Recent logs - JEANNE D'ARC

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Game title Version Latest Report Message
JEANNE D'ARC v1.10.1 2020-07-08 RET: Stack empty!
JEANNE D'ARC v1.9.4 2020-05-31 Unexpected mpeg first timestamp: 80146a0080 / 550098305152
JEANNE D'ARC v1.9.3-973-g2ba65c831 2020-05-28 ReadFromHardware: Invalid address 00000060 near PC 08853e4c LR 0882d310
JEANNE D'ARC v1.9.3-973-g2ba65c831 2020-05-28 WriteToHardware: Invalid address 00000000 near PC 08825d08 LR 08825d0c
JEANNE D'ARC v1.5.4-987-g30c3fd63e 2020-05-23 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028
JEANNE D'ARC v1.5.4-998-g08f26439c 2020-05-06 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
JEANNE D'ARC v1.8.0 2020-04-09 Unexpected mpeg first timestamp: c016aa0480 / 825013961856
JEANNE D'ARC v1.9.4 2020-05-27 Unexpected mpeg first timestamp: 8002a30080 / 549800050816
JEANNE D'ARC v1.9.3 2020-02-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:142: 'outerProduct' : no matching overloaded function found ERROR: 0:142: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00004b18 HWX C T N Tex Bezier TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (1 + point_pos.
JEANNE D'ARC v1.9.3 2020-02-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:142: 'outerProduct' : no matching overloaded function found ERROR: 0:142: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (1 + point_pos.y); _po
JEANNE D'ARC v1.9.4 2020-01-24 Unexpected mpeg first timestamp: 4404040404 / 292125148164
JEANNE D'ARC v1.9.3-64-g0b17dd04e 2019-12-26 __KernelStopThread: thread 450 does not exist
JEANNE D'ARC v1.9.3-64-g0b17dd04e 2019-12-26 __KernelStopThread: thread 306 does not exist
JEANNE D'ARC v1.9.4 2019-11-12 Unknown GetPointer 00000000 PC 08825cc0 LR 08825cd8
JEANNE D'ARC v1.9.4 2020-06-13 Unexpected mpeg first timestamp: c005940480 / 824727307392
JEANNE D'ARC v1.9.3-64-g0b17dd04e 2019-10-08 __KernelStopThread: thread 910 does not exist
JEANNE D'ARC v1.9.3-973-g2ba65c831 2020-05-28 Unknown GetPointer 00000000 PC 08903a8c LR 0882d194
JEANNE D'ARC v1.7.4 2019-09-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
JEANNE D'ARC v1.8.0 2019-09-03 Unexpected mpeg first timestamp: c01a250480 / 825072354432
JEANNE D'ARC v1.8.0 2019-06-29 Unexpected mpeg first timestamp: ff67732c209 / 17551236186633
JEANNE D'ARC v1.9.4 2020-06-12 ReadFromHardware: Invalid address 0000002c near PC 08825da4 LR 08825d8c
JEANNE D'ARC v1.6.3 2019-06-16 Unexpected mpeg first timestamp: 800ba90080 / 549951438976
JEANNE D'ARC v1.9.4 2020-06-13 Unknown GetPointer 00000000 PC 08808d7c LR 08000020
JEANNE D'ARC v1.9.4 2020-05-27 Unexpected mpeg first timestamp: 8018360080 / 550162006144
JEANNE D'ARC v1.7.4 2019-03-07 Failed to truncate file.
