Recent logs - v1.18.1-986-ga174fdb19e

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Showing the 100 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 33,125 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2026-11-08 375,264 Savedata version requested on save: 3
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-09-11 7,028 Savedata version requested on save: 3
Killzone™: Liberation v1.13.1-130-g714afb46a 2023-07-04 2 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.13.1-130-g714afb46a 2023-05-17 1 WriteToHardware: Invalid address 00000204 near PC 0883e5dc LR 0883e5a4
DISSIDIA 012[duodecim] FINAL FANTASY v1.13.1-130-g714afb46a 2023-05-11 9 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003c2 Tex Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((inde
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 3 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 3 Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2023-05-08 3 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Adreno (TM) 660 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index
NEED FOR SPEED™ HEAT v1.9.4 2025-05-14 97 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2026-01-13 4,745 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2024-11-11 299 0 depal unsupported: shift=5 mask=ff offset=0
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 1 Jump to invalid address: 069a66c4
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 1 MIPSCompileOp: Invalid instruction 710c257c
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-11 1 MIPSCompileOp: Invalid instruction 710c2420
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-09 1 Vertices without position found: (0002440d) P: s8 C: ? T: u8 W: u16 (2x) (size: 4)
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-07 1 Jump to invalid address: 07616f80
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-12-07 1 Jump to invalid address: 07615600
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-11-05 1 Decoding texture from VRAM mirror at 042cccc0 swizzle=1
Need for Speed™ Shift v1.13.1-130-g714afb46a 2022-10-24 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Silent Hill: Shattered Memories v1.17.4-1 2025-01-22 4 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 1 Jump to invalid address: 02f3d360
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 1 Jump to invalid address: 02f3d080
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 3 Jump to invalid address: 02f3a040
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-130-g714afb46a 2022-10-22 3 Jump to invalid address: 02f3a240
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-22 1 Jump to invalid address: 030d1ca0
FRONTIER GATE Boost+ v1.17.1 2024-03-03 10 Jump to invalid address: 05f4afc0
FRONTIER GATE Boost+ v1.15.4-112-g24ebd7699 2023-06-29 2 Jump to invalid address: 05f841c0
FRONTIER GATE Boost+ v1.15.4-112-g24ebd7699 2023-06-29 2 Jump to invalid address: 05f84c80
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 1 Branch in JumpReg delay slot at 09f82440 in block starting at 09f82440
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-09 1 Jump to invalid address: 05cd6140
Def Jam® Fight For NY™: The Takeover v1.13.1-130-g714afb46a 2022-10-08 1 sceDmacMemcpy(dest=09a6e240, src=08400000, size=72384): overlapping read
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-08 1 Jump to invalid address: 003c1404
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-08 1 Jump to invalid address: 0622bfc0
FRONTIER GATE Boost+ v1.18.1 2025-05-30 11 Jump to invalid address: 061cafc0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 061f64c0
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 06209c00
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 061fce60
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 061fce80
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 061fce40
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 06352d80
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 06352300
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 06351b80
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-06 1 Jump to invalid address: 06217580
BladeDancer v1.18.1 2025-03-18 3 sceNetAdhocMatchingInit(32768) at 0884fe08
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-02 1 Jump to invalid address: 0607e700
FRONTIER GATE Boost+ v1.13.1-130-g714afb46a 2022-10-02 1 Jump to invalid address: 0607e600
Def Jam® Fight For NY™: The Takeover v1.13.1-130-g714afb46a 2022-09-27 1 sceDmacMemcpy(dest=0967cd00, src=08400000, size=72384): overlapping read
TEKKEN DARK RESURRECTION v1.13.1-130-g714afb46a 2022-09-27 1 sceDmacMemcpy(dest=49d39500, src=49d2e560, size=1888): overlapping read
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-08-02 14 Unknown GetPointer 00000000 PC 08c427ec LR 08c427ec
Ratchet v1.13.1-130-g714afb46a 2022-09-05 1 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'gl_FragDepth' : undeclared identifer ERROR: 1 compilation errors. No code generated. 00100000:00000382 Tex TClampST TFuncMod ColorToDepth #version 100 #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; highp float depthValue = (floor(v.x * 31.99) + floor(v.y * 63.99) * 32.0 + floor(v.z * 31.99) * 2048.0) / 65535.0; gl_FragDepth = (depthValue / 1.000000) + 0.000000; }
Brunswick Pro Bowling v1.13.1-130-g714afb46a 2022-09-03 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Brunswick Pro Bowling v1.13.1-130-g714afb46a 2022-09-03 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Brunswick Pro Bowling v1.13.1-130-g714afb46a 2022-09-03 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Brunswick Pro Bowling v1.13.1-130-g714afb46a 2022-09-03 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Brunswick Pro Bowling v1.13.1-130-g714afb46a 2022-09-03 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Rengoku 2 v1.13.1-130-g714afb46a 2022-08-30 1 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16): [C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false]
Rengoku 2 v1.13.1-130-g714afb46a 2022-08-30 1 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
Grand Theft Auto: Vice City Stories v1.13.1-130-g714afb46a 2022-08-30 1 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-08-26 1 Jump to invalid address: 05b79220
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-08-26 1 Jump to invalid address: 05b77720
Harry Potter OOTP™ v1.13.2 2023-02-19 24 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
eFootball By TM ARTS v1.9.4 2026-05-25 1,244 Branch in RSZeroComp delay slot at 089f53d9 in block starting at 089f53c9
eFootball By TM ARTS v1.9.4 2026-05-25 1,355 Jump to invalid address: 0c900800
eFootball By TM ARTS v1.9.4 2026-05-25 1,747 Jump to invalid address: 0e010eb0
UO gpSP kai 3.4 test 4 Build 225 v1.13.2 2022-11-20 13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040d2de0 offset: 0 (256x256 stride 240, 5551): [C:040d2de0/240 Z:040cc000/768 X:0 Y:0 reint: false] [C:040c0000/240 Z:040cc000/768 X:0 Y:161 reint: false]
Dragon Ball Z: Tenkaichi Tag Team v1.13.1-130-g714afb46a 2022-08-25 2 Jump to invalid address: 07ffa8c0
DRAGONBALL: EVOLUTION v1.20.4 2026-07-25 50 sceNetAdhocMatchingInit(4500) at 08861458
BEN 10: Protector of Earth v1.14.4-324-geef5c51c6 2026-05-26 4 Failed to read valid video stream data from header
God of War®: Ghost of Sparta v1.13.1-130-g714afb46a 2022-08-13 1 WriteToHardware: Invalid address 00000029 near PC 08a882a8 LR 08a881c8
METAL SLUG Anthology v1.15.4 2023-06-18 5 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5267, 4c:2e:ea:0d:52:67, 20000000, 0) at 08829190
METAL SLUG Complete v1.13.1-130-g714afb46a 2022-08-12 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI138a, 1, 2, 09fff8c0, 20000000, 0) at 088290ec
METAL SLUG Complete v1.13.1-130-g714afb46a 2022-08-12 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI072e, d0:98:b8:de:07:2e, 20000000, 0) at 08829170
God of War®: Ghost of Sparta v1.13.1-130-g714afb46a 2022-08-10 14 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/DISSINST.DAT, 09faf5f0, 00000002)
God of War®: Ghost of Sparta v1.13.1-130-g714afb46a 2022-08-10 14 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09faf110, 00000002)
Syphon Filter™: Logan's Shadow v1.13.2 2026-01-23 276 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3 2022-12-15 7 Unknown GetPointer 00000000 PC 0882d428 LR 0882d428
FRONTIER GATE Boost+ v1.9.3 2025-04-12 4 MIPSCompileOp: Invalid instruction 00001405
FRONTIER GATE Boost+ v1.9.3 2025-04-12 5 MIPSCompileOp: Invalid instruction 06060701
FRONTIER GATE Boost+ v1.17.1 2024-04-05 3 MIPSCompileOp: Invalid instruction 01240015
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.13.2 2026-10-01 133 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 8888): [C:040cc000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
METAL SLUG Complete v1.20.3 2026-03-27 102 sceNetAdhocMatchingInit(32768) at 0882822c
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2025-06-14 292 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false]
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2024-09-17 56 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, 565): [C:04156900/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040cc000/512 Z:04088000/512 X:0 Y:0 reint: false]
SOCOM U.S. Navy SEALs: Tactical Strike v1.13.2 2022-12-15 10 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (256x128 stride 256, 5551): [C:040cc000/256 Z:04088000/256 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
Grand Theft Auto: Chinatown Wars v1.13.2 2025-02-02 166 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false]
SOCOM U.S. Navy SEALs: Tactical Strike v1.13.2 2026-04-15 72 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (256x128 stride 256, 5551): [C:040cc000/256 Z:04088000/256 X:0 Y:128 reint: false] [C:040dc000/256 Z:04088000/256 X:0 Y:0 reint: false]
eFootball Chelito 19 v1.9.4 2026-11-08 774,385 Savedata version requested on save: 3
God of War®: Ghost of Sparta v1.13.2 2026-01-04 1,041 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false]
Midnight Club L.A. Remix v1.13.2 2026-08-29 780 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04154000/64 Z:04110000/512 X:0 Y:0 reint: false] [C:04156000/128 Z:04110000/512 X:0 Y:0 reint: false]
Toy Story 3 v1.13.2 2025-08-29 143 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (256x128 stride 256, 565): [C:040ce000/256 Z:04088000/512 X:0 Y:128 reint: false] [C:040de000/256 Z:04088000/512 X:0 Y:0 reint: false]
DISSIDIA™ FINAL FANTASY® v1.20.4 2026-10-14 300 sceNetAdhocMatchingInit(19380) at 089a6c34
Resistance: Retribution™ v1.13.2 2025-10-03 493 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
ソードアート・オンライン -インフィニティ・モーメント- v1.13.2 2025-12-21 738 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 041c3b00 offset: 0 (512x512 stride 256, 565): [C:041c1700/256 Z:04088000/512 X:0 Y:18 reint: false] [C:041c3b00/256 Z:04088000/512 X:0 Y:0 reint: false]
Prince of Persia - Revelations v1.13.2 2024-08-15 318 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false]
God of War®: Ghost of Sparta v1.13.2 2025-02-16 1,530 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false]
Resistance: Retribution™ v1.13.2 2026-07-08 608 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
Syphon Filter™ Dark Mirror v1.13.2 2026-03-11 345 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
WipEout® Pulse v1.13.2 2025-11-25 566 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888): [C:04110000/256 Z:00000000/0 X:0 Y:136 reint: false] [C:04132000/256 Z:04110000/512 X:0 Y:0 reint: false]
Silent Hill: Shattered Memories v1.13.2 2026-11-06 492 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]

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