Recent logs - Syphon Filter®: Dark Mirror

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Syphon Filter®: Dark Mirror v1.18.1 2025-06-24 sceDmacMemcpy(dest=04000000, src=09524fd0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.5.4-956-ga3bbe8791 2025-05-08 Could not setup streams, unexpected stream count: 32798
Syphon Filter®: Dark Mirror v1.18.1 2025-04-18 __KernelStopThread: thread 358 does not exist (ApctlThread stopped)
Syphon Filter®: Dark Mirror v1.18.1 2025-04-18 __KernelStopThread: thread 358 does not exist (ApctlThread deleted)
Syphon Filter®: Dark Mirror v1.18.1 2025-04-18 __KernelStopThread: thread 765 does not exist (ApctlThread stopped)
Syphon Filter®: Dark Mirror v1.18.1 2025-04-18 __KernelStopThread: thread 765 does not exist (ApctlThread deleted)
Syphon Filter®: Dark Mirror v1.18.1 2025-04-16 Could not setup streams, unexpected stream count: 41208
Syphon Filter®: Dark Mirror v1.18.1 2025-04-06 80630006=sceAtracSetDataAndGetID(0966ce40, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.18.1 2025-02-07 Jump to invalid address: 86df0080
Syphon Filter®: Dark Mirror v1.17.1-334-g1786a4ddb 2025-01-04 Could not setup streams, unexpected stream count: 16571
Syphon Filter®: Dark Mirror v1.9.0 2024-12-19 Could not setup streams, unexpected stream count: 49161
Syphon Filter®: Dark Mirror v1.18.1 2024-12-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPo
Syphon Filter®: Dark Mirror v1.9.0 2024-12-19 Unknown GetPointer 00000000 PC 08c0f0d8 LR 08000020
Syphon Filter®: Dark Mirror v1.18.1 2025-03-16 Unknown GetPointer 00000020 PC 08d030b8 LR 08d0822c
Syphon Filter®: Dark Mirror v1.18.1 2025-03-16 Unknown GetPointerWrite 000001a0 PC 08d0318c LR 08b9709c
Syphon Filter®: Dark Mirror v1.18.1 2024-12-11 Could not setup streams, unexpected stream count: 20513
Syphon Filter®: Dark Mirror v1.17.1-334-g1786a4ddb 2024-12-10 Branch in Jump delay slot at 0904b50c in block starting at 0904b500
Syphon Filter®: Dark Mirror v1.17.1-334-g1786a4ddb 2024-12-10 Jump to invalid address: 0548e980
Syphon Filter®: Dark Mirror v1.18.1 2024-11-26 Could not setup streams, unexpected stream count: 32823
Syphon Filter®: Dark Mirror v1.18.1 2024-11-15 sceDmacMemcpy(dest=04000000, src=09635010, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.17.1 2024-10-29 Could not setup streams, unexpected stream count: 45171
Syphon Filter®: Dark Mirror v1.17.1-1220-g16d97aa810 2024-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Syphon Filter®: Dark Mirror v1.17.1-1220-g16d97aa810 2024-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Syphon Filter®: Dark Mirror v1.17.1 2024-08-15 sceGeBreak(mode=1, unknown=09ffd5f0): unknown ptr (valid)
Syphon Filter®: Dark Mirror v1.17 2024-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Syphon Filter®: Dark Mirror v1.17 2024-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.17 2024-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Syphon Filter®: Dark Mirror v1.17.1 2024-06-13 Could not setup streams, unexpected stream count: 20509
Syphon Filter®: Dark Mirror v1.6.3 2024-05-09 Could not setup streams, unexpected stream count: 45303
Syphon Filter®: Dark Mirror v1.17.1 2024-04-30 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Syphon Filter®: Dark Mirror v1.17.1 2024-04-29 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Syphon Filter®: Dark Mirror v1.17.1 2024-05-04 Savedata version requested: 3
Syphon Filter®: Dark Mirror v1.17 2024-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.16.6 2024-04-04 ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574
Syphon Filter®: Dark Mirror v1.16.6 2024-04-04 ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c
Syphon Filter®: Dark Mirror v1.16.6 2024-04-04 ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170
Syphon Filter®: Dark Mirror v1.16.6 2024-04-04 ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134
Syphon Filter®: Dark Mirror v1.16.6 2024-04-04 ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc
Syphon Filter®: Dark Mirror v1.18.1 2025-04-07 Can't draw: No current render step. Step count: 0
Syphon Filter®: Dark Mirror v1.16.6 2023-12-24 Branch in Jump delay slot at 88fd7364 in block starting at 88fcea34
Syphon Filter®: Dark Mirror v1.16.6 2023-12-24 Jump to invalid address: 83a5ed20
Syphon Filter®: Dark Mirror v1.14.4 2023-12-19 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Syphon Filter®: Dark Mirror v1.16.6 2023-12-15 Could not setup streams, unexpected stream count: 16615
Syphon Filter®: Dark Mirror v1.10.3 2023-12-04 Could not setup streams, unexpected stream count: 29
Syphon Filter®: Dark Mirror v1.16.6 2023-11-18 Branch in Jump delay slot at 08e83d3c in block starting at 08e83d3c
Syphon Filter®: Dark Mirror v1.16.6 2023-11-12 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08bbb8c4
Syphon Filter®: Dark Mirror v1.16.6 2023-11-11 Could not setup streams, unexpected stream count: 46
Syphon Filter®: Dark Mirror v1.6.3 2023-11-09 Error in shader program link: info: fs: 00000000:00a1d802 Tex LM Fog 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01300084:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Syphon Filter®: Dark Mirror v1.6.3 2023-11-09 Error in shader program link: info: fs: 00000000:00a1d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01300084:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); angle = dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Syphon Filter®: Dark Mirror v1.9.3 2023-10-05 Could not setup streams, unexpected stream count: 56516
