Recent logs - eFootball PES 2021 By TM ARTS

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Game title Version Latest Report Message
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-26 Unknown GetPointer 1185b72c PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-25 Unknown GetPointer e076a2f8 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-25 Unknown GetPointer e0761bb8 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-24 Unknown GetPointer 93162f72 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-24 Unknown GetPointer e07b6478 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-22 Unknown GetPointer 1b8a36a4 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-20 Unknown GetPointer 00000000 PC 08a019d0 LR 08a019dc
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-20 Unknown GetPointer bf07f11c PC 08a02a0c LR 088129f4
eFootball PES 2021 By TM ARTS v1.9.4 2021-07-19 Unknown GetPointer f9610a0f PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-19 Unknown GetPointer 7356a5f8 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-18 Unknown GetPointer eb7a77d7 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.4 2021-07-17 Unknown GetPointer 2cd22114 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-16 ReadFromHardware: Invalid address 58355a89 near PC 58355a89 LR 08a3c160
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-16 Unknown GetPointer 2de9d051 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00000001 Clear #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00004000:00200000 Fog Flat #version 300 es precision lowp float; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000104 HWX Fog Flat #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:00200000 Fog #version 300 es precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2021 By TM ARTS v1.6.3 2021-07-13 Error in shader program link: info: fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-13 Unknown GetPointer a5f96fad PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-12 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-10 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-10 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-10 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-09 Unknown GetPointer 2cd7e994 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 Unknown GetPointer c7177840 PC 0888d3ec LR 0888d3fc
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 Unknown GetPointer 1b8b5764 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.8.0 2021-07-08 Unknown GetPointer ffffffff PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.4 2021-07-08 Unknown GetPointer 95f5c9f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.4 2021-07-08 Unknown GetPointer 95f5cc33 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-08 Unknown GetPointer 00000000 PC 08815fa8 LR 08815fbc
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-06 Unknown GetPointer 00000000 PC 08a02db8 LR 0886e2b4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-05 Unknown GetPointer 95ea5c73 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-05 Unknown GetPointer 95ea44b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-04 Unknown GetPointer 00000000 PC 08a3f448 LR 08a3f448
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-04 Unknown GetPointer 2cd22514 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 41000324
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 62ffe400
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 62000524
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 62000824
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 62000c24
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-02 ReadFromHardware: Invalid address befffe00 near PC befffe00 LR 0887ac38
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-02 Unknown GetPointer 2de6e511 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-02 Unknown GetPointer 557d1bda PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-07-02 Unknown GetPointer 752f0002 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-30 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-30 ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c
eFootball PES 2021 By TM ARTS v1.10.3 2021-07-22 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-28 Unknown GetPointer bc68960a PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-27 Unknown GetPointer 95f5d2f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-06-25 Unknown GetPointer 2cd1fcd4 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.4 2021-06-24 Unknown GetPointer 1b84a924 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-24 Unknown GetPointer 95f5d6b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-22 ReadFromHardware: Invalid address cd32bb00 near PC cd32bb00 LR 08a3c160
eFootball PES 2021 By TM ARTS v1.11.2 2021-06-22 Unknown GetPointer a5f8d9ed PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-21 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
eFootball PES 2021 By TM ARTS v1.10 2021-06-20 Unknown GetPointer 0000006c PC 08872ba4 LR 08872c0c
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 An uneaten prefix at end of block: 0840018c
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Branch in Jump delay slot at 08400078 in block starting at 083fdf14
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 MIPSCompileOp: Invalid instruction ccfbc108
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 MIPSCompileOp: Invalid instruction 00058554
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 MIPSCompileOp: Invalid instruction 002834bc
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Jump to invalid address: 02010000
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Branch in Jump delay slot at 083fdf68 in block starting at 083fdf14
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Jump to invalid address: 02b9e800
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Branch in Jump delay slot at 083fdf64 in block starting at 083fdf14
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Jump to invalid address: 0286ed60
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Branch in Jump delay slot at 083fdf50 in block starting at 083fdf14
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-19 Jump to invalid address: 0286ddf0
eFootball PES 2021 By TM ARTS v1.7.5 2021-06-18 Unknown GetPointer 95ecdc73 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.10.3 2021-06-16 Unknown GetPointer 2cd19854 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-14 Unknown GetPointer bc67974a PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-13 Garbage libstub address or end
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-13 Unknown GetPointer 95ea2973 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.4 2021-06-13 Unknown GetPointer bc6a310a PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.9.3 2021-06-12 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-11 Unknown GetPointer 2cd3f9d4 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-11 Unknown GetPointer 00000080 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-11 Unknown GetPointer 430e5a86 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11.3 2021-06-10 Unknown GetPointer b6e48e75 PC 0884d7a4 LR 0884d7c4