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Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-03-23 |
Unknown GetPointer 001e0000 PC 0884a920 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.11.3-2115-g88ebe93b1 |
2023-03-21 |
MFIC instruction hit (70020024) at 089941c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-20 |
Unknown GetPointer 95ed4bb3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-19 |
Replacement rowPitch=512, but w=3008 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-17 |
Jump to invalid address: 073c2f00 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-03-23 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-15 |
Replacement rowPitch=512, but w=2800 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in GamePauseScreen: 1762,116-551,964 / 1080,2340 |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in GamePauseScreen: 0,116-1744,964 / 1080,2340 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-13 |
Replacement rowPitch=1536, but w=2048 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=256, but w=9600 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-09 |
Replacement rowPitch=512, but w=3172 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-06 |
Replacement rowPitch=1024, but w=1520 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-06 |
Replacement rowPitch=512, but w=1024 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-06 |
Replacement rowPitch=1024, but w=2036 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-02-27 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-06 |
Replacement rowPitch=256, but w=1200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-26 |
ReadFromHardware: Invalid address 00000004 near PC 0880b580 LR 08809cb0 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-26 |
WriteToHardware: Invalid address 00000008 near PC 0880b580 LR 08809cb0 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-17 |
Replacement rowPitch=128, but w=1200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-25 |
Replacement rowPitch=512, but w=1920 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-23 |
Replacement rowPitch=128, but w=7680 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-21 |
WriteToHardware: Invalid address 00000090 near PC 08875cec LR 08875cec |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-21 |
WriteToHardware: Invalid address 000000a0 near PC 08875cec LR 08875cec |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-21 |
Replacement rowPitch=128, but w=256 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-21 |
Replacement rowPitch=256, but w=3200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-19 |
Replacement rowPitch=256, but w=2036 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-02-18 |
Unknown GetPointer 00000029 PC 08815fb0 LR 08815fbc |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-17 |
Replacement rowPitch=512, but w=4336 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-16 |
Replacement rowPitch=512, but w=4096 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-14 |
Replacement rowPitch=128, but w=2880 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-21 |
Replacement rowPitch=256, but w=2880 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-11 |
Replacement rowPitch=512, but w=2400 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-11 |
Unknown GetPointer 00100000 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-10 |
Replacement rowPitch=512, but w=800 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-16 |
Replacement rowPitch=1024, but w=4096 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
ReadFromHardware: Invalid address b5f1fb9e near PC b5f1fb9e LR b5f1fb9e |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
Jump to invalid address: 0bb9d070 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
Jump to invalid address: 0bb9cf70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
Jump to invalid address: 0709cc60 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
Jump to invalid address: 0bb9ce70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-07 |
MIPSCompileOp: Invalid instruction 71e285f4 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-06 |
ReadFromHardware: Invalid address 1284654c near PC 1284654c LR 1284654c |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
Jump to invalid address: 0bb9df70 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-13 |
Replacement rowPitch=512, but w=5120 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-05 |
Replacement rowPitch=1024, but w=4000 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
Jump to invalid address: 0bb9dc70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
MIPSCompileOp: Invalid instruction 71e288f4 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
Jump to invalid address: 0bb9db70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
Jump to invalid address: 0709d860 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-05 |
Jump to invalid address: 0bb9da70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-04 |
MIPSCompileOp: Invalid instruction 71e5fd88 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-04 |
Replacement rowPitch=2048, but w=5120 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-02-04 |
Unknown GetPointer 00000000 PC 08ee971c LR 08ee96fc |
eFootball PES 2021 By TM ARTS |
v1.7.5-403-g128c0ad |
2023-02-03 |
ReadFromHardware: Invalid address 1398e178 near PC 08849a3c LR 08849a48 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-03 |
Replacement rowPitch=512, but w=2948 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.7.5-403-g128c0ad |
2023-02-04 |
ReadFromHardware: Invalid address 1398be78 near PC 08849a3c LR 08849a48 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-04 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
Jump to invalid address: 0bb9b370 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
Jump to invalid address: 0bb9b070 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
Jump to invalid address: 0bb9af70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
Jump to invalid address: 0709ac60 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
Jump to invalid address: 0bb9ae70 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
MIPSCompileOp: Invalid instruction 71e27df4 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-31 |
80420014=__sceSasCore(08bb3a00, 9266a8c0): invalid address |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-10 |
Replacement rowPitch=256, but w=1600 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-30 |
Replacement rowPitch=512, but w=520 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-14 |
Replacement rowPitch=2048, but w=4000 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
Jump to invalid address: 0bb91770 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
Jump to invalid address: 0bb91470 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
Jump to invalid address: 0bb91370 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
Jump to invalid address: 07091060 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
Jump to invalid address: 0bb91270 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
MIPSCompileOp: Invalid instruction 71e256f4 |
eFootball PES 2021 By TM ARTS |
v1.11.3 |
2023-01-30 |
ReadFromHardware: Invalid address 1284364c near PC 1284364c LR 1284364c |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-11 |
Replacement rowPitch=256, but w=1052 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-29 |
Replacement rowPitch=256, but w=3736 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-13 |
Replacement rowPitch=256, but w=1024 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-16 |
Replacement rowPitch=1024, but w=3200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-24 |
Replacement rowPitch=256, but w=8192 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-01-24 |
UI scissor out of bounds in GameSettingsScreen: 210,0-740,540 / 888,540 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-23 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-07 |
Replacement rowPitch=1024, but w=2848 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.7.5-403-g128c0ad |
2023-02-01 |
ReadFromHardware: Invalid address 1398a278 near PC 08849a3c LR 08849a48 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544 |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-01-22 |
ReadFromHardware: Invalid address 61bb17f7 near PC 61bb17f7 LR 088681bc |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 71573a54 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 4646c000 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 7778c61b |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 4646c646 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 0000007e |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-01-22 |
MIPSCompileOp: Invalid instruction 003e10be |