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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
33,125 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
375,264 |
Savedata version requested on save: 3 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2026-09-11 |
7,028 |
Savedata version requested on save: 3 |
| Killzone™: Liberation |
v1.13.1-130-g714afb46a |
2023-07-04 |
2 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.13.1-130-g714afb46a |
2023-05-17 |
1 |
WriteToHardware: Invalid address 00000204 near PC 0883e5dc LR 0883e5a4 |
| DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.1-130-g714afb46a |
2023-05-11 |
9 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003c2 Tex Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((inde |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
3 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
3 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
lowp vec4 destColor = fragColor0;
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2023-05-08 |
3 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index |
| NEED FOR SPEED™ HEAT |
v1.9.4 |
2025-05-14 |
97 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2026-01-13 |
4,745 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2024-11-11 |
299 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
1 |
Jump to invalid address: 069a66c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
1 |
MIPSCompileOp: Invalid instruction 710c257c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-11 |
1 |
MIPSCompileOp: Invalid instruction 710c2420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-09 |
1 |
Vertices without position found: (0002440d) P: s8 C: ? T: u8 W: u16 (2x) (size: 4) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-07 |
1 |
Jump to invalid address: 07616f80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-12-07 |
1 |
Jump to invalid address: 07615600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-11-05 |
1 |
Decoding texture from VRAM mirror at 042cccc0 swizzle=1 |
| Need for Speed™ Shift |
v1.13.1-130-g714afb46a |
2022-10-24 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| Silent Hill: Shattered Memories |
v1.17.4-1 |
2025-01-22 |
4 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
1 |
Jump to invalid address: 02f3d360 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
1 |
Jump to invalid address: 02f3d080 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
3 |
Jump to invalid address: 02f3a040 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-130-g714afb46a |
2022-10-22 |
3 |
Jump to invalid address: 02f3a240 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-22 |
1 |
Jump to invalid address: 030d1ca0 |
| FRONTIER GATE Boost+ |
v1.17.1 |
2024-03-03 |
10 |
Jump to invalid address: 05f4afc0 |
| FRONTIER GATE Boost+ |
v1.15.4-112-g24ebd7699 |
2023-06-29 |
2 |
Jump to invalid address: 05f841c0 |
| FRONTIER GATE Boost+ |
v1.15.4-112-g24ebd7699 |
2023-06-29 |
2 |
Jump to invalid address: 05f84c80 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
1 |
Branch in JumpReg delay slot at 09f82440 in block starting at 09f82440 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-09 |
1 |
Jump to invalid address: 05cd6140 |
| Def Jam® Fight For NY™: The Takeover |
v1.13.1-130-g714afb46a |
2022-10-08 |
1 |
sceDmacMemcpy(dest=09a6e240, src=08400000, size=72384): overlapping read |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-08 |
1 |
Jump to invalid address: 003c1404 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-08 |
1 |
Jump to invalid address: 0622bfc0 |
| FRONTIER GATE Boost+ |
v1.18.1 |
2025-05-30 |
11 |
Jump to invalid address: 061cafc0 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 061f64c0 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 06209c00 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 061fce60 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 061fce80 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 061fce40 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 06352d80 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 06352300 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 06351b80 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-06 |
1 |
Jump to invalid address: 06217580 |
| BladeDancer |
v1.18.1 |
2025-03-18 |
3 |
sceNetAdhocMatchingInit(32768) at 0884fe08 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-02 |
1 |
Jump to invalid address: 0607e700 |
| FRONTIER GATE Boost+ |
v1.13.1-130-g714afb46a |
2022-10-02 |
1 |
Jump to invalid address: 0607e600 |
| Def Jam® Fight For NY™: The Takeover |
v1.13.1-130-g714afb46a |
2022-09-27 |
1 |
sceDmacMemcpy(dest=0967cd00, src=08400000, size=72384): overlapping read |
| TEKKEN DARK RESURRECTION |
v1.13.1-130-g714afb46a |
2022-09-27 |
1 |
sceDmacMemcpy(dest=49d39500, src=49d2e560, size=1888): overlapping read |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-08-02 |
14 |
Unknown GetPointer 00000000 PC 08c427ec LR 08c427ec |
| Ratchet |
v1.13.1-130-g714afb46a |
2022-09-05 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'gl_FragDepth' : undeclared identifer
ERROR: 1 compilation errors. No code generated.
