Recent logs - Syphon Filter®: Dark Mirror

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Syphon Filter®: Dark Mirror v1.7.5 2019-03-15 80630006=sceAtracSetDataAndGetID(096f9080, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.7.5 2019-03-15 80630006=sceAtracSetDataAndGetID(097bc280, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.8.0 2019-03-18 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Syphon Filter®: Dark Mirror v1.8.0 2019-03-18 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Syphon Filter®: Dark Mirror v1.5.4 2019-01-17 Unexpected mpeg first timestamp: bdb7a2fe04c / 13037275701324
Syphon Filter®: Dark Mirror v1.6.2 2019-01-09 Could not setup streams, unexpected stream count: 24662
Syphon Filter®: Dark Mirror v1.6.3-492-g9fddfff66 2018-12-27 WriteToHardware: Invalid address 00000000 near PC 08a2ab88 LR 08a2ab88
Syphon Filter®: Dark Mirror v1.7.2 2018-12-12 Unexpected mpeg first timestamp: 4f8272f00da / 5463855792346
Syphon Filter®: Dark Mirror v1.7.2 2018-12-11 Unexpected mpeg first timestamp: b7aee2ff044 / 12622610034756
Syphon Filter®: Dark Mirror v1.7.2 2018-12-11 Unexpected mpeg first timestamp: aebb3b0f628 / 12007448311336
Syphon Filter®: Dark Mirror v1.7.2 2018-11-26 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a17822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f04444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0
Syphon Filter®: Dark Mirror v1.7.2 2018-11-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f04444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Syphon Filter®: Dark Mirror v1.7.2 2018-11-26 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a17802 Tex LM Fog 2x TFuncMod AlphaTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f04444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin
Syphon Filter®: Dark Mirror v1.7.2 2018-11-26 Unexpected mpeg first timestamp: 8ef3cafc0af / 9823608357039
Syphon Filter®: Dark Mirror v1.7.2 2018-11-24 Unexpected mpeg first timestamp: c69e22f8456 / 13648905864278
Syphon Filter®: Dark Mirror v1.7.2 2018-11-23 Unexpected mpeg first timestamp: 69acd2eb8e5 / 7261937121509
Syphon Filter®: Dark Mirror v1.7.2 2018-11-23 Unexpected mpeg first timestamp: ac2262fb070 / 11828980592752
Syphon Filter®: Dark Mirror v1.7.2 2018-11-22 Unexpected mpeg first timestamp: ec7d2adbcd1 / 16251395882193
Syphon Filter®: Dark Mirror v1.7.2 2018-11-22 Unexpected mpeg first timestamp: cdcca3130ab / 14142424559787
Syphon Filter®: Dark Mirror v1.6.3 2018-11-22 Unexpected mpeg first timestamp: ac534b148e1 / 11842108868833
Syphon Filter®: Dark Mirror v1.7.2 2018-11-21 Unexpected mpeg first timestamp: a6a8031b874 / 11452533553268
Syphon Filter®: Dark Mirror v1.7.2 2018-11-19 Unexpected mpeg first timestamp: 10cb92ec06b / 1154158084203
Syphon Filter®: Dark Mirror v1.7.2 2018-11-18 sceDmacMemcpy(dest=04088000, src=0949cfb0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.7.2 2018-11-18 Unexpected mpeg first timestamp: 72435af80f3 / 7852100911347
Syphon Filter®: Dark Mirror v1.7.2 2018-11-17 Unexpected mpeg first timestamp: f8b0a2f40bc / 17089845739708
Syphon Filter®: Dark Mirror v1.7.2 2018-11-16 Unexpected mpeg first timestamp: 5d65dae30dc / 6418252837084
Syphon Filter®: Dark Mirror v1.7.2 2018-11-15 Unexpected mpeg first timestamp: 36c01b25c1e / 3762419817502
Syphon Filter®: Dark Mirror v1.6.2 2018-09-17 Unexpected mpeg first timestamp: d99dc300c94 / 14954475293844
Syphon Filter®: Dark Mirror v1.6.2 2018-09-13 Unexpected mpeg first timestamp: a49efafc069 / 11312670163049
Syphon Filter®: Dark Mirror v1.6.2 2018-09-11 Unexpected mpeg first timestamp: 663ce2e502b / 7025730670635
