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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
2 |
Jump to invalid address: 055ec120 PC 096ddf50 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
3 |
Jump to invalid address: 05b56600 PC 096d598c LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
3 |
Jump to invalid address: 05b46a00 PC 096d1b24 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
3 |
Jump to invalid address: 05b46a00 PC 096d1b1c LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
3 |
Jump to invalid address: 05b46a00 PC 096d1b14 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1b0c LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1b04 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1afc LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1af4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1aec LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1ae4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1adc LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1ad4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1acc LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1ac4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1abc LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1ab4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1aac LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1aa4 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
4 |
Jump to invalid address: 05b46a00 PC 096d1a9c LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
3 |
Jump to invalid address: 05b46a00 PC 096d1a94 LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
2 |
Jump to invalid address: 05b46a00 PC 096d1a8c LR 096cca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16 |
2023-10-17 |
1 |
Jump to invalid address: 0571bf00 PC 096d1a7c LR 096cca80 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-03-21 |
12 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09125a10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-03-21 |
11 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090425c0): duplicate handler |
| eFootball RH12 SEASON 6 |
v1.16.3 |
2024-02-23 |
2 |
WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2024-09-12 |
19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc0ed0): duplicate handler |
| Silent Hill Zero |
v1.16 |
2023-10-14 |
2 |
Garbage libstub address 001d6e88 or end 001d7054 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.20.3 |
2026-05-01 |
1,109 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1-840-g60c98a6483 |
2026-10-10 |
12,142 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Resistance: Retribution™ |
v1.16 |
2023-10-09 |
1 |
Unknown GetPointerWrite 26170588 PC 08cd674c LR 08cd6754 |
| LEGO® Batman™: The Videogame |
v1.16 |
2023-10-08 |
1 |
Unaligned icache invalidation of 08613cb8 (08613cb8 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-24 |
3 |
Unaligned icache invalidation of 0860f7f8 (0860f7f8 + 0) at PC=089741fc |
| eFootball PES 2023 Danilo Gamer |
v1.16 |
2023-10-08 |
1 |
MIPSCompileOp: Invalid instruction b6017101 |
| eFootball PES 2023 Danilo Gamer |
v1.16 |
2023-10-08 |
1 |
MIPSCompileOp: Invalid instruction ec02e582 |
| SBK-07 |
v1.9.4 |
2024-11-23 |
27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9dda0): duplicate handler |
| SBK-07 |
v1.9.4 |
2024-11-23 |
55 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906af20): duplicate handler |
| Army of TWO™: The 40th Day |
v1.16 |
2023-10-06 |
1 |
Unknown GetPointerWrite 00000002 PC 09f1691c LR 09f1688c |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-25 |
18 |
00000000=sceUtilityScreenshotInitStart(09a74968) |
| Tom Clancy's Ghost Recon® Predator |
v1.16 |
2023-10-04 |
1 |
__sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 9360) |
| Tom Clancy's Ghost Recon® Predator |
v1.16 |
2023-10-04 |
1 |
__sceSasConcatenateATRAC3(08876d00, 31, 09e7f978, 9360) |
| Tom Clancy's Ghost Recon® Predator |
v1.16 |
2023-10-04 |
1 |
__sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 22160) |
| Tom Clancy's Ghost Recon® Predator |
v1.16 |
2023-10-04 |
18 |
__sceSasConcatenateATRAC3(08876d00, 31, 09e7f978, 32768) |
| Tom Clancy's Ghost Recon® Predator |
v1.16 |
2023-10-04 |
19 |
__sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 32768) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-11-23 |
5 |
00000000=sceUtilityScreenshotInitStart(09a82118) |
| Family Guy |
v1.16.6 |
2023-10-23 |
63 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| Family Guy |
v1.16.6 |
2023-10-23 |
64 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE'12 |
v1.16 |
2023-10-01 |
1 |
Unknown GetPointerWrite 0e7f4963 PC 08bfbde0 LR 08bfbe04 |
| WWE'12 |
v1.16 |
2023-10-02 |
2 |
Jump in likely branch delay slot with link at 08a893d4 |
| WWE'12 |
v1.16 |
2023-10-02 |
2 |
MIPSCompileOp: Invalid instruction 4774b5c0 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-07 |
2 |
Unaligned icache invalidation of 086160f8 (086160f8 + 0) at PC=089741fc |
| Colin McRae Rally 2005 Plus |
v1.16 |
2023-09-30 |
4 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375;
float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625;
float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125;
vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5);
vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625));
colour = clamp(colour, vec3(0.0), vec3(1.0));
colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875));