Syphon Filter®: Dark Mirror v1.9.3 2024-01-16 Could not setup streams, unexpected stream count: 13580
Syphon Filter®: Dark Mirror v1.18.1 2025-01-21 WriteToHardware: Invalid address 00000050 near PC 08b78f18 LR 08b792a0
Syphon Filter®: Dark Mirror v1.18.1 2025-01-21 ReadFromHardware: Invalid address 0000004c near PC 08b78e90 LR 08b792a0
Syphon Filter®: Dark Mirror v1.15.4 2023-08-15 Could not setup streams, unexpected stream count: 53257
Syphon Filter®: Dark Mirror v1.15.4-913-gbac4e8d42 2023-08-09 Could not setup streams, unexpected stream count: 12289
Syphon Filter®: Dark Mirror v1.13.2 2023-05-19 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Syphon Filter®: Dark Mirror v1.13.2 2023-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Syphon Filter®: Dark Mirror v1.14 2023-01-27 UI scissor out of bounds in GameSettingsScreen: 333,0-1174,720 / 1424,720
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1069,387-0,69 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1069,309-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1069,231-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1069,153-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1069,75-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1110,387-0,69 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1110,309-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1110,231-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1110,153-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.14.1 2023-01-17 UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,540
Syphon Filter®: Dark Mirror v1.9.4 2022-12-21 sceDmacMemcpy(dest=04088000, src=095aeff0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.13.2 2022-12-16 Unknown GE command : 03e00008
Syphon Filter®: Dark Mirror v1.17.1 2024-10-26 Could not setup streams, unexpected stream count: 8243
Syphon Filter®: Dark Mirror v1.16.6 2024-01-13 Could not setup streams, unexpected stream count: 53493
Syphon Filter®: Dark Mirror v1.13.2 2022-10-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Syphon Filter®: Dark Mirror v1.13.2 2022-10-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Syphon Filter®: Dark Mirror v1.13.2 2022-10-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Syphon Filter®: Dark Mirror v1.18.1 2025-05-11 sceNetAdhocMatchingInit(131072) at 0887c970
Syphon Filter®: Dark Mirror v1.13.1-447-g192133878 2022-08-23 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [COLOR seq:12 C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [COLOR seq:11 C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
Syphon Filter®: Dark Mirror v1.13.2 2025-03-17 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false]
Syphon Filter®: Dark Mirror v1.12.3 2022-07-26 Unexpected mpeg first timestamp: 80b20000 / 2159149056
Syphon Filter®: Dark Mirror v1.17.1 2024-05-25 Could not setup streams, unexpected stream count: 4132
Syphon Filter®: Dark Mirror v1.12.3 2022-05-23 sceMpegRingbufferPut(): invalid mpeg data
Syphon Filter®: Dark Mirror v1.12.3 2022-05-01 sceDmacMemcpy(dest=04000000, src=09636810, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.12.3 2022-04-29 sceDmacMemcpy(dest=04000000, src=0949cfb0, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.12.3 2022-04-29 ReadFromHardware: Invalid address 005ab8c8 near PC 00000000 LR 00000000
Syphon Filter®: Dark Mirror v1.12.3 2022-04-29 Garbage libstub address 005ab8d0 or end 005abb3c
Syphon Filter®: Dark Mirror v1.15.4 2023-06-20 Unexpected mpeg first timestamp: 80320000 / 2150760448
Syphon Filter®: Dark Mirror v1.12.3 2022-03-23 sceDmacMemcpy(dest=04000000, src=09489f10, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.12.3 2022-02-23 Could not setup streams, unexpected stream count: 4273
Syphon Filter®: Dark Mirror v1.17.1-334-g1786a4ddb 2024-12-02 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.9.4 2022-06-24 Could not setup streams, unexpected stream count: 57584
Syphon Filter®: Dark Mirror v1.12.3 2022-01-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 Could not setup streams, unexpected stream count: 12199
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 Unexpected mpeg first timestamp: 56689990b57 / 5937953311575
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 ReadFromHardware: Invalid address 00000018 near PC 08c0bd7c LR 08c0bd84
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 sceGeListEnqueue: invalid address 00000840
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 Unknown GetPointer 00000000 PC 08d79d04 LR 08d79d0c
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 ReadFromHardware: Invalid address 00000000 near PC 08b78d2c LR 08b78d38
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 ReadFromHardware: Invalid address 00000080 near PC 08b193ec LR 08b193ec
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 WriteToHardware: Invalid address 0000014c near PC 08b1a30c LR 08b1a220
Syphon Filter®: Dark Mirror v1.12.3 2021-11-17 WriteToHardware: Invalid address 00000000 near PC 08b791d8 LR 08c05ab0