Recent logs - v1.13.2-915-gc37049fa1

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Game title Version Latest Report Message
Burnout Legends v1.13.2-915-gc37049fa1 2022-09-24 Error in shader compilation: info: ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'uint' ERROR: 1 compilation errors. No code generated. 007c2a86:001e0382 Tex WriteMask TClampST ReplaceBlend_6A:10_B:10_Eq:0 TFuncMod ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 630 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D testtex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; v.rgb = v.rgb * u_blendFixA + destColor.rgb * u_blendFixB; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 |= 0x00FFFFFF; v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8(v32); }
Burnout Legends v1.13.2-915-gc37049fa1 2022-09-24 Error in shader compilation: info: ERROR: 0:30: 'assign' : cannot convert from 'const int' to 'uint' ERROR: 1 compilation errors. No code generated. 007c2a86:051e0382 Tex WriteMask TClampST ReplaceBlend_6A:10_B:10_Eq:0 StenToAlpha Sten0 TFuncMod ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 630 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D testtex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; v.rgb = v.rgb * u_blendFixA + destColor.rgb * u_blendFixB; fragColor0 = vec4(v.rgb, 0.0); highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 |= 0x00FFFFFF; v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8(v32); }
Burnout Legends v1.13.2-997-g143be816c 2022-11-24 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
Midnight Club: L.A. Remix® v1.13.2-915-gc37049fa1 2022-12-08 Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272
MotorStorm®: Arctic Edge v1.13.2-915-gc37049fa1 2022-12-05 Ignoring possible texturing from framebuffer at 0417c000 +0x128 / 256x272
Split/Second Velocity v1.13.2-915-gc37049fa1 2022-10-11 Ignoring possible texturing from framebuffer at 041bc000 +0x64 / 256x256
Split/Second Velocity v1.13.2-915-gc37049fa1 2022-10-17 Attempting to texture from current render target (src=041bc000 / target=041bc000 / flags=7), making a copy
BURNOUT DOMINATOR v1.13.2-997-g143be816c 2022-11-09 Ignoring possible texturing from framebuffer at 04176000 +0x191 / 512x272
BURNOUT DOMINATOR v1.13.2-997-g143be816c 2022-11-09 Rendering from framebuf with offset 04088000 -> 04088000+0x0
B-Boy™ v1.13.2-915-gc37049fa1 2022-09-27 Attempting to texture from current render target (src=04154000 / target=04154000 / flags=7), making a copy
BURNOUT DOMINATOR v1.13.2-997-g143be816c 2022-11-29 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
God of War™: Ghost of Sparta v1.13.2-981-gca2962bea 2022-12-06 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
FlatOut Head On v1.13.2-915-gc37049fa1 2022-12-06 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
MotorStorm®: Arctic Edge v1.13.2-915-gc37049fa1 2022-12-05 Attempting to texture from current render target (src=04000000 / target=04000000 / flags=7), making a copy
God of War™: Ghost of Sparta v1.13.2-981-gca2962bea 2022-12-08 Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy
God of War™: Ghost of Sparta v1.13.2-981-gca2962bea 2022-12-08 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
B-Boy™ v1.13.2-915-gc37049fa1 2022-12-04 sceNetAdhocMatchingInit(32768) at 0895eb7c
BURNOUT DOMINATOR v1.13.2-997-g143be816c 2022-12-08 sceNetAdhocMatchingInit(9816) at 088fc4e8
Burnout Legends v1.13.2-915-gc37049fa1 2022-12-07 Ignoring possible texturing from framebuffer at 04174000 +0x150 / 64x272
Burnout Legends v1.9.4 2022-12-08 Attempted set for logic op: f
BURNOUT DOMINATOR v1.9.4 2022-12-08 sceMpegRingbufferPut(): invalid mpeg data
SOULCALIBUR: Broken Destiny v1.9.4 2022-12-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.9.4 2022-12-08 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.9.4 2022-12-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.9.4 2022-12-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
BURNOUT DOMINATOR v1.9.4 2022-12-08 Using texture with rendered CLUT: texfmt=5, clutfmt=3
FlatOut Head On v1.9.4 2022-12-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
CAPCOM CLASSICS COLLECTION RELOADED v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
CAPCOM CLASSICS COLLECTION RELOADED v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
B-Boy™ v1.9.4 2022-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08826398, pos=0, access=1, data=2, text=2
B-Boy™ v1.9.4 2022-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
CAPCOM CLASSICS COLLECTION RELOADED v1.9.4 2022-12-07 DL PC = 00000000 WTF!!!!
Burnout Legends v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MONSTER HUNTER FREEDOM v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
JEANNE D'ARC v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=0882ce3c, pos=0, access=1, data=2, text=2
JEANNE D'ARC v1.9.4 2022-12-08 sceKernelLoadModule: unsupported options size=00000014, flags=09510110, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2022-12-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
MotorStorm®: Arctic Edge v1.9.4 2022-12-08 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Pursuit Force™: Extreme Justice v1.9.4 2022-12-08 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
JEANNE D'ARC v1.9.4 2022-12-08 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
Burnout Legends v1.9.4 2022-12-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
BURNOUT DOMINATOR v1.9.4 2022-12-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136