Recent logs - eFootball PES 2021 By TM ARTS

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Game title Version Latest Report Message
eFootball PES 2021 By TM ARTS v1.13.2 2023-03-23 Unknown GetPointer 001e0000 PC 0884a920 LR 0884a928
eFootball PES 2021 By TM ARTS v1.11.3-2115-g88ebe93b1 2023-03-21 MFIC instruction hit (70020024) at 089941c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-20 Unknown GetPointer 95ed4bb3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-19 Replacement rowPitch=512, but w=3008 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-17 Jump to invalid address: 073c2f00
eFootball PES 2021 By TM ARTS v1.13.2 2023-03-23 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-15 Replacement rowPitch=512, but w=2800 (level=0)
eFootball PES 2021 By TM ARTS v1.14.2 2023-03-15 UI scissor out of bounds in GamePauseScreen: 1762,116-551,964 / 1080,2340
eFootball PES 2021 By TM ARTS v1.14.2 2023-03-15 UI scissor out of bounds in GamePauseScreen: 0,116-1744,964 / 1080,2340
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-13 Replacement rowPitch=1536, but w=2048 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-11 Replacement rowPitch=256, but w=9600 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-09 Replacement rowPitch=512, but w=3172 (level=0)
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-06 Replacement rowPitch=1024, but w=1520 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-06 Replacement rowPitch=512, but w=1024 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-06 Replacement rowPitch=1024, but w=2036 (level=0)
eFootball PES 2021 By TM ARTS v1.12.3 2023-02-27 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-06 Replacement rowPitch=256, but w=1200 (level=0)
eFootball PES 2021 By TM ARTS v1.13.2 2023-02-26 ReadFromHardware: Invalid address 00000004 near PC 0880b580 LR 08809cb0
eFootball PES 2021 By TM ARTS v1.13.2 2023-02-26 WriteToHardware: Invalid address 00000008 near PC 0880b580 LR 08809cb0
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-17 Replacement rowPitch=128, but w=1200 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-25 Replacement rowPitch=512, but w=1920 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-23 Replacement rowPitch=128, but w=7680 (level=0)
eFootball PES 2021 By TM ARTS v1.13.2 2023-02-21 WriteToHardware: Invalid address 00000090 near PC 08875cec LR 08875cec
eFootball PES 2021 By TM ARTS v1.13.2 2023-02-21 WriteToHardware: Invalid address 000000a0 near PC 08875cec LR 08875cec
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-21 Replacement rowPitch=128, but w=256 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-21 Replacement rowPitch=256, but w=3200 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-19 Replacement rowPitch=256, but w=2036 (level=0)
eFootball PES 2021 By TM ARTS v1.14.1 2023-02-18 Unknown GetPointer 00000029 PC 08815fb0 LR 08815fbc
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-17 Replacement rowPitch=512, but w=4336 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-16 Replacement rowPitch=512, but w=4096 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-14 Replacement rowPitch=128, but w=2880 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-21 Replacement rowPitch=256, but w=2880 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-11 Replacement rowPitch=512, but w=2400 (level=0)
eFootball PES 2021 By TM ARTS v1.13.2 2023-02-11 Unknown GetPointer 00100000 PC 0884a908 LR 0884a928
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-10 Replacement rowPitch=512, but w=800 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-16 Replacement rowPitch=1024, but w=4096 (level=0)
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 ReadFromHardware: Invalid address b5f1fb9e near PC b5f1fb9e LR b5f1fb9e
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 Jump to invalid address: 0bb9d070
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 Jump to invalid address: 0bb9cf70
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 Jump to invalid address: 0709cc60
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 Jump to invalid address: 0bb9ce70
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-07 MIPSCompileOp: Invalid instruction 71e285f4
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-06 ReadFromHardware: Invalid address 1284654c near PC 1284654c LR 1284654c
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 Jump to invalid address: 0bb9df70
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-13 Replacement rowPitch=512, but w=5120 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-05 Replacement rowPitch=1024, but w=4000 (level=0)
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 Jump to invalid address: 0bb9dc70
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 MIPSCompileOp: Invalid instruction 71e288f4
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 Jump to invalid address: 0bb9db70
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 Jump to invalid address: 0709d860
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-05 Jump to invalid address: 0bb9da70
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-04 MIPSCompileOp: Invalid instruction 71e5fd88
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-04 Replacement rowPitch=2048, but w=5120 (level=0)
eFootball PES 2021 By TM ARTS v1.11.3 2023-02-04 Unknown GetPointer 00000000 PC 08ee971c LR 08ee96fc
eFootball PES 2021 By TM ARTS v1.7.5-403-g128c0ad 2023-02-03 ReadFromHardware: Invalid address 1398e178 near PC 08849a3c LR 08849a48
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-03 Replacement rowPitch=512, but w=2948 (level=0)
eFootball PES 2021 By TM ARTS v1.7.5-403-g128c0ad 2023-02-04 ReadFromHardware: Invalid address 1398be78 near PC 08849a3c LR 08849a48
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-04 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 Jump to invalid address: 0bb9b370
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 Jump to invalid address: 0bb9b070
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 Jump to invalid address: 0bb9af70
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 Jump to invalid address: 0709ac60
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 Jump to invalid address: 0bb9ae70
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 MIPSCompileOp: Invalid instruction 71e27df4
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-31 80420014=__sceSasCore(08bb3a00, 9266a8c0): invalid address
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-10 Replacement rowPitch=256, but w=1600 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-01-30 Replacement rowPitch=512, but w=520 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-14 Replacement rowPitch=2048, but w=4000 (level=0)
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 Jump to invalid address: 0bb91770
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 Jump to invalid address: 0bb91470
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 Jump to invalid address: 0bb91370
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 Jump to invalid address: 07091060
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 Jump to invalid address: 0bb91270
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 MIPSCompileOp: Invalid instruction 71e256f4
eFootball PES 2021 By TM ARTS v1.11.3 2023-01-30 ReadFromHardware: Invalid address 1284364c near PC 1284364c LR 1284364c
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-11 Replacement rowPitch=256, but w=1052 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-01-29 Replacement rowPitch=256, but w=3736 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-13 Replacement rowPitch=256, but w=1024 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-16 Replacement rowPitch=1024, but w=3200 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-01-24 Replacement rowPitch=256, but w=8192 (level=0)
eFootball PES 2021 By TM ARTS v1.14.1 2023-01-24 UI scissor out of bounds in GameSettingsScreen: 210,0-740,540 / 888,540
eFootball PES 2021 By TM ARTS v1.14.4 2023-01-23 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
eFootball PES 2021 By TM ARTS v1.14.4 2023-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-07 Replacement rowPitch=1024, but w=2848 (level=0)
eFootball PES 2021 By TM ARTS v1.7.5-403-g128c0ad 2023-02-01 ReadFromHardware: Invalid address 1398a278 near PC 08849a3c LR 08849a48
eFootball PES 2021 By TM ARTS v1.14.1 2023-01-22 UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544
eFootball PES 2021 By TM ARTS v1.14.2 2023-01-22 ReadFromHardware: Invalid address 61bb17f7 near PC 61bb17f7 LR 088681bc
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 71573a54
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 4646c000
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 7778c61b
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 4646c646
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 0000007e
eFootball PES 2021 By TM ARTS v1.9.4 2023-01-22 MIPSCompileOp: Invalid instruction 003e10be