
Star Wars : Lethal Alliance v1.7.4 2019-02-21 Unexpected mpeg first timestamp: 8d555841 / 2371180609
Star Wars : Lethal Alliance v1.7.5 2019-11-10 BREAK instruction hit
Star Wars : Lethal Alliance v1.9.4 2020-07-08 Render to texture with incompatible formats 3 != 0 at 04000000
Star Wars : Lethal Alliance v1.4.2 2017-10-21 Unsupported Vertex Alpha and Primitive : f750451d
Star Wars : Lethal Alliance v1.4.2 2018-05-24 Unsupported Vertex Alpha and Primitive : f7746172
Star Wars : Lethal Alliance v1.6.3 2018-09-02 Render to texture with incompatible formats 7 != 0 at 00000000
Star Wars : Lethal Alliance v1.9.4 2020-07-08 00000000=sceDisplaySetHoldMode(00000001): unsupported
Star Wars : Lethal Alliance v1.9.4 2020-07-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Star Wars : Lethal Alliance v1.9.4 2020-07-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Star Wars : Lethal Alliance v1.7.5 2020-01-26 Render to texture using CLUT with offset at 000cc000 +256x0
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Render to area containing texture at 040cc000 +256x0
Star Wars : Lethal Alliance v1.2.2 2016-05-15 0 depal unsupported: shift=24 mask=ff offset=0
Star Wars : Lethal Alliance v1.9.4 2020-05-22 Render to texture using CLUT with offset at 04000000 +0x136
Star Wars : Lethal Alliance v1.9.4 2020-07-07 Inter-buffer memcpy 04000000 -> 04044000
Star Wars : Lethal Alliance v1.7.5 2020-02-07 Render to area containing texture at 000cc000 +256x0
Star Wars : Lethal Alliance v1.7.5 2020-02-07 Rendering to framebuffer offset: 000cc000 +256x0
Star Wars : Lethal Alliance v1.7.5 2020-06-22 Render to texture with incompatible formats 3 != 0 at 00000000
Star Wars : Lethal Alliance v1.9.4 2020-07-08 Render to texture with different formats 3 != 1