Recent logs - FIFA 22 By Tutoriales Bendezu

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Game title Version Latest Report Message
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-30 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): RIFF chunk did not contain WAVE
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: 4270
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 61512
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 69580
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 16886852
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 Jump to invalid address: 03b7e000
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 MIPSCompileOp: Invalid instruction 00000029
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 Jump to invalid address: 03ce7400
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-29 MIPSCompileOp: Invalid instruction 00009594
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-30 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
FIFA 22 By Tutoriales Bendezu v1.13.1 2023-09-25 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
FIFA 22 By Tutoriales Bendezu v1.13.1 2023-09-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.16.1 2023-09-23 __KernelStopThread: thread 335 does not exist (helper deleted)
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-20 ReadFromHardware: Invalid address bdd33ce0 near PC bdd33ce0 LR 08000018
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-09-17 ReadFromHardware: Invalid address 3f400000 near PC 3f400000 LR 08824448
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-09-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-09-04 ReadFromHardware: Invalid address b35c5b8b near PC b35c5b8b LR 08000018
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-09-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-09-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-09-04 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000010 Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-09-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.13.2 2023-08-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-08-26 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-09-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
FIFA 22 By Tutoriales Bendezu v1.15.4 2023-08-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
FIFA 22 By Tutoriales Bendezu v1.7.5 2023-08-03 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
FIFA 22 By Tutoriales Bendezu v1.10 2023-07-23 Render to texture with incompatible formats 4 != 1 at 04000000
FIFA 22 By Tutoriales Bendezu v1.10 2023-07-23 4 and 8-bit CLUT format not supported for framebuffers
FIFA 22 By Tutoriales Bendezu v1.10 2023-07-23 Render to texture using CLUT with different strides 576 != 512
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-07-20 Unknown GetPointer 00000000 PC 0884a8a4 LR 08849a64
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-07-20 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-07-20 Error in shader compilation: info: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
FIFA 22 By Tutoriales Bendezu v1.13.2 2023-07-04 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
FIFA 22 By Tutoriales Bendezu v1.14 2023-06-30 UI scissor out of bounds in GameSettingsScreen: 298,0-1303,721 / 1612,720
FIFA 22 By Tutoriales Bendezu v1.7.4 2023-06-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08953370
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-07-03 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-07-03 UI scissor out of bounds in GameSettingsScreen: 280,0-987,720 / 720,1280
FIFA 22 By Tutoriales Bendezu v1.10.3 2023-08-18
FIFA 22 By Tutoriales Bendezu v1.15.4 2023-06-14 __KernelStopThread: thread 402 does not exist (helper deleted)
FIFA 22 By Tutoriales Bendezu v1.14.2 2023-06-09 UI scissor out of bounds in TouchControlLayoutScreen: 266,110-1318,594 / 720,1600
FIFA 22 By Tutoriales Bendezu v1.5.1 2023-05-25 Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.5.1 2023-05-25 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 464ef660
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 45b1a6ae
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 45bf66af
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 44b77040
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 46430b30
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 00000115
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-05-21 MIPSCompileOp: Invalid instruction 00001241
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-05-18 UI scissor out of bounds in MainScreen: 0,607-720,594 / 1280,720
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-05-18 UI scissor out of bounds in MainScreen: 0,522-720,679 / 1280,720
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-07-13 Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-05-15 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-05-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-05-14 An uneaten prefix at end of block: 08927e70
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-05-14 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
FIFA 22 By Tutoriales Bendezu v1.15.3 2023-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.15.3 2023-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
FIFA 22 By Tutoriales Bendezu v1.15.3 2023-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
FIFA 22 By Tutoriales Bendezu v1.15.3 2023-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-05-04 __KernelStopThread: thread 370 does not exist
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-27 00000400=sceGeEdramSetAddrTranslation(00000800)
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-23 UI scissor out of bounds in GamePauseScreen: 168,40-128,1681 / 544,967
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-23 UI scissor out of bounds in GamePauseScreen: 0,40-163,1681 / 544,967
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-23 UI scissor out of bounds in GamePauseScreen: 1085,12-605,294 / 967,544
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-23 UI scissor out of bounds in GamePauseScreen: 0,12-1066,294 / 967,544
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-21 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
FIFA 22 By Tutoriales Bendezu v1.5.2 2023-04-19 Error in shader program link: info: cannot find a matched output for input v_color1 / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.5.2 2023-04-19 Error in shader program link: info: cannot find a matched output for input v_texcoord / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1169,453-0,65 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1169,377-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1169,225-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1169,149-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1169,73-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1132,377-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1132,301-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1132,73-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1170,453-0,65 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1170,377-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1170,301-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1170,149-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.14.1 2023-04-19 UI scissor out of bounds in SavedataScreen: 1170,73-0,73 / 1024,600
FIFA 22 By Tutoriales Bendezu v1.10.3 2023-08-18 80020001=sceKernelCreateSema(): invalid name
FIFA 22 By Tutoriales Bendezu v1.10 2023-04-17 Unknown GetPointer d4d8d8d7 PC 0884d5b0 LR 0884d7d4
FIFA 22 By Tutoriales Bendezu v1.11.3 2023-04-16 Unimplemented HLE function Kprintf
FIFA 22 By Tutoriales Bendezu v1.12.3 2023-05-13 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 MIPSCompileOp: Invalid instruction cc0270ac
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 Jump to invalid address: 00963214
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 MIPSCompileOp: Invalid instruction 454c0c85
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 MIPSCompileOp: Invalid instruction 0265e205
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 MIPSCompileOp: Invalid instruction 406063da
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-09 ReadFromHardware: Invalid address 00000259 near PC 00000259 LR 00000259
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-15 Replacement rowPitch=256, but w=3736 (level=0)
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-01 Replacement rowPitch=512, but w=520 (level=0)
FIFA 22 By Tutoriales Bendezu v1.9.4 2023-03-27 ReadFromHardware: Invalid address a84e5519 near PC a84e5519 LR 08000018
FIFA 22 By Tutoriales Bendezu v1.6.3 2023-03-26 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 22 By Tutoriales Bendezu v1.14.4 2023-04-06 Replacement rowPitch=256, but w=800 (level=0)