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Game title Version Latest Report Message
Sonic Rivals™ v1.13.2-1105-g70db29e06 2022-09-21 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
Sonic Rivals™ v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Sonic Rivals™ v1.13.2 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.13.2 2022-10-05 sceNetAdhocMatchingInit(131072) at 08860dec
Sonic Rivals™ v1.12.3 2022-06-05 MIPSCompileOp: Invalid instruction 41933ad4
Sonic Rivals™ v1.12.3 2022-06-05 Jump to invalid address: 022306b0
Sonic Rivals™ v1.12.3 2022-05-30 Error in shader program link: info: Fragment info ------------- 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(36) : error C7011: implicit cast from "int" to "uint" 0(23) : error C7011: implicit cast from "int" to "uint" fs: 00004000:000000c2 Tex Flat Depal TClamp TFuncMod #version 430 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 610/PCIe/SSE2 - GLSL 430 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_d
Sonic Rivals™ v1.12.3-1071-g830420f0c 2022-05-14 Failed to read valid video stream data from header
Sonic Rivals™ v1.9.3-80-g73bf6098e 2022-04-26 __KernelStopThread: thread 304 does not exist
Sonic Rivals™ v1.12.3 2022-04-23 BREAK instruction hit
Sonic Rivals™ v1.12.3 2022-04-15 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:180: 'outerProduct' : no matching overloaded function found ERROR: 0:180: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _
Sonic Rivals™ v1.11.3 2022-04-13 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Sonic Rivals™ v1.11.3 2022-04-13 Rendering to framebuffer offset: 04161800 +64x0
Sonic Rivals™ v1.10.3 2022-03-06 WriteToHardware: Invalid address 1ba0a2c8 near PC 088256a4 LR 08827e0c
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02b625e0
Sonic Rivals™ v1.11.3 2022-03-05 MIPSCompileOp: Invalid instruction d02bd540
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02477d10
Sonic Rivals™ v1.11.3 2022-03-05 Jump to invalid address: 02940000
Sonic Rivals™ v1.11.3 2022-01-09 MIPSCompileOp: Invalid instruction 436d0000
Sonic Rivals™ v1.11.3 2022-01-09 MIPSCompileOp: Invalid instruction 00000005
Sonic Rivals™ v1.6.3-432-gfd6c3145d 2021-11-23 Error in shader program link: info: (unknown reason) fs: 00010000:0020f022 Tex TexAlpha Fog TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(u, v); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int index = (i + v) * u_spline_count_u + (j + u); _pos[
Sonic Rivals™ v1.11.3 2021-10-06 Error in shader program link: info: Fragment info ------------- 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(36) : error C7011: implicit cast from "int" to "uint" 0(23) : error C7011: implicit cast from "int" to "uint" fs: 00004000:000000c2 Tex Flat Depal TClamp TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_sh
Sonic Rivals™ v1.9.3-80-g73bf6098e 2021-09-21 __KernelStopThread: thread 374 does not exist
Sonic Rivals™ v1.11.3 2021-07-22 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Sonic Rivals™ v1.11.3 2021-07-18 Video out requested, not supported: mode=0 size=0,0
Sonic Rivals™ v1.12.3 2021-11-07 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Sonic Rivals™ v1.10.3 2021-04-16 WriteToHardware: Invalid address 2feff00f near PC 088256b8 LR 08827e0c
Sonic Rivals™ v1.10.3-540-gf220ab026 2021-04-08 NotifyFramebuffer(COLOR): Multiple (4) candidate textures. fb addr: 040cc000 (480x272 stride 512, 8888)
Sonic Rivals™ v1.10.3 2020-11-05 Unknown texture format 15
Sonic Rivals™ v1.10.3 2020-10-28 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde
Sonic Rivals™ v1.10.3 2020-10-15 D3D error in shader compilation: info: C:\Users\USER\Desktop\ppsspp_win\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; ind
Sonic Rivals™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.10.3 2020-10-15 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.9.4 2021-03-18 80020001=sceKernelCreateMutex(): invalid name
Sonic Rivals™ v1.10.3 2021-04-16 Returned from deleted module start/stop func
Sonic Rivals™ v1.10.3 2021-04-16 __KernelReturnFromExtendStack() - no stack to restore?
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 00142ec8
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0013f9a0
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0000018c
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0014d398
Sonic Rivals™ v1.11.3 2021-04-09 Jump to invalid address: 0014d390
Sonic Rivals™ v1.11.3 2021-04-09 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Sonic Rivals™ v1.10.2 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.9.4 2020-04-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Sonic Rivals™ v1.8.0 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Sonic Rivals™ v1.9.4 2021-07-10 Savedata version requested on save: 3
Sonic Rivals™ v1.9.4 2022-07-06 Savedata version requested: 3
Sonic Rivals™ v1.9.4 2022-07-30 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Sonic Rivals™ v1.9.4 2021-08-18 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ v1.9.4 2022-09-18 Unknown GetPointer 00000000 PC 0880b304 LR 08000020
Sonic Rivals™ v1.6.3 2019-01-19 Direct3D9: Failed to get the device caps!
Sonic Rivals™ v1.8.0 2022-06-02 GL ran out of GPU memory; switching to low memory mode
Sonic Rivals™ v1.9.4 2022-09-07 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.2.2 2017-05-21 Unknown GE command : 34373531
Sonic Rivals™ v1.2.2 2017-05-21 RET: Stack empty!
Sonic Rivals™ v1.4.2 2017-11-27 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.9.4 2022-09-02 Failed decrypting the PRX (ret = -1, size = 1990316, psp_size = 1990656)!