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Game title Version Latest Report Message
Sonic Rivals™ v1.11.3 2021-10-06 Error in shader program link: info: Fragment info ------------- 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(86) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(84) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(82) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(79) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(74) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(72) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(70) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(67) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(62) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(60) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(58) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(55) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(50) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(48) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(46) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(43) : error C7011: implicit cast from "int" to "uint" 0(38) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(37) : error C7011: implicit cast from "int" to "uint" 0(36) : error C7011: implicit cast from "int" to "uint" 0(23) : error C7011: implicit cast from "int" to "uint" fs: 00004000:000000c2 Tex Flat Depal TClamp TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; flat in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_sh
Sonic Rivals™ v1.9.3-80-g73bf6098e 2021-09-21 __KernelStopThread: thread 374 does not exist
Sonic Rivals™ v1.11.3 2021-07-22 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Sonic Rivals™ v1.11.3 2021-07-18 Video out requested, not supported: mode=0 size=0,0
Sonic Rivals™ v1.11.3 2021-06-24 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Sonic Rivals™ v1.10.3 2021-04-16 WriteToHardware: Invalid address 2feff00f near PC 088256b8 LR 08827e0c
Sonic Rivals™ v1.10.3-540-gf220ab026 2021-04-08 NotifyFramebuffer(COLOR): Multiple (4) candidate textures. fb addr: 040cc000 (480x272 stride 512, 8888)
Sonic Rivals™ v1.10.3 2020-11-05 Unknown texture format 15
Sonic Rivals™ v1.10.3 2020-10-28 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde
Sonic Rivals™ v1.10.3 2020-10-14 D3D error in shader compilation: info: C:\Users\USER\Desktop\ppsspp_win\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; ind
Sonic Rivals™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.10.3 2020-10-15 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.9.4 2021-03-18 80020001=sceKernelCreateMutex(): invalid name
Sonic Rivals™ v1.10.3 2021-04-16 Returned from deleted module start/stop func
Sonic Rivals™ v1.10.3 2021-04-16 __KernelReturnFromExtendStack() - no stack to restore?
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 00142ec8
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0013f9a0
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0000018c
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0014d398
Sonic Rivals™ v1.11.3 2021-04-08 Jump to invalid address: 0014d390
Sonic Rivals™ v1.11.3 2021-04-08 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Sonic Rivals™ v1.10.2 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.9.4 2020-04-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Sonic Rivals™ v1.8.0 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Sonic Rivals™ v1.9.4 2021-07-10 Savedata version requested on save: 3
Sonic Rivals™ v1.9.4 2021-09-02 Savedata version requested: 3
Sonic Rivals™ v1.9.4 2021-10-20 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Sonic Rivals™ v1.9.4 2021-08-18 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ v1.9.4 2021-10-19 Unknown GetPointer 00000000 PC 0880b304 LR 08000020
Sonic Rivals™ v1.6.3 2019-01-19 Direct3D9: Failed to get the device caps!
Sonic Rivals™ v1.8.0 2021-02-05 GL ran out of GPU memory; switching to low memory mode
Sonic Rivals™ v1.9.4 2021-10-22 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.2.2 2017-05-21 Unknown GE command : 34373531
Sonic Rivals™ v1.2.2 2017-05-21 RET: Stack empty!
Sonic Rivals™ v1.4.2 2017-11-27 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.8.0 2021-07-19 Failed decrypting the PRX (ret = -1, size = 1990316, psp_size = 1990656)!