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Game title |
Version |
Latest Report |
Message |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-06-24 |
sceDmacMemcpy(dest=04000000, src=09524fd0, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.5.4-956-ga3bbe8791 |
2025-05-08 |
Could not setup streams, unexpected stream count: 32798 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-18 |
__KernelStopThread: thread 358 does not exist (ApctlThread stopped) |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-18 |
__KernelStopThread: thread 358 does not exist (ApctlThread deleted) |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-18 |
__KernelStopThread: thread 765 does not exist (ApctlThread stopped) |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-18 |
__KernelStopThread: thread 765 does not exist (ApctlThread deleted) |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-16 |
Could not setup streams, unexpected stream count: 41208 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-06 |
80630006=sceAtracSetDataAndGetID(0966ce40, 0000c800): invalid RIFF header |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-02-07 |
Jump to invalid address: 86df0080 |
Syphon Filter®: Dark Mirror |
v1.17.1-334-g1786a4ddb |
2025-01-04 |
Could not setup streams, unexpected stream count: 16571 |
Syphon Filter®: Dark Mirror |
v1.9.0 |
2024-12-19 |
Could not setup streams, unexpected stream count: 49161 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2024-12-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPo |
Syphon Filter®: Dark Mirror |
v1.9.0 |
2024-12-19 |
Unknown GetPointer 00000000 PC 08c0f0d8 LR 08000020 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-03-16 |
Unknown GetPointer 00000020 PC 08d030b8 LR 08d0822c |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-03-16 |
Unknown GetPointerWrite 000001a0 PC 08d0318c LR 08b9709c |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2024-12-11 |
Could not setup streams, unexpected stream count: 20513 |
Syphon Filter®: Dark Mirror |
v1.17.1-334-g1786a4ddb |
2024-12-10 |
Branch in Jump delay slot at 0904b50c in block starting at 0904b500 |
Syphon Filter®: Dark Mirror |
v1.17.1-334-g1786a4ddb |
2024-12-10 |
Jump to invalid address: 0548e980 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2024-11-26 |
Could not setup streams, unexpected stream count: 32823 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2024-11-15 |
sceDmacMemcpy(dest=04000000, src=09635010, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-10-29 |
Could not setup streams, unexpected stream count: 45171 |
Syphon Filter®: Dark Mirror |
v1.17.1-1220-g16d97aa810 |
2024-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Syphon Filter®: Dark Mirror |
v1.17.1-1220-g16d97aa810 |
2024-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-08-15 |
sceGeBreak(mode=1, unknown=09ffd5f0): unknown ptr (valid) |
Syphon Filter®: Dark Mirror |
v1.17 |
2024-08-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Dark Mirror |
v1.17 |
2024-08-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Dark Mirror |
v1.17 |
2024-08-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-06-13 |
Could not setup streams, unexpected stream count: 20509 |
Syphon Filter®: Dark Mirror |
v1.6.3 |
2024-05-09 |
Could not setup streams, unexpected stream count: 45303 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-04-30 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-04-29 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-05-04 |
Savedata version requested: 3 |
Syphon Filter®: Dark Mirror |
v1.17 |
2024-08-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-04-04 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-04-04 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-04-04 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-04-04 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-04-04 |
ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-04-07 |
Can't draw: No current render step. Step count: 0 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-12-24 |
Branch in Jump delay slot at 88fd7364 in block starting at 88fcea34 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-12-24 |
Jump to invalid address: 83a5ed20 |
Syphon Filter®: Dark Mirror |
v1.14.4 |
2023-12-19 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-12-15 |
Could not setup streams, unexpected stream count: 16615 |
Syphon Filter®: Dark Mirror |
v1.10.3 |
2023-12-04 |
Could not setup streams, unexpected stream count: 29 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-11-18 |
Branch in Jump delay slot at 08e83d3c in block starting at 08e83d3c |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-11-12 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08bbb8c4 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2023-11-11 |
Could not setup streams, unexpected stream count: 46 |
Syphon Filter®: Dark Mirror |
v1.6.3 |
2023-11-09 |
Error in shader program link: info:
fs: 00000000:00a1d802 Tex LM Fog 2x TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01300084:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:2
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
angle = dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y);
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Syphon Filter®: Dark Mirror |
v1.6.3 |
2023-11-09 |
Error in shader program link: info:
fs: 00000000:00a1d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01300084:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:2
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
angle = dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * pow(angle, u_lightangle_spotCoef1.y);
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Syphon Filter®: Dark Mirror |
v1.9.3 |
2023-10-05 |
Could not setup streams, unexpected stream count: 56516 |
Syphon Filter®: Dark Mirror |
v1.9.3 |
2024-01-16 |
Could not setup streams, unexpected stream count: 13580 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-01-21 |
WriteToHardware: Invalid address 00000050 near PC 08b78f18 LR 08b792a0 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-01-21 |
ReadFromHardware: Invalid address 0000004c near PC 08b78e90 LR 08b792a0 |
Syphon Filter®: Dark Mirror |
v1.15.4 |
2023-08-15 |
Could not setup streams, unexpected stream count: 53257 |
Syphon Filter®: Dark Mirror |
v1.15.4-913-gbac4e8d42 |
2023-08-09 |
Could not setup streams, unexpected stream count: 12289 |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2023-05-19 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2023-05-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Syphon Filter®: Dark Mirror |
v1.14 |
2023-01-27 |
UI scissor out of bounds in GameSettingsScreen: 333,0-1174,720 / 1424,720 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1069,387-0,69 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1069,309-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1069,231-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1069,153-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1069,75-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1110,387-0,69 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1110,309-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1110,231-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1110,153-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,540 |
Syphon Filter®: Dark Mirror |
v1.9.4 |
2022-12-21 |
sceDmacMemcpy(dest=04088000, src=095aeff0, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2022-12-16 |
Unknown GE command : 03e00008 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-10-26 |
Could not setup streams, unexpected stream count: 8243 |
Syphon Filter®: Dark Mirror |
v1.16.6 |
2024-01-13 |
Could not setup streams, unexpected stream count: 53493 |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2022-10-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2022-10-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2022-10-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Syphon Filter®: Dark Mirror |
v1.18.1 |
2025-05-11 |
sceNetAdhocMatchingInit(131072) at 0887c970 |
Syphon Filter®: Dark Mirror |
v1.13.1-447-g192133878 |
2022-08-23 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[COLOR seq:12 C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [COLOR seq:11 C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
Syphon Filter®: Dark Mirror |
v1.13.2 |
2025-03-17 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[C:040d4000/128 Z:04088000/128 X:0 Y:128 reint: false] [C:040dc000/128 Z:04088000/128 X:0 Y:0 reint: false] |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-07-26 |
Unexpected mpeg first timestamp: 80b20000 / 2159149056 |
Syphon Filter®: Dark Mirror |
v1.17.1 |
2024-05-25 |
Could not setup streams, unexpected stream count: 4132 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-05-23 |
sceMpegRingbufferPut(): invalid mpeg data |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-05-01 |
sceDmacMemcpy(dest=04000000, src=09636810, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-04-29 |
sceDmacMemcpy(dest=04000000, src=0949cfb0, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-04-29 |
ReadFromHardware: Invalid address 005ab8c8 near PC 00000000 LR 00000000 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-04-29 |
Garbage libstub address 005ab8d0 or end 005abb3c |
Syphon Filter®: Dark Mirror |
v1.15.4 |
2023-06-20 |
Unexpected mpeg first timestamp: 80320000 / 2150760448 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-03-23 |
sceDmacMemcpy(dest=04000000, src=09489f10, size=557056): overlapping read |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-02-23 |
Could not setup streams, unexpected stream count: 4273 |
Syphon Filter®: Dark Mirror |
v1.17.1-334-g1786a4ddb |
2024-12-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Dark Mirror |
v1.9.4 |
2022-06-24 |
Could not setup streams, unexpected stream count: 57584 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2022-01-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
Could not setup streams, unexpected stream count: 12199 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
Unexpected mpeg first timestamp: 56689990b57 / 5937953311575 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
ReadFromHardware: Invalid address 00000018 near PC 08c0bd7c LR 08c0bd84 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
sceGeListEnqueue: invalid address 00000840 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
Unknown GetPointer 00000000 PC 08d79d04 LR 08d79d0c |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
ReadFromHardware: Invalid address 00000000 near PC 08b78d2c LR 08b78d38 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
ReadFromHardware: Invalid address 00000080 near PC 08b193ec LR 08b193ec |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
WriteToHardware: Invalid address 0000014c near PC 08b1a30c LR 08b1a220 |
Syphon Filter®: Dark Mirror |
v1.12.3 |
2021-11-17 |
WriteToHardware: Invalid address 00000000 near PC 08b791d8 LR 08c05ab0 |