Recent logs - Disney•Pixar Cars 2

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Game title Version Latest Report Message
Disney•Pixar Cars 2 v1.12.3 2022-07-01 sceDmacMemcpy(dest=08400000, src=09c91e88, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-06-27 sceDmacMemcpy(dest=08400000, src=09aa9530, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-06-26 sceDmacMemcpy(dest=08400000, src=09c28e88, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-06-26 sceDmacMemcpy(dest=08400000, src=09c28ab8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-06-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f25955:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0,
Disney•Pixar Cars 2 v1.12.3 2022-06-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } el
Disney•Pixar Cars 2 v1.11.3 2022-03-22 sceDmacMemcpy(dest=08400000, src=094ddfc8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-03-22 sceDmacMemcpy(dest=08400000, src=09a782b0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2022-03-22 Unknown GetPointer 00000000 PC 08b34a58 LR 08b34a58
Disney•Pixar Cars 2 v1.9.4 2022-03-01 sceDmacMemcpy(dest=08400000, src=09c2e358, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2022-02-17 sceDmacMemcpy(dest=08400000, src=09cde230, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2022-02-16 sceDmacMemcpy(dest=08400000, src=09c31900, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2022-02-14 sceDmacMemcpy(dest=08400000, src=099e0708, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2021-12-27 sceDmacMemcpy(dest=08400000, src=09bd36a8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.12.3 2021-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.12.3 2021-12-27 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Disney•Pixar Cars 2 v1.12.3 2022-07-03 Failed to read valid video stream data from header
Disney•Pixar Cars 2 v1.11.3 2021-09-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.10.2 2021-09-18 sceDmacMemcpy(dest=08400000, src=09bce978, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-08-28 sceDmacMemcpy(dest=08400000, src=09b73a48, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-08-28 sceDmacMemcpy(dest=08400000, src=09bbc538, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-07-26 WriteToHardware: Invalid address 00000000 near PC 08947d3c LR 08947d3c
Disney•Pixar Cars 2 v1.11.3 2021-07-26 sceDmacMemcpy(dest=08400000, src=09954c50, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-07-25 sceDmacMemcpy(dest=08400000, src=09c40bc8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-07-21 MIPSCompileOp: Invalid instruction 475f5053
Disney•Pixar Cars 2 v1.11.3 2021-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Disney•Pixar Cars 2 v1.11.3 2021-07-15 Unknown GetPointer 00000000 PC ffffffff LR ffffffff
Disney•Pixar Cars 2 v1.11.3 2021-07-12 sceDmacMemcpy(dest=08400000, src=09aa9d78, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-07-16 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
Disney•Pixar Cars 2 v1.11.3 2021-07-02 UNTESTED sceNetAdhocPollSocket(09a27000, 1, 0, 1) at 0897e948
Disney•Pixar Cars 2 v1.11.3 2021-07-01 UNTESTED sceNetAdhocPollSocket(09a666a0, 1, 0, 1) at 0897e948
Disney•Pixar Cars 2 v1.11.3 2021-07-01 UNTESTED sceNetAdhocPollSocket(09a477e0, 1, 0, 1) at 0897e948
Disney•Pixar Cars 2 v1.11.3 2021-07-02 UNTESTED sceNetAdhocPollSocket(09fff090, 1, 0, 1) at 0898104c
Disney•Pixar Cars 2 v1.11.3 2021-06-28 sceDmacMemcpy(dest=08400000, src=09ac4c48, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-06-16 sceDmacMemcpy(dest=08400000, src=09b6c7e0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-06-08 UNTESTED sceNetAdhocPollSocket(09a6cfd0, 1, 0, 1) at 0897e948
Disney•Pixar Cars 2 v1.11.3 2021-06-01 sceDmacMemcpy(dest=08400000, src=09c99170, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-26 sceDmacMemcpy(dest=08400000, src=09bdac68, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-25 sceDmacMemcpy(dest=08400000, src=09bceac8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-23 sceDmacMemcpy(dest=08400000, src=09cc54b8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-07-26 WriteToHardware: Invalid address 00000000 near PC 08947d54 LR 08947d54
