Recent logs - eFootball PES 2021 By TM ARTS

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Game title Version Latest Report Message
eFootball PES 2021 By TM ARTS v1.11.3-2115-g88ebe93b1 2024-04-17 MFIC instruction hit (70020024) at 089ad2cc
eFootball PES 2021 By TM ARTS v1.16.3 2024-04-12 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000a
eFootball PES 2021 By TM ARTS v1.16.6 2024-01-19 ReadFromHardware: Invalid address 0000000c near PC 0886a814 LR 0886a818
eFootball PES 2021 By TM ARTS v1.16.6 2024-01-19 ReadFromHardware: Invalid address 00000008 near PC 0886a7f4 LR 0886a7d0
eFootball PES 2021 By TM ARTS v1.12.2 2024-01-08 MIPSCompileOp: Invalid instruction 05cd8401
eFootball PES 2021 By TM ARTS v1.12.2 2024-01-08 Jump to invalid address: 0c415d40
eFootball PES 2021 By TM ARTS v1.12.2 2024-01-08 Jump to invalid address: 0729a380
eFootball PES 2021 By TM ARTS v1.14.1 2024-01-08 UI scissor out of bounds in GameSettingsScreen: 527,0-1853,1080 / 2400,1032
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 00002768
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 000007e8
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 000014fb
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 00000095
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 000003b7
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 MIPSCompileOp: Invalid instruction 00000475
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-15 Unknown GetPointer deae8def PC 0881c410 LR 0881c420
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-15 Unknown GetPointer 4dfb39f8 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-10 Jump to invalid address: 073a9d80
eFootball PES 2021 By TM ARTS v1.16.6 2023-12-10 Jump to invalid address: 073a96c0
eFootball PES 2021 By TM ARTS v1.9.4 2023-12-02 Jump to invalid address: 073edd40
eFootball PES 2021 By TM ARTS v1.16.6 2024-01-16 Can't draw: No current render step. Step count: 0
eFootball PES 2021 By TM ARTS v1.6.3 2023-11-18 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2021 By TM ARTS v1.16.6 2023-11-17 Unknown GetPointer bc68730a PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.2 2023-11-02 UI scissor out of bounds in GameSettingsScreen: 355,0-1547,816 / 1813,816
eFootball PES 2021 By TM ARTS v1.15.4 2023-09-19 Unknown GetPointer 95ea7233 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.11 2023-08-22 Jump to invalid address: 073a6b00
eFootball PES 2021 By TM ARTS v1.14.4 2023-08-19 Unknown GetPointer 00220500 PC 0884a908 LR 0884a928
eFootball PES 2021 By TM ARTS v1.9.4 2023-08-15 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define bb 0.45 //Default: 0.45 /outlines
eFootball PES 2021 By TM ARTS v1.15.4 2023-08-14 Unknown GetPointer 00000020 PC 08a029d8 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.15.4 2023-08-04 sceNetAdhocMatchingInit(8192) at 0897e728
eFootball PES 2021 By TM ARTS v1.14.4 2023-08-01 Unknown GetPointer 95ec22f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.13.2 2023-07-01 Unknown GetPointer 95ebdd73 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.13.2 2023-07-01 Unknown GetPointer 95ea9673 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.12.3 2023-07-01 __KernelStopThread: thread 426 does not exist
eFootball PES 2021 By TM ARTS v1.12.3 2023-07-01 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
eFootball PES 2021 By TM ARTS v1.12.3 2023-07-01 __KernelStopThread: thread 309 does not exist
eFootball PES 2021 By TM ARTS v1.12.3 2023-07-01 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.14.1 2023-06-25 UI scissor out of bounds in SavedataScreen: 618,77-0,38 / 568,272
eFootball PES 2021 By TM ARTS v1.14.1 2023-06-25 UI scissor out of bounds in SavedataScreen: 618,37-0,38 / 568,272
eFootball PES 2021 By TM ARTS v1.14.1 2023-06-25 UI scissor out of bounds in SavedataScreen: 643,77-0,38 / 568,272
eFootball PES 2021 By TM ARTS v1.14.1 2023-06-25 UI scissor out of bounds in SavedataScreen: 643,37-0,38 / 568,272
eFootball PES 2021 By TM ARTS v1.13.2 2023-06-16 Unknown GetPointer ac842398 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.13.2 2023-06-16 Unknown GetPointer 0699b2b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-06-12 Replacement rowPitch=512, but w=2200 (level=0)
eFootball PES 2021 By TM ARTS v1.13.2 2023-06-07 Unknown GetPointer 95eaa4f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-06-06 Replacement rowPitch=512, but w=5760 (level=0)
eFootball PES 2021 By TM ARTS v1.15.3 2023-06-04 Unknown GetPointerWrite 00000000 PC 08811308 LR 088113c4
