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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.18.1 |
2026-03-03 |
10 |
Vertices without position found: (04200007) [04200007] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (1260003e) [1260003e] P: ? N: s8 C: 8888 T: u16 (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (1200000d) [1200000d] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04e0000d) [04e0000d] P: ? C: ? T: u8 (through) (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (12400004) [12400004] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
3 |
Vertices without position found: (04e00008) [04e00008] P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (0460005d) [0460005d] P: ? N: s16 C: 8888 T: u8 (20b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
9 |
Vertices without position found: (12000004) [12000004] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (1260001f) [1260001f] P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-15 |
3 |
Vertices without position found: (12000008) [12000008] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (12200023) [12200023] P: ? N: s8 T: f (16b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (1260000e) [1260000e] P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
7 |
Vertices without position found: (1220000a) [1220000a] P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04c00006) [04c00006] P: ? C: ? T: u16 (through) (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04600038) [04600038] P: ? N: s8 C: 4444 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04000034) [04000034] P: ? N: s8 C: 5551 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
9 |
Vertices without position found: (0440000d) [0440000d] P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (0440001d) [0440001d] P: ? C: 8888 T: u8 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04200014) [04200014] P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04400004) [04400004] P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04400020) [04400020] P: ? N: s8 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (1260005d) [1260005d] P: ? N: s16 C: 8888 T: u8 (20b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
8 |
Vertices without position found: (04a0000b) [04a0000b] P: ? C: ? T: f (through) (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04250004) [04250004] P: ? C: ? Morph: 2 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04f50006) [04f50006] P: ? C: ? T: u16 Morph: 6 (through) (24b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (0422000b) [0422000b] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (12200014) [12200014] P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (0420001c) [0420001c] P: ? C: 8888 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04c00004) [04c00004] P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
4 |
Vertices without position found: (0400000b) [0400000b] P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (12600062) [12600062] P: ? N: f T: u16 (20b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04600062) [04600062] P: ? N: f T: u16 (20b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
6 |
Vertices without position found: (04a00008) [04a00008] P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
7 |
Vertices without position found: (04200012) [04200012] P: ? C: 565 T: u16 (10b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04c00020) [04c00020] P: ? N: s8 (through) (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (0440001c) [0440001c] P: ? C: 8888 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
8 |
Vertices without position found: (04600003) [04600003] P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (1240001c) [1240001c] P: ? C: 8888 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (0400001d) [0400001d] P: ? C: 8888 T: u8 (12b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (12400014) [12400014] P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (0434002f) [0434002f] P: ? N: s8 C: ? T: f Morph: 6 (48b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-03-20 |
2 |
Vertices without position found: (04200015) [04200015] P: ? C: 5551 T: u8 (8b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-17 |
6 |
Vertices without position found: (0420000a) [0420000a] P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-14 |
1 |
Vertices without position found: (04c00051) [04c00051] P: ? N: s16 C: 565 T: u8 (through) (14b) |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2025-02-14 |
1 |
Unknown GetPointerWrite 00000756 PC 08a02afc LR 08808460 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 000004e8 near PC 08aaf828 LR 08aaf828 |
| TEKKEN 6 |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 150e2c9c near PC 08000000 LR 08000000 |
| eFootball PC - V. |
v1.18.1-572-g49a18086e3 |
2026-11-07 |
3,336 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball REBELMODZZ |
v1.18.1 |
2025-02-14 |
1 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-02-14 |
1 |
Branch in RSRTComp delay slot at 09e71c94 in block starting at 09e71c10 |
| BEN 10: Protector of Earth |
v1.18.1 |
2025-02-14 |
2 |
Truncating vertex count from 29724 to 21845 |
| BMPES25 8.9 |
v1.18.1-592-gf88b6abb5d |
2025-10-10 |
83 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction ef500000 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction b454cf54 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 04444ef5 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 0005ffff |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 08038070 with different target |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 000004bf |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 4df54ec0 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 009fa2bf |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 9ff50000 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 0000007f |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 000007fa |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction b3344fc0 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction b444df44 |
| PES 2014 |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 05fe3000 |
| SBK-07 |
v1.18.1 |
2025-02-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b7ca0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-02-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09810870): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-14 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c6f134, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-14 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c6f134, 4, 00000000, 0) |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 00000468 near PC 088455d0 LR 0884bd8c |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-14 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5377372, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-14 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(48eed64, 30:91:d1:15:3b:4b, 20000000, 0) at 0897eeec |
| SBK-07 |
v1.18.1 |
2025-02-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a0bc0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-02-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa7c70): duplicate handler |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-12-16 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00004f20): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data |
| SplinterCell |
v1.18.1 |
2025-02-14 |
1 |
Trying to compile instruction 000036b3 that can't be interpreted |
| SplinterCell |
v1.18.1 |
2025-02-16 |
2 |
Jump to invalid address: 03064830 PC 08c0c190 LR 08c09df8 |
| SplinterCell |
v1.18.1 |
2025-02-14 |
1 |
Jump to invalid address: 0305afb0 PC 08c0c190 LR 08c09df8 |
| eFootball 2025 |
v1.18.1 |
2026-06-11 |
14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| MLB 07 The Show |
v1.18.1 |
2025-02-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0df839ac), bad data |
| MLB 07 The Show |
v1.18.1 |
2025-02-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (78f70372), bad data |
| MLB 07 The Show |
v1.18.1 |
2025-02-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000015), bad data |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 000004e8 near PC 08afe7b4 LR 08afe7b4 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922e6e0): duplicate handler |
| BATTLEZONE |
v1.18.1 |
2025-02-14 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos. |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0941be98 LR 0941bea8 |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-02-14 |
4 |
00000000=sceUtilityScreenshotInitStart(09c9b79c) |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction cd976150 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 79269850 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 7bb57e50 |
| FIGHTING FANTASY: TALISMAN OF DEATH |
v1.18.1-40-gc9c5435a86 |
2025-03-26 |
5 |
Vertices without position found: (04000060) [04000060] P: ? N: f (16b) |
| FIGHTING FANTASY: TALISMAN OF DEATH |
v1.18.1-40-gc9c5435a86 |
2025-03-26 |
5 |
Vertices without position found: (12000060) [12000060] P: ? N: f (16b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069ca980 PC 09a72a40 LR 09a72180 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069c9e80 PC 09a72780 LR 09a72180 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069ca180 PC 09a72840 LR 09a72180 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069ca100 PC 09a72820 LR 09a72180 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069ca880 PC 09a72a00 LR 09a72180 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
1 |
Jump to invalid address: 069c9780 PC 09a725c0 LR 09a72180 |