Recent logs - DISSIDIA duodecim prologus FINAL FANTASY

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
DISSIDIA duodecim prologus FINAL FANTASY v1.8.0 2019-04-18 Unknown GetPointer 00000000 PC 0888402c LR 0888402c
DISSIDIA duodecim prologus FINAL FANTASY v1.7.1 2019-03-08 sceDmacMemcpy(dest=4989da20, src=099536c0, size=18880): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2019-02-11 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = 0; int b = int(color.b * 31.99); int a = 0; int index = (a << 15) | (b << 10) | (g << 5) | (r); index = (int(uint(index) >> 10) & 0x1f); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 512.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2019-02-11 Error in shader compilation: info: ERROR: 0:15: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:15: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:15: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = int(color.g * 31.99); int b = 0; int a = 0; int index = (a << 15) | (b << 10) | (g << 5) | (r); index = (int(uint(index) >> 5) & 0x1f); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 512.000000), 0.0)); }
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2019-02-11 Error in shader compilation: info: ERROR: 0:15: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:15: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:15: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = 0; int b = int(color.b * 31.99); int a = 0; int index = (a << 15) | (b << 10) | (g << 5) | (r); index = (int(uint(index) >> 10) & 0x1f); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 512.000000), 0.0)); }
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2019-02-11 Error in shader program link: info: Attached fragment shader is not compiled. fs: depal #version 300 es precision mediump float; precision highp int; in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = 0; int g = int(color.g * 31.99); int b = 0; int a = 0; int index = (a << 15) | (b << 10) | (g << 5) | (r); index = (int(uint(index) >> 5) & 0x1f); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 512.000000), 0.0)); } vs: depal #version 300 es precision highp float; in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
DISSIDIA duodecim prologus FINAL FANTASY v1.7.5 2018-12-11 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7)
DISSIDIA duodecim prologus FINAL FANTASY v1.7.2 2018-11-28 sceDmacMemcpy(dest=4989da20, src=099536c0, size=17792): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.7.2 2018-11-26 Render to texture with incompatible formats 4 != 1 at 0414a000
DISSIDIA duodecim prologus FINAL FANTASY v1.7.5 2018-12-11 Render to texture using CLUT with different strides 512 != 64
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2018-10-29 sceDmacMemcpy(dest=4989e320, src=099536c0, size=9600): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.7.4 2019-02-26 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=0)
DISSIDIA duodecim prologus FINAL FANTASY v1.5.4 2018-05-05 sceDmacMemcpy(dest=498455a0, src=099536c0, size=17792): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.5.4 2018-02-18 sceDmacMemcpy(dest=4989d9fc, src=099536c0, size=17792): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.5.4 2018-01-13 sceDmacMemcpy(dest=498455a0, src=099536c0, size=20672): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.4-2-g648bc5d 2017-11-08 sceDmacMemcpy(dest=498455a0, src=099536c0, size=17792): overlapping read
DISSIDIA duodecim prologus FINAL FANTASY v1.3.0.1 2017-09-16 80630011=sceAtracSetDataAndGetID(096ff480, 00000000): buffer too small
DISSIDIA duodecim prologus FINAL FANTASY v1.4.2 2017-06-11 Render to texture with incompatible formats 5 != 1 at 04170000
DISSIDIA duodecim prologus FINAL FANTASY v1.3-554-g9dd3e18 2017-03-17 Render to area containing texture at 04192000 +0x32
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3-355-g1f274a207 2018-08-20 Render to area containing texture at 04184000 +0x16
DISSIDIA duodecim prologus FINAL FANTASY v1.3-554-g9dd3e18 2017-03-16 Ignoring possible render to texture at 04196000 +0x48 / 256x128
DISSIDIA duodecim prologus FINAL FANTASY v1.3-554-g9dd3e18 2017-03-15 Ignoring possible render to texture at 041a2000 +0x80 / 256x128
DISSIDIA duodecim prologus FINAL FANTASY v1.3-554-g9dd3e18 2017-03-12 Render to texture with incompatible formats 5 != 1 at 04180000
DISSIDIA duodecim prologus FINAL FANTASY v1.7.2 2018-11-26 4 and 8-bit CLUT format not supported for framebuffers
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3-404-ga004196d4 2018-09-03 Ignoring possible render to texture at 0419c000 +0x80 / 256x128
DISSIDIA duodecim prologus FINAL FANTASY v1.0.1-811-g14fd313 2015-08-23 Ignoring possible render to texture at 04180000 +0x48 / 256x128
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3-404-ga004196d4 2018-09-03 Render to area containing texture at 04194000 +0x16
DISSIDIA duodecim prologus FINAL FANTASY v1.7.5 2019-03-17 Render to texture using CLUT with different strides 512 != 128
DISSIDIA duodecim prologus FINAL FANTASY v1.3-554-g9dd3e18 2017-03-15 Render to area containing texture at 041a2000 +0x32
DISSIDIA duodecim prologus FINAL FANTASY v1.6.3 2018-10-29 Render to texture with different strides 512 != 64
DISSIDIA duodecim prologus FINAL FANTASY v1.8.0 2019-04-19 Render to texture with different strides 512 != 128
DISSIDIA duodecim prologus FINAL FANTASY v1.7.4 2019-02-26 Unsupported RGB mask: r=ff g=7f b=00
DISSIDIA duodecim prologus FINAL FANTASY v1.4.2 2019-01-15 Loading module sceFont_Library with version 0101, devkit 03090510
DISSIDIA duodecim prologus FINAL FANTASY v1.8.0 2019-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
DISSIDIA duodecim prologus FINAL FANTASY v1.8.0 2019-04-19 Render to texture with different formats 1 != 3