Recent logs - v1.18.1-1-gb69ff84cee

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Game title Version Latest Report Message
eFootball Chelito 19 v1.18.1-1-gb69ff84cee 2024-11-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2024-11-23 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2024-11-23 Savedata version requested: 3
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2024-11-13 Savedata version requested on save: 3
Killzone™: Liberation v1.13.1-130-g714afb46a 2023-07-04 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.13.1-130-g714afb46a 2023-05-17 WriteToHardware: Invalid address 00000204 near PC 0883e5dc LR 0883e5a4
GTA: Sindacco Chronicles v1.9.4 2024-11-23 Unexpected mpeg first timestamp: 0 / 0
GTA: Sindacco Chronicles v1.9.4 2024-11-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2024-11-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Sindacco Chronicles v1.9.4 2024-11-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.9.4 2024-11-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DISSIDIA 012[duodecim] FINAL FANTASY v1.13.1-130-g714afb46a 2023-05-11 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003c2 Tex Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((inde
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index
NEED FOR SPEED™ HEAT v1.9.4 2024-10-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2024-11-10 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2024-11-11 0 depal unsupported: shift=5 mask=ff offset=0
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 Jump to invalid address: 069a66c4
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 MIPSCompileOp: Invalid instruction 710c257c
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 MIPSCompileOp: Invalid instruction 710c2420
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-09 Vertices without position found: (0002440d) P: s8 C: ? T: u8 W: u16 (2x) (size: 4)
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-07 Jump to invalid address: 07616f80
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-07 Jump to invalid address: 07615600
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-11-05 Decoding texture from VRAM mirror at 042cccc0 swizzle=1
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703da8 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703cd8 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703c38 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703b88 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703af8 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 09703a18 in block starting at 09703a00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977fe58 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977fd58 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977fc88 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977fbd8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977faf8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977fa28 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f958 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f8a8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f7f8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f748 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f698 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f5e8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f538 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f498 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f3f8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f358 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f288 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f1e8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f138 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977f0a8 in block starting at 0977efb0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-11-05 Branch in Jump delay slot at 0977efc8 in block starting at 0977efb0
Need for Speed™ Shift v1.13.1-130-g714afb46a 2022-10-24 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Silent Hill: Shattered Memories v1.15.4 2023-06-07 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Tomb Raider : Legend v1.13.1-130-g714afb46a 2022-10-24 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094accc8 in block starting at 094abff0
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Jump to invalid address: 02f3d360
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094acc18 in block starting at 094abff0
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Jump to invalid address: 02f3d080
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094acb38 in block starting at 094abff0
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094aca68 in block starting at 094abff0
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Jump to invalid address: 02f3a040
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Jump to invalid address: 02f3a240
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac998 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac8e8 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac838 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac788 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac6d8 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac628 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac578 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac4d8 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac438 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac398 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac2c8 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac228 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac178 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac0e8 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 094ac008 in block starting at 094abff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Jump to invalid address: 030d1ca0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 097e1160 in block starting at 097e114c
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 097e115c in block starting at 097e114c
FRONTIER GATE Boost+ v1.17.1 2024-03-03 Jump to invalid address: 05f4afc0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 Branch in Jump delay slot at 097e1158 in block starting at 097e114c
FRONTIER GATE Boost+ v1.15.4-112-g24ebd7699 2023-06-29 Jump to invalid address: 05f841c0
FRONTIER GATE Boost+ v1.15.4-112-g24ebd7699 2023-06-29 Branch in Jump delay slot at 097e1154 in block starting at 097e114c
FRONTIER GATE Boost+ v1.15.4-112-g24ebd7699 2023-06-29 Jump to invalid address: 05f84c80
MX vs ATV™ Reflex v1.13.1-130-g714afb46a 2022-10-10 Ignoring invalid video decode address 0921b840/9fff680
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in Jump delay slot at 0973c228 in block starting at 0973bff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in Jump delay slot at 0973c178 in block starting at 0973bff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in Jump delay slot at 0973c0e8 in block starting at 0973bff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in Jump delay slot at 0973c008 in block starting at 0973bff0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in Jump delay slot at 09f82444 in block starting at 09f82440
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Branch in JumpReg delay slot at 09f82440 in block starting at 09f82440
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 Jump to invalid address: 05cd6140
Def Jam® Fight For NY™: The Takeover v1.13.1-130-g714afb46a 2022-10-08 sceDmacMemcpy(dest=09a6e240, src=08400000, size=72384): overlapping read
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-08 Jump to invalid address: 003c1404
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-08 Jump to invalid address: 0622bfc0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-08 Branch in Jump delay slot at 098844a8 in block starting at 09884490
FRONTIER GATE Boost+ v1.17.1 2024-06-16 Jump to invalid address: 061cafc0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 Branch in Jump delay slot at 09882528 in block starting at 0987f1b0