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Game title |
Version |
Latest Report |
Message |
eFootball PES 2021 By TM ARTS |
v1.16.4 |
2023-11-23 |
Can't draw: No current render step. Step count: 0 |
eFootball PES 2021 By TM ARTS |
v1.6.3 |
2023-11-18 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00004000:00000002 Tex Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.16.6 |
2023-11-17 |
Unknown GetPointer bc68730a PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-11-02 |
UI scissor out of bounds in GameSettingsScreen: 355,0-1547,816 / 1813,816 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-09-19 |
Unknown GetPointer 95ea7233 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.11 |
2023-08-22 |
Jump to invalid address: 073a6b00 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-08-19 |
Unknown GetPointer 00220500 PC 0884a908 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.9.4 |
2023-08-15 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-08-14 |
Unknown GetPointer 00000020 PC 08a029d8 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-08-04 |
sceNetAdhocMatchingInit(8192) at 0897e728 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-08-01 |
Unknown GetPointer 95ec22f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-07-01 |
Unknown GetPointer 95ebdd73 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-07-01 |
Unknown GetPointer 95ea9673 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 426 does not exist |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-07-01 |
VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2 |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-07-01 |
__KernelStopThread: thread 309 does not exist |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-06-25 |
UI scissor out of bounds in SavedataScreen: 618,77-0,38 / 568,272 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-06-25 |
UI scissor out of bounds in SavedataScreen: 618,37-0,38 / 568,272 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-06-25 |
UI scissor out of bounds in SavedataScreen: 643,77-0,38 / 568,272 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-06-25 |
UI scissor out of bounds in SavedataScreen: 643,37-0,38 / 568,272 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-06-16 |
Unknown GetPointer ac842398 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-06-16 |
Unknown GetPointer 0699b2b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-06-12 |
Replacement rowPitch=512, but w=2200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-06-07 |
Unknown GetPointer 95eaa4f3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-06-06 |
Replacement rowPitch=512, but w=5760 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-06-04 |
Unknown GetPointerWrite 00000000 PC 08811308 LR 088113c4 |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-06-03 |
ReadFromHardware: Invalid address 4a1f9810 near PC 0886f248 LR 0886f210 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-06-02 |
Jump to invalid address: 07466680 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-06-02 |
Jump to invalid address: 07465fc0 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-06-02 |
Jump to invalid address: 07465900 |
eFootball PES 2021 By TM ARTS |
v1.15.4 |
2023-06-02 |
Jump to invalid address: 07465240 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 0,0-667,1281 / 800,1280 |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-05-23 |
Unknown GetPointer 95ece8b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.1 |
2023-05-20 |
UI scissor out of bounds in GameSettingsScreen: 528,0-1912,1080 / 2316,1080 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-18 |
Replacement rowPitch=512, but w=1536 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-13 |
Replacement rowPitch=256, but w=1920 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-05-11 |
Branch in Jump delay slot at 08a77014 in block starting at 08a7700c |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-05-11 |
Jump to invalid address: 0c282420 |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-05-11 |
MIPSCompileOp: Invalid instruction 07060504 |
eFootball PES 2021 By TM ARTS |
v1.15.3 |
2023-05-16 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
eFootball PES 2021 By TM ARTS |
v1.10.3 |
2023-05-10 |
WriteToHardware: Invalid address 00000020 near PC 08869df4 LR 08869e00 |
eFootball PES 2021 By TM ARTS |
v1.10.3 |
2023-05-10 |
ReadFromHardware: Invalid address 3fc3bfd3 near PC 088abf60 LR 08869df4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-08 |
Replacement rowPitch=1024, but w=4320 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-30 |
Replacement rowPitch=256, but w=504 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-29 |
Replacement rowPitch=512, but w=2936 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-28 |
Replacement rowPitch=128, but w=1688 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-27 |
Replacement rowPitch=256, but w=1896 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-26 |
Replacement rowPitch=128, but w=1600 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-25 |
Replacement rowPitch=1024, but w=5760 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-22 |
Unknown GetPointer 95ebbfb3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-04-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
|
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-04-21 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 By TM ARTS |
v1.11 |
2023-04-20 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128)
0:1: L0001: Unknown character '�'(128)
0:1: L0001: Unknown character '�'(230)
0:1: L0001: Unknown character ''(127)
0:1: L0001: Unknown character '�'(201)
0:1: L0001: Unknown character '�'(131)
0:1: L0001: Typename expected, found 't'
0:1: L0001: Expected identifier, found '0'
thin3d
�t�0JɃ 300 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-05-30 |
Replacement rowPitch=512, but w=6428 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=256, but w=3864 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-14 |
Replacement rowPitch=128, but w=900 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-04-12 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-09 |
Replacement rowPitch=2048, but w=8192 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-09 |
Replacement rowPitch=128, but w=1936 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-08 |
Replacement rowPitch=128, but w=6060 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-08 |
Replacement rowPitch=384, but w=2048 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-07 |
Unknown GetPointer 95eb6333 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-05 |
Replacement rowPitch=256, but w=5120 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-03 |
Replacement rowPitch=512, but w=4800 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-29 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-04 |
Replacement rowPitch=128, but w=2400 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-03-23 |
Unknown GetPointer 001e0000 PC 0884a920 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.11.3-2115-g88ebe93b1 |
2023-03-21 |
MFIC instruction hit (70020024) at 089941c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-20 |
Unknown GetPointer 95ed4bb3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-19 |
Replacement rowPitch=512, but w=3008 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-17 |
Jump to invalid address: 073c2f00 |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-06-14 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-15 |
Replacement rowPitch=512, but w=2800 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in GamePauseScreen: 1762,116-551,964 / 1080,2340 |
eFootball PES 2021 By TM ARTS |
v1.14.2 |
2023-03-15 |
UI scissor out of bounds in GamePauseScreen: 0,116-1744,964 / 1080,2340 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-13 |
Replacement rowPitch=1536, but w=2048 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=256, but w=9600 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-09 |
Replacement rowPitch=512, but w=3172 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-23 |
Replacement rowPitch=1024, but w=1520 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-06-24 |
Replacement rowPitch=512, but w=1024 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-04-13 |
Replacement rowPitch=1024, but w=2036 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.12.3 |
2023-02-27 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-06-24 |
Replacement rowPitch=256, but w=1200 (level=0) |
eFootball PES 2021 By TM ARTS |
v1.13.2 |
2023-02-26 |
ReadFromHardware: Invalid address 00000004 near PC 0880b580 LR 08809cb0 |