Recent logs - eFootball PES 2021 By TM ARTS

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Game title Version Latest Report Message
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-16 Unknown GetPointer 1b89f8e4 PC 0884d7bc LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11 2021-10-13 Unknown GetPointer 433d2d06 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-10 Branch in RSRTComp delay slot at 00010004 in block starting at 00010000
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-10 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-09 Unknown GetPointer 00000000 PC 08a029d8 LR 08816144
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-07 Unknown GetPointer ffffffff PC 08a02a1c LR 08a1e5b0
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-07 Unknown GetPointer 1b8b28e4 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-06 Unknown GetPointer bc67b30a PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-06 ReadFromHardware: Invalid address 20000000 near PC 20000000 LR 20000000
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Branch in Jump delay slot at 09fda64c in block starting at 09fd8370
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Jump to invalid address: 02338cf0
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Jump to invalid address: 02344640
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Branch in Jump delay slot at 08000024 in block starting at 08000020
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 MIPSCompileOp: Invalid instruction 71727334
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Unknown GetPointer 0e010000 PC 08a02a0c LR 08878928
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-05 Error in shader program link: info: L0001 The fragment floating-point variable u_pixelDelta does not match the vertex variable u_pixelDelta. The precision does not match. L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.2999999523162841796875; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 1.39999997615814208984375; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; highp vec3 param = color; vec3 _132 = processSHADEBOOST(param); color = _132; _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-04 MFIC instruction hit (70020024) at 089d2e50
eFootball PES 2021 By TM ARTS v1.8.0 2021-10-03 Unknown GetPointer 95ee71f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10 2021-09-30 Unknown GetPointer eb7c7217 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-29 ReadFromHardware: Invalid address f6339dfe near PC f6339dfe LR 08a3c348
eFootball PES 2021 By TM ARTS v1.8.0 2021-09-24 Unknown GetPointer 95ed5273 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-02 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-23 Unknown GetPointer 4b63c5f8 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.4.2 2021-09-20 Unknown GetPointer 95f5d173 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.4.2 2021-09-19 Unknown GetPointer 95f5cdb3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-09-18 Unknown GetPointer 95f59d33 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.10.3 2021-09-14 Unknown GetPointer 920a9109 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-14 Unknown GetPointer eb7b6017 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-13 Unknown GetPointer d3f91300 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-10 Unknown GetPointer 00000001 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-09 ReadFromHardware: Invalid address 00000019 near PC 0881bf70 LR 0881bf70
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-09 ReadFromHardware: Invalid address 00000010 near PC 088151ec LR 0881bf70
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-09 WriteToHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-09 ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-08 Unknown GetPointer 931ab272 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.2 2021-09-06 ReadFromHardware: Invalid address 800201a6 near PC 08220d54 LR 08220d4c
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-05 Unknown GetPointer 000005a5 PC 08a02afc LR 08808460
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-03 ReadFromHardware: Invalid address 3f800054 near PC 089d7314 LR 089d7354
eFootball PES 2021 By TM ARTS v1.11.3 2021-09-01 Unknown GetPointer 9313c6f2 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-31 Unknown GetPointer 93173532 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-31 Unknown GetPointer 9313c572 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-31 Unknown GetPointer 29393101 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-31 Unknown GetPointer 2cd1c494 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-31 Unknown GetPointer 00000000 PC 08a019d4 LR 08a019dc
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-30 sceMpegRingbufferPut(): invalid mpeg data
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-29 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { highp vec4 param = A; highp vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { highp vec4 param = a; highp vec4 param_1 = b; highp vec4 param_2 = a; highp vec4 param_3 = c; highp vec4 param_4 = d; highp vec4 param_5 = e; highp vec4 param_6 = d; highp vec4 param_7 = f; highp vec4 param_8 = g; highp vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.16300010681
eFootball PES 2021 By TM ARTS v1.11.3 2021-10-07 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0003
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-26 Unknown GetPointer 00000140 PC 088113bc LR 088113c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-25 Unknown GetPointer 95ecdff3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-23 WriteToHardware: Invalid address 1d6bd06f near PC 088258d0 LR 088258dc
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-20 Unknown GetPointer 00004ecd PC 08871374 LR 0887137c
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-16 Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c
eFootball PES 2021 By TM ARTS v1.11.1 2021-08-14 Unknown GetPointer 00000008 PC 08a019d4 LR 08a019dc
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-14 Unknown GetPointer 00000000 PC 0884a7d0 LR 0884a928
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-10 ReadFromHardware: Invalid address 13a4c848 near PC 08849a3c LR 08849a48
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-09 Unknown GetPointer 2cd27854 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-06 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 07af7680 PC 08d9e97c LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 05cffd80 PC 08d9e974 LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 03625c30 PC 08d9e96c LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 0367ab40 PC 08d9e964 LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Branch in Jump delay slot at 08d9e960 in block starting at 08d9695c
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 0373c8c0 PC 08d9e960 LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 03625cb0 PC 08d9e954 LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 0367a850 PC 08d9e94c LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Branch in Jump delay slot at 08d9e948 in block starting at 08d9695c
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 Jump to invalid address: 0373f140 PC 08d9e948 LR 089a4cb0
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
eFootball PES 2021 By TM ARTS v1.9.4 2021-08-02 Unknown GetPointer 00223854 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-08-01 MIPSCompileOp: Invalid instruction 000006fd
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-01 Unknown GetPointer 95f5d6f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.11.3 2021-08-01 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-30 Unknown GetPointer 95e9d4f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-30 Unknown GetPointer e0799578 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-30 Unknown GetPointer bc6c5fca PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 Unknown GetPointer 17a43704 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 Unknown GetPointer eb7ac057 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 Unknown GetPointer 2cd1c914 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-29 Unknown GetPointer d8370b5c PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Jump to invalid address: 021f13e0
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Branch in Jump delay slot at 09ccd574 in block starting at 09ccd520
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Jump to invalid address: 07335480
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 MIPSCompileOp: Invalid instruction 45c3c800
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Jump to invalid address: 073355c0
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Jump to invalid address: 07432340
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Branch in Jump delay slot at 09ccd520 in block starting at 09ccd520
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Jump to invalid address: 07431e40
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-28 Unknown GetPointer 1e3badd5 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3-1192-g575ae376a 2021-09-29 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-27 Unknown GetPointer 1b8b1724 PC 0884d7a4 LR 0884d7c4