Syphon Filter®: Dark Mirror v1.6.2 2018-09-10 Unexpected mpeg first timestamp: 17f822f40e3 / 1647156609251
Syphon Filter®: Dark Mirror v1.6.2 2018-09-08 Unexpected mpeg first timestamp: fef462f0ce1 / 17520349088993
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpService': 0x5494274b
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNp': 0x1d60ae4b
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpService': 0x250488f9
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpService': 0xa670d3a3
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpAuth': 0xf4531adc
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpAuth': 0x6900f084
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNp': 0x4b5c71c8
Syphon Filter®: Dark Mirror v1.6.3 2018-09-07 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Syphon Filter®: Dark Mirror v1.6.3 2018-09-05 Unexpected mpeg first timestamp: 4e865afe40a / 5396184949770
Syphon Filter®: Dark Mirror v1.6.2 2018-08-25 GL ran out of GPU memory; switching to low memory mode
Syphon Filter®: Dark Mirror v1.6.3 2018-06-18 Unexpected mpeg first timestamp: 5123cb0d44f / 5575885771855
Syphon Filter®: Dark Mirror v1.6.3 2018-06-18 Unexpected mpeg first timestamp: de683af00bf / 15283702923455
Syphon Filter®: Dark Mirror v1.6.3 2018-06-18 Unexpected mpeg first timestamp: 1cd84af0000 / 1982205984768
Syphon Filter®: Dark Mirror v1.6.3 2018-06-17 sceDmacMemcpy(dest=04000000, src=0949efb0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.6.3 2018-06-17 Unexpected mpeg first timestamp: 97c84b0dbb8 / 10430406777784
Syphon Filter®: Dark Mirror v1.6.3 2018-06-17 Unexpected mpeg first timestamp: dc9b4b07804 / 15159971051524
Syphon Filter®: Dark Mirror v1.5.4 2018-05-03 Could not setup streams, unexpected stream count: 24809
Syphon Filter®: Dark Mirror v1.5.4 2018-04-26 Failed decrypting the PRX (ret = -1, size = 8895228, psp_size = 8895568)!
Syphon Filter®: Dark Mirror v1.5.4 2018-04-22 Could not setup streams, unexpected stream count: 40988
Syphon Filter®: Dark Mirror v1.4.2 2018-04-08 Could not setup streams, unexpected stream count: 48474
Syphon Filter®: Dark Mirror v1.4.2 2018-04-08 Unexpected mpeg first timestamp: 7e33bea359b / 8672544175515
Syphon Filter®: Dark Mirror v1.4.2 2018-03-24 Unexpected mpeg first timestamp: cdbbd2f4048 / 14137911361608
Syphon Filter®: Dark Mirror v1.4.2 2018-03-23 Unexpected mpeg first timestamp: bba12d10d5 / 805862969557
Syphon Filter®: Dark Mirror v1.4.2 2018-03-23 Unexpected mpeg first timestamp: ca46b080d1 / 868769366225
Syphon Filter®: Dark Mirror v1.4.2 2018-03-22 Unexpected mpeg first timestamp: cbeab2fa22d / 14013055345197
Syphon Filter®: Dark Mirror v1.4.2 2018-03-21 Unexpected mpeg first timestamp: afa052f401e / 12068945084446
Syphon Filter®: Dark Mirror v1.4.2 2018-03-21 Unexpected mpeg first timestamp: dfc6bb1b648 / 15377789728328
Syphon Filter®: Dark Mirror v1.5.4 2018-03-18 Could not setup streams, unexpected stream count: 53325
Syphon Filter®: Dark Mirror v1.5.4 2018-04-08 80000107=sceDisplaySetFrameBuf(04044000, 512, 3, 0): must change latched framebuf first
Syphon Filter®: Dark Mirror v1.5.4 2018-04-08 Could not setup streams, unexpected stream count: 33581
Syphon Filter®: Dark Mirror v1.5.4 2018-03-14 Could not setup streams, unexpected stream count: 49299
Syphon Filter®: Dark Mirror v1.5.4 2018-03-03 sceDmacMemcpy(dest=04000000, src=0949e7b0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.6.3 2018-11-24 Could not setup streams, unexpected stream count: 58446
Syphon Filter®: Dark Mirror v1.5.4 2017-12-15 sceDmacMemcpy(dest=04088000, src=0949e7b0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.6.2 2018-08-20 FBO using existing buffer as depthbuffer, 000d4000/00088000 and 00088000/00110000
