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| Game title |
Version |
Latest Report |
Hits |
Message |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(08fe4240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(08fffb40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(09d1cf40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(09d33180, 00000800): invalid RIFF header |
| eFootball Play-C |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 71e30274 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(09d331c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-06 |
1 |
80630006=sceAtracSetDataAndGetID(09d2c400, 00000800): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-01-06 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0970b470): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-01-06 |
1 |
Branch in RSZeroComp delay slot at 09d27d2c in block starting at 09d27bc0 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 4f4c7bd0 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 00002ee9 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 9ebcefe5 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 019efc7a |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 080a69b8 with different target |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction f300df40 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 9f90af83 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 00038dfc |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 7ffcef60 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 04fc06fc |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 080a69e0 with different target |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction b206a600 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 00000bf9 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 080a69e4 with different target |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction efeff500 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 07fe9757 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 00010001 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 07fd007f |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
WriteToHardware: Invalid address deadbeef near PC 080a690c LR 00000000 |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 0004dfff |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2025-01-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000a240): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction b2220201 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b73f74, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b73f74, 4, 00000000, 0) |
| Ben 10 Alien Force™ |
v1.18.1 |
2025-01-06 |
1 |
MIPSCompileOp: Invalid instruction 467d003c |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c534e4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c534e4, 4, 00000000, 0) |
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| PES MY 2024 |
v1.18.1 |
2025-01-06 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found
ERROR: 0:83: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
|
| eFootball PC - V. |
v1.7.5 |
2026-10-01 |
4 |
MIPSCompileOp: Invalid instruction 00000029 |
| Ys –THE ARK OF NAPISHTIM- |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 08b8085c with different target |
| Ys –THE ARK OF NAPISHTIM- |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 08b8060c with different target |
| Ys –THE ARK OF NAPISHTIM- |
v1.18.1 |
2025-01-06 |
1 |
Branch in branch delay slot at 08b80604 with different target |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-01-06 |
5 |
Branch in branch delay slot at 0881fffc with different target |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-01-06 |
1 |
800200d2=scePsmfPlayerSetPsmf(0952ddb0, disc0:/PSP_GAME/USRDIR/movie/CutScene/uk_3_enemy_app.pmf): too many streams in PSMF video, bogus data |
| Bakugan™: Defenders of the Core |
v1.18.1 |
2025-01-06 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (446ef0ea), bad data |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-01-06 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000081e): duplicate handler |
| WWE All Stars |
v1.18.1 |
2025-01-06 |
1 |
WriteToHardware: Invalid address 0000038c near PC 08a8c228 LR 08a8b8bc |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-01-20 |
5 |
WriteToHardware: Invalid address 0000001c near PC 089e0620 LR 089e0630 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-01-20 |
5 |
WriteToHardware: Invalid address 00000018 near PC 089e0630 LR 089e0644 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00011006, hi=00490045 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00004006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00080045 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=04040006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00400046, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00040005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=02040006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00200005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00800005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00800005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=04040006, hi=40000015 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08f91a44, type=14 : cvt.s.w f13, f13 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=01400006, hi=00000025 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=01200226, hi=80000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=04200006, hi=00400005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
6 |
ELF relocation HI16/LO16 with mismatching r_info lo=01000006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=04060005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/2 pair (instead of LO16) at 08f71188 / 08f7119c |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/4 pair (instead of LO16) at 08f717b4 / 08f71598 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=10000806, hi=00200005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00400006, hi=00100005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=80000086, hi=04000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/2 pair (instead of LO16) at 08f7169c / 48f716a4 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/7 pair (instead of LO16) at 08f715cc / 08f75510 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=02000006, hi=00080005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=000a0005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=80004006, hi=00410005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=40080106, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=40050005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=04000006, hi=11000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00044006, hi=80000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000406, hi=00400005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=01020006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
6 |
ELF relocation HI16/LO16 with mismatching r_info lo=20000006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=10000006, hi=00200005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00020015 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=10002006, hi=02000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00008006, hi=00800005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=04000006, hi=00600005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00400806, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00001006, hi=00000005 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08f70c54 / 09f80cea |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/4 pair (instead of LO16) at 08f80fa0 / 08f70f38 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=42001006, hi=00000085 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-01-06 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00010006, hi=00020015 |