00100000:00000382 Tex TClampST TFuncMod ColorToDepth
#version 100
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
highp float depthValue = (floor(v.x * 31.99) + floor(v.y * 63.99) * 32.0 + floor(v.z * 31.99) * 2048.0) / 65535.0;
gl_FragDepth = (depthValue / 1.000000) + 0.000000;
}
|
| Brunswick Pro Bowling |
v1.13.1-130-g714afb46a |
2022-09-03 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
| Brunswick Pro Bowling |
v1.13.1-130-g714afb46a |
2022-09-03 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| Brunswick Pro Bowling |
v1.13.1-130-g714afb46a |
2022-09-03 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| Brunswick Pro Bowling |
v1.13.1-130-g714afb46a |
2022-09-03 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
| Brunswick Pro Bowling |
v1.13.1-130-g714afb46a |
2022-09-03 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
| Rengoku 2 |
v1.13.1-130-g714afb46a |
2022-08-30 |
1 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16):
[C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false] |
| Rengoku 2 |
v1.13.1-130-g714afb46a |
2022-08-30 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
| Grand Theft Auto: Vice City Stories |
v1.13.1-130-g714afb46a |
2022-08-30 |
1 |
Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-08-26 |
1 |
Jump to invalid address: 05b79220 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-08-26 |
1 |
Jump to invalid address: 05b77720 |
| Harry Potter OOTP™ |
v1.13.2 |
2023-02-19 |
24 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] |
| eFootball By TM ARTS |
v1.9.4 |
2026-05-25 |
1,244 |
Branch in RSZeroComp delay slot at 089f53d9 in block starting at 089f53c9 |
| eFootball By TM ARTS |
v1.9.4 |
2026-05-25 |
1,355 |
Jump to invalid address: 0c900800 |
| eFootball By TM ARTS |
v1.9.4 |
2026-05-25 |
1,747 |
Jump to invalid address: 0e010eb0 |
| UO gpSP kai 3.4 test 4 Build 225 |
v1.13.2 |
2022-11-20 |
13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040d2de0 offset: 0 (256x256 stride 240, 5551):
[C:040d2de0/240 Z:040cc000/768 X:0 Y:0 reint: false] [C:040c0000/240 Z:040cc000/768 X:0 Y:161 reint: false] |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1-130-g714afb46a |
2022-08-25 |
2 |
Jump to invalid address: 07ffa8c0 |
| DRAGONBALL: EVOLUTION |
v1.20.4 |
2026-07-25 |
50 |
sceNetAdhocMatchingInit(4500) at 08861458 |
| BEN 10: Protector of Earth |
v1.14.4-324-geef5c51c6 |
2026-05-26 |
4 |
Failed to read valid video stream data from header |
| God of War®: Ghost of Sparta |
v1.13.1-130-g714afb46a |
2022-08-13 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08a882a8 LR 08a881c8 |
| METAL SLUG Anthology |
v1.15.4 |
2023-06-18 |
5 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5267, 4c:2e:ea:0d:52:67, 20000000, 0) at 08829190 |
| METAL SLUG Complete |
v1.13.1-130-g714afb46a |
2022-08-12 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI138a, 1, 2, 09fff8c0, 20000000, 0) at 088290ec |
| METAL SLUG Complete |
v1.13.1-130-g714afb46a |
2022-08-12 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI072e, d0:98:b8:de:07:2e, 20000000, 0) at 08829170 |
| God of War®: Ghost of Sparta |
v1.13.1-130-g714afb46a |
2022-08-10 |
14 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/DISSINST.DAT, 09faf5f0, 00000002) |
| God of War®: Ghost of Sparta |
v1.13.1-130-g714afb46a |
2022-08-10 |
14 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09faf110, 00000002) |
| Syphon Filter™: Logan's Shadow |
v1.13.2 |
2026-01-23 |
276 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.3 |
2022-12-15 |
7 |
Unknown GetPointer 00000000 PC 0882d428 LR 0882d428 |