colour *= (yfactor * xfactor);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| eFootball PES 2021 By SinSega |
v1.17.1 |
2026-10-20 |
24 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-30 |
4 |
Unaligned icache invalidation of 086d28b8 (086d28b8 + 0) at PC=089741fc |
| METAL SLUG Anthology |
v1.16 |
2023-09-28 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI05a7, 70:e6:3c:29:05:a7, 20000000, 0) at 08829190 |
| METAL SLUG Anthology |
v1.16 |
2023-09-28 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe6af, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| METAL SLUG Anthology |
v1.16 |
2023-09-28 |
15 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI05a7, 70:e6:3c:29:05:a7, 20000000, 0) at 088e683c |
| METAL SLUG Anthology |
v1.16 |
2023-09-28 |
10 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe6af, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| Ys SEVEN |
v1.16 |
2023-09-27 |
6 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y;
vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);
vec2 distFromCenter = abs(centerCoord - texcoordInPixels);
float Y = max(distFromCenter.x, distFromCenter.y);
Y *= Y;
float YY = Y * Y;
float YYY = YY * Y;
float LineWeight = YY - (2.7000000476837158203125 * YYY);
LineWeight = 1.0 - (14.0 * LineWeight);
vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625));
screen = clamp(screen, vec3(0.0), vec3(1.0));
screen = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * screen, vec3(0.4545454680919647216796875));
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| Ys SEVEN |
v1.16 |
2023-09-27 |
4 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375;
float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625;
float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125;
vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5);
vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz;
colour *= (yfactor * xfactor);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| AngryBirds |
v1.16 |
2023-09-27 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0500000d) P: ? C: ? T: u8 (size: 3) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520003b) P: ? N: s8 C: 4444 T: f (size: 16) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05e00024) P: ? N: s8 C: ? (through) (size: 6) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05240003) P: ? T: f Morph: 2 (size: 24) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200040) P: ? N: s16 (size: 10) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0500001a) P: ? C: 4444 T: u16 (size: 10) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
2 |
Unusual bezier/spline vtype: 1240ff9a, morph: 0, bones: 4 |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520025e) P: ? N: s16 C: 8888 T: u16 W: u8 (1x) (size: 24) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05800004) P: ? C: ? (through) (size: 3) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05c60004) P: ? C: ? Morph: 2 (through) (size: 6) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05a00047) P: ? N: s16 C: ? T: f (through) (size: 12) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200047) P: ? N: s16 C: ? T: f (size: 12) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000006) P: ? C: ? T: u16 (size: 4) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0500000b) P: ? C: ? T: f (size: 4) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520001a) P: ? C: 4444 T: u16 (size: 10) |
| Ghostbusters: The Video Game |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0560001f) P: ? C: 8888 T: f (size: 16) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520000f) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0560001b) P: ? C: 4444 T: f (size: 16) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0540001d) P: ? C: 8888 T: u8 (size: 12) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05600008) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0500022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05600006) P: ? C: ? T: u16 (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520002a) P: ? N: s8 C: ? T: u16 (size: 6) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0560000b) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520001d) P: ? C: 8888 T: u8 (size: 12) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05b2000e) P: ? C: ? T: u16 Morph: 5 (through) (size: 20) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0560000c) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05c00016) P: ? C: 5551 T: u16 (through) (size: 10) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200004) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0580000b) P: ? C: ? T: f (through) (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200003) P: ? T: f (size: 12) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (0520002b) P: ? N: s8 C: ? T: f (size: 8) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000018) P: ? C: 4444 (size: 6) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000015) P: ? C: 5551 T: u8 (size: 8) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000013) P: ? C: 565 T: f (size: 16) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05400032) P: ? N: s8 C: 565 T: u16 (size: 12) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05600004) P: ? C: ? (size: 3) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05000007) P: ? C: ? T: f (size: 4) |
| Resistance: Retribution™ |
v1.16 |
2023-09-27 |
1 |
Vertices without position found: (05200007) P: ? C: ? T: f (size: 4) |