Disney•Pixar Cars 2 v1.11.3 2021-05-21 sceDmacMemcpy(dest=08400000, src=09bc0560, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-19 sceDmacMemcpy(dest=08400000, src=09bbcc88, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-19 sceDmacMemcpy(dest=08400000, src=09bec830, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-18 sceDmacMemcpy(dest=08400000, src=09c0d420, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-13 sceDmacMemcpy(dest=08400000, src=09bc15a0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3-1399-gf856d524d 2021-05-11 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Disney•Pixar Cars 2 v1.12.3 2022-03-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.11.3 2021-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Disney•Pixar Cars 2 v1.11.3 2021-05-08 sceDmacMemcpy(dest=08400000, src=098862f8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-02 sceDmacMemcpy(dest=08400000, src=09d104f8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-01 sceDmacMemcpy(dest=08400000, src=0935aa40, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-01 sceDmacMemcpy(dest=08400000, src=09d48860, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-01 sceDmacMemcpy(dest=08400000, src=09d488c0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-05-01 sceDmacMemcpy(dest=08400000, src=09d48d10, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-04-26 sceDmacMemcpy(dest=08400000, src=09bf3280, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-04-25 sceDmacMemcpy(dest=08400000, src=09782188, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-04-25 sceDmacMemcpy(dest=08400000, src=09c34b48, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-04-25 sceDmacMemcpy(dest=08400000, src=09be6d78, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-04-23 sceDmacMemcpy(dest=08400000, src=09a591c0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-03-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Disney•Pixar Cars 2 v1.11.3 2021-03-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Disney•Pixar Cars 2 v1.11.3 2021-03-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Disney•Pixar Cars 2 v1.11.3 2021-03-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Disney•Pixar Cars 2 v1.11.3 2021-06-28 Unknown GetPointer 00000000 PC 089356f8 LR 089356f8
Disney•Pixar Cars 2 v1.11.2 2021-03-24 sceDmacMemcpy(dest=08400000, src=09c3a750, size=32768): overlapping read
Disney•Pixar Cars 2 v1.11.3 2021-03-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04158000/04110000
Disney•Pixar Cars 2 v1.11.3 2021-06-25 Video out requested, not supported: mode=0 size=0,0
Disney•Pixar Cars 2 v1.11.3 2021-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.11.3 2021-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Disney•Pixar Cars 2 v1.11.3 2021-08-14 Unknown GetPointer 00000000 PC 08920818 LR 088d65a0
Disney•Pixar Cars 2 v1.11.3 2021-09-25 Unknown GetPointer 00000000 PC 088d6594 LR 088d65a0
Disney•Pixar Cars 2 v1.11.2 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.10.3 2021-02-13 sceDmacMemcpy(dest=08400000, src=095ec030, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2021-02-02 sceDmacMemcpy(dest=08400000, src=09b50b68, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.2 2021-01-20 sceDmacMemcpy(dest=08400000, src=09c2c088, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-12-19 sceDmacMemcpy(dest=08400000, src=093abfc8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Disney•Pixar Cars 2 v1.10.3 2020-11-29 RET: Stack empty!
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Disney•Pixar Cars 2 v1.10.3 2020-11-10 sceDmacMemcpy(dest=08400000, src=093fef30, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-31 sceDmacMemcpy(dest=08400000, src=09a7e138, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-30 sceDmacMemcpy(dest=08400000, src=095f7df0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-21 sceDmacMemcpy(dest=08400000, src=09d42508, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-19 sceDmacMemcpy(dest=08400000, src=09be7300, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-17 sceDmacMemcpy(dest=08400000, src=09950cf8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.9.3 2020-10-17 sceDmacMemcpy(dest=08400000, src=09c0bf48, size=32768): overlapping read
Disney•Pixar Cars 2 v1.9.3 2020-10-16 sceDmacMemcpy(dest=08400000, src=09c330e0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-10-16 sceDmacMemcpy(dest=08400000, src=09c013d8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.9.4 2020-09-14 sceDmacMemcpy(dest=08400000, src=09bd6a10, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-09-08 sceDmacMemcpy(dest=08400000, src=09c29f50, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-08-29 sceDmacMemcpy(dest=08400000, src=09a69970, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-08-18 sceDmacMemcpy(dest=08400000, src=098db2e8, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-08-17 sceDmacMemcpy(dest=08400000, src=098d45e0, size=32768): overlapping read
Disney•Pixar Cars 2 v1.10.3 2020-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Disney•Pixar Cars 2 v1.10.3 2020-11-29 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006