Recent logs - Need for Speed™ Shift

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Game title Version Latest Report Message
Need for Speed™ Shift v1.9.3-80-g73bf6098e 2021-01-18 __KernelStopThread: thread 1200 does not exist
Need for Speed™ Shift v1.9.3-80-g73bf6098e 2021-01-18 __KernelStopThread: thread 344 does not exist
Need for Speed™ Shift v1.10.3-1578-g58d80e5b3 2021-01-17 Error in shader compilation: info: Fragment shader compilation failed. WARNING: 0 Empty shader. No code generated. thin3d
Need for Speed™ Shift v1.10.3 2021-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2021-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-12-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Need for Speed™ Shift v1.10.3 2020-11-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-11-12 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
Need for Speed™ Shift v1.10.3 2020-11-08 80630006=sceAtracSetData(0, 09469248, 0006bbc8): invalid RIFF header
Need for Speed™ Shift v1.10.3 2020-11-12 ReadFromHardware: Invalid address 00000000 near PC 08afcfc0 LR 08809938
Need for Speed™ Shift v1.10.3 2020-11-26 WriteToHardware: Invalid address 00000000 near PC 08afd11c LR 0880980c
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-10-31 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-10-31 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Need for Speed™ Shift v1.10.3 2020-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Need for Speed™ Shift v1.10.3 2020-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-11-12 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2020-10-17 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-11-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2021-01-17 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2021-01-17 FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2021-01-17 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2021-01-17 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2021-01-17 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2021-01-17 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2020-10-23 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
Need for Speed™ Shift v1.10.3-624-ge3dd3e597 2020-09-18 80630006=sceAtracSetDataAndGetID(09275b00, 00001800): invalid RIFF header
Need for Speed™ Shift v1.10.3-624-ge3dd3e597 2020-09-18 AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseHttp/ad7bfdef, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseHttp/8077a433, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/7ee318af, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/568518c9, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/062bb07e, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/49e950ec, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-08-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:003e08a2 Tex TexAlpha LM Fog TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 01100001:00260b15 HWX T N LM Fog Tex UVEnv Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.10.3 2020-08-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:013e08a2 Tex TexAlpha LM Fog TClamp StenToAlpha StenUniform TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01100001:00260b15 HWX T N LM Fog Tex UVEnv Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.9.3 2020-08-26 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:001e00a2 Tex TexAlpha TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 00000000:00260b10 HWX T N Tex UVEnv 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.9.3 2020-08-26 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:001e08a2 Tex TexAlpha LM TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 01100000:00260b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-12-26 RET: Stack empty!
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
Need for Speed™ Shift v1.6.3-492-g9fddfff66 2020-08-15 WriteToHardware: Invalid address 003bff80 near PC 089c9b48 LR 089c9b48
Need for Speed™ Shift v1.10.3 2020-07-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Need for Speed™ Shift v1.10.3 2020-12-12 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Need for Speed™ Shift v1.10.3 2020-09-02 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Need for Speed™ Shift v1.10.3 2020-07-25 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
Need for Speed™ Shift v1.10.3 2020-07-25 Crazy varData address 01011006, skipping rest of module
Need for Speed™ Shift v1.10.3 2020-09-02 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Need for Speed™ Shift v1.10.3 2020-07-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Need for Speed™ Shift v1.10.3 2020-09-02 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Need for Speed™ Shift v1.10.3 2020-09-02 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Need for Speed™ Shift v1.10.3 2020-07-25 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Need for Speed™ Shift v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Need for Speed™ Shift v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5