Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0003efff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0000bfff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction eefff000
eFootball 2025 v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 000009ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000019df
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000004ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00000bfd
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b0000000
eFootball 2025 v1.18.1 2025-02-15 1 Branch in branch delay slot at 080b0c40 with different target
eFootball 2025 v1.20.4 2026-07-09 6 BREAK instruction hit
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000007fd
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 7fe100af
eFootball 2025 v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 000944ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction d1000000
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0000003e
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00001b45
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00000094
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 4ff70000
JEANNE D'ARC v1.18.1-1063-g102b515f7c 2025-03-10 2 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
God of War™: Ghost of Sparta v1.18.1 2025-02-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLig
God of War™: Ghost of Sparta v1.18.1 2025-02-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLigh
SBK-07 v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093129e0): duplicate handler
FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN v1.18.1 2025-02-15 1 Vertices without position found: (12000060) [12000060] P: ? N: f (16b)
FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN v1.18.1 2025-02-15 1 Vertices without position found: (04000060) [04000060] P: ? N: f (16b)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6115c57, 30:91:d1:15:3b:4b, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(48953aa, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
PES MY 2024 v1.18.1 2025-02-15 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
SBK®09 Superbike World Championship v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3c60): duplicate handler
Gran Turismo® v1.18.1 2025-06-04 6 MIPSCompileOp: Invalid instruction 0000003d
Gran Turismo® v1.18.1 2025-06-04 5 MIPSCompileOp: Invalid instruction 0000003e
Gran Turismo® v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 00000039
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b337b150
DOT DEFENSE v1.18.1 2025-02-14 1 00000000=sceUtilityScreenshotInitStart(0895dd38)
eFootball TM Diamond v1.18.1 2025-08-24 5 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
DRAGON BALL Z TENKAICHI TAG TEAM 2 v1.18.1 2025-02-14 1 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642308 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642288 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642284 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 2 Branch in branch delay slot at 09642280 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642304 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642300 with different target
真・三國無双6 Special v1.18.1 2025-02-14 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00005ee4): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 77777200
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 0000057a
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 4ff30000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 4ff10000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 04fe2000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00177777
Prince of Persia - Rival Swords v1.18.1 2025-02-14 1 Block transfer invalid: 72000000/308 -> 00000000/0, 2x1x4 (533,896)->(1,0)
Pes Brazukas Estaduais 2024 v1.18.1 2025-05-16 14 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2395c1d8), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-08-26 3 Imm vertex used secondary color
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7f64fe4, 00:20:30:5e:f6:19, 20000000, 0) at 0897eeec
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7e10d22b), bad data
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 007f0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 Branch in JumpReg delay slot at 04567264 in block starting at 0455fac0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 007c0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00750101
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 007a0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 007a1c01
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00780101
BURNOUT DOMINATOR v1.18.1 2025-02-14 1 Imm vertex used fog
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00000105
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 5 MIPSCompileOp: Invalid instruction 000003fd
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 000000ff
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 Branch in JumpReg delay slot at 0456a4b8 in block starting at 04569cc0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 00510005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 005a0005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 00460001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 00520005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 00490001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 004d0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 00500001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 8 MIPSCompileOp: Invalid instruction 00570005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 8 MIPSCompileOp: Invalid instruction 00540005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 00460005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 003e0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 28 MIPSCompileOp: Invalid instruction 00580005
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 00440001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 28 MIPSCompileOp: Invalid instruction 00310001
SBK®09 Superbike World Championship v1.18.1 2025-02-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09451120): duplicate handler
METAL SLUG Anthology v1.18.1 2025-02-16 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI22be, 48:42:3c:6f:22:be, 20000000, 0) at 088e683c
Gran Turismo® v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction b7e3c385
Gran Turismo® v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 42098a26
Gran Turismo® v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 420958f6
Gran Turismo® v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction b7e40000
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-20 16 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-12-22 8 80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-02-14 1 Unknown GetPointerWrite 1af9ce68 PC 08d09d20 LR 08cd6754
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-02 15 80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-10-24 9 80630007=sceAtracSetData(2, 08d4b180, 0000ce00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-29 31 80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 18 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-03-07 3 80630007=sceAtracSetData(2, 08d4b180, 00011860): atracID uses different codec type than data
eFootball SM - V. v1.18.1 2025-11-26 15 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
MLB 10 The Show ™ v1.18.1 2025-02-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (24a5fc11), bad data
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-02-14 1 Branch in RSZeroComp delay slot at 09ceaf7c in block starting at 09ceae10
Little Busters! Converted Edition v1.18.1 2025-02-14 1 WriteToHardware: Invalid address fefeff0c near PC 089b1cec LR 089b20b8
Resistance: Retribution™ v1.18.1 2025-05-17 6 Vertices without position found: (04200002) [04200002] P: ? T: u16 (8b)
Resistance: Retribution™ v1.18.1 2025-03-20 3 Vertices without position found: (04400007) [04400007] P: ? C: ? T: f (4b)

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