Recent logs - SEGA Rally Revo

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Game title Version Latest Report Message
SEGA Rally Revo v1.9.4 2020-03-31 Unexpected mpeg first timestamp: 4e00000001 / 335007449089
SEGA Rally Revo v1.9.4 2020-01-21 Unknown GetPointer 00000000 PC 08891df8 LR 08891df8
SEGA Rally Revo v1.9.4 2020-01-17 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
SEGA Rally Revo v1.8.0 2019-08-20 Savedata version requested: 3
SEGA Rally Revo v1.8.0 2019-08-09 Unknown GetPointer 00000000 PC 08890d98 LR 08890d98
SEGA Rally Revo v1.8.0-219-g33c53eebe 2019-08-10 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SEGA Rally Revo v1.8.0 2019-05-08 Unknown GetPointer 00000000 PC 088e83f4 LR 08000030
SEGA Rally Revo v1.9.4 2019-10-27 Unknown GetPointer 00000000 PC 08949f28 LR 08949f28
SEGA Rally Revo v1.7.1 2019-01-13 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally Revo v1.7.1 2019-01-13 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally Revo v1.7.1 2019-01-13 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SEGA Rally Revo v1.7.1 2019-01-13 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
SEGA Rally Revo v1.6.3 2018-10-26 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
SEGA Rally Revo v1.6.3 2018-09-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
SEGA Rally Revo v1.6.3 2018-09-03 scePowerSetBusClockFrequency(111)
SEGA Rally Revo v1.9.4 2020-03-26 UNIMPL sceUtilityGameSharingInitStart(08d97e58)
SEGA Rally Revo v1.9.4 2020-03-08 GL ran out of GPU memory; switching to low memory mode
SEGA Rally Revo v1.5.4-992-gc82811f17 2018-05-31 Ignoring invalid video decode address 00000000/200
SEGA Rally Revo v1.9.3 2019-10-19 Failed decrypting the PRX (ret = -1, size = 5081185, psp_size = 5081536)!
SEGA Rally Revo v1.9.4 2020-03-30 Unexpected mpeg first timestamp: 0 / 0
SEGA Rally Revo v1.9.4 2020-03-29 Unimplemented HLE function sceNetResolverTerm
SEGA Rally Revo v1.5.4 2018-03-30 Render to texture with different strides 128 != 512
SEGA Rally Revo v1.9.4 2020-03-31 Unimplemented HLE function sceNetApctlGetState
SEGA Rally Revo v1.7.5 2020-03-31 Render to texture with incompatible formats 3 != 1 at 000cc000
SEGA Rally Revo v1.9.4 2020-03-31 Render to texture with different formats 2 != 1
SEGA Rally Revo v1.9.4 2020-04-01 Render to texture with incompatible formats 3 != 1 at 040cc000
SEGA Rally Revo v1.9.4 2020-04-01 Render to texture with different strides 512 != 128
SEGA Rally Revo v1.9.3-82-g90e91e24b 2020-03-27 Unsupported RGB mask: r=ff g=ff b=0f
SEGA Rally Revo v1.4.2 2017-08-23 Render to texture with different formats 1 != 0
SEGA Rally Revo v1.9.4 2020-04-01 Render to texture with different formats 2 != 0
SEGA Rally Revo v1.9.4 2020-03-31 BREAK instruction hit