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Game title |
Version |
Latest Report |
Message |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2021-01-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
Miami Vice™ The Game |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
Miami Vice™ The Game |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
Crazy varData address 01011006, skipping rest of module |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-01 |
Render to texture with different strides 256 != 128 |
Miami Vice™ The Game |
v1.10.3 |
2020-10-20 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
Miami Vice™ The Game |
v1.10.3 |
2020-10-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2020-10-17 |
__KernelStopThread: thread 392 does not exist |
Miami Vice™ The Game |
v1.10.3 |
2020-10-12 |
GL ran out of GPU memory; switching to low memory mode |
Miami Vice™ The Game |
v1.10.3 |
2020-09-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2020-09-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3-700-g3a38e0dfd |
2020-09-17 |
__KernelStopThread: thread 512 does not exist |
Miami Vice™ The Game |
v1.10.3 |
2021-01-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3 |
2020-08-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2020-08-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe54, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3 |
2020-08-28 |
80630006=sceAtracSetDataAndGetID(08d75fe0, 00001000): invalid RIFF header |
Miami Vice™ The Game |
v1.5.4 |
2020-09-06 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Miami Vice™ The Game |
v1.9.4 |
2021-02-14 |
Unknown GetPointer 00000000 PC 08a72554 LR 08a72554 |
Miami Vice™ The Game |
v1.6.3-432-gfd6c3145d |
2020-08-13 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0100d022 Tex TexAlpha StenToAlpha StenUniform TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 00000000:00000910 HWX T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Miami Vice™ The Game |
v1.10.2 |
2020-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.2 |
2020-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.2 |
2020-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.2 |
2020-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-29 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-01 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
Miami Vice™ The Game |
v1.10.3 |
2021-02-07 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
Miami Vice™ The Game |
v1.10.3 |
2020-08-30 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Miami Vice™ The Game |
v1.10.3 |
2020-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Miami Vice™ The Game |
v1.10.3 |
2020-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Miami Vice™ The Game |
v1.10.3 |
2021-02-27 |
Savedata version requested: 3 |
Miami Vice™ The Game |
v1.10.1 |
2020-07-03 |
Could not setup streams, unexpected stream count: 13464 |
Miami Vice™ The Game |
v1.10.1 |
2020-07-03 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Miami Vice™ The Game |
v1.9.4 |
2020-06-25 |
Unknown GetPointer 00000000 PC 08a73358 LR 08a73358 |
Miami Vice™ The Game |
v1.9.4 |
2020-06-21 |
Unknown GetPointer 00000000 PC 08a540c8 LR 08a540c8 |
Miami Vice™ The Game |
v1.6.3-492-g9fddfff66 |
2020-06-01 |
WriteToHardware: Invalid address 00000000 near PC 08a6deac LR 08a6deac |
Miami Vice™ The Game |
v1.9.4 |
2020-08-25 |
Unknown GetPointer 00000000 PC 08804128 LR 08000030 |
Miami Vice™ The Game |
v1.9.4 |
2021-02-16 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
Miami Vice™ The Game |
v1.8.0 |
2020-11-28 |
Unexpected mpeg first timestamp: 0 / 0 |
Miami Vice™ The Game |
v1.8.0 |
2019-05-09 |
Render to texture with different formats 0 != 3 |
Miami Vice™ The Game |
v1.8.0 |
2019-05-09 |
Rendering to framebuffer offset: 04161800 +64x0 |
Miami Vice™ The Game |
v1.8.0 |
2019-05-09 |
Render to texture with different strides 1024 != 512 |
Miami Vice™ The Game |
v1.8.0 |
2019-04-30 |
Unexpected mpeg first timestamp: a9a7c070f9a / 11658622078874 |
Miami Vice™ The Game |
v1.8.0 |
2019-04-30 |
Unexpected mpeg first timestamp: 5f100153845 / 6532646647877 |
Miami Vice™ The Game |
v1.8.0 |
2019-04-30 |
Unexpected mpeg first timestamp: 4e2146c1a64 / 5369051748964 |
Miami Vice™ The Game |
v1.9.4 |
2020-10-25 |
Unknown GetPointer 00000000 PC 08a5e97c LR 08a5e97c |
Miami Vice™ The Game |
v1.7.4 |
2019-01-21 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 2 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 1.000000) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Miami Vice™ The Game |
v1.7.4 |
2019-01-21 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 2 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.b * 1.000000) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Miami Vice™ The Game |
v1.7.4 |
2019-01-21 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 2 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.g * 1.000000) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Miami Vice™ The Game |
v1.7.4 |
2019-02-05 |
Error in shader compilation: info: Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 2 compilation errors. No code generated
depal
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Miami Vice™ The Game |
v1.7.2 |
2018-11-16 |
Failed decrypting the PRX (ret = -1, size = 5276660, psp_size = 5277008)! |
Miami Vice™ The Game |
v1.7.4 |
2020-12-29 |
sceMpegRingbufferPut(): invalid mpeg data |
Miami Vice™ The Game |
v1.5.4 |
2018-04-03 |
fbo_blit_color failed in blit (00198000 -> 00198000) |
Miami Vice™ The Game |
v1.2.2 |
2016-06-23 |
80630006=sceAtracSetDataAndGetID(08d73660, 00001000): invalid RIFF header |
Miami Vice™ The Game |
v1.9.3 |
2020-08-25 |
80630006=sceAtracSetDataAndGetID(08d76020, 00001000): invalid RIFF header |
Miami Vice™ The Game |
v1.9.4 |
2021-02-28 |
Render to texture using CLUT with different strides 128 != 32 |
Miami Vice™ The Game |
v1.9.4 |
2021-03-01 |
Render to texture using CLUT with different strides 16 != 32 |
Miami Vice™ The Game |
v1.9.4 |
2021-03-01 |
Render to texture with different strides 128 != 32 |
Miami Vice™ The Game |
v1.9.4 |
2021-02-28 |
Render to texture with different strides 128 != 64 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceSAScore with version 0103, devkit 00000000 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
Miami Vice™ The Game |
v1.5.2 |
2021-02-19 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |