To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.18.1-1-gb69ff84cee |
2024-11-23 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2024-11-23 |
Savedata version requested: 3 |
eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2024-11-13 |
Savedata version requested on save: 3 |
Killzone™: Liberation |
v1.13.1-130-g714afb46a |
2023-07-04 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.13.1-130-g714afb46a |
2023-05-17 |
WriteToHardware: Invalid address 00000204 near PC 0883e5dc LR 0883e5a4 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-11-23 |
Unexpected mpeg first timestamp: 0 / 0 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
GTA: Sindacco Chronicles |
v1.9.4 |
2024-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.1-130-g714afb46a |
2023-05-11 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003c2 Tex Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((inde |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
lowp vec4 destColor = fragColor0;
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index |
NEED FOR SPEED™ HEAT |
v1.9.4 |
2024-10-06 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544 |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2024-11-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2024-11-11 |
0 depal unsupported: shift=5 mask=ff offset=0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
Jump to invalid address: 069a66c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
MIPSCompileOp: Invalid instruction 710c257c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
MIPSCompileOp: Invalid instruction 710c2420 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-09 |
Vertices without position found: (0002440d) P: s8 C: ? T: u8 W: u16 (2x) (size: 4) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-07 |
Jump to invalid address: 07616f80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-07 |
Jump to invalid address: 07615600 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-11-05 |
Decoding texture from VRAM mirror at 042cccc0 swizzle=1 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703da8 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703cd8 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703c38 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703b88 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703af8 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 09703a18 in block starting at 09703a00 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977fe58 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977fd58 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977fc88 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977fbd8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977faf8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977fa28 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f958 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f8a8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f7f8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f748 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f698 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f5e8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f538 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f498 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f3f8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f358 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f288 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f1e8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f138 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977f0a8 in block starting at 0977efb0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-11-05 |
Branch in Jump delay slot at 0977efc8 in block starting at 0977efb0 |
Need for Speed™ Shift |
v1.13.1-130-g714afb46a |
2022-10-24 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Silent Hill: Shattered Memories |
v1.15.4 |
2023-06-07 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Tomb Raider : Legend |
v1.13.1-130-g714afb46a |
2022-10-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094accc8 in block starting at 094abff0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Jump to invalid address: 02f3d360 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094acc18 in block starting at 094abff0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Jump to invalid address: 02f3d080 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094acb38 in block starting at 094abff0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094aca68 in block starting at 094abff0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Jump to invalid address: 02f3a040 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Jump to invalid address: 02f3a240 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac998 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac8e8 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac838 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac788 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac6d8 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac628 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac578 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac4d8 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac438 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac398 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac2c8 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac228 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac178 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac0e8 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 094ac008 in block starting at 094abff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Jump to invalid address: 030d1ca0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 097e1160 in block starting at 097e114c |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 097e115c in block starting at 097e114c |
FRONTIER GATE Boost+ |
v1.17.1 |
2024-03-03 |
Jump to invalid address: 05f4afc0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
Branch in Jump delay slot at 097e1158 in block starting at 097e114c |
FRONTIER GATE Boost+ |
v1.15.4-112-g24ebd7699 |
2023-06-29 |
Jump to invalid address: 05f841c0 |
FRONTIER GATE Boost+ |
v1.15.4-112-g24ebd7699 |
2023-06-29 |
Branch in Jump delay slot at 097e1154 in block starting at 097e114c |
FRONTIER GATE Boost+ |
v1.15.4-112-g24ebd7699 |
2023-06-29 |
Jump to invalid address: 05f84c80 |
MX vs ATV™ Reflex |
v1.13.1-130-g714afb46a |
2022-10-10 |
Ignoring invalid video decode address 0921b840/9fff680 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in Jump delay slot at 0973c228 in block starting at 0973bff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in Jump delay slot at 0973c178 in block starting at 0973bff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in Jump delay slot at 0973c0e8 in block starting at 0973bff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in Jump delay slot at 0973c008 in block starting at 0973bff0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in Jump delay slot at 09f82444 in block starting at 09f82440 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Branch in JumpReg delay slot at 09f82440 in block starting at 09f82440 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
Jump to invalid address: 05cd6140 |
Def Jam® Fight For NY™: The Takeover |
v1.13.1-130-g714afb46a |
2022-10-08 |
sceDmacMemcpy(dest=09a6e240, src=08400000, size=72384): overlapping read |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-08 |
Jump to invalid address: 003c1404 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-08 |
Jump to invalid address: 0622bfc0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-08 |
Branch in Jump delay slot at 098844a8 in block starting at 09884490 |
FRONTIER GATE Boost+ |
v1.17.1 |
2024-06-16 |
Jump to invalid address: 061cafc0 |
FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
Branch in Jump delay slot at 09882528 in block starting at 0987f1b0 |