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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Lop - Play |
v1.9.4 |
2026-11-08 |
117,855 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
139,242 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-28 |
1,315 |
GL ran out of GPU memory; switching to low memory mode |
| God of War: Ragnarok |
v1.7.5 |
2024-09-30 |
23 |
Rendering to framebuffer offset: 00162000 +256x0 |
| God of War: Ragnarok |
v1.7.5 |
2024-10-11 |
18 |
Render to area containing texture at 00162000 +256x0 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
333,258 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
42,422 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War: Ragnarok |
v1.9.4 |
2026-10-21 |
116 |
Render to texture with different formats 0 != 3 |
| God of War: Ragnarok |
v1.9.4 |
2026-10-05 |
112 |
Render to texture with different strides 1024 != 512 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
380,688 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Resistance: Retribution™ |
v1.5.4-896-g57b0ba802 |
2021-06-27 |
1 |
Unknown GE command : 0d477afd |
| eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2026-11-08 |
185,539 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K20 By Lucha Games |
v1.5.4-896-g57b0ba802 |
2021-08-11 |
103 |
80630007=sceAtracSetData(2, 08d4b180, 0001bfb8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-08 |
30 |
80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.6.3 |
2020-06-11 |
5 |
Render to area containing texture at 00000000 +112x0 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-08-08 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 00009520): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-10-20 |
26 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
86 |
80630007=sceAtracSetData(2, 08d4b180, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-01-07 |
59 |
80630007=sceAtracSetData(2, 08d4b180, 00005380): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-08-03 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 0000c1f8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-03-29 |
29 |
80630007=sceAtracSetData(3, 08d4b180, 0000b190): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-05-22 |
77 |
80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-07-28 |
71 |
80630007=sceAtracSetData(3, 08d4b180, 00009408): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-23 |
64 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-07-13 |
72 |
80630007=sceAtracSetData(3, 08d4b180, 0000bd98): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-04-15 |
66 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-08-04 |
83 |
80630007=sceAtracSetData(3, 08d4b180, 00004778): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-13 |
45 |
80630007=sceAtracSetData(2, 08d4b180, 00010e88): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-09 |
60 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-07-13 |
67 |
80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
415 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-22 |
29 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-13 |
324 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-22 |
298 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
461 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-06-09 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
167 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-10 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0001e4e8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-06-27 |
1,296 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
567 |
80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
1,039 |
80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.7.5 |
2025-07-23 |
322 |
Render to area containing texture at 000cc000 +64x0 |
| WWE 2K20 By Lucha Games |
v1.7.5 |
2025-07-23 |
372 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
883 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
371 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-09-16 |
1,436 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-03 |
572 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-08-10 |
29 |
80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-09 |
924 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-05-20 |
479 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-11-02 |
347 |
80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-04-27 |
9 |
80630006=sceAtracSetData(2, 08bd5600, 00006960): invalid RIFF header |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-06 |
8,443 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-06 |
8,434 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
2,948 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-09-16 |
2,100 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2022-03-22 |
99 |
80630007=sceAtracSetData(3, 08d4b180, 00007d10): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-13 |
287 |
80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
1,365 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
2,608 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
20,673 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-13 |
491 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
422 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
18,786 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
18,811 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
10,305 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
11,212 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-20 |
7,310 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-29 |
39,643 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-15 |
1,149 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-12-20 |
311 |
80630007=sceAtracSetData(3, 08d4b180, 00004890): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-03-29 |
607 |
80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data |
| (homebrew) |
v1.5.4-896-g57b0ba802 |
2018-11-17 |
1 |
MFIC instruction hit (70020024) at 08a69604 |
| WWE All Stars |
v1.9.4 |
2026-09-11 |
473 |
80630006=sceAtracSetDataAndGetID(08b9a100, 00001aa0): invalid RIFF header |
| TNT Racers |
v1.9.4 |
2026-07-10 |
23 |
UNIMPLsceNetUpnpInit 14336,49 |
| (homebrew) |
v1.9.4 |
2022-11-27 |
107,167 |
MFIC instruction hit (70020024) at 08832bd0 |
| TNT Racers |
v1.9.4 |
2026-06-12 |
260 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
| (homebrew) |
v1.9.4 |
2022-11-25 |
1,782 |
Unknown syscall in known module 'ThreadManForUser': 0x6e9ea350 |
| お姉チャンバラSPECIAL |
v1.7.5 |
2025-09-04 |
170 |
Render to area containing texture at 00088000 +0x64 |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-06-09 |
224 |
80630006=sceAtracSetData(2, 08bd5600, 00002820): invalid RIFF header |
| お姉チャンバラSPECIAL |
v1.9.4 |
2026-10-13 |
1,442 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,206 |
Unknown syscall in known module 'sceAudio': 0x24ac31eb |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,180 |
Unknown syscall in known module 'sceAudio': 0x2ad8e239 |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,369 |
Unknown syscall in known module 'sceUmdUser': 0x13f592bc |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,176 |
Unknown syscall in known module 'sceAudio': 0x2a2b3de0 |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,572 |
Unknown syscall in known module 'sceUmdUser': 0x36aa6e91 |
| 武装神姫バトルマスターズMk.2 |
v1.9.4 |
2026-05-29 |
9,454 |
Unknown syscall in known module 'sceUmdUser': 0x136caf51 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2026-11-03 |
53,608 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2026-10-25 |
53,345 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2026-10-25 |
54,426 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.9.4 |
2026-10-25 |
53,151 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
| (homebrew) |
v1.9.4 |
2022-11-28 |
47,356 |
MFIC instruction hit (70020024) at 08933650 |
| (homebrew) |
v1.9.4 |
2022-11-27 |
25,841 |
MFIC instruction hit (70020024) at 08952930 |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,140 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,042 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,079 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,111 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,126 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,051 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-11-04 |
2,075 |
Unknown syscall in known module 'sceNpService': 0x58251346 |