Recent logs - Need for Speed™ Shift

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Game title Version Latest Report Message
Need for Speed™ Shift v1.11.3 2021-06-12 MIPSCompileOp: Invalid instruction 0000000e
Need for Speed™ Shift v1.11.3 2021-06-08 Unknown GetPointer 00000000 PC 08858dc8 LR 08858dd0
Need for Speed™ Shift v1.11.3 2021-06-03 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0007
Need for Speed™ Shift v1.11.3 2021-06-01 Video out requested, not supported: mode=0 size=0,0
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.11.3 2021-06-01 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
Need for Speed™ Shift v1.11.3 2021-06-01 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Need for Speed™ Shift v1.11.3 2021-06-01 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Need for Speed™ Shift v1.11.3 2021-05-26 Unknown GetPointer 00000002 PC 0882d348 LR 0882d360
Need for Speed™ Shift v1.4.2-425-g7a7ccee5e 2021-05-24 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y;
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-05-06 Unknown GE command : b6010101
Need for Speed™ Shift v1.11.3 2021-05-04 ReadFromHardware: Invalid address 00000080 near PC 08827fcc LR 08858dd0
Need for Speed™ Shift v1.10.3 2021-04-25 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Need for Speed™ Shift v1.10.3 2021-04-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Need for Speed™ Shift v1.11.3 2021-05-30 Unknown GetPointer 00000006 PC 0882d348 LR 0882d360
Need for Speed™ Shift v1.11.3 2021-04-11 Unknown GetPointer 72546567 PC 08b01340 LR 08b01ecc
Need for Speed™ Shift v1.11.3 2021-04-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0005
Need for Speed™ Shift v1.10.3 2021-04-02 Render to area containing texture at 04088000 +128x32
Need for Speed™ Shift v1.10.3 2021-03-31 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003
Need for Speed™ Shift v1.10.3 2021-03-31 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
Need for Speed™ Shift v1.10.3 2021-03-31 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000d
Need for Speed™ Shift v1.10.3 2021-04-02 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0001
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
Need for Speed™ Shift v1.11.3 2021-03-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Need for Speed™ Shift v1.11.3 2021-03-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Need for Speed™ Shift v1.11.3 2021-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.11.3 2021-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.11.2-228-ge12888844 2021-03-02 Decoding texture from VRAM mirror at 04601ef0 swizzle=1
Need for Speed™ Shift v1.11.2 2021-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3-1578-g58d80e5b3 2021-01-17 Error in shader compilation: info: Fragment shader compilation failed. WARNING: 0 Empty shader. No code generated. thin3d
Need for Speed™ Shift v1.10.3 2021-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2021-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2021-01-01 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
Need for Speed™ Shift v1.10.3 2020-12-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Need for Speed™ Shift v1.10.3 2021-04-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2021-04-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.11.3 2021-04-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Need for Speed™ Shift v1.11.3 2021-04-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-11-12 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
Need for Speed™ Shift v1.10.3 2020-11-08 80630006=sceAtracSetData(0, 09469248, 0006bbc8): invalid RIFF header
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-10-31 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-10-31 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Need for Speed™ Shift v1.10.3 2020-10-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3-952-gb56dbd8d5 2020-11-12 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000f
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2021-04-02 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-06-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-06-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-06-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-06-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Need for Speed™ Shift v1.11.3-574-g8c72cc119 2021-06-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Need for Speed™ Shift v1.11.3 2021-06-16 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Need for Speed™ Shift v1.11.3 2021-06-12 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Need for Speed™ Shift v1.10.3-910-g495fd9a13 2020-10-23 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
Need for Speed™ Shift v1.10.3-624-ge3dd3e597 2020-09-18 80630006=sceAtracSetDataAndGetID(09275b00, 00001800): invalid RIFF header
Need for Speed™ Shift v1.10.3-624-ge3dd3e597 2020-09-18 AttachFramebufferToEntry(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseHttp/ad7bfdef, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseHttp/8077a433, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/7ee318af, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/568518c9, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/062bb07e, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 Ignoring func export sceParseUri/49e950ec, already implemented in HLE.
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Need for Speed™ Shift v1.10.3 2020-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
Need for Speed™ Shift v1.10.3 2020-08-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:003e08a2 Tex TexAlpha LM Fog TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 01100001:00260b15 HWX T N LM Fog Tex UVEnv Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.10.3 2020-08-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:013e08a2 Tex TexAlpha LM Fog TClamp StenToAlpha StenUniform TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01100001:00260b15 HWX T N LM Fog Tex UVEnv Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.9.3 2020-08-26 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:001e00a2 Tex TexAlpha TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 00000000:00260b10 HWX T N Tex UVEnv 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.9.3 2020-08-26 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:001e08a2 Tex TexAlpha LM TClamp TFuncMod ColorTest0 != #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 01100000:00260b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
Need for Speed™ Shift v1.10.3 2020-08-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Need for Speed™ Shift v1.11.3 2021-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2