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Game title |
Version |
Latest Report |
Message |
Resistance Retribution™ Demo |
v1.14.4-547-g1c2e45453 |
2023-02-11 |
Unknown GE command : 03000235 |
Resistance Retribution™ Demo |
v1.14.4-547-g1c2e45453 |
2023-02-11 |
Unknown GE command : 39fe9b40 |
eFootball 2023 By Tutoriales Bendezu |
v1.14.4-547-g1c2e45453 |
2023-02-11 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@77' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@119' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(no |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2024-12-26 |
Savedata version requested: 3 |
Burnout Legends |
v1.14.4-690-g2dc3a6b05 |
2024-01-05 |
Ignoring possible texturing from framebuffer at 04173200 +0x92 / 64x272 |
God of War: Chains of Olympus |
v1.18.1 |
2024-12-26 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War: Chains of Olympus |
v1.18.1 |
2024-12-26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Burnout Legends |
v1.14.4-690-g2dc3a6b05 |
2024-03-30 |
Ignoring possible texturing from framebuffer at 04174000 +0x107 / 64x272 |
Midnight Club: L.A. Remix® |
v1.14.4-951-gaa66cc03f |
2024-12-24 |
Ignoring possible texturing from framebuffer at 04154000 +0x64 / 480x272 |
Burnout™ Dominator |
v1.18.1-59-g62dd15acf3 |
2024-12-27 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
Resistance Retribution™ Demo |
v1.18.1 |
2024-12-04 |
Failed to read valid video stream data from header |
無双OROCHI2 Special |
v1.15.4 |
2024-12-15 |
Waiting thread for 20 that was already waiting for 20 |
God of War: Chains of Olympus |
v1.14.4-951-gaa66cc03f |
2024-12-26 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
Burnout™ Dominator |
v1.9.4 |
2024-12-26 |
sceMpegRingbufferPut(): invalid mpeg data |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-04 |
Could not setup streams, unexpected stream count: 29696 |
The Simpsons™ Game |
v1.9.4 |
2024-12-26 |
Video out requested, not supported: mode=0 size=0,0 |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-04 |
Unexpected mpeg first timestamp: 6302e002000 / 6803999956992 |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-04 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed2380, 4, 00000000, 0) |
Resistance Retribution™ Demo |
v1.9.4 |
2023-02-11 |
Normal projection mapping without normal? |
Burnout™ Dominator |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
Burnout™ Dominator |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
The Simpsons™ Game |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2 |
Star Wars®: Battlefront II™ |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Star Wars®: Battlefront II™ |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.9.4 |
2024-12-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
The Simpsons™ Game |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
God of War: Chains of Olympus |
v1.9.4 |
2024-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-12-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-04 |
sceGeBreak(mode=1, unknown=09fff5b0): unknown ptr (valid) |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-04 |
sceGeBreak(mode=1, unknown=09fff520): unknown ptr (valid) |
Resistance Retribution™ Demo |
v1.9.4 |
2024-12-16 |
sceGeBreak(mode=1, unknown=09fff530): unknown ptr (valid) |
Gran Turismo® |
v1.9.4 |
2024-12-27 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |