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Game title |
Version |
Latest Report |
Message |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-07-22 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: Expected literal or '(', got 'else'
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SL |
EFOOTBALL V. 1 BY PRFD |
v1.10.2 |
2024-07-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2024-06-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-05-30 |
Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4 |
EFOOTBALL V. 1 BY PRFD |
v1.8.0 |
2024-05-15 |
Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-08-07 |
Can't draw: No current render step. Step count: 0 |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-11-21 |
__KernelStopThread: thread 334 does not exist (helper deleted) |
EFOOTBALL V. 1 BY PRFD |
v1.6.3 |
2023-09-20 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-09-09 |
Unknown GetPointer 0000ab00 PC 0884a908 LR 0884a928 |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-09-09 |
Unknown GetPointer 00002300 PC 0884a908 LR 0884a928 |
EFOOTBALL V. 1 BY PRFD |
v1.8.0 |
2023-08-19 |
MFIC instruction hit (70020024) at 089d2e50 |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-07-27 |
Unknown GetPointer 0000a300 PC 0884a908 LR 0884a928 |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-08-08 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-08-08 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
EFOOTBALL V. 1 BY PRFD |
v1.13.1 |
2023-07-11 |
Unimplemented HLE function sceUtilityGetNetParam |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-06-26 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-06-26 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-06-13 |
Unknown GetPointerWrite 00000000 PC 08a02f48 LR 08a02f18 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-26 |
Replacement rowPitch=512, but w=2136 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-08-28 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
EFOOTBALL V. 1 BY PRFD |
v1.15.3 |
2023-05-17 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-06-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2023-06-26 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-16 |
Failed to truncate file. |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-03 |
Replacement rowPitch=256, but w=3200 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-04-30 |
UI scissor out of bounds in GameSettingsScreen: 311,0-1276,720 / 1508,720 |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-04-30 |
Unknown GetPointer 000aff0b PC 08a02c8c LR 08983084 |
EFOOTBALL V. 1 BY PRFD |
v1.14 |
2023-04-25 |
UI scissor out of bounds in SavedataScreen: 2760,774-0,138 / 2460,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14 |
2023-04-25 |
UI scissor out of bounds in SavedataScreen: 2760,618-0,148 / 2460,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14 |
2023-04-25 |
UI scissor out of bounds in SavedataScreen: 2760,462-0,148 / 2460,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14 |
2023-04-25 |
UI scissor out of bounds in SavedataScreen: 2760,306-0,148 / 2460,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14 |
2023-04-25 |
UI scissor out of bounds in SavedataScreen: 2760,150-0,148 / 2460,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-21 |
Replacement rowPitch=512, but w=1024 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.12.3 |
2023-04-20 |
80020001=sceKernelCreateMutex(): invalid name |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=512, but w=8000 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.15.4 |
2024-02-13 |
sceDmacMemcpy(dest=092ed040, src=086ce840, size=1251264): overlapping read |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-08-08 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-08-09 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
EFOOTBALL V. 1 BY PRFD |
v1.7.2 |
2023-04-10 |
Unknown GetPointer b06a580e PC 0884d7a4 LR 0884d7c4 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-08 |
Replacement rowPitch=1024, but w=2400 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-28 |
MIPSCompileOp: Invalid instruction 00005c3e |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GameSettingsScreen: 210,0-463,685 / 681,676 |
EFOOTBALL V. 1 BY PRFD |
v1.13.1 |
2023-03-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-25 |
Replacement rowPitch=128, but w=1200 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-21 |
Replacement rowPitch=512, but w=800 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.17.1 |
2024-08-08 |
Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc |
EFOOTBALL V. 1 BY PRFD |
v1.10.3 |
2023-03-17 |
Could not setup streams, unexpected stream count: 13414 |
EFOOTBALL V. 1 BY PRFD |
v1.10.3 |
2023-03-17 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
EFOOTBALL V. 1 BY PRFD |
v1.6.3-432-gfd6c3145d |
2023-03-12 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-03-11 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 888,540 |
EFOOTBALL V. 1 BY PRFD |
v1.13.2 |
2023-03-10 |
Unknown GetPointer 00000000 PC 0881c2c8 LR 0881c2d0 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-08 |
Replacement rowPitch=1024, but w=4000 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-06 |
Unknown GetPointer 00000140 PC 08811210 LR 088113c4 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-06 |
Unknown GetPointerWrite 00000000 PC 08811210 LR 088113c4 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-02-27 |
Replacement rowPitch=512, but w=520 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-02-25 |
Replacement rowPitch=1024, but w=1200 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-23 |
Replacement rowPitch=2048, but w=5120 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in GamePauseScreen: 0,34-698,2055 / 2089,1080 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-02-24 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-06-10 |
Replacement rowPitch=512, but w=1800 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-05-04 |
Replacement rowPitch=256, but w=1652 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-28 |
Replacement rowPitch=512, but w=2048 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.11.3 |
2023-02-11 |
ReadFromHardware: Invalid address 00000008 near PC 0887c824 LR 0887c654 |
EFOOTBALL V. 1 BY PRFD |
v1.11.3 |
2023-02-10 |
ReadFromHardware: Invalid address 00000040 near PC 08942bb0 LR 08824cdc |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-25 |
Replacement rowPitch=1024, but w=5120 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-23 |
Replacement rowPitch=128, but w=512 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-26 |
Replacement rowPitch=256, but w=1024 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-02-01 |
UI scissor out of bounds in SavedataScreen: 1760,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-30 |
UI scissor out of bounds in SavedataScreen: 1705,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-30 |
UI scissor out of bounds in SavedataScreen: 1707,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=256, but w=2000 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=512 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 942,12-494,317 / 888,540 |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,12-926,317 / 888,540 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-28 |
Replacement rowPitch=256, but w=1200 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-28 |
Replacement rowPitch=512, but w=4096 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-27 |
UI scissor out of bounds in SavedataScreen: 1752,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-27 |
Replacement rowPitch=128, but w=2048 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=800 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0008 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 1695,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-24 |
UI scissor out of bounds in SavedataScreen: 1713,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-24 |
UI scissor out of bounds in SavedataScreen: 1747,195-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-24 |
UI scissor out of bounds in SavedataScreen: 1747,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-24 |
UI scissor out of bounds in SavedataScreen: 1791,195-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-02-01 |
UI scissor out of bounds in SavedataScreen: 1791,95-0,95 / 1600,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-04-29 |
Replacement rowPitch=256, but w=1600 (level=0) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-20 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-20 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-20 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
EFOOTBALL V. 1 BY PRFD |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 300,0-1209,720 / 1436,720 |
EFOOTBALL V. 1 BY PRFD |
v1.14.2 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 140,0-878,600 / 976,600 |