Recent logs - v1.16

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 2 Jump to invalid address: 055ec120 PC 096ddf50 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 3 Jump to invalid address: 05b56600 PC 096d598c LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 3 Jump to invalid address: 05b46a00 PC 096d1b24 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 3 Jump to invalid address: 05b46a00 PC 096d1b1c LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 3 Jump to invalid address: 05b46a00 PC 096d1b14 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1b0c LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1b04 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1afc LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1af4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1aec LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1ae4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1adc LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1ad4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1acc LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1ac4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1abc LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1ab4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1aac LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1aa4 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 4 Jump to invalid address: 05b46a00 PC 096d1a9c LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 3 Jump to invalid address: 05b46a00 PC 096d1a94 LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 2 Jump to invalid address: 05b46a00 PC 096d1a8c LR 096cca80
Dragon Ball Z: Tenkaichi Tag Team v1.16 2023-10-17 1 Jump to invalid address: 0571bf00 PC 096d1a7c LR 096cca80
SBK®09 Superbike World Championship v1.17.1 2024-03-21 12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09125a10): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-03-21 11 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090425c0): duplicate handler
eFootball RH12 SEASON 6 v1.16.3 2024-02-23 2 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
SBK®09 Superbike World Championship v1.9.4 2024-09-12 19 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc0ed0): duplicate handler
Silent Hill Zero v1.16 2023-10-14 2 Garbage libstub address 001d6e88 or end 001d7054
EFOOTBALL NEW PATCH SEASON 2024 v1.20.3 2026-05-01 1,109 sceNetAdhocMatchingInit(32768) at 08a71984
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1-840-g60c98a6483 2026-10-10 12,142 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Resistance: Retribution™ v1.16 2023-10-09 1 Unknown GetPointerWrite 26170588 PC 08cd674c LR 08cd6754
LEGO® Batman™: The Videogame v1.16 2023-10-08 1 Unaligned icache invalidation of 08613cb8 (08613cb8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1 2024-07-24 3 Unaligned icache invalidation of 0860f7f8 (0860f7f8 + 0) at PC=089741fc
eFootball PES 2023 Danilo Gamer v1.16 2023-10-08 1 MIPSCompileOp: Invalid instruction b6017101
eFootball PES 2023 Danilo Gamer v1.16 2023-10-08 1 MIPSCompileOp: Invalid instruction ec02e582
SBK-07 v1.9.4 2024-11-23 27 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9dda0): duplicate handler
SBK-07 v1.9.4 2024-11-23 55 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906af20): duplicate handler
Army of TWO™: The 40th Day v1.16 2023-10-06 1 Unknown GetPointerWrite 00000002 PC 09f1691c LR 09f1688c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-25 18 00000000=sceUtilityScreenshotInitStart(09a74968)
Tom Clancy's Ghost Recon® Predator v1.16 2023-10-04 1 __sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 9360)
Tom Clancy's Ghost Recon® Predator v1.16 2023-10-04 1 __sceSasConcatenateATRAC3(08876d00, 31, 09e7f978, 9360)
Tom Clancy's Ghost Recon® Predator v1.16 2023-10-04 1 __sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 22160)
Tom Clancy's Ghost Recon® Predator v1.16 2023-10-04 18 __sceSasConcatenateATRAC3(08876d00, 31, 09e7f978, 32768)
Tom Clancy's Ghost Recon® Predator v1.16 2023-10-04 19 __sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 32768)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-11-23 5 00000000=sceUtilityScreenshotInitStart(09a82118)
Family Guy v1.16.6 2023-10-23 63 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Family Guy v1.16.6 2023-10-23 64 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE'12 v1.16 2023-10-01 1 Unknown GetPointerWrite 0e7f4963 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.16 2023-10-02 2 Jump in likely branch delay slot with link at 08a893d4
WWE'12 v1.16 2023-10-02 2 MIPSCompileOp: Invalid instruction 4774b5c0
LEGO® Batman™: The Videogame v1.17.1 2024-10-07 2 Unaligned icache invalidation of 086160f8 (086160f8 + 0) at PC=089741fc
Colin McRae Rally 2005 Plus v1.16 2023-09-30 4 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625)); colour = clamp(colour, vec3(0.0), vec3(1.0)); colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875)); colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
eFootball PES 2021 By SinSega v1.17.1 2026-10-20 24 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Batman™: The Videogame v1.17.1 2024-09-30 4 Unaligned icache invalidation of 086d28b8 (086d28b8 + 0) at PC=089741fc
METAL SLUG Anthology v1.16 2023-09-28 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI05a7, 70:e6:3c:29:05:a7, 20000000, 0) at 08829190
METAL SLUG Anthology v1.16 2023-09-28 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe6af, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
METAL SLUG Anthology v1.16 2023-09-28 15 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI05a7, 70:e6:3c:29:05:a7, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.16 2023-09-28 10 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe6af, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Ys SEVEN v1.16 2023-09-27 6 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625)); screen = clamp(screen, vec3(0.0), vec3(1.0)); screen = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * screen, vec3(0.4545454680919647216796875)); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Ys SEVEN v1.16 2023-09-27 4 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz; colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
AngryBirds v1.16 2023-09-27 1 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0500000d) P: ? C: ? T: u8 (size: 3)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0520003b) P: ? N: s8 C: 4444 T: f (size: 16)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05e00024) P: ? N: s8 C: ? (through) (size: 6)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05240003) P: ? T: f Morph: 2 (size: 24)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05200040) P: ? N: s16 (size: 10)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0500001a) P: ? C: 4444 T: u16 (size: 10)
Ghostbusters: The Video Game v1.16 2023-09-27 2 Unusual bezier/spline vtype: 1240ff9a, morph: 0, bones: 4
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0520025e) P: ? N: s16 C: 8888 T: u16 W: u8 (1x) (size: 24)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05800004) P: ? C: ? (through) (size: 3)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05c60004) P: ? C: ? Morph: 2 (through) (size: 6)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05a00047) P: ? N: s16 C: ? T: f (through) (size: 12)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05200047) P: ? N: s16 C: ? T: f (size: 12)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (05000006) P: ? C: ? T: u16 (size: 4)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0500000b) P: ? C: ? T: f (size: 4)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0520001a) P: ? C: 4444 T: u16 (size: 10)
Ghostbusters: The Video Game v1.16 2023-09-27 1 Vertices without position found: (0560001f) P: ? C: 8888 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0520000f) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0560001b) P: ? C: 4444 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0540001d) P: ? C: 8888 T: u8 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05600008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0500022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05600006) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0520002a) P: ? N: s8 C: ? T: u16 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0560000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0520001d) P: ? C: 8888 T: u8 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05b2000e) P: ? C: ? T: u16 Morph: 5 (through) (size: 20)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0560000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05c00016) P: ? C: 5551 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05200004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0580000b) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05200003) P: ? T: f (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (0520002b) P: ? N: s8 C: ? T: f (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000018) P: ? C: 4444 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000015) P: ? C: 5551 T: u8 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000013) P: ? C: 565 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05400032) P: ? N: s8 C: 565 T: u16 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05600004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05000007) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 1 Vertices without position found: (05200007) P: ? C: ? T: f (size: 4)

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