Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090c8e40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 14 80630006=sceAtracSetDataAndGetID(0976e280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090c9280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 10 80630006=sceAtracSetDataAndGetID(09a427c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090c8a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 8 80630006=sceAtracSetDataAndGetID(099ba480, 00000800): invalid RIFF header
METAL GEAR SOLID PEACE WALKER v1.18.1 2025-01-08 66 Normal projection mapping without normal?
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090cb080, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09860d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(0950a840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09a41380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 6 80630006=sceAtracSetDataAndGetID(09593e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09a82d80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(095a8180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(09557780, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(0950a740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(097b5a00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(099ba440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(099ba4c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090435c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(090c1400, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09b12400, 00000800): invalid RIFF header
PES 2014 v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 0333333f
PES 2014 v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 779abcdf
PES 2014 v1.18.1 2025-01-08 1 WriteToHardware: Invalid address deadbeef near PC 0811e424 LR 08000020
PES 2014 v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction b100003f
PES 2014 v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 000009f5
PES 2014 v1.18.1 2025-01-08 2 MIPSCompileOp: Invalid instruction cccccff3
PES 2014 v1.18.1 2025-01-08 1 Jump in likely branch delay slot with link at 0811e440
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1b584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1b584, 4, 00000000, 0)
Resistance: Retribution™ v1.18.1 2025-01-18 8 Unknown GetPointerWrite 1f171e88 PC 08d09d20 LR 08cd6754
METAL SLUG Anthology v1.18.1 2025-01-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIc2dc, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8f8716f, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8c02f07, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(fbfd458, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Wipeout Pure v1.18.1 2025-06-07 7 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Wipeout Pure v1.18.1 2025-06-07 7 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Wipeout Pure v1.18.1 2025-06-07 7 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
Wipeout Pure v1.18.1 2025-06-07 7 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-08 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(e4a187a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PC - V. v1.18.1 2025-05-26 4 Unknown GetPointerWrite 00000001 PC 088713a0 LR 088713e4
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-04-21 8 80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3954, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3954, 4, 00000000, 0)
Crash™ Tag Team Racing v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(09d53240, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09d7bf40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(09d67ec0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-08 3 80630006=sceAtracSetDataAndGetID(09e4e840, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-01-08 1 80630006=sceAtracSetDataAndGetID(09d97680, 00014000): invalid RIFF header
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 1 80630007=sceAtracSetData(2, 08d4b180, 00006d54): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction b502d48f
MLB 11 The Show™ v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 7962b403
MLB 11 The Show™ v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 7955548e
MLB 11 The Show™ v1.18.1 2025-01-08 2 MIPSCompileOp: Invalid instruction 61d9f302
MLB 11 The Show™ v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 79630034
MLB 11 The Show™ v1.18.1 2025-01-08 1 MIPSCompileOp: Invalid instruction 79569c02
Resistance Retribution™ Demo v1.18.1 2025-01-08 1 Block transfer invalid: 9e1f00e0/e0 -> 9c2a00e0/e0, 1x1x2 (747,662)->(746,728)
Resistance Retribution™ Demo v1.18.1 2025-01-08 1 Imm vertex used fog
Indiana Jones® and the Staff Of Kings™ v1.18.1 2025-01-08 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin
Resistance: Retribution™ v1.18.1 2025-01-08 1 Unknown GetPointerWrite 0a36dcd8 PC 08d09d20 LR 08cd6754
Indiana Jones® and the Staff Of Kings™ v1.18.1 2025-01-08 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cd88b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-01-07 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd88b4, 4, 00000000, 0)
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 00000ca8
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 00000b9e
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 000110c5
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 2 MIPSCompileOp: Invalid instruction 00000a8e
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 2 MIPSCompileOp: Invalid instruction 000013de
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 00000fbc
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 00000a94
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 2 MIPSCompileOp: Invalid instruction 00000a95
Star Wars®: Battlefront II™ v1.18.1 2025-01-07 9 MIPSCompileOp: Invalid instruction 00000885
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 9c899330
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 0000b937
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 Branch in branch delay slot at 08f94280 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 7f6d5f5f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 6c8865b9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 7f6d5f76
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 0005d937
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 775ffce6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 788c5ff6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 0005d837
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 0000ef3c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction eec5f7d5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 Branch in branch delay slot at 08f72a50 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 7f6ed5ff
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 WriteToHardware: Invalid address 07ffebfc near PC 08f72a5c LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 7f6ed5fc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 Branch in branch delay slot at 08f6e660 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 7f6ed5f7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-07 1 MIPSCompileOp: Invalid instruction 75555555
PES MY 2024 v1.18.1 2025-01-07 1 Unknown GetPointerWrite 00008000 PC 08808430 LR 08808448
Prince of Persia - Revelations v1.18.1 2025-01-07 1 80630006=sceAtracSetDataAndGetID(09b4b080, 00000800): invalid RIFF header
Grand Theft Auto®: Chinatown Wars™ v1.18.1 2025-03-03 3 Unknown GetPointerWrite 00000000 PC 08943f8c LR 08943fa0
Prince of Persia - Revelations v1.18.1 2025-01-07 1 80630006=sceAtracSetDataAndGetID(09981940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-07 1 80630006=sceAtracSetDataAndGetID(09988480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-07 1 80630006=sceAtracSetDataAndGetID(09977500, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-07 1 80630006=sceAtracSetDataAndGetID(099d51c0, 00000800): invalid RIFF header
SBK-07 v1.18.1 2025-01-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09363910): duplicate handler

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