Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(08fe4240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(08fffb40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(09d1cf40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(09d33180, 00000800): invalid RIFF header
eFootball Play-C v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 71e30274
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(09d331c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-06 1 80630006=sceAtracSetDataAndGetID(09d2c400, 00000800): invalid RIFF header
SBK®08 Superbike World Championship v1.18.1 2025-01-06 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970b470): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-06 1 Branch in RSZeroComp delay slot at 09d27d2c in block starting at 09d27bc0
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 4f4c7bd0
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 00002ee9
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 9ebcefe5
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 019efc7a
eFootball PC - V. v1.18.1 2025-01-06 1 Branch in branch delay slot at 080a69b8 with different target
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction f300df40
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 9f90af83
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 00038dfc
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 7ffcef60
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 04fc06fc
eFootball PC - V. v1.18.1 2025-01-06 1 Branch in branch delay slot at 080a69e0 with different target
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction b206a600
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 00000bf9
eFootball PC - V. v1.18.1 2025-01-06 1 Branch in branch delay slot at 080a69e4 with different target
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction efeff500
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 07fe9757
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 00010001
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 07fd007f
eFootball PC - V. v1.18.1 2025-01-06 1 WriteToHardware: Invalid address deadbeef near PC 080a690c LR 00000000
eFootball PC - V. v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 0004dfff
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-01-24 2 80630007=sceAtracSetData(2, 08d4b180, 0000a240): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction b2220201
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b73f74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b73f74, 4, 00000000, 0)
Ben 10 Alien Force™ v1.18.1 2025-01-06 1 MIPSCompileOp: Invalid instruction 467d003c
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c534e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c534e4, 4, 00000000, 0)
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:45: 'clamp' : no matching overloaded function found ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float' ERROR: 0:45: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
PES MY 2024 v1.18.1 2025-01-06 1 Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found ERROR: 0:83: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
eFootball PC - V. v1.7.5 2026-10-01 4 MIPSCompileOp: Invalid instruction 00000029
Ys –THE ARK OF NAPISHTIM- v1.18.1 2025-01-06 1 Branch in branch delay slot at 08b8085c with different target
Ys –THE ARK OF NAPISHTIM- v1.18.1 2025-01-06 1 Branch in branch delay slot at 08b8060c with different target
Ys –THE ARK OF NAPISHTIM- v1.18.1 2025-01-06 1 Branch in branch delay slot at 08b80604 with different target
Grand Theft Auto: Vice City Stories v1.18.1 2025-01-06 5 Branch in branch delay slot at 0881fffc with different target
Bakugan™: Defenders of the Core v1.18.1 2025-01-06 1 800200d2=scePsmfPlayerSetPsmf(0952ddb0, disc0:/PSP_GAME/USRDIR/movie/CutScene/uk_3_enemy_app.pmf): too many streams in PSMF video, bogus data
Bakugan™: Defenders of the Core v1.18.1 2025-01-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (446ef0ea), bad data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000081e): duplicate handler
WWE All Stars v1.18.1 2025-01-06 1 WriteToHardware: Invalid address 0000038c near PC 08a8c228 LR 08a8b8bc
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-20 5 WriteToHardware: Invalid address 0000001c near PC 089e0620 LR 089e0630
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-20 5 WriteToHardware: Invalid address 00000018 near PC 089e0630 LR 089e0644
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00011006, hi=00490045
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00004006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00080045
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=04040006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00400046, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00040005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=02040006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00200005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00800005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00800005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=04040006, hi=40000015
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08f91a44, type=14 : cvt.s.w f13, f13
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=01400006, hi=00000025
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=01200226, hi=80000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=04200006, hi=00400005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 6 ELF relocation HI16/LO16 with mismatching r_info lo=01000006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=04060005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/2 pair (instead of LO16) at 08f71188 / 08f7119c
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/4 pair (instead of LO16) at 08f717b4 / 08f71598
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=10000806, hi=00200005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00400006, hi=00100005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=80000086, hi=04000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/2 pair (instead of LO16) at 08f7169c / 48f716a4
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/7 pair (instead of LO16) at 08f715cc / 08f75510
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=02000006, hi=00080005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=000a0005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=80004006, hi=00410005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=40080106, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=40050005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=04000006, hi=11000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00044006, hi=80000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000406, hi=00400005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=01020006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 6 ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=10000006, hi=00200005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00020015
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=10002006, hi=02000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00800005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=04000006, hi=00600005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00400806, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00001006, hi=00000005
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/1(16) pair (instead of LO16) at 08f70c54 / 09f80cea
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/4 pair (instead of LO16) at 08f80fa0 / 08f70f38
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=42001006, hi=00000085
Jak & Daxter™: The Lost Frontier v1.18.1 2025-01-06 3 ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=00020015

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