Recent logs - Phantasy Star Portable
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Game title |
Version |
Latest Report |
Message |
Phantasy Star Portable |
v1.16.6 |
2024-01-22 |
Unimplemented HLE function sceUtilityHtmlViewerInitStart |
Phantasy Star Portable |
v1.16.6 |
2024-01-22 |
DL PC = 00000000 WTF!!!! |
Phantasy Star Portable |
v1.16.6 |
2024-01-22 |
Unimplemented HLE function sceNetResolverTerm |
Phantasy Star Portable |
v1.11.3 |
2023-08-30 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Phantasy Star Portable |
v1.11.3 |
2023-08-30 |
WriteToHardware: Invalid address 000004ec near PC 08be2cb4 LR 08be2ca8 |
Phantasy Star Portable |
v1.12.3 |
2023-07-29 |
80630006=sceAtracSetDataAndGetID(08d83a80, 00008780): invalid RIFF header |
Phantasy Star Portable |
v1.12.3 |
2023-06-17 |
Waiting thread for 20 that was already waiting for 20 |
Phantasy Star Portable |
v1.17.1 |
2024-05-11 |
sceNetAdhocMatchingInit(32768) at 08b463e8 |
Phantasy Star Portable |
v1.12.3 |
2022-11-04 |
WriteToHardware: Invalid address 000004ec near PC 08bd7490 LR 08bd711c |
Phantasy Star Portable |
v1.12.3-894-g695efe372 |
2022-09-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Phantasy Star Portable |
v1.13.1 |
2022-09-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Phantasy Star Portable |
v1.13.1 |
2022-09-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Phantasy Star Portable |
v1.13.2-953-ge2768b9e0 |
2022-09-15 |
Rendering from framebuf with offset 04000000 -> 04000000+0x0 |
Phantasy Star Portable |
v1.13.1 |
2022-08-12 |
Video out requested, not supported: mode=0 size=0,0 |
Phantasy Star Portable |
v1.12.3 |
2022-07-10 |
WriteToHardware: Invalid address 000004ec near PC 08b48aa0 LR 08b48aa0 |
Phantasy Star Portable |
v1.11.3 |
2021-08-21 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Phantasy Star Portable |
v1.10.3-495-g738549748 |
2021-01-15 |
Texturing from framebuffer with incompatible format 5551 != 8888 at 04110000 |
Phantasy Star Portable |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
Phantasy Star Portable |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
Phantasy Star Portable |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
Phantasy Star Portable |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
Phantasy Star Portable |
v1.10.3-520-g594564298 |
2020-09-09 |
RET: Stack empty! |
Phantasy Star Portable |
v1.8.0 |
2023-08-31 |
WriteToHardware: Invalid address 000004ec near PC 08bdeb4c LR 08bced50 |
Phantasy Star Portable |
v1.8.0 |
2019-06-01 |
80630006=sceAtracSetDataAndGetID(08d83a80, 0000ac18): invalid RIFF header |
Phantasy Star Portable |
v1.9.4 |
2021-08-27 |
Unknown GetPointer 00000000 PC 08b41694 LR 08b41694 |
Phantasy Star Portable |
v1.4.2 |
2023-05-03 |
BREAK instruction hit |
Phantasy Star Portable |
v1.9.4 |
2020-12-13 |
GL ran out of GPU memory; switching to low memory mode |
Phantasy Star Portable |
v1.5.4 |
2023-09-03 |
WriteToHardware: Invalid address 736176d5 near PC 08000000 LR 08000000 |
Phantasy Star Portable |
v1.9.4 |
2022-12-17 |
WriteToHardware: Invalid address 000004ec near PC 08000000 LR 08000000 |
Phantasy Star Portable |
v1.9.3 |
2024-07-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Phantasy Star Portable |
v1.5.2 |
2020-12-28 |
Loading module sceFont_Library with version 0101, devkit 03090510 |
Phantasy Star Portable |
v1.9.4 |
2023-06-12 |
WriteToHardware: Invalid address 0000182c near PC 08000000 LR 08000000 |
Phantasy Star Portable |
v1.9.4 |
2023-06-12 |
WriteToHardware: Invalid address 00001828 near PC 08000000 LR 08000000 |
Phantasy Star Portable |
v1.7.4 |
2024-02-20 |
Normal projection mapping without normal? |
Phantasy Star Portable |
v1.9.4 |
2024-07-25 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |