Recent logs - Syphon Filter®: Dark Mirror

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Syphon Filter®: Dark Mirror v1.10.3 2020-11-22 sceDmacMemcpy(dest=04000000, src=09512f30, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.10.3 2020-11-19 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Syphon Filter®: Dark Mirror v1.10.3 2020-11-16 Could not setup streams, unexpected stream count: 45057
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Syphon Filter®: Dark Mirror v1.10.3-1018-g24bf90713 2020-10-28 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Syphon Filter®: Dark Mirror v1.10.3 2020-10-25 Could not setup streams, unexpected stream count: 24821
Syphon Filter®: Dark Mirror v1.8.0 2020-10-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f14484:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projP
Syphon Filter®: Dark Mirror v1.9.3-80-g73bf6098e 2020-10-11 __KernelStopThread: thread 766 does not exist
Syphon Filter®: Dark Mirror v1.9.3-80-g73bf6098e 2020-10-11 __KernelStopThread: thread 331 does not exist
Syphon Filter®: Dark Mirror v1.9.3-80-g73bf6098e 2020-10-11 __KernelStopThread: thread 336 does not exist
Syphon Filter®: Dark Mirror v1.10.3 2020-10-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Syphon Filter®: Dark Mirror v1.10.3 2020-10-08 Render to texture with different strides 64 != 512
Syphon Filter®: Dark Mirror v1.10.3 2020-10-08 Video out requested, not supported: mode=0 size=512,272
Syphon Filter®: Dark Mirror v1.10.3 2020-10-08 Unknown syscall in known module 'sceNpService': 0x78802d5f
Syphon Filter®: Dark Mirror v1.10.3 2020-10-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 03f14444:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (pro
Syphon Filter®: Dark Mirror v1.10.3 2020-10-01 sceDmacMemcpy(dest=04088000, src=09599750, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.10.3 2020-09-29 Could not setup streams, unexpected stream count: 2304
Syphon Filter®: Dark Mirror v1.10.3 2020-09-29 sceDmacMemcpy(dest=04000000, src=09489710, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.10.3 2020-09-19 Could not setup streams, unexpected stream count: 49191
Syphon Filter®: Dark Mirror v1.10.3 2020-09-14 Could not setup streams, unexpected stream count: 20718
Syphon Filter®: Dark Mirror v1.10.3 2020-10-30 Video out requested, not supported: mode=0 size=0,0
Syphon Filter®: Dark Mirror v1.10.3 2020-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Syphon Filter®: Dark Mirror v1.9.4 2020-07-27 Unexpected mpeg first timestamp: 40320000 / 1077018624
Syphon Filter®: Dark Mirror v1.10.2 2020-07-14 Could not setup streams, unexpected stream count: 45087
Syphon Filter®: Dark Mirror v1.10 2020-06-29 Could not setup streams, unexpected stream count: 57398
Syphon Filter®: Dark Mirror v1.9.4 2020-06-04 sceDmacMemcpy(dest=04000000, src=0948af10, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.9.4 2020-06-01 Could not setup streams, unexpected stream count: 32908
Syphon Filter®: Dark Mirror v1.4.2 2020-05-29 sceDmacMemcpy(dest=04000000, src=0959af50, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.4.2 2020-05-27 DrawActiveTexture() failed: 8876086c
Syphon Filter®: Dark Mirror v1.4.2 2020-05-27 Direct3D9: Failed to get the device caps!
Syphon Filter®: Dark Mirror v1.4.2 2020-05-27 Unable to reset D3D device
Syphon Filter®: Dark Mirror v1.9.4 2020-11-25 80630006=sceAtracSetDataAndGetID(09142480, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.9.4 2020-04-29 8002006a=sceAtracSetDataAndGetID(00000000, 00007000): invalid buffer address
Syphon Filter®: Dark Mirror v1.9.4 2020-04-29 8002006a=sceAtracSetDataAndGetID(00000000, 00003000): invalid buffer address
Syphon Filter®: Dark Mirror v1.9.4 2020-04-29 8002006a=sceAtracSetDataAndGetID(00000000, 00002800): invalid buffer address
Syphon Filter®: Dark Mirror v1.9.4 2020-04-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f18444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos
Syphon Filter®: Dark Mirror v1.9.4 2020-04-27 Could not setup streams, unexpected stream count: 57599
Syphon Filter®: Dark Mirror v1.9.4 2020-04-26 80630006=sceAtracSetDataAndGetID(092933c0, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.9 2020-04-25 Could not setup streams, unexpected stream count: 61471
Syphon Filter®: Dark Mirror v1.9.3-297-gd16b47c2d 2020-04-06 __KernelStopThread: thread 354 does not exist
Syphon Filter®: Dark Mirror v1.8.0 2020-03-25 Unexpected mpeg first timestamp: b20000 / 11665408
Syphon Filter®: Dark Mirror v1.9.3 2020-01-16 WriteToHardware: Invalid address 00000000 near PC 08b79458 LR 08b79420
Syphon Filter®: Dark Mirror v1.9.3 2020-01-16 ReadFromHardware: Invalid address 0f070750 near PC 08b794a0 LR 08b792a0
Syphon Filter®: Dark Mirror v1.9.3 2020-01-16 Unknown GetPointer 1244806d PC 1244806d LR 1244806d
Syphon Filter®: Dark Mirror v1.9.3 2020-01-16 WriteToHardware: Invalid address 0f070754 near PC 08b794a0 LR 08b792a0
Syphon Filter®: Dark Mirror v1.9.3 2020-01-16 ReadFromHardware: Invalid address 02112f41 near PC 08b792a0 LR 08b792dc
Syphon Filter®: Dark Mirror v1.9.4 2020-01-10 Unknown GetPointer 00000000 PC 08bc8aa4 LR 08bc8aa4
Syphon Filter®: Dark Mirror v1.9.4 2020-02-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f18444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos
Syphon Filter®: Dark Mirror v1.9.4 2020-01-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f18444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projP
Syphon Filter®: Dark Mirror v1.9.3-147-ge84788138 2019-12-19 Unexpected mpeg first timestamp: 80b10000 / 2159083520
Syphon Filter®: Dark Mirror v1.9.2 2019-10-05 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Syphon Filter®: Dark Mirror v1.8.0 2019-09-28 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Syphon Filter®: Dark Mirror v1.8.0 2019-09-24 80630006=sceAtracSetDataAndGetID(0926f6c0, 0000c800): invalid RIFF header
Syphon Filter®: Dark Mirror v1.9.4 2020-09-28 Could not setup streams, unexpected stream count: 20365
Syphon Filter®: Dark Mirror v1.9.4 2020-07-11 Could not setup streams, unexpected stream count: 512
Syphon Filter®: Dark Mirror v1.8.0 2019-08-21 Could not setup streams, unexpected stream count: 150
Syphon Filter®: Dark Mirror v1.8.0 2020-11-16 sceDmacMemcpy(dest=04000000, src=0948b710, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.8.0 2019-08-21 Unexpected mpeg first timestamp: 100000666c / 68719502956
Syphon Filter®: Dark Mirror v1.8.0 2020-10-03 Could not setup streams, unexpected stream count: 256
Syphon Filter®: Dark Mirror v1.8.0 2019-07-28 sceDmacMemcpy(dest=04000000, src=0959af50, size=557056): overlapping read
Syphon Filter®: Dark Mirror v1.6.3 2019-07-24 Unable to download render target data from 04000000
Syphon Filter®: Dark Mirror v1.8.0 2019-07-21 Could not setup streams, unexpected stream count: 8390
Syphon Filter®: Dark Mirror v1.8.0 2019-07-19 Could not setup streams, unexpected stream count: 28708
Syphon Filter®: Dark Mirror v1.9.4 2020-10-31 Could not setup streams, unexpected stream count: 4338
Syphon Filter®: Dark Mirror v1.9.4 2020-12-02 Unknown GetPointer 00000000 PC 08c126b8 LR 08c126b8
Syphon Filter®: Dark Mirror v1.9.4 2020-11-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 040dc000/04088000
Syphon Filter®: Dark Mirror v1.9.4 2020-11-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 040d4000/04088000
Syphon Filter®: Dark Mirror v1.9.4 2020-11-23 sceKernelVolatileMemUnlock(0) FAILED - not locked
Syphon Filter®: Dark Mirror v1.8.0 2019-06-09 Unexpected mpeg first timestamp: e6149af980d / 15811010861069
Syphon Filter®: Dark Mirror v1.8.0 2019-06-09 Unexpected mpeg first timestamp: af0162f64d5 / 12026280633557
Syphon Filter®: Dark Mirror v1.8.0 2019-06-08 Unexpected mpeg first timestamp: 2fdaaaf805f / 3288513609823