Recent logs - Sonic Rivals™

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Game title Version Latest Report Message
Sonic Rivals™ v1.10.3-540-gf220ab026 2021-04-08 NotifyFramebuffer(COLOR): Multiple (4) candidate textures. fb addr: 040cc000 (480x272 stride 512, 8888)
Sonic Rivals™ v1.10.3 2020-12-19 WriteToHardware: Invalid address 03c3c3e3 near PC 088256b8 LR 08827e0c
Sonic Rivals™ v1.9.3-80-g73bf6098e 2020-12-13 __KernelStopThread: thread 358 does not exist
Sonic Rivals™ v1.9.3-80-g73bf6098e 2020-12-13 __KernelStopThread: thread 524 does not exist
Sonic Rivals™ v1.10.3 2020-11-05 Unknown texture format 15
Sonic Rivals™ v1.10.3 2020-10-28 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde
Sonic Rivals™ v1.10.3 2020-10-14 D3D error in shader compilation: info: C:\Users\USER\Desktop\ppsspp_win\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; ind
Sonic Rivals™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.10.3 2020-10-15 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
Sonic Rivals™ v1.10.3-686-g68735b4e5 2020-09-18 __KernelStopThread: thread 328 does not exist
Sonic Rivals™ v1.10.3-686-g68735b4e5 2020-09-18 __KernelStopThread: thread 356 does not exist
Sonic Rivals™ v1.10.3 2020-09-17 WriteToHardware: Invalid address 29e9ea09 near PC 088256a4 LR 08827e0c
Sonic Rivals™ v1.9.4 2021-03-18 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
Sonic Rivals™ v1.9.4 2021-03-18 80020001=sceKernelCreateMutex(): invalid name
Sonic Rivals™ v1.10.3 2020-08-31 Unknown GetPointer 00000000 PC 0880ad4c LR 0880ad4c
Sonic Rivals™ v1.10.3 2020-07-23 Returned from deleted module start/stop func
Sonic Rivals™ v1.10.3 2020-07-23 __KernelReturnFromExtendStack() - no stack to restore?
Sonic Rivals™ v1.10.3 2020-07-23 WriteToHardware: Invalid address 35f5f615 near PC 088256a4 LR 08827e0c
Sonic Rivals™ v1.10.3 2020-07-23 ReadFromHardware: Invalid address 0b8328b9 near PC 089253fc LR 08928a44
Sonic Rivals™ v1.10.3 2020-07-21 WriteToHardware: Invalid address 30f0f110 near PC 088256b8 LR 08827e0c
Sonic Rivals™ v1.10.3 2020-12-19 ReadFromHardware: Invalid address 0b8328b9 near PC 08925408 LR 08928a44
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 00142ec8
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0013f9a0
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0000018c
Sonic Rivals™ v1.10.2 2020-07-14 Jump to invalid address: 0014d398
Sonic Rivals™ v1.11.3 2021-04-08 Jump to invalid address: 0014d390
Sonic Rivals™ v1.11.3 2021-04-08 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Sonic Rivals™ v1.10.2 2020-07-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Sonic Rivals™ v1.9.3-601-g31f4caeb2 2020-10-28 __KernelStopThread: thread 323 does not exist
Sonic Rivals™ v1.9.4 2020-04-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Sonic Rivals™ v1.9.4 2020-04-19 Unknown GetPointer 00000001 PC 0894cd00 LR 0894cc94
Sonic Rivals™ v1.8.0 2020-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Sonic Rivals™ v1.6.3-492-g9fddfff66 2020-02-26 WriteToHardware: Invalid address 0000e728 near PC 08863960 LR 08863960
Sonic Rivals™ v1.9.3-80-g73bf6098e 2020-01-21 __KernelStopThread: thread 315 does not exist
Sonic Rivals™ v1.7.4 2020-01-19 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.7.4 2020-01-19 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Sonic Rivals™ v1.7.4 2020-01-19 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.7.4 2020-01-19 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Sonic Rivals™ v1.9.4 2020-08-31 Savedata version requested on save: 3
Sonic Rivals™ v1.9.4 2020-08-31 Savedata version requested: 3
Sonic Rivals™ v1.9.4 2021-03-17 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Sonic Rivals™ v1.9.4 2021-01-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Sonic Rivals™ v1.9.4 2021-04-05 Unknown GetPointer 00000000 PC 0880b304 LR 08000020
Sonic Rivals™ v1.7.5 2019-05-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Sonic Rivals™ v1.6.3-492-g9fddfff66 2020-07-10 WriteToHardware: Invalid address 00000000 near PC 08863960 LR 08863960
Sonic Rivals™ v1.6.3 2019-01-19 Direct3D9: Failed to get the device caps!
Sonic Rivals™ v1.8.0 2021-02-05 GL ran out of GPU memory; switching to low memory mode
Sonic Rivals™ v1.9.4 2021-03-27 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.2.2 2017-05-21 Unknown GE command : 34373531
Sonic Rivals™ v1.2.2 2017-05-21 RET: Stack empty!
Sonic Rivals™ v1.4.2 2017-11-27 sceDmacMemcpy(dest=098489c0, src=0992e360, size=835520): overlapping read
Sonic Rivals™ v1.8.0 2020-09-30 Failed decrypting the PRX (ret = -1, size = 1990316, psp_size = 1990656)!