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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.9.3 |
2024-04-22 |
GL ran out of GPU memory; switching to low memory mode |
God of War: Ragnarok |
v1.7.5 |
2024-04-01 |
Rendering to framebuffer offset: 00162000 +256x0 |
God of War: Ragnarok |
v1.7.5 |
2023-12-20 |
Render to area containing texture at 00162000 +256x0 |
God of War: Ragnarok |
v1.7.5 |
2023-12-20 |
Ignoring possible render to texture at 00161800 +0x64 / 480x272 |
God of War: Ragnarok |
v1.9.4 |
2024-04-01 |
Render to texture with different formats 0 != 3 |
God of War: Ragnarok |
v1.9.4 |
2024-04-01 |
Render to texture with different strides 1024 != 512 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
God of War: Ragnarok |
v1.9.4 |
2024-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball Chelito 19 |
v1.9.4 |
2024-04-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Resistance: Retribution™ |
v1.5.4-896-g57b0ba802 |
2021-06-27 |
Unknown GE command : 0d477afd |
eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2024-04-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
WWE 2K20 By Lucha Games |
v1.5.4-896-g57b0ba802 |
2021-08-11 |
80630007=sceAtracSetData(2, 08d4b180, 0001bfb8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2021-12-14 |
80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.6.3 |
2020-06-11 |
Render to area containing texture at 00000000 +112x0 |
WWE 2K20 By Lucha Games |
v1.9.4 |
2021-08-08 |
80630007=sceAtracSetData(3, 08d4b180, 00009520): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-06-29 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-01-18 |
80630007=sceAtracSetData(2, 08d4b180, 00006ed8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-05-22 |
80630007=sceAtracSetData(2, 08d4b180, 00005380): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-23 |
80630007=sceAtracSetData(2, 08d4b180, 0000c1f8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-03-26 |
80630007=sceAtracSetData(3, 08d4b180, 0000b190): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-02-12 |
80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-10-07 |
80630007=sceAtracSetData(3, 08d4b180, 00009408): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-07-07 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-07-13 |
80630007=sceAtracSetData(3, 08d4b180, 0000bd98): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-05-21 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-01-01 |
80630007=sceAtracSetData(3, 08d4b180, 00004778): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-01-03 |
80630007=sceAtracSetData(2, 08d4b180, 00010e88): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-12-17 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-07-13 |
80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-02-08 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-01-18 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-15 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-16 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-01-18 |
80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-03-06 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2021-09-09 |
80630007=sceAtracSetData(2, 08d4b180, 0001e4e8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-18 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-18 |
80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-08 |
80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.7.5 |
2024-02-05 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K20 By Lucha Games |
v1.7.5 |
2024-02-05 |
Rendering to framebuffer offset: 000cc000 +65x0 |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-07-29 |
Unknown GetPointer 00000000 PC 088d8930 LR 088d898c |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-18 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-05 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-15 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-07 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-03-18 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-03-18 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-16 |
80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2022-04-29 |
80630006=sceAtracSetData(2, 08bd5600, 00006960): invalid RIFF header |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-16 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-02-16 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-08 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2022-03-22 |
80630007=sceAtracSetData(3, 08d4b180, 00007d10): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-10-09 |
80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-15 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-12-23 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-09 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-15 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-06 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2023-10-07 |
80630007=sceAtracSetData(3, 08d4b180, 00004890): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-03-18 |
80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data |
WWE 2K20 By Lucha Games |
v1.9.4 |
2024-04-16 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
(homebrew) |
v1.5.4-896-g57b0ba802 |
2018-11-17 |
MFIC instruction hit (70020024) at 08a69604 |
JEANNE D'ARC |
v1.9.4 |
2024-02-03 |
Unexpected mpeg first timestamp: c005ac0480 / 824728880256 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-02-11 |
sceDmacMemcpy(dest=04150bc0, src=09234320, size=256): overlapping read |
TNT Racers |
v1.9.4 |
2023-06-12 |
UNIMPLsceNetUpnpInit 14336,49 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-04-23 |
An uneaten prefix at end of block: 08927e70 |
PES 2014 |
v1.9.4 |
2024-04-20 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
(homebrew) |
v1.9.4 |
2022-11-27 |
MFIC instruction hit (70020024) at 08832bd0 |
TNT Racers |
v1.9.4 |
2023-09-07 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
(homebrew) |
v1.9.4 |
2022-11-25 |
Unknown syscall in known module 'ThreadManForUser': 0x6e9ea350 |
お姉チャンバラSPECIAL |
v1.7.5 |
2023-11-29 |
Render to area containing texture at 00088000 +0x64 |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-04-14 |
80630006=sceAtracSetData(2, 08bd5600, 00002820): invalid RIFF header |
お姉チャンバラSPECIAL |
v1.9.4 |
2024-03-27 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceAudio': 0x24ac31eb |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceAudio': 0x2ad8e239 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceUmdUser': 0x13f592bc |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceAudio': 0x2a2b3de0 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceUmdUser': 0x36aa6e91 |
武装神姫バトルマスターズMk.2 |
v1.9.4 |
2024-04-02 |
Unknown syscall in known module 'sceUmdUser': 0x136caf51 |
BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2024-04-23 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2024-04-23 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2024-04-23 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2024-04-23 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
(homebrew) |
v1.9.4 |
2022-11-28 |
MFIC instruction hit (70020024) at 08933650 |