Recent logs - Tom Clancy's Rainbow Six Vegas

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Game title Version Latest Report Message
Tom Clancy's Rainbow Six Vegas v1.4-2-g648bc5d 2020-05-22 Unexpected mpeg first timestamp: dfe00fbbff7 / 15384589352951
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-01-13 Savedata version requested on save: 3
Tom Clancy's Rainbow Six Vegas v1.9.4 2019-11-12 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-01-14 Savedata version requested: 3
Tom Clancy's Rainbow Six Vegas v1.8.0 2019-06-30 Unknown GetPointer 00000000 PC 08887d3c LR 08887fbc
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-06-20 Unknown GetPointer 00000000 PC 0896e6f0 LR 0896e6f0
Tom Clancy's Rainbow Six Vegas v1.7.4 2019-01-01 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Tom Clancy's Rainbow Six Vegas v1.7.4 2019-01-01 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Tom Clancy's Rainbow Six Vegas v1.7.4 2019-01-01 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Tom Clancy's Rainbow Six Vegas v1.7.4 2019-01-01 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Tom Clancy's Rainbow Six Vegas v1.7.4 2019-01-01 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.a * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-07-10 Rendering to framebuffer offset: 040cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.7.5 2020-03-25 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7)
Tom Clancy's Rainbow Six Vegas v1.1.1 2017-10-31 Loading module sceSAScore with version 0101, devkit 00000000
Tom Clancy's Rainbow Six Vegas v1.1.1 2017-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tom Clancy's Rainbow Six Vegas v1.1.1 2017-10-31 Failed decrypting the PRX (ret = -1, size = 8228436, psp_size = 8228784)!
Tom Clancy's Rainbow Six Vegas v1.4.2 2017-10-21 Unknown GE command : fa284154
Tom Clancy's Rainbow Six Vegas v1.3.0.1 2017-06-19 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-02-27 Unexpected mpeg first timestamp: 0 / 0
Tom Clancy's Rainbow Six Vegas v1.4 2017-04-15 Unknown GE command : fb31534e
Tom Clancy's Rainbow Six Vegas v1.8.0 2020-07-10 scePowerSetBusClockFrequency(111)
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-07-10 Render to area containing texture at 040cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-06-11 Unimplemented HLE function sceNetResolverTerm
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-06-11 Unimplemented HLE function sceNetResolverCreate
Tom Clancy's Rainbow Six Vegas v1.9.4 2020-06-26 Unexpected mpeg first timestamp: 8d555841 / 2371180609
Tom Clancy's Rainbow Six Vegas v1.7.5 2020-07-10 Render to area containing texture at 000cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.7.5 2020-07-10 Rendering to framebuffer offset: 000cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.0.1-424-gb818509 2015-04-15 MIPSCompileOp: Invalid instruction 001b1f3d
Tom Clancy's Rainbow Six Vegas v1.0.1-424-gb818509 2015-04-15 MIPSCompileOp: Invalid instruction 00191d38
Tom Clancy's Rainbow Six Vegas v1.0.1-424-gb818509 2015-04-15 MIPSCompileOp: Invalid instruction 00101229