Recent logs - PES 22 BY HAROUN Z

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PES 22 BY HAROUN Z v1.11.3 2022-11-18 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
PES 22 BY HAROUN Z v1.13.2 2022-11-14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
PES 22 BY HAROUN Z v1.9.4 2022-11-04 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
PES 22 BY HAROUN Z v1.6.3 2022-10-28 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
PES 22 BY HAROUN Z v1.6.3 2022-10-28 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
PES 22 BY HAROUN Z v1.13.2 2022-11-07 Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4
PES 22 BY HAROUN Z v1.13.2 2022-11-07 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
PES 22 BY HAROUN Z v1.13.2 2022-09-27 WriteFCR: Unexpected reg 13 (value 00000609)
PES 22 BY HAROUN Z v1.10.3 2022-09-22 Unknown syscall in known module 'sceNpService': 0x788f2b5e
PES 22 BY HAROUN Z v1.10.3 2022-09-22 Unknown syscall in known module 'sceNpService': 0x75dacb57
PES 22 BY HAROUN Z v1.10.3 2022-09-22 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
PES 22 BY HAROUN Z v1.13.2 2022-09-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
PES 22 BY HAROUN Z v1.13.2 2022-09-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
PES 22 BY HAROUN Z v1.13.2 2022-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
PES 22 BY HAROUN Z v1.13.1 2022-09-07 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
PES 22 BY HAROUN Z v1.13.1 2022-09-07 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES 22 BY HAROUN Z v1.13.1 2022-09-03 Unknown GetPointer 004a0000 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.9.0 2022-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.9.0 2022-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.11.3 2022-08-19 Unknown GetPointer 00000000 PC 088258d0 LR 088258dc
PES 22 BY HAROUN Z v1.10-6-g8ac4efd3c 2022-08-11 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //==
PES 22 BY HAROUN Z v1.4-56-gb1a530b 2022-08-10 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
PES 22 BY HAROUN Z v1.12.3 2022-09-05 __KernelStopThread: thread 337 does not exist
PES 22 BY HAROUN Z v1.9.4 2022-08-06 __KernelStopThread: thread 398 does not exist
PES 22 BY HAROUN Z v1.4-56-gb1a530b 2022-08-06 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
PES 22 BY HAROUN Z v1.9.4 2022-08-15 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
PES 22 BY HAROUN Z v1.13.1 2022-08-05 Unknown GetPointer 00001300 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.13.1 2022-08-04 Unknown GetPointer 00002300 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.13.2 2022-11-09 sceNetAdhocMatchingInit(32768) at 08a71984
PES 22 BY HAROUN Z v1.9.0 2022-08-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.9.0 2022-08-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.9.0 2022-08-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
PES 22 BY HAROUN Z v1.13.2 2022-11-30 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES 22 BY HAROUN Z v1.13.1 2022-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00004434): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-21 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.12.3 2022-07-18 ReadFromHardware: Invalid address 56064e55 near PC 56064e55 LR 08a3c130
PES 22 BY HAROUN Z v1.12.3 2022-07-17 ReadFromHardware: Invalid address f634fb0e near PC f634fb0e LR 08a3c160
PES 22 BY HAROUN Z v1.12.3 2022-07-11 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
PES 22 BY HAROUN Z v1.10.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.10.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.10.3 2022-06-25 RET: Stack empty!
PES 22 BY HAROUN Z v1.12.3 2022-06-24 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
PES 22 BY HAROUN Z v1.10.2 2022-06-24 Render to area containing texture at 04162000 +256x0
PES 22 BY HAROUN Z v1.10.2 2022-06-24 Ignoring possible render to texture at 04161800 +0x64 / 480x272
PES 22 BY HAROUN Z v1.12.3 2022-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.11.3 2022-07-14 Unknown GetPointer 00000000 PC 08863d5c LR 08849a48
PES 22 BY HAROUN Z v1.10.3 2022-06-01 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
PES 22 BY HAROUN Z v1.10.3 2022-06-01 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
PES 22 BY HAROUN Z v1.10.3 2022-06-01 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
PES 22 BY HAROUN Z v1.10.3 2022-06-01 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
PES 22 BY HAROUN Z v1.12.3 2022-05-29 Unknown GetPointer 00003300 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.12.3 2022-05-28 Garbage libstub address 558149cc or end 6830cafb
PES 22 BY HAROUN Z v1.13.1 2022-08-04 Unknown GetPointer 0000ab00 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.12.3 2022-07-21 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PES 22 BY HAROUN Z v1.13.1 2022-08-05 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
PES 22 BY HAROUN Z v1.11.3 2022-05-13 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
PES 22 BY HAROUN Z v1.12.3 2022-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.12.3 2022-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
PES 22 BY HAROUN Z v1.11.3 2022-11-17 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
PES 22 BY HAROUN Z v1.12.3 2022-05-07 Unexpected mpeg first timestamp: 0 / 0
PES 22 BY HAROUN Z v1.12.3 2022-05-06 sceIoChstat: change attr to 0000 requested
PES 22 BY HAROUN Z v1.12.3 2022-05-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
PES 22 BY HAROUN Z v1.12.3 2022-07-06 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES 22 BY HAROUN Z v1.7.5 2022-05-03 800200d3=sceKernelStartThread(402, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
PES 22 BY HAROUN Z v1.7.5 2022-05-03 800200d3=sceKernelStartThread(399, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
PES 22 BY HAROUN Z v1.13.2 2022-11-30 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
PES 22 BY HAROUN Z v1.12.3 2022-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
PES 22 BY HAROUN Z v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.12.3 2022-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
PES 22 BY HAROUN Z v1.12.3 2022-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
PES 22 BY HAROUN Z v1.12.3 2022-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
PES 22 BY HAROUN Z v1.12.3 2022-04-24 Unknown GetPointer 00000000 PC 0881613c LR 08816144
PES 22 BY HAROUN Z v1.9.3 2022-04-24 ReadFromHardware: Invalid address ed968de5 near PC ed968de5 LR ed968de5
PES 22 BY HAROUN Z v1.12.3 2022-04-24 MPEG user data found
PES 22 BY HAROUN Z v1.12.3 2022-04-24 Unexpected mpeg first timestamp: 100000100 / 4294967552
PES 22 BY HAROUN Z v1.12.3 2022-05-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
PES 22 BY HAROUN Z v1.12.3 2022-05-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
PES 22 BY HAROUN Z v1.12.3 2022-05-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
PES 22 BY HAROUN Z v1.12.3 2022-04-20 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
PES 22 BY HAROUN Z v1.12.3 2022-04-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
PES 22 BY HAROUN Z v1.10.1 2022-04-02 __KernelStopThread: thread 379 does not exist
PES 22 BY HAROUN Z v1.12.3 2022-03-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
PES 22 BY HAROUN Z v1.10.3 2022-03-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
PES 22 BY HAROUN Z v1.12.3 2022-04-05 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
PES 22 BY HAROUN Z v1.12.3 2022-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
PES 22 BY HAROUN Z v1.12.3 2022-03-16 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
PES 22 BY HAROUN Z v1.12.3 2022-03-16 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)