Recent logs - Sonic Rivals™

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Game title Version Latest Report Message
Sonic Rivals™ v1.14.4 2023-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.14.4 2023-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.14.4 2023-02-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.14.4 2023-02-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.14.4 2023-01-14 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Sonic Rivals™ v1.14.4 2023-01-14 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Sonic Rivals™ v1.14.4 2023-01-14 Video out requested, not supported: mode=0 size=512,512
Sonic Rivals™ v1.14.4 2023-01-14 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Sonic Rivals™ v1.14.4 2023-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Sonic Rivals™ v1.14.4 2023-01-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Sonic Rivals™ v1.14.4 2023-01-08 __KernelStopThread: thread 3849 does not exist (ApctlThread deleted)
Sonic Rivals™ v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Sonic Rivals™ v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Sonic Rivals™ v1.14.1 2022-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.14 2022-12-20 GE Interrupt: newState might be 6
Sonic Rivals™ v1.14 2022-12-20 GE Interrupt: newState might be 5
Sonic Rivals™ v1.14.4 2023-02-06 Ignoring possible texturing from framebuffer at 04176000 +0x80 / 128x272
Sonic Rivals™ v1.13.2 2022-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.13.2 2022-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.14.4-428-g738b7fc63 2023-02-07 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
Sonic Rivals™ v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.14.4 2023-02-06 sceNetAdhocMatchingInit(131072) at 08860dec
Sonic Rivals™ v1.12.3 2022-06-05 Jump to invalid address: 022306b0
Sonic Rivals™ v1.12.3-1071-g830420f0c 2022-05-14 Failed to read valid video stream data from header
Sonic Rivals™ v1.12.3 2022-04-23 BREAK instruction hit
Sonic Rivals™ v1.12.3 2022-04-15 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:180: 'outerProduct' : no matching overloaded function found ERROR: 0:180: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _
Sonic Rivals™ v1.11.3 2022-04-13 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Sonic Rivals™ v1.11.3 2022-04-13 Rendering to framebuffer offset: 04161800 +64x0
Sonic Rivals™ v1.10.3 2022-03-06 WriteToHardware: Invalid address 1ba0a2c8 near PC 088256a4 LR 08827e0c
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02b625e0
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02477d10
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02940000
Sonic Rivals™ v1.11.3 2021-07-22 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Sonic Rivals™ v1.11.3 2021-07-18 Video out requested, not supported: mode=0 size=0,0
Sonic Rivals™ v1.10.3 2021-04-16 WriteToHardware: Invalid address 2feff00f near PC 088256b8 LR 08827e0c
Sonic Rivals™ v1.10.3-540-gf220ab026 2021-04-08 NotifyFramebuffer(COLOR): Multiple (4) candidate textures. fb addr: 040cc000 (480x272 stride 512, 8888)
Sonic Rivals™ v1.10.3 2020-10-28 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde
Sonic Rivals™ v1.10.3 2020-10-15 D3D error in shader compilation: info: C:\Users\USER\Desktop\ppsspp_win\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; ind
Sonic Rivals™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.10.3 2020-10-15 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.9.4 2021-03-18 80020001=sceKernelCreateMutex(): invalid name
Sonic Rivals™ v1.10.3 2021-04-16 Returned from deleted module start/stop func
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 00142ec8
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0013f9a0
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0000018c
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0014d398
Sonic Rivals™ v1.11.3 2021-04-09 Jump to invalid address: 0014d390
Sonic Rivals™ v1.11.3 2021-04-09 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Sonic Rivals™ v1.10.2 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.9.4 2020-04-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Sonic Rivals™ v1.8.0 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Sonic Rivals™ v1.9.4 2021-07-10 Savedata version requested on save: 3
Sonic Rivals™ v1.9.4 2023-01-04 Savedata version requested: 3
Sonic Rivals™ v1.9.4 2022-07-30 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Sonic Rivals™ v1.9.4 2021-08-18 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ v1.9.4 2023-02-03 Unknown GetPointer 00000000 PC 0880b304 LR 08000020
Sonic Rivals™ v1.8.0 2022-06-02 GL ran out of GPU memory; switching to low memory mode
Sonic Rivals™ v1.9.4 2023-01-28 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.2.2 2017-05-21 Unknown GE command : 34373531
Sonic Rivals™ v1.2.2 2017-05-21 RET: Stack empty!
Sonic Rivals™ v1.4.2 2017-11-27 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.9.4 2022-09-02 Failed decrypting the PRX (ret = -1, size = 1990316, psp_size = 1990656)!