Recent logs - v1.14.4-547-g1c2e45453

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Game title Version Latest Report Message
Resistance Retribution™ Demo v1.14.4-547-g1c2e45453 2023-02-11 Unknown GE command : 03000235
Resistance Retribution™ Demo v1.14.4-547-g1c2e45453 2023-02-11 Unknown GE command : 39fe9b40
eFootball 2023 By Tutoriales Bendezu v1.14.4-547-g1c2e45453 2023-02-11 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@77' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@119' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(no
eFootball 2023 By Tutoriales Bendezu v1.9.4 2024-06-25 Savedata version requested: 3
Burnout Legends v1.14.4-690-g2dc3a6b05 2024-01-05 Ignoring possible texturing from framebuffer at 04173200 +0x92 / 64x272
God of War: Chains of Olympus v1.17.1-669-gd298c6f6f5 2024-06-25 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.17.1-762-gcfcca0ed1 2024-06-25 00000400=sceGeEdramSetAddrTranslation(00000800)
Burnout Legends v1.14.4-690-g2dc3a6b05 2024-03-30 Ignoring possible texturing from framebuffer at 04174000 +0x107 / 64x272
Midnight Club: L.A. Remix® v1.14.4-951-gaa66cc03f 2024-06-07 Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272
Burnout™ Dominator v1.17.1-76-g33dca6b24 2024-06-25 sceNetAdhocMatchingInit(9816) at 088fc4e8
Resistance Retribution™ Demo v1.17.1 2024-06-01 Failed to read valid video stream data from header
無双OROCHI2 Special v1.15.4 2024-06-14 Waiting thread for 20 that was already waiting for 20
God of War: Chains of Olympus v1.14.4-951-gaa66cc03f 2024-06-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Burnout™ Dominator v1.9.4 2024-06-25 sceMpegRingbufferPut(): invalid mpeg data
Resistance Retribution™ Demo v1.9.4 2024-06-01 Could not setup streams, unexpected stream count: 29696
The Simpsons™ Game v1.9.4 2024-06-25 Video out requested, not supported: mode=0 size=0,0
Resistance Retribution™ Demo v1.9.4 2024-06-01 Unexpected mpeg first timestamp: 6302e002000 / 6803999956992
Resistance Retribution™ Demo v1.9.4 2024-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed2380, 4, 00000000, 0)
Resistance Retribution™ Demo v1.9.4 2023-02-11 Normal projection mapping without normal?
Burnout™ Dominator v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Burnout™ Dominator v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
The Simpsons™ Game v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2
Star Wars®: Battlefront II™ v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Star Wars®: Battlefront II™ v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Burnout Legends v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Burnout Legends v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
The Simpsons™ Game v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.4 2024-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Resistance Retribution™ Demo v1.9.4 2024-06-01 sceGeBreak(mode=1, unknown=09fff5b0): unknown ptr (valid)
Resistance Retribution™ Demo v1.9.4 2024-06-01 sceGeBreak(mode=1, unknown=09fff520): unknown ptr (valid)
Resistance Retribution™ Demo v1.9.4 2024-06-01 sceGeBreak(mode=1, unknown=09fff530): unknown ptr (valid)
Gran Turismo® v1.9.4 2024-06-25 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2