Syphon Filter®: Dark Mirror v1.6.2 2018-08-20 FBO using existing buffer as depthbuffer, 000dc000/00088000 and 00088000/00110000
Syphon Filter®: Dark Mirror v1.5.4 2018-04-20 Could not setup streams, unexpected stream count: 49180
Syphon Filter®: Dark Mirror v1.4.2 2017-09-14 8002006a=sceAtracSetDataAndGetID(00000000, 00001000): invalid buffer address
Syphon Filter®: Dark Mirror v1.4.2 2017-09-14 8002006a=sceAtracSetDataAndGetID(00000000, 00001800): invalid buffer address
Syphon Filter®: Dark Mirror v1.6.3-248-g098a7ff 2018-07-12 Could not setup streams, unexpected stream count: 28
Syphon Filter®: Dark Mirror v1.3.0.1 2017-08-02 sceDmacMemcpy(dest=04000000, src=0959b750, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.7.5 2019-01-27 Could not setup streams, unexpected stream count: 15360
Syphon Filter®: Dark Mirror v1.2.2-763-gdddb3c3 2017-07-24 Unexpected mpeg first timestamp: 80310000 / 2150694912
Syphon Filter®: Dark Mirror v1.4-2-g648bc5d 2017-07-23 sceDmacMemcpy(dest=04000000, src=0949e7b0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.4.2 2017-06-16 80630006=sceAtracSetDataAndGetID(08796b80, 00001800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.4.2 2017-06-16 80630006=sceAtracSetDataAndGetID(0879a380, 00002000): invalid RIFF header
Syphon Filter®: Dark Mirror v1.4.2 2017-06-16 80630006=sceAtracSetDataAndGetID(08798380, 00002000): invalid RIFF header
Syphon Filter®: Dark Mirror v1.4-2-g648bc5d 2017-05-30 80630006=sceAtracSetDataAndGetID(097dcf80, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.4-2-g648bc5d 2017-05-30 80630006=sceAtracSetDataAndGetID(097bbe00, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.5.4-820-g3f89ccc 2018-04-27 Could not setup streams, unexpected stream count: 20683
Syphon Filter®: Dark Mirror v1.4-2-g648bc5d 2017-05-27 80630006=sceAtracSetDataAndGetID(097bc300, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.6.3-248-g098a7ff 2019-01-05 Could not setup streams, unexpected stream count: 20634
Syphon Filter®: Dark Mirror v1.1.1 2017-04-09 Unexpected mpeg first timestamp: 9e7554aa6e2 / 10889173051106
Syphon Filter®: Dark Mirror v1.3 2017-04-05 Unexpected mpeg first timestamp: e4f1 / 58609
Syphon Filter®: Dark Mirror v1.5.4 2018-04-08 Unexpected mpeg first timestamp: 27f8e1f540d / 2746868519949
Syphon Filter®: Dark Mirror v1.3.0.1 2017-03-24 Could not setup streams, unexpected stream count: 44805
Syphon Filter®: Dark Mirror v1.7.5 2019-02-24 Could not setup streams, unexpected stream count: 34878
Syphon Filter®: Dark Mirror v1.8.0 2019-03-18 Could not setup streams, unexpected stream count: 11860
Syphon Filter®: Dark Mirror v1.7.4 2019-02-02 Could not setup streams, unexpected stream count: 1280
Syphon Filter®: Dark Mirror v1.7.5-553-gc77af182a 2019-03-07 Could not setup streams, unexpected stream count: 0
Syphon Filter®: Dark Mirror v1.1.1 2016-06-10 Unexpected mpeg first timestamp: 320000 / 3276800
Syphon Filter®: Dark Mirror v1.6.3 2018-08-15 UNIMPL sceUtilityGameSharingInitStart(08e8324c)
Syphon Filter®: Dark Mirror v1.7.5 2019-01-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Syphon Filter®: Dark Mirror v1.4.2-91-g7822e5b 2017-06-17 80630011=sceAtracSetDataAndGetID(09142480, 00000000): buffer too small
Syphon Filter®: Dark Mirror v1.3.0.1 2017-06-02 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Syphon Filter®: Dark Mirror v1.3.0.1 2017-06-02 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Syphon Filter®: Dark Mirror v1.3.0.1 2017-06-02 Loading module sceMpeg_library with version 0102, devkit 00000000