JEANNE D'ARC v1.9.4 2020-06-12 Unexpected mpeg first timestamp: 0 / 0
JEANNE D'ARC v1.9.4 2020-05-10 GL ran out of GPU memory; switching to low memory mode
JEANNE D'ARC v1.6.3 2019-06-15 Unexpected mpeg first timestamp: 801f7d0080 / 550284099712
JEANNE D'ARC v1.9.4 2020-05-29 Unexpected mpeg first timestamp: 800def0080 / 549989580928
JEANNE D'ARC v1.6.3 2018-07-13 Unexpected mpeg first timestamp: c00c520480 / 824840422528
JEANNE D'ARC v1.6.3 2018-07-13 Unexpected mpeg first timestamp: 800e930080 / 550000328832
JEANNE D'ARC v1.9.4 2020-06-13 Unexpected mpeg first timestamp: c01a3b0480 / 825073796224
JEANNE D'ARC v1.9.4 2020-05-29 Unexpected mpeg first timestamp: 8019410080 / 550179504256
JEANNE D'ARC v1.8.0 2019-06-19 WriteToHardware: Invalid address 00000000 near PC 08825d04 LR 08825ce4
JEANNE D'ARC v1.9.4 2020-05-02 Unexpected mpeg first timestamp: c005ac0480 / 824728880256
JEANNE D'ARC v1.9.4 2020-05-31 Unexpected mpeg first timestamp: 800ef20080 / 550006554752
JEANNE D'ARC v1.9.4 2020-05-31 Unexpected mpeg first timestamp: 801b680080 / 550215614592
JEANNE D'ARC v1.9.4 2020-05-31 Unexpected mpeg first timestamp: 800a850080 / 549932302464
JEANNE D'ARC v1.5.4 2018-01-22 Unexpected mpeg first timestamp: 8001250080 / 549775016064
JEANNE D'ARC v1.5.4 2018-01-20 Unexpected mpeg first timestamp: 8002060080 / 549789761664
JEANNE D'ARC v1.9.4 2020-05-29 Unexpected mpeg first timestamp: 8000250080 / 549758238848
JEANNE D'ARC v1.9.4 2020-05-31 Unexpected mpeg first timestamp: 8031300080 / 550581043328
JEANNE D'ARC v1.9.4 2020-05-28 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
JEANNE D'ARC v1.9.4 2020-07-10 Unknown GetPointer 00000000 PC 0882d17c LR 0882d194
JEANNE D'ARC v1.8.0 2019-07-31 ReadFromHardware: Invalid address 0000002c near PC 08825d8c LR 08825d8c
JEANNE D'ARC v1.8.0 2019-07-31 WriteToHardware: Invalid address 00000000 near PC 08825ce4 LR 08825ce4
JEANNE D'ARC v1.3-957-g37ef84e 2017-03-18 Unable to run GE interrupt: no pending interrupt
JEANNE D'ARC v1.9.4 2020-05-26 Unexpected mpeg first timestamp: 802cec0080 / 550509478016
JEANNE D'ARC v1.9.4 2020-04-08 Unexpected mpeg first timestamp: 800c360080 / 549960679552
JEANNE D'ARC v1.9.4 2020-05-27 Unexpected mpeg first timestamp: 8012320080 / 550061080704
JEANNE D'ARC v1.2.2 2016-04-23 Unexpected mpeg first timestamp: c004460480 / 824705418368
JEANNE D'ARC v1.9.4 2020-05-26 Unexpected mpeg first timestamp: 8007a40080 / 549884002432
JEANNE D'ARC v1.9.4 2020-04-08 Unexpected mpeg first timestamp: 802e100080 / 550528614528
JEANNE D'ARC v1.1.1-260-ga821cd3 2015-12-06 DrawActiveTexture() failed: 8876086c
JEANNE D'ARC v1.8.0 2019-07-31 Unknown GetPointer 00000000 PC 08825cd0 LR 08825cd8
JEANNE D'ARC v1.9.4 2020-06-24 Unexpected mpeg first timestamp: 8004410080 / 549827182720
JEANNE D'ARC v1.9.4 2020-05-29 Unexpected mpeg first timestamp: 8019bc0080 / 550187565184
JEANNE D'ARC v1.9.4 2020-06-19 Unexpected mpeg first timestamp: 8000260080 / 549758304384
JEANNE D'ARC v1.7.5-389-g2679df761 2019-05-11 Unknown GetPointer 00000000 PC 0882d18c LR 0882d194
JEANNE D'ARC v1.9.4 2020-06-30 Unimplemented HLE function sceNetResolverTerm
JEANNE D'ARC v1.4.2 2018-06-08 Loading module scePsmf_library with version 0101, devkit 00000000
JEANNE D'ARC v1.5.2-25-gb87f447e7 2020-06-30 Loading module scePsmf_library with version 0101, devkit 03030010
JEANNE D'ARC v1.5.2-25-gb87f447e7 2020-06-30 Loading module sceFont_Library with version 0101, devkit 03030010
JEANNE D'ARC v1.9.4 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
JEANNE D'ARC v1.9.4 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=0882ce3c, pos=0, access=1, data=2, text=2
JEANNE D'ARC v1.9.4 2020-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09510110, pos=0, access=1, data=2, text=2
JEANNE D'ARC v1.9.4 2020-07-03 Load/Save function 9 not coded. Title: UCUS98700 Save: UCUS98700 File: JEANNE.SAV
JEANNE D'ARC v1.9.4 2020-06-30 Unimplemented HLE function sceUtilityHtmlViewerInitStart
JEANNE D'ARC v1.9.4 2020-07-10 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?