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Game title |
Version |
Latest Report |
Message |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-30 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): RIFF chunk did not contain WAVE |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: 4270 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 61512 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 69580 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 16886852 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
Jump to invalid address: 03b7e000 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
MIPSCompileOp: Invalid instruction 00000029 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
Jump to invalid address: 03ce7400 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-29 |
MIPSCompileOp: Invalid instruction 00009594 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-30 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec |
FIFA 22 By Tutoriales Bendezu |
v1.13.1 |
2023-09-25 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000 |
FIFA 22 By Tutoriales Bendezu |
v1.13.1 |
2023-09-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.16.1 |
2023-09-23 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-20 |
ReadFromHardware: Invalid address bdd33ce0 near PC bdd33ce0 LR 08000018 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-09-17 |
ReadFromHardware: Invalid address 3f400000 near PC 3f400000 LR 08824448 |
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-09-06 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-09-04 |
ReadFromHardware: Invalid address b35c5b8b near PC b35c5b8b LR 08000018 |
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-09-04 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-09-04 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-09-04 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-09-04 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.13.2 |
2023-08-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-08-26 |
80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-09-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
FIFA 22 By Tutoriales Bendezu |
v1.15.4 |
2023-08-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0 |
FIFA 22 By Tutoriales Bendezu |
v1.7.5 |
2023-08-03 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
FIFA 22 By Tutoriales Bendezu |
v1.10 |
2023-07-23 |
Render to texture with incompatible formats 4 != 1 at 04000000 |
FIFA 22 By Tutoriales Bendezu |
v1.10 |
2023-07-23 |
4 and 8-bit CLUT format not supported for framebuffers |
FIFA 22 By Tutoriales Bendezu |
v1.10 |
2023-07-23 |
Render to texture using CLUT with different strides 576 != 512 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-07-20 |
Unknown GetPointer 00000000 PC 0884a8a4 LR 08849a64 |
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-07-20 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-07-20 |
Error in shader compilation: info:
00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
FIFA 22 By Tutoriales Bendezu |
v1.13.2 |
2023-07-04 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800 |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-07-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
FIFA 22 By Tutoriales Bendezu |
v1.14 |
2023-06-30 |
UI scissor out of bounds in GameSettingsScreen: 298,0-1303,721 / 1612,720 |
FIFA 22 By Tutoriales Bendezu |
v1.7.4 |
2023-06-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08953370 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-07-03 |
UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-07-03 |
UI scissor out of bounds in GameSettingsScreen: 280,0-987,720 / 720,1280 |
FIFA 22 By Tutoriales Bendezu |
v1.10.3 |
2023-08-18 |
|
FIFA 22 By Tutoriales Bendezu |
v1.15.4 |
2023-06-14 |
__KernelStopThread: thread 402 does not exist (helper deleted) |
FIFA 22 By Tutoriales Bendezu |
v1.14.2 |
2023-06-09 |
UI scissor out of bounds in TouchControlLayoutScreen: 266,110-1318,594 / 720,1600 |
FIFA 22 By Tutoriales Bendezu |
v1.5.1 |
2023-05-25 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.5.1 |
2023-05-25 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 464ef660 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 45b1a6ae |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 45bf66af |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 44b77040 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 46430b30 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 00000115 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-05-21 |
MIPSCompileOp: Invalid instruction 00001241 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-05-18 |
UI scissor out of bounds in MainScreen: 0,607-720,594 / 1280,720 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-05-18 |
UI scissor out of bounds in MainScreen: 0,522-720,679 / 1280,720 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-07-13 |
Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938 |
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-05-15 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000014 Fog Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-05-14 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-05-14 |
An uneaten prefix at end of block: 08927e70 |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-05-14 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
FIFA 22 By Tutoriales Bendezu |
v1.15.3 |
2023-05-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.15.3 |
2023-06-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
FIFA 22 By Tutoriales Bendezu |
v1.15.3 |
2023-05-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
FIFA 22 By Tutoriales Bendezu |
v1.15.3 |
2023-05-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-05-04 |
__KernelStopThread: thread 370 does not exist |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-27 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-23 |
UI scissor out of bounds in GamePauseScreen: 168,40-128,1681 / 544,967 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-23 |
UI scissor out of bounds in GamePauseScreen: 0,40-163,1681 / 544,967 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-23 |
UI scissor out of bounds in GamePauseScreen: 1085,12-605,294 / 967,544 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-23 |
UI scissor out of bounds in GamePauseScreen: 0,12-1066,294 / 967,544 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-21 |
Unknown GetPointer 00000140 PC 08824a58 LR 088113dc |
FIFA 22 By Tutoriales Bendezu |
v1.5.2 |
2023-04-19 |
Error in shader program link: info: cannot find a matched output for input v_color1
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.5.2 |
2023-04-19 |
Error in shader program link: info: cannot find a matched output for input v_texcoord
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1169,453-0,65 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1169,377-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1169,225-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1169,149-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1169,73-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1132,377-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1132,301-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1132,73-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1170,453-0,65 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1170,377-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1170,301-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1170,149-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2023-04-19 |
UI scissor out of bounds in SavedataScreen: 1170,73-0,73 / 1024,600 |
FIFA 22 By Tutoriales Bendezu |
v1.10.3 |
2023-08-18 |
80020001=sceKernelCreateSema(): invalid name |
FIFA 22 By Tutoriales Bendezu |
v1.10 |
2023-04-17 |
Unknown GetPointer d4d8d8d7 PC 0884d5b0 LR 0884d7d4 |
FIFA 22 By Tutoriales Bendezu |
v1.11.3 |
2023-04-16 |
Unimplemented HLE function Kprintf |
FIFA 22 By Tutoriales Bendezu |
v1.12.3 |
2023-05-13 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
MIPSCompileOp: Invalid instruction cc0270ac |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
Jump to invalid address: 00963214 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
MIPSCompileOp: Invalid instruction 454c0c85 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
MIPSCompileOp: Invalid instruction 0265e205 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
MIPSCompileOp: Invalid instruction 406063da |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-09 |
ReadFromHardware: Invalid address 00000259 near PC 00000259 LR 00000259 |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=256, but w=3736 (level=0) |
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-01 |
Replacement rowPitch=512, but w=520 (level=0) |
FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2023-03-27 |
ReadFromHardware: Invalid address a84e5519 near PC a84e5519 LR 08000018 |
FIFA 22 By Tutoriales Bendezu |
v1.6.3 |
2023-03-26 |
Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FIFA 22 By Tutoriales Bendezu |
v1.14.4 |
2023-04-06 |
Replacement rowPitch=256, but w=800 (level=0) |