Recent logs - Hakuoki: Warriors of the Shinsengumi

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Game title Version Latest Report Message
Hakuoki: Warriors of the Shinsengumi v1.17.1-1311-g28ff6272b7 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 00005c90): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.17.1-1311-g28ff6272b7 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 00006350): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.17.1-1311-g28ff6272b7 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 00001d90): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-10-26 WriteToHardware: Invalid address 000000fc near PC 08000000 LR 08000000
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-05-07 sceUtilityMsgDialogInitStart: invalid status
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-02-26 80630006=sceAtracSetDataAndGetID(0900ae80, 00005d50): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-02-26 80630006=sceAtracSetDataAndGetID(0900ae80, 00005090): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-02-26 80630006=sceAtracSetDataAndGetID(0900ae80, 00003c50): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.16.6 2023-10-31 Can't draw: No current render step. Step count: 0
Hakuoki: Warriors of the Shinsengumi v1.14.4 2023-02-13 00000000=sceUtilityScreenshotInitStart(08a926d8)
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-08-31 Unimplemented HLE function sceNpAuthGetEntitlementIdList
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-08-31 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-07-23 sceDmacMemcpy(dest=04088000, src=08c619a0, size=557056): overlapping read
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 80630006=sceAtracSetDataAndGetID(0900ae80, 00006ad0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 80630006=sceAtracSetDataAndGetID(0900ae80, 0000b450): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 80630006=sceAtracSetDataAndGetID(0900ae80, 0000acd0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 80630006=sceAtracSetDataAndGetID(0900ae80, 00009c50): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 80630006=sceAtracSetDataAndGetID(0900ae80, 00004cd0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.11.2 2022-05-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Hakuoki: Warriors of the Shinsengumi v1.11.3 2021-08-29 Unknown GetPointer 00000000 PC 08998fac LR 08998fac
Hakuoki: Warriors of the Shinsengumi v1.9.4 2021-06-17 80630006=sceAtracSetDataAndGetID(0900ae80, 00008810): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 00009590): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.9.4 2020-03-30 80630006=sceAtracSetDataAndGetID(0900ae80, 00003650): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.9.4 2020-03-30 80630006=sceAtracSetDataAndGetID(0900ae80, 00005690): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.7.4 2019-02-04 80630006=sceAtracSetDataAndGetID(0900ae80, 00006c50): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.6.3-432-gfd6c3145d 2021-12-31 BREAK instruction hit
Hakuoki: Warriors of the Shinsengumi v1.6.3-432-gfd6c3145d 2018-11-24 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Hakuoki: Warriors of the Shinsengumi v1.5.3 2018-10-31 80630006=sceAtracSetDataAndGetID(0900ae80, 00003290): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2021-09-17 80630006=sceAtracSetDataAndGetID(0900ae80, 00003d10): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2024-02-26 80630006=sceAtracSetDataAndGetID(0900ae80, 00005750): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2024-02-26 80630006=sceAtracSetDataAndGetID(0900ae80, 000067d0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2018-10-31 80630006=sceAtracSetDataAndGetID(0900ae80, 00006d10): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 000040d0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.3 2024-11-06 80630006=sceAtracSetDataAndGetID(0900ae80, 000055d0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.5.4-956-ga3bbe8791 2018-06-26 GL ran out of GPU memory; switching to low memory mode
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-10-25 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-07-05 Unknown syscall in known module 'sceNpAuth': 0x6900f084
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-07-05 Unknown syscall in known module 'sceNpAuth': 0x75fb0ae3
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-07-05 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-07-05 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Hakuoki: Warriors of the Shinsengumi v1.9.4 2024-07-05 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Hakuoki: Warriors of the Shinsengumi v1.2.2 2016-05-16 80630006=sceAtracSetDataAndGetID(0900ae80, 00004a90): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.2.2 2016-05-16 80630006=sceAtracSetDataAndGetID(0900ae80, 000058d0): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.7.4 2019-02-04 80630006=sceAtracSetDataAndGetID(08fb6c00, 00010000): invalid RIFF header
Hakuoki: Warriors of the Shinsengumi v1.7.4 2024-11-06 Unexpected mpeg first timestamp: 0 / 0
Hakuoki: Warriors of the Shinsengumi v1.9.3 2022-02-19 00000000=sceUtilityScreenshotInitStart(08a926d8)
Hakuoki: Warriors of the Shinsengumi v1.12.3 2024-06-02 WriteToHardware: Invalid address 000000ec near PC 08000000 LR 08000000
Hakuoki: Warriors of the Shinsengumi v1.8.0 2024-10-26 WriteToHardware: Invalid address 0000011d near PC 08000000 LR 08000000
Hakuoki: Warriors of the Shinsengumi v1.17.1 2024-11-05 Unimplemented HLE function sceNetResolverTerm