eFootball PES 2021 By TM ARTS v1.12.3 2023-06-03 ReadFromHardware: Invalid address 4a1f9810 near PC 0886f248 LR 0886f210
eFootball PES 2021 By TM ARTS v1.15.4 2023-06-02 Jump to invalid address: 07466680
eFootball PES 2021 By TM ARTS v1.15.4 2023-06-02 Jump to invalid address: 07465fc0
eFootball PES 2021 By TM ARTS v1.15.4 2023-06-02 Jump to invalid address: 07465900
eFootball PES 2021 By TM ARTS v1.15.4 2023-06-02 Jump to invalid address: 07465240
eFootball PES 2021 By TM ARTS v1.14.1 2023-05-23 UI scissor out of bounds in MainScreen: 0,0-667,1281 / 800,1280
eFootball PES 2021 By TM ARTS v1.15.3 2023-05-23 Unknown GetPointer 95ece8b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.1 2023-05-20 UI scissor out of bounds in GameSettingsScreen: 528,0-1912,1080 / 2316,1080
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-18 Replacement rowPitch=512, but w=1536 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-13 Replacement rowPitch=256, but w=1920 (level=0)
eFootball PES 2021 By TM ARTS v1.15.3 2023-05-11 Branch in Jump delay slot at 08a77014 in block starting at 08a7700c
eFootball PES 2021 By TM ARTS v1.15.3 2023-05-11 Jump to invalid address: 0c282420
eFootball PES 2021 By TM ARTS v1.15.3 2023-05-11 MIPSCompileOp: Invalid instruction 07060504
eFootball PES 2021 By TM ARTS v1.15.3 2023-05-16 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
eFootball PES 2021 By TM ARTS v1.10.3 2023-05-10 WriteToHardware: Invalid address 00000020 near PC 08869df4 LR 08869e00
eFootball PES 2021 By TM ARTS v1.10.3 2023-05-10 ReadFromHardware: Invalid address 3fc3bfd3 near PC 088abf60 LR 08869df4
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-08 Replacement rowPitch=1024, but w=4320 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-30 Replacement rowPitch=256, but w=504 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-29 Replacement rowPitch=512, but w=2936 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-28 Replacement rowPitch=128, but w=1688 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-27 Replacement rowPitch=256, but w=1896 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-26 Replacement rowPitch=128, but w=1600 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-25 Replacement rowPitch=1024, but w=5760 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-22 Unknown GetPointer 95ebbfb3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.13.2 2023-04-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
eFootball PES 2021 By TM ARTS v1.13.2 2023-04-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1
eFootball PES 2021 By TM ARTS v1.11 2023-04-20 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Unknown character '�'(230) 0:1: L0001: Unknown character ''(127) 0:1: L0001: Unknown character '�'(201) 0:1: L0001: Unknown character '�'(131) 0:1: L0001: Typename expected, found 't' 0:1: L0001: Expected identifier, found '0' thin3d �t�0JɃ 300 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
eFootball PES 2021 By TM ARTS v1.14.4 2023-05-30 Replacement rowPitch=512, but w=6428 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-16 Replacement rowPitch=256, but w=3864 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-14 Replacement rowPitch=128, but w=900 (level=0)
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-04-12 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-09 Replacement rowPitch=2048, but w=8192 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-09 Replacement rowPitch=128, but w=1936 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-08 Replacement rowPitch=128, but w=6060 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-08 Replacement rowPitch=384, but w=2048 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-07 Unknown GetPointer 95eb6333 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-05 Replacement rowPitch=256, but w=5120 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-03 Replacement rowPitch=512, but w=4800 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-29 Unknown GetPointer 00000140 PC 08824a48 LR 088113c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-04 Replacement rowPitch=128, but w=2400 (level=0)
eFootball PES 2021 By TM ARTS v1.13.2 2023-03-23 Unknown GetPointer 001e0000 PC 0884a920 LR 0884a928
eFootball PES 2021 By TM ARTS v1.11.3-2115-g88ebe93b1 2023-03-21 MFIC instruction hit (70020024) at 089941c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-20 Unknown GetPointer 95ed4bb3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-19 Replacement rowPitch=512, but w=3008 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-03-17 Jump to invalid address: 073c2f00