Recent logs - DRAGON BALL PROYECT LEGENDS BY FrazX :v

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Game title Version Latest Report Message
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000008 C (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:13: L0001: Expected token ')', found 'identifier' 00000000:00000008 C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-11 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000918 HWX C T Tex Flat (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-11 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000018 C Tex Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 40000000:00000004 Fog Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00200000 Fog Flat #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000004 Fog Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000014 Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000018 C Tex Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 40000000:00000018 C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:13: L0001: Expected token ')', found 'identifier' 40000000:00000000 Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:00000000 Flat #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 40000000:00000000 Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-10 Unknown GE command : fcbc0000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-07-04 Unknown GE command : ed660000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-01 Unknown GE command : ed350000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-06-22 Unknown GetPointer 00000000 PC 0895ccb8 LR 0895ccb8
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-06-17 sceDmacMemcpy(dest=04154000, src=08d6ce00, size=557056): overlapping read
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-06-17 Unexpected mpeg first timestamp: 0 / 0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-05-12 Unknown GetPointer 00000000 PC 0893cb0c LR 0893cb3c
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4 2019-03-27 ReadFromHardware: Invalid address 38e4c940 near PC 0894b574 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4 2019-03-19 WriteToHardware: Invalid address 0000008f near PC 08875d5c LR 08875d68
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4 2019-03-22 ReadFromHardware: Invalid address 04800004 near PC 08940938 LR 08940944
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.5 2019-02-14 Unknown GE command : ed330000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.5 2018-12-25 Unknown texture format 15
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.5 2018-12-25 Unknown GE command : fdf40000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 ReadFromHardware: Invalid address f8edebc0 near PC 0894b208 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 ReadFromHardware: Invalid address f8e60bc0 near PC 0894b208 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-08 ReadFromHardware: Invalid address f8f04000 near PC 0894b208 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 Unknown GetPointer 00000000 PC 08996a4c LR 0893cb3c
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-08 ReadFromHardware: Invalid address f8eaec40 near PC 0894b208 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 WriteToHardware: Invalid address 00000084 near PC 08877048 LR 08876fc4
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-07 ReadFromHardware: Invalid address f8eb1480 near PC 0894b208 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-22 Unknown GE command : fb80637e
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-22 4 and 8-bit CLUT format not supported for framebuffers
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-22 Render to texture with incompatible formats 5 != 3 at 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-22 Render to texture using CLUT with different strides 1923 != 512
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-20 Unknown GetPointer 00000000 PC 00000000 LR 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-20 WriteToHardware: Invalid address 0a000000 near PC 0894696c LR 08946928
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.5 2019-07-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.1 2019-03-02 sceDmacMemcpy(dest=04154000, src=08e7ce20, size=557056): overlapping read
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4-2-g648bc5d 2018-10-24 Wrong magic number 918bc000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-10-21 ReadFromHardware: Invalid address 38ec9580 near PC 0894b574 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-09-29 ReadFromHardware: Invalid address 11ebe3db near PC 088951f4 LR 08894de8
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-11-22 ReadFromHardware: Invalid address 38eaec40 near PC 0894b574 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.2 2018-08-31 WriteToHardware: Invalid address 4f882841 near PC 089436d4 LR 08943764
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7bbbfd8
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7bb50a0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7ba70a0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7b96e30
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7ba7438
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7ba9c18
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b764ecb0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-27 Wrong magic number b7ba7880
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-25 Unknown GE command : ed620000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-09-17 BlockTransfer: Bad source transfer address 00000000!
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2019-03-27 WriteToHardware: Invalid address 00000084 near PC 0887703c LR 08876fc4
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-14 WriteToHardware: Invalid address 07506d4f near PC 089436d4 LR 08943764
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-11 GL ran out of GPU memory; switching to low memory mode
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-10-09 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-11 WriteToHardware: Invalid address 00000000 near PC 0892583c LR 0892583c
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-05 ReadFromHardware: Invalid address 38ec4280 near PC 0894b574 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 ReadFromHardware: Invalid address 00000020 near PC 089263bc LR 08926398
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-248-g098a7ff 2018-12-09 ReadFromHardware: Invalid address 00000010 near PC 089263c0 LR 08926398
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-05 Unknown GetPointer 00000000 PC 0893cb34 LR 0893cb3c
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-06-10 Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)!
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.2 2018-07-31 Wrong magic number 7bfd0390
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.2 2018-07-31 Wrong magic number 64656b63
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.2 2018-07-31 Wrong magic number 00000038
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-10-20 WriteToHardware: Invalid address 00000084 near PC 08877010 LR 08876fc4
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-24 ReadFromHardware: Invalid address 001a36bf near PC 08940938 LR 08940944
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-07-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2019-05-31 WriteToHardware: Invalid address 00000084 near PC 08876fc4 LR 08876fc4
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2018-08-24 ReadFromHardware: Invalid address 01c10000 near PC 08940938 LR 08940944
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.4 2019-03-13 ReadFromHardware: Invalid address 38e76200 near PC 0894b574 LR 0894b574
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.4 2019-03-27 ReadFromHardware: Invalid address 00000020 near PC 08926398 LR 08926398
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.4 2019-03-27 ReadFromHardware: Invalid address 00000010 near PC 08926398 LR 08926398
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-08-19 WriteToHardware: Invalid address 31845040 near PC 08943534 LR 08943764
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-07-27 Unknown GE command : fc350000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.7.5 2019-05-08 WriteToHardware: Invalid address 00000001 near PC 089436c8 LR 08943764
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.2 2018-10-24 Wrong magic number 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-07-25 Render to texture with different strides 1376 != 512
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3 2018-07-25 Render to texture with different formats 0 != 3
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-03-24 WriteToHardware: Invalid address 00000300 near PC 0893c594 LR 0893c594
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-03-24 ReadFromHardware: Invalid address 00000300 near PC 0893c594 LR 0893c594
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.4.2 2019-06-20 Loading module sceFont_Library with version 0101, devkit 00000000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.6.3-492-g9fddfff66 2019-07-17 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.4 2019-01-24 Bad vertex address 00000000!
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.5.4 2018-07-24 Unknown GE command : fd3c0000
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-07-13 WriteToHardware: Invalid address 00000601 near PC 0893c594 LR 0893c594
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-07-13 ReadFromHardware: Invalid address 00000601 near PC 0893c594 LR 0893c594
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-07-07 Unknown GetPointer 00000000 PC 0893caf4 LR 0893cb3c
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.8.0 2019-06-27 ReadFromHardware: Invalid address 00000200 near PC 0893c594 LR 0893c594