To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| PES 22 BY HAROUN Z |
v1.19.3 |
2026-04-27 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| PES 22 BY HAROUN Z |
v1.19.3 |
2026-04-27 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACAR |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.17.1 |
2024-08-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.17.1 |
2024-08-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2024-05-27 |
Unexpected mpeg first timestamp: fffffff0000 / 17592185978880 |
| PES 22 BY HAROUN Z |
v1.16.6 |
2023-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.16.6 |
2023-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2025-08-08 |
Can't draw: No current render step. Step count: 0 |
| PES 22 BY HAROUN Z |
v1.15.4 |
2023-08-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-05 |
Replacement rowPitch=512, but w=8000 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-27 |
Replacement rowPitch=512, but w=2400 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-17 |
Replacement rowPitch=512, but w=1000 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-14 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.1 |
2023-05-12 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-04 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-05 |
Replacement rowPitch=512, but w=3200 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-01 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-04-29 |
Replacement rowPitch=2048, but w=8000 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-04-28 |
Replacement rowPitch=512, but w=1600 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-04-27 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-04-27 |
Replacement rowPitch=32, but w=3200 (level=0) |
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2025-12-01 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-05 |
Replacement rowPitch=512, but w=2000 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-04-01 |
Replacement rowPitch=256, but w=1024 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-21 |
Replacement rowPitch=256, but w=800 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-03-28 |
Replacement rowPitch=128, but w=4096 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-03-22 |
Replacement rowPitch=256, but w=1192 (level=0) |
| PES 22 BY HAROUN Z |
v1.13.2 |
2023-03-18 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2023-03-18 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-02-24 |
Unknown GetPointer 00180000 PC 0884a908 LR 0884a928 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-05-25 |
Replacement rowPitch=128, but w=256 (level=0) |
| PES 22 BY HAROUN Z |
v1.10.3-1207-ge01d53870 |
2023-02-20 |
Error in shader compilation: info: 0:1: L0001: Typename expected, found '��y'
0:1: L0001: Unknown character '�'(159)
0:1: L0001: Unknown character '�'(159)
0:1: L0001: Expected token ';', found 'identifier'
thin3d
��y��y�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-01-25 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-01-20 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-01-20 |
Unknown GetPointer 00000010 PC 0884d5a0 LR 0884d7c4 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-01-20 |
Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2023-04-08 |
80020001=sceKernelCreateSema(): invalid name |
| PES 22 BY HAROUN Z |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 1540,7-712,398 / 1280,720 |
| PES 22 BY HAROUN Z |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,0-1518,405 / 1280,720 |
| PES 22 BY HAROUN Z |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,48-1518,357 / 1280,720 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-12-21 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| PES 22 BY HAROUN Z |
v1.11.3 |
2022-11-18 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| PES 22 BY HAROUN Z |
v1.18.1 |
2025-04-18 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| PES 22 BY HAROUN Z |
v1.9.4 |
2022-11-04 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-11-07 |
Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-11-07 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-09-27 |
WriteFCR: Unexpected reg 13 (value 00000609) |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-09-22 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-09-22 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-09-22 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-09-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-09-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
| PES 22 BY HAROUN Z |
v1.13.2 |
2022-09-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
| PES 22 BY HAROUN Z |
v1.13.1 |
2022-09-07 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
| PES 22 BY HAROUN Z |
v1.15.4 |
2023-06-29 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| PES 22 BY HAROUN Z |
v1.13.1 |
2022-09-03 |
Unknown GetPointer 004a0000 PC 0884a908 LR 0884a928 |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.11.3 |
2022-08-19 |
Unknown GetPointer 00000000 PC 088258d0 LR 088258dc |
| PES 22 BY HAROUN Z |
v1.4-56-gb1a530b |
2022-08-10 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| PES 22 BY HAROUN Z |
v1.4-56-gb1a530b |
2022-08-06 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
| PES 22 BY HAROUN Z |
v1.9.4 |
2025-11-08 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
| PES 22 BY HAROUN Z |
v1.13.1 |
2022-08-05 |
Unknown GetPointer 00001300 PC 0884a908 LR 0884a928 |
| PES 22 BY HAROUN Z |
v1.13.1 |
2022-08-04 |
Unknown GetPointer 00002300 PC 0884a908 LR 0884a928 |
| PES 22 BY HAROUN Z |
v1.20.3 |
2026-08-07 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-08-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-08-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.9.0 |
2022-08-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424 |
| PES 22 BY HAROUN Z |
v1.18.1 |
2026-07-28 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES 22 BY HAROUN Z |
v1.13.1 |
2023-04-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004434): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-21 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-18 |
ReadFromHardware: Invalid address 56064e55 near PC 56064e55 LR 08a3c130 |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-07-17 |
ReadFromHardware: Invalid address f634fb0e near PC f634fb0e LR 08a3c160 |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-12-26 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-06-25 |
RET: Stack empty! |
| PES 22 BY HAROUN Z |
v1.12.3 |
2022-06-24 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| PES 22 BY HAROUN Z |
v1.10.2 |
2022-06-24 |
Render to area containing texture at 04162000 +256x0 |
| PES 22 BY HAROUN Z |
v1.10.2 |
2022-06-24 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
| PES 22 BY HAROUN Z |
v1.14.1 |
2023-05-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
| PES 22 BY HAROUN Z |
v1.11.3 |
2022-07-14 |
Unknown GetPointer 00000000 PC 08863d5c LR 08849a48 |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-06-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-06-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
| PES 22 BY HAROUN Z |
v1.10.3 |
2022-06-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x623ae665 |