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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Patch VanDeYann v2 |
v1.10.3 |
2025-10-27 |
5 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| EA FC 2024 BFARIS X LIO |
v1.10.3 |
2025-10-27 |
4 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| EA SPORTS FC26 BY GERTISGAMING |
v1.9.4 |
2026-08-03 |
96 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-10-26 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c03324, 4, 00000000, 0) |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2026-07-11 |
551 |
Savedata version requested on save: 3 |
| NBA LIVE 06 |
v1.10.3 |
2025-10-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
| eFootball RB - V. |
v1.11.3 |
2026-11-06 |
11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball RB - V. |
v1.12.3 |
2026-11-06 |
9 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-25 |
5 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-25 |
5 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
1 |
MIPSCompileOp: Invalid instruction 00000569 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
1 |
MIPSCompileOp: Invalid instruction 0000023b |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-10-24 |
1 |
MIPSCompileOp: Invalid instruction 0000051e |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-09-03 |
3 |
80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.10.3 |
2025-10-23 |
1 |
80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.16.5 |
2025-12-05 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0907b8a0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.16.5 |
2025-12-05 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f61fe0): duplicate handler |
| eFootball RB - V. |
v1.9.4 |
2026-10-03 |
416 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball RB - V. |
v1.11.3-1679-g195662497 |
2026-07-16 |
13 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/fb7846e2, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/f1b73d12, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/e0cf8091, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/d9392ccb, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/d2b18485, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/cc0a8bda, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/c6a8bee2, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/c56949ad, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/beb47224, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/b8476cf4, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/b7d3c112, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE. |
| Ratchet |
v1.10.3 |
2025-10-22 |
1 |
Ignoring func export sceCcc/a62e6e80, already implemented in HLE. |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-11-07 |
10 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball 2026 StaR Patch |
v1.9.4 |
2026-11-07 |
10 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball 2025 by MP |
v1.9.4 |
2026-05-03 |
7 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball 2025 by MP |
v1.10.3 |
2025-10-22 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| BETEGAMING12 |
v1.9.4 |
2026-02-09 |
14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| BETEGAMING12 |
v1.9.4 |
2026-04-16 |
7 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball RB - V. |
v1.10.3 |
2025-10-21 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
| eFootball RB - V. |
v1.11.3 |
2026-10-22 |
10 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
6 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
6 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
6 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
6 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
6 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| eFootball RB - V. |
v1.11.3 |
2026-10-22 |
9 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| eFootball RB - V. |
v1.11.3 |
2026-10-22 |
7 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
5 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
4 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| eFootball RB - V. |
v1.10.3 |
2026-10-22 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| eFootball Lop - Play |
v1.9.4 |
2026-11-07 |
327 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| eFootball Lop - Play |
v1.9.4 |
2026-11-08 |
384 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.10.3 |
2025-10-19 |
4 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-10-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5db34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-10-18 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5db34, 4, 00000000, 0) |
| eFootball PES 2025 By Phil X Gaming |
v1.9.4 |
2026-05-19 |
24 |
Savedata version requested on save: 3 |
| F1 2009 |
v1.10.3 |
2025-10-17 |
4 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| WWE All Stars |
v1.10.3 |
2025-10-17 |
2 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000 |
| eFootball Lop - Play |
v1.9.4 |
2026-11-02 |
8 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| eFootball Lop - Play |
v1.9.4 |
2026-10-23 |
6 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34 |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.10.3 |
2025-10-16 |
1 |
Rendering to framebuffer offset: 04162000 +256x0 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
12 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
9 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
27 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
29 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
30 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
28 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| eFootball Lop - Play |
v1.10.3 |
2026-09-23 |
9 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.10.3 |
2025-10-16 |
1 |
WriteToHardware: Invalid address 020b2a5b near PC 0880b454 LR 0880b460 |
| Manhunt 2 |
v1.10.3 |
2025-10-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
| Manhunt 2 |
v1.10.3 |
2025-10-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
| Manhunt 2 |
v1.10.3 |
2025-10-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-12-27 |
3 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34 |
| MYFP26 ENGLISH |
v1.10.3 |
2025-10-15 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:351: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:351: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:351: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:351: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:354: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:354: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:354: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:375: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:375: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:375: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:375: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:384: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:384: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:384: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:384: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:387: 'mul' : undeclared identifier
ERROR: 0:387: invalid function call
17 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 2 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FX |
| eFootball RB - V. |
v1.9.4 |
2026-11-02 |
3,039 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0906efa0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-10-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090717e0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-10-15 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0906efd0): duplicate handler |
| Moto3 21 by ARIAN |
v1.10.3 |
2025-10-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09154380): duplicate handler |
| Moto3 21 by ARIAN |
v1.10.3 |
2025-10-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0927c9b0): duplicate handler |
| EA FC 2024 BY RA-PATCH |
v1.10.3 |
2025-10-13 |
2 |
sceMp3Init: invalid data: not 44.1kHz |
| EA FC 2024 BY RA-PATCH |
v1.10.3 |
2025-10-13 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| MYFP26 ENGLISH |
v1.8.0 |
2026-09-16 |
1,948 |
MIPSCompileOp: Invalid instruction 01010101 |
| EA FC 2024 BY FUMA GOONERS |
v1.9.4 |
2026-09-29 |
144 |
Savedata version requested on save: 3 |
| MYFP26 ENGLISH |
v1.9.4 |
2026-10-16 |
360 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EA-Sports FC PC-V |
v1.10.3 |
2025-10-11 |
1 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
| SBK®09 Superbike World Championship |
v1.10.3 |
2025-10-10 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092661a0): duplicate handler |