| FRONTIER GATE Boost+ |
v1.9.3 |
2025-04-12 |
4 |
MIPSCompileOp: Invalid instruction 00001405 |
| FRONTIER GATE Boost+ |
v1.9.3 |
2025-04-12 |
5 |
MIPSCompileOp: Invalid instruction 06060701 |
| FRONTIER GATE Boost+ |
v1.17.1 |
2024-04-05 |
3 |
MIPSCompileOp: Invalid instruction 01240015 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.13.2 |
2026-10-01 |
133 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 8888):
[C:040cc000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| METAL SLUG Complete |
v1.20.3 |
2026-03-27 |
102 |
sceNetAdhocMatchingInit(32768) at 0882822c |
| クロヒョウ2 龍が如く 阿修羅編 |
v1.13.2 |
2025-06-14 |
292 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] |
| クロヒョウ2 龍が如く 阿修羅編 |
v1.13.2 |
2024-09-17 |
56 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, 565):
[C:04156900/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040cc000/512 Z:04088000/512 X:0 Y:0 reint: false] |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.13.2 |
2022-12-15 |
10 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (256x128 stride 256, 5551):
[C:040cc000/256 Z:04088000/256 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| Grand Theft Auto: Chinatown Wars |
v1.13.2 |
2025-02-02 |
166 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16):
[C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.13.2 |
2026-04-15 |
72 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (256x128 stride 256, 5551):
[C:040cc000/256 Z:04088000/256 X:0 Y:128 reint: false] [C:040dc000/256 Z:04088000/256 X:0 Y:0 reint: false] |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
774,385 |
Savedata version requested on save: 3 |
| God of War®: Ghost of Sparta |
v1.13.2 |
2026-01-04 |
1,041 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] |
| Midnight Club L.A. Remix |
v1.13.2 |
2026-08-29 |
780 |
GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16):
[C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04154000/64 Z:04110000/512 X:0 Y:0 reint: false] [C:04156000/128 Z:04110000/512 X:0 Y:0 reint: false] |
| Toy Story 3 |
v1.13.2 |
2025-08-29 |
143 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (256x128 stride 256, 565):
[C:040ce000/256 Z:04088000/512 X:0 Y:128 reint: false] [C:040de000/256 Z:04088000/512 X:0 Y:0 reint: false] |
| DISSIDIA™ FINAL FANTASY® |
v1.20.4 |
2026-10-14 |
300 |
sceNetAdhocMatchingInit(19380) at 089a6c34 |
| Resistance: Retribution™ |
v1.13.2 |
2025-10-03 |
493 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.13.2 |
2025-12-21 |
738 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 041c3b00 offset: 0 (512x512 stride 256, 565):
[C:041c1700/256 Z:04088000/512 X:0 Y:18 reint: false] [C:041c3b00/256 Z:04088000/512 X:0 Y:0 reint: false] |
| Prince of Persia - Revelations |
v1.13.2 |
2024-08-15 |
318 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16):
[C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] |
| God of War®: Ghost of Sparta |
v1.13.2 |
2025-02-16 |
1,530 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
| Resistance: Retribution™ |
v1.13.2 |
2026-07-08 |
608 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| Syphon Filter™ Dark Mirror |
v1.13.2 |
2026-03-11 |
345 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
| WipEout® Pulse |
v1.13.2 |
2025-11-25 |
566 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888):
[C:04110000/256 Z:00000000/0 X:0 Y:136 reint: false] [C:04132000/256 Z:04110000/512 X:0 Y:0 reint: false] |
| Silent Hill: Shattered Memories |
v1.13.2 |
2026-11-06 |